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Posts
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From completion of a Silver Mantis SF last night (Pool C):
Pacing of the Turtle: Endurance/Recharge/Slow [20-53] -
Great guide! Just a couple of "mis-pastes" I expect, that I spotted as I read through it though in your "Example Three"...
[ QUOTE ]
<ul type="square">[*]Player C sees that Recipe X is being bid on by two players, but doesn't know how much those bids are. Player C has a Recipe X and puts it up For Sale for 1,000. Ding, ding, ding! Instant sale. Player C's asking price was lower than the bids and automatically sells Recipe X. But, whose Recipe X did Player C get and for how much?[*]Player A receives the notification, "Recipe X SOLD!" and has just spent 10,000 inf. Player C receives 10,000 inf. That's right, even though Player C only asked for 1,000 inf, Player C gets the highest 'bid' (Offer to Buy).[/list]
[/ QUOTE ]
I think you meant to have the two highlighted parts as "who did Player C sell Recipe X to" and "Recipe X BOUGHT!" respectively. -
Nice - my list is down to 100 unknowns now!
Unknown Pools (100)
Aegis: Resistance/Endurance [25-53]
Aegis: Endurance/Recharge [25-53]
Aegis: Resistance [25-53]
Cacophony: Endurance/Confuse [10-30]
Cacophony: Accuracy/Endurance [10-30]
Cacophony: Confuse/Range [10-30]
Cacophony: Accuracy/Confuse/Recharge [10-30]
Cacophony: +Chance for Energy Damage [10-30]
Call of the Sandman: Accuracy/Recharge [20-53]
Celerity: Endurance [15-53]
Commanding Presence: Damage/Endurance [10-30]
Commanding Presence: Accuracy/Damage/Endurance [10-30]
Debilitative Action: Accuracy/Endurance [10-30]
Debilitative Action: Immobilize/Range [10-30]
Debilitative Action: Accuracy/Immobilize/Recharge [10-30]
Debilitative Action: +Chance for Stun [10-30]
Decimation: Damage/Endurance [25-40]
Decimation: Damage/Recharge [25-40]
Decimation: Accuracy/Endurance/Recharge [25-40]
Decimation: Accuracy/Damage/Recharge [25-40]
Decimation: +Chance for Buildup [25-40]
Edict of the Master: Damage/Endurance [15-40]
Edict of the Master: Accuracy/Damage/Endurance [15-40]
Edict of the Master: Damage [15-40]
Entropic Chaos: Damage/Endurance [20-35]
Entropic Chaos: +Chance for Heal Self [20-35]
Executioners Contract: Accuracy/Damage [20-53]
Executioners Contract: Damage/Endurance [20-53]
Executioners Contract: +Chance for Stun [20-53]
Ghost Widow's Embrace: Accuracy/Recharge [20-53]
Gift of the Ancients: Defense/Recharge [15-40]
Gift of the Ancients: Endurance/Recharge [15-40]
Gift of the Ancients: Defense/Endurance/Recharge [15-40]
Gift of the Ancients: Defense [15-40]
Gift of the Ancients: +Run Speed [15-40]
Glimpse of the Abyss: Accuracy/Recharge [20-53]
Glimpse of the Abyss: Endurance/Fear [20-53]
Impeded Swiftness: Accuracy/Endurance [10-30]
Impeded Swiftness: Range/Slow [10-30]
Impeded Swiftness: +Chance for Smashing Damage [10-30]
Impervious Skin: Resistance/Endurance/Recharge [10-30]
Impervium Armor: Resistance/Recharge [15-40]
Impervium Armor: Endurance/Recharge [15-40]
Impervium Armor: Resistance [15-40]
Impervium Armor: +Psionic Resistance [15-40]
Induced Coma: Endurance/Sleep [10-30]
Induced Coma: Sleep/Range [10-30]
Induced Coma: Accuracy/Sleep/Recharge [10-30]
Induced Coma: +Chance for Recharge Slow [10-30]
Kinetic Combat: Damage/Endurance [20-35]
Kinetic Combat: Damage/Recharge [20-35]
Kinetic Combat: Damage/Endurance/Recharge [20-35]
Kinetic Combat: +Chance for Knockdown [20-35]
Kismet: Defense/Recharge [10-30]
Kismet: Defense/Endurance/Recharge [10-30]
Luck of the Gambler: Defense/Endurance [25-53]
Luck of the Gambler: Defense [25-53]
Mako's Bite: +Chance for Lethal Damage [30-53]
Malaise's Illusions: Endurance/Confuse [20-53]
Malaise's Illusions: +Chance for Psionic Damage [20-53]
Miracle: Endurance/Recharge [20-40]
Miracle: Healing/Recharge [20-40]
Miracle: Healing [20-40]
Miracle: +Recovery [20-40]
Neuronic Shutdown: Accuracy/Endurance [10-30]
Neuronic Shutdown: Accuracy/Hold/Recharge [10-30]
Neuronic Shutdown: +Chance for Psionic Damage [10-30]
Pacing of the Turtle: Accuracy/Slow [20-53]
Pacing of the Turtle: Endurance/Recharge/Slow [20-53]
Positrons Blast: +Chance for Energy Damage [20-53]
Pounding Slugfest: Damage/Recharge [15-30]
Pounding Slugfest: +Chance for Stun [15-30]
Pulverizing Fisticuffs: Accuracy/Damage/Endurance/Recharge [10-25]
Razzle Dazzle: Endurance/Stun [10-30]
Razzle Dazzle: Accuracy/Endurance [10-30]
Razzle Dazzle: Accuracy/Stun/Recharge [10-30]
Razzle Dazzle: +Chance for Immobilize [10-30]
Regenerative Tissue: Healing/Endurance/Recharge [10-30]
Regenerative Tissue: +Regeneration [10-30]
Salvo: Damage/Endurance/Recharge [10-25]
Salvo: Accuracy/Damage/Endurance/Range [10-25]
Scirocco's Dervish: Damage/Endurance [20-53]
Scirocco's Dervish: Accuracy/Damage/Endurance [20-53]
Sovereign Right: Accuracy/Damage [25-53]
Sovereign Right: Accuracy [25-53]
Sting of the Manticore: Accuracy/Interrupt/Range [35-53]
Sting of the Manticore: +Chance for Toxic Damage [35-53]
Stupefy: Endurance/Stun [20-53]
Stupefy: +Chance for Knockback [20-53]
Tempest: Damage/Endurance [15-30]
Tempest: +Chance for Endurance Drain [15-30]
Touch of Death: Damage/Endurance [25-40]
Touch of Death: Accuracy/Damage/Endurance [25-40]
Touch of Death: +Chance for Negative Energy Damage [25-40]
Trap of the Hunter: Accuracy/Recharge [20-53]
Trap of the Hunter: Endurance/Immobilize [20-53]
Unbounded Leap: Endurance [15-53]
Unspeakable Terror: Accuracy/Endurance [10-30]
Unspeakable Terror: Fear/Range [10-30]
Unspeakable Terror: Accuracy/Fear/Recharge [10-30] -
There are no recipes that are specific to a particular TF, no - each TF simply gives you "a Pool C recipe" that is appropriate for your character's level. That said, there will be certain Pool C recipes that cap out at level 30 that would be attainable from the Hess TF (by level 30 characters and below) but wouldn't be available from the Quaterfield TF (as recipes awarded by that would all be 40-50, and some recipes in Pool C won't be available at that level).
In general though the Dev's want to avoid giving anyone a reason to "farm" particular TFs, Trials, missions and mobs. At the moment they seem to be doing ok, though the short TFs will always be popular I think simply because they will be an easier way to get a Pool C recipe.
[ QUOTE ]
With a hami defeat I chose recipe and got a Sting of the Manticore: Dam/Int/Rech (lvl 50) Some one there said hami drops in the trial pool. Not sure about that.
[/ QUOTE ]
They are - that particular recipe is one of the known Pool D (Trial) ones. I think we have all the high level Pool D recipes - we took a big census at the first Hero Hami defeat and despite getting dozens of drops, they were all one of seven types. The 8th Pool D we know of is one that caps out below Hami-level (awarded from a Respec Trial). -
Yes you can do each TF/SF/Trial as many times as you want and get a Recipe each time. The only limitation is that you can't get another within 4 hours of getting one (at least not on the same character) - though TFs and Trials are counted separately - so for example you could do a Trial, get a Pool D, and then do a quick TF and get a Pool C, even if it was less than 4 hours since you got the Pool D. If you then did another quick TF then you wouldn't get another Pool C recipe if you completed it less than 4 hours after you got the other Pool C. Also the States TF, Recluse SF and Respec Trials reward screen recipes are once every 24 hours.
Yes you can trade (for 0 inf if you wish) Recipes to other characters, but you can't trade between a hero and a villain (even at the Consignment House). -
[ QUOTE ]
[ QUOTE ]
Sorry, when you say street mission what exactly do you mean? Was it a "defeat x" mission? Pool B is certainly what I would 'expect' it to be, but I'm not clear if you are confirming that or refuting it.
[/ QUOTE ]
The devs have expressly said that non-door missions do not get Pool B drops. So, if he was doing a hunt mission, it would have to be a Pool A drop, as far as I know.
[/ QUOTE ]
That's what was confusing me! Admittedly my post probably wasn't very clear, but I didn't understand what the poster was saying. I wasn't sure if he was suggesting it was a 'street hunt', and that the recipe came after the reward for completing the mission; but as you pointed out a recipe shouldn't drop in that case - he could have got a Pool A from the last mob that got him the "Defeat x" though.
I was just wondering if he had meant something else when he said 'street mission' - perhaps a paper or police band mission? In which case he was probably confirming it as Pool B, which is what I would expect for that recipe (since we currently have AA???? for that set, and the sixth is a proc, so likely to be C, which would make the set likely to follow the AABBCC pattern). -
Sorry, when you say street mission what exactly do you mean? Was it a "defeat x" mission? Pool B is certainly what I would 'expect' it to be, but I'm not clear if you are confirming that or refuting it.
Oh and please keep these reports coming in - I will probably recreate this into a guide post once it all goes live, but it will still take us some time before we see the list fully populated. -
[ QUOTE ]
Malaise's Illusions: Acc/Confuse (3rd for Pool B, pattern violation)
[/ QUOTE ]
Hmm - I don't have Acc/Confuse listed under Malaise's Illusions, and it doesn't appear in ParagonWiki's IO Enhancement Set page either. It might be a previous version of one of the other members of the set.
Thanks for finding the others that PW had that I didn't though - hopefully we should know enough about the remaining sets soon to fit them all to patterns once we know them all (it certainly looks like there are at least two others that I can see so far). -
Sure, here are my current listings, with a few notes beforehand...
Note 1: Recipe names may differ slightly from what you had before as I am using a more up to date list (which should hopefully now reflect the enhancements that actually make up the sets in game); I have prefixed 'specials' and 'procs' with a + to differentiate them from standard enhancers. They should all still match up in terms of the order they appear in sets though.
Note 2: In this list I am now taking all Uncommon Recipes to be Pool A (as it seemed certain to be the case given the reports up until that point - and all reports since have simply confirmed that).
Note 3: One discrepancy so far was that the 2nd Pacing of the Turtle recipe was reported as B, but I believe it is extremely likely to be A so that it fits a standard AABBCC pattern (no other set has so far shown a ?BBB?? pattern). I have left it as Pool A for now, but with a note in my spreadsheet until it can be verified.
Note 4: Several patterns now seem to be emerging for the sets and I am confident that most Sets follow one of the following patterns:
AAA
ABC
AAAA
AAAAA
AAAAAA
AABBCC
ABCDAC
I haven't yet filled in sets that 'strongly' follow one of these patterns, though I may do soon but with an asterisk or something to indicate "needs to be verified". Also all 'special' or 'proc' enhancements look likely to be Pool C (except for three which are Uncommon and are A) - again not assumed in this list at present. There may be other patterns too, but these are the ones that I have identified so far.
Note 5: I still have very few reports for Pool D that have not come from high level Trials (so most are from 30-53 Sets). If anyone would like to run some low level Trials that would help a lot (e.g. Cavern of Transcendence perhaps) as I suspect some of the lower level sets include Pool D recipes - and it may reveal additional patterns of the above form.
Pool A [278]
Air Burst: Accuracy/Damage
Air Burst: Damage/Endurance
Air Burst: Damage/Recharge
Air Burst: Damage/Range
Befuddling Aura: Accuracy/Recharge
Befuddling Aura: Endurance/Confuse
Befuddling Aura: Accuracy/Endurance
Befuddling Aura: Confuse/Range
Befuddling Aura: Accuracy/Confuse/Recharge
Blood Mandate: Accuracy/Damage
Blood Mandate: Damage/Endurance
Blood Mandate: Accuracy/Endurance
Blood Mandate: Accuracy/Damage/Endurance
Blood Mandate: Accuracy
Blood Mandate: Damage
Bonesnap: Accuracy/Damage
Bonesnap: Damage/Endurance
Bonesnap: Accuracy/Recharge
Brilliant Leadership: Accuracy/Damage
Brilliant Leadership: Damage/Endurance
Brilliant Leadership: Accuracy/Endurance
Brilliant Leadership: Accuracy/Damage/Endurance
Brilliant Leadership: Accuracy
Brilliant Leadership: Damage
Bruising Blow: Accuracy/Damage
Bruising Blow: Damage/Endurance
Bruising Blow: Damage/Recharge
Cacophony: Accuracy/Recharge
Calibrated Accuracy: Accuracy/Damage
Calibrated Accuracy: Accuracy/Endurance
Calibrated Accuracy: Accuracy/Interrupt
Calibrated Accuracy: Accuracy/Range
Calibrated Accuracy: Accuracy/Recharge
Calibrated Accuracy: Accuracy/Damage/Recharge
Call of the Sandman: Endurance/Sleep
Cleaving Blow: Accuracy/Damage
Cleaving Blow: Damage/Endurance
Cleaving Blow: Damage/Recharge
Cleaving Blow: Accuracy/Recharge
Commanding Presence: Accuracy/Damage
Commanding Presence: +Pet Taunt/Placate Resist
Crushing Impact: Accuracy/Damage
Crushing Impact: Damage/Endurance
Crushing Impact: Damage/Recharge
Crushing Impact: Accuracy/Damage/Recharge
Crushing Impact: Accuracy/Damage/Endurance
Crushing Impact: Damage/Endurance/Recharge
Curtail Speed: Accuracy/Slow
Curtail Speed: Damage/Slow
Curtail Speed: Accuracy/Endurance
Curtail Speed: Range/Slow
Curtail Speed: Endurance/Recharge/Slow
Debilitative Action: Accuracy/Recharge
Decimation: Accuracy/Damage
Detonation: Accuracy/Damage
Detonation: Damage/Endurance
Detonation: Damage/Recharge
Detonation: Damage/Range
Detonation: Accuracy/Damage/Endurance
Detonation: Damage/Endurance/Range
Devastation: Accuracy/Damage
Devastation: Accuracy/Damage/Endurance/Recharge
Doctored Wounds: Healing/Endurance
Doctored Wounds: Endurance/Recharge
Doctored Wounds: Healing/Recharge
Doctored Wounds: Healing/Endurance/Recharge
Doctored Wounds: Healing
Doctored Wounds: Recharge
Edict of the Master: Accuracy/Damage
Edict of the Master: Accuracy/Endurance
Enfeebled Operation: Accuracy/Recharge
Enfeebled Operation: Endurance/Immobilize
Enfeebled Operation: Accuracy/Endurance
Enfeebled Operation: Immobilize/Range
Enfeebled Operation: Accuracy/Immobilize/Recharge
Enfeebled Operation: Accuracy/Immobilize
Entropic Chaos: Accuracy/Damage
Entropic Chaos: Damage/Recharge
Essence of Curare: Accuracy/Recharge
Essence of Curare: Endurance/Hold
Essence of Curare: Accuracy/Endurance
Essence of Curare: Hold/Range
Essence of Curare: Accuracy/Hold
Essence of Curare: Accuracy/Hold/Recharge
Exploit Weakness: Accuracy/Damage
Exploit Weakness: Damage/Endurance
Exploit Weakness: Damage/Range
Exploit Weakness: Damage/Recharge
Extreme Measures: Accuracy/Damage
Extreme Measures: Damage/Endurance
Extreme Measures: Accuracy/Interrupt/Range
Extreme Measures: Damage/Interrupt/Recharge
Extreme Measures: Damage/Endurance/Recharge
Extreme Measures: Accuracy/Range/Recharge
Far Strike: Damage/Range
Far Strike: Damage/Recharge
Far Strike: Accuracy/Endurance
Focused Smite: Accuracy/Damage
Focused Smite: Damage/Endurance
Focused Smite: Damage/Recharge
Focused Smite: Accuracy/Endurance/Recharge
Focused Smite: Accuracy/Damage/Recharge
Freebird: Endurance
Ghost Widow's Embrace: Endurance/Hold
Gift of the Ancients: Defense/Endurance
Harmonized Healing: Healing/Endurance
Harmonized Healing: Endurance/Recharge
Harmonized Healing: Healing/Recharge
Harmonized Healing: Healing/Endurance/Recharge
Harmonized Healing: Healing
Harmonized Healing: Endurance
Hibernation: Accuracy/Recharge
Hibernation: Endurance/Sleep
Hibernation: Accuracy/Endurance
Hibernation: Sleep/Range
Hibernation: Accuracy/Sleep/Recharge
Horror: Accuracy/Recharge
Horror: Endurance/Fear
Horror: Accuracy/Endurance
Horror: Fear/Range
Horror: Accuracy/Fear/Recharge
Impeded Swiftness: Accuracy/Slow
Impeded Swiftness: Damage/Slow
Impervious Skin: Resistance/Endurance
Impervious Skin: Resistance/Recharge
Impervious Skin: +Status Resistance
Impervium Armor: Resistance/Endurance
Induced Coma: Accuracy/Recharge
Induced Coma: Accuracy/Endurance
Jaunt: Range
Jaunt: Endurance
Jaunt: Endurance/Range
Karma: Defense/Endurance
Karma: Defense/Recharge
Karma: +Knockback Protection
Kinetic Combat: Accuracy/Damage
Kismet: Defense/Endurance
Kismet: Endurance/Recharge
Kismet: +ToHit
Lethargic Repose: Accuracy/Recharge
Lethargic Repose: Endurance/Sleep
Lethargic Repose: Accuracy/Endurance
Lethargic Repose: Sleep/Range
Lethargic Repose: Accuracy/Sleep/Recharge
Lethargic Repose: Accuracy/Sleep
Maelstrom's Fury: Accuracy/Damage
Maelstrom's Fury: Damage/Endurance
Maelstrom's Fury: Damage/Recharge
Maelstrom's Fury: Damage/Endurance/Recharge
Mako's Bite: Accuracy/Damage
Malaise's Illusions: Accuracy/Recharge
Miracle: Healing/Endurance
Multi Strike: Accuracy/Damage
Multi Strike: Damage/Endurance
Multi Strike: Damage/Recharge
Multi Strike: Accuracy/Endurance
Multi Strike: Accuracy/Damage/Endurance
Multi Strike: Damage/Endurance/Recharge
Neuronic Shutdown: Accuracy/Recharge
Neuronic Shutdown: Endurance/Hold
Nightmare: Accuracy/Recharge
Nightmare: Endurance/Fear
Nightmare: Accuracy/Endurance
Nightmare: Fear/Range
Nightmare: Accuracy/Fear/Recharge
Nightmare: Accuracy/Fear
Pacing of the Turtle: Damage/Slow
Paralytic: Accuracy/Recharge
Paralytic: Endurance/Hold
Paralytic: Accuracy/Endurance
Paralytic: Hold/Range
Paralytic: Accuracy/Hold/Recharge
Perplex: Accuracy/Recharge
Perplex: Endurance/Confuse
Perplex: Accuracy/Endurance
Perplex: Confuse/Range
Perplex: Accuracy/Confuse/Recharge
Perplex: Recharge/Confuse
Positrons Blast: Damage/Endurance
Pounding Slugfest: Accuracy/Damage
Pulverizing Fisticuffs: Accuracy/Damage
Pulverizing Fisticuffs: Accuracy/Damage/Recharge
Quickfoot: Run
Quickfoot: Endurance
Quickfoot: Endurance/Run
Razzle Dazzle: Accuracy/Recharge
Reactive Armor: Resistance/Endurance
Reactive Armor: Resistance/Recharge
Reactive Armor: Endurance/Recharge
Reactive Armor: Resistance/Endurance/Recharge
Reactive Armor: Resistance
Reactive Armor: Endurance
Red Fortune: Defense/Endurance
Red Fortune: Defense/Recharge
Red Fortune: Endurance/Recharge
Red Fortune: Defense/Endurance/Recharge
Red Fortune: Defense
Red Fortune: Endurance
Regenerative Tissue: Healing/Endurance
Rooting Grasp: Accuracy/Recharge
Rooting Grasp: Endurance/Immobilize
Rooting Grasp: Accuracy/Endurance
Rooting Grasp: Immobilize/Range
Rooting Grasp: Accuracy/Immobilize/Recharge
Rope A Dope: Accuracy/Recharge
Rope A Dope: Endurance/Stun
Rope A Dope: Accuracy/Endurance
Rope A Dope: Stun/Range
Rope A Dope: Accuracy/Stun/Recharge
Rope A Dope: Accuracy/Stun
Ruin: Accuracy/Damage
Ruin: Damage/Endurance
Ruin: Damage/Recharge
Ruin: Accuracy/Endurance/Recharge
Ruin: Accuracy/Damage/Recharge
Salvo: Accuracy/Damage
Serendipity: Defense/Endurance
Serendipity: Defense/Recharge
Serendipity: Endurance/Recharge
Serendipity: Defense/Endurance/Recharge
Serendipity: Defense
Serendipity: Endurance
Smashing Haymaker: Accuracy/Damage
Smashing Haymaker: Damage/Endurance
Smashing Haymaker: Damage/Recharge
Smashing Haymaker: Damage/Endurance/Recharge
Soaring: Fly
Soaring: Endurance
Soaring: Endurance/Fly
Springfoot: Jump
Springfoot: Endurance
Springfoot: Endurance/Jump
Stagger: Accuracy/Recharge
Stagger: Endurance/Stun
Stagger: Accuracy/Endurance
Stagger: Stun/Range
Stagger: Accuracy/Stun/Recharge
Steadfast Protection: Resistance/Endurance
Steadfast Protection: Resistance/+Defense
Steadfast Protection: +Knockback Protection
Sting of the Manticore: Accuracy/Damage
Sting of the Manticore: Damage/Endurance/Recharge
Stupefy: Accuracy/Recharge
Tempered Readiness: Accuracy/Slow
Tempered Readiness: Damage/Slow
Tempered Readiness: Accuracy/Endurance
Tempered Readiness: Range/Slow
Tempered Readiness: Endurance/Recharge/Slow
Tempered Readiness: Accuracy/Damage/Slow
Tempest: Accuracy/Damage
Tempest: Damage/Recharge
Thunderstrike: Accuracy/Damage
Thunderstrike: Damage/Endurance
Thunderstrike: Damage/Recharge
Thunderstrike: Accuracy/Damage/Recharge
Thunderstrike: Accuracy/Damage/Endurance
Thunderstrike: Damage/Endurance/Recharge
TimeSpace Manipulation: Endurance
Titanium Coating: Resistance/Endurance
Titanium Coating: Resistance/Recharge
Titanium Coating: Endurance/Recharge
Titanium Coating: Resistance/Endurance/Recharge
Titanium Coating: Resistance
Titanium Coating: Endurance
Touch of Death: Accuracy/Damage
Triage: Healing/Endurance
Triage: Endurance/Recharge
Triage: Healing/Recharge
Triage: Healing/Endurance/Recharge
Unquestioning Loyalty: Accuracy/Damage
Unquestioning Loyalty: Damage/Endurance
Unquestioning Loyalty: Accuracy/Endurance
Unquestioning Loyalty: Accuracy/Damage/Endurance
Unspeakable Terror: Accuracy/Recharge
Unspeakable Terror: Endurance/Fear
Volley Fire: Accuracy/Damage
Volley Fire: Damage/Endurance
Volley Fire: Damage/Recharge
Pool B [33]
Aegis: Resistance/Recharge
Call of the Sandman: Accuracy/Endurance
Call of the Sandman: Sleep/Range
Celerity: Run
Commanding Presence: Accuracy/Endurance
Executioners Contract: Damage/Interrupt
Executioners Contract: Damage/Range
Freebird: Fly
Ghost Widow's Embrace: Accuracy/Endurance
Ghost Widow's Embrace: Hold/Range
Glimpse of the Abyss: Accuracy/Endurance
Glimpse of the Abyss: Fear/Range
Impervium Armor: Resistance/Endurance/Recharge
Luck of the Gambler: Defense/Recharge
Mako's Bite: Damage/Endurance
Malaise's Illusions: Accuracy/Endurance
Malaise's Illusions: Confuse/Range
Numina's Convalescence: Endurance/Recharge
Pacing of the Turtle: Accuracy/Endurance
Pacing of the Turtle: Range/Slow
Positrons Blast: Damage/Recharge
Positrons Blast: Damage/Range
Regenerative Tissue: Healing/Recharge
Scirocco's Dervish: Damage/Recharge
Scirocco's Dervish: Accuracy/Recharge
Sovereign Right: Damage/Endurance
Sting of the Manticore: Damage/Endurance
Stupefy: Accuracy/Endurance
Stupefy: Stun/Range
TimeSpace Manipulation: Range
Trap of the Hunter: Accuracy/Endurance
Trap of the Hunter: Immobilize/Range
Unbounded Leap: Jump
Pool C [30]
Aegis: +Psionic/Status Resistance
Call of the Sandman: Accuracy/Sleep/Recharge
Call of the Sandman: +Chance for Heal Self
Celerity: +Stealth
Devastation: Damage/Recharge
Devastation: +Chance for Hold
Edict of the Master: +Pet Defense
Entropic Chaos: Damage/Endurance/Recharge
Executioners Contract: Damage/Recharge
Freebird: +Stealth
Ghost Widow's Embrace: Accuracy/Hold/Recharge
Ghost Widow's Embrace: +Chance for Psionic Damage
Glimpse of the Abyss: Accuracy/Fear/Recharge
Glimpse of the Abyss: +Chance for Psionic Damage
Impeded Swiftness: Endurance/Recharge/Slow
Luck of the Gambler: Endurance/Recharge
Luck of the Gambler: +Recharge Speed
Malaise's Illusions: Accuracy/Confuse/Recharge
Numina's Convalescence: +Regeneration/Recovery
Pacing of the Turtle: +Chance for Recharge Slow
Positrons Blast: Accuracy/Damage/Endurance
Scirocco's Dervish: +Chance for Lethal Damage
Sovereign Right: Accuracy/Endurance
Sovereign Right: +Pet Resistance
Stupefy: Accuracy/Stun/Recharge
TimeSpace Manipulation: +Stealth
Trap of the Hunter: Accuracy/Immobilize/Recharge
Trap of the Hunter: +Chance for Lethal Damage
Unbounded Leap: +Stealth
Unspeakable Terror: +Chance for Stun
Pool D [8]
Aegis: Resistance/Endurance/Recharge
Devastation: Accuracy/Damage/Recharge
Luck of the Gambler: Defense/Endurance/Recharge
Mako's Bite: Accuracy/Endurance/Recharge
Numina's Convalescence: Healing/Endurance/Recharge
Sovereign Right: Accuracy/Damage/Endurance
Sting of the Manticore: Damage/Interrupt/Recharge
Touch of Death: Damage/Endurance/Recharge
Unconfirmed [116]
Aegis: Resistance/Endurance
Aegis: Endurance/Recharge
Aegis: Resistance
Cacophony: Endurance/Confuse
Cacophony: Accuracy/Endurance
Cacophony: Confuse/Range
Cacophony: Accuracy/Confuse/Recharge
Cacophony: +Chance for Energy Damage
Call of the Sandman: Accuracy/Recharge
Celerity: Endurance
Commanding Presence: Damage/Endurance
Commanding Presence: Accuracy/Damage/Endurance
Debilitative Action: Recharge/Immobilize
Debilitative Action: Accuracy/Endurance
Debilitative Action: Immobilize/Range
Debilitative Action: Accuracy/Immobilize/Recharge
Debilitative Action: +Chance for Stun
Decimation: Damage/Endurance
Decimation: Damage/Recharge
Decimation: Accuracy/Endurance/Recharge
Decimation: Accuracy/Damage/Recharge
Decimation: +Chance for Buildup
Devastation: Damage/Endurance
Edict of the Master: Damage/Endurance
Edict of the Master: Accuracy/Damage/Endurance
Edict of the Master: Damage
Entropic Chaos: Damage/Endurance
Entropic Chaos: +Chance for Heal Self
Executioners Contract: Accuracy/Damage
Executioners Contract: Damage/Endurance
Executioners Contract: +Chance for Stun
Ghost Widow's Embrace: Accuracy/Recharge
Gift of the Ancients: Defense/Recharge
Gift of the Ancients: Endurance/Recharge
Gift of the Ancients: Defense/Endurance/Recharge
Gift of the Ancients: Defense
Gift of the Ancients: +Run Speed
Glimpse of the Abyss: Accuracy/Recharge
Glimpse of the Abyss: Endurance/Fear
Impeded Swiftness: Accuracy/Endurance
Impeded Swiftness: Range/Slow
Impeded Swiftness: +Chance for Smashing Damage
Impervious Skin: Endurance/Recharge
Impervious Skin: Resistance/Endurance/Recharge
Impervium Armor: Resistance/Recharge
Impervium Armor: Endurance/Recharge
Impervium Armor: Resistance
Impervium Armor: +Psionic Resistance
Induced Coma: Endurance/Sleep
Induced Coma: Sleep/Range
Induced Coma: Accuracy/Sleep/Recharge
Induced Coma: +Chance for Recharge Slow
Kinetic Combat: Damage/Endurance
Kinetic Combat: Damage/Recharge
Kinetic Combat: Damage/Endurance/Recharge
Kinetic Combat: +Chance for Knockdown
Kismet: Defense/Recharge
Kismet: Defense/Endurance/Recharge
Luck of the Gambler: Defense/Endurance
Luck of the Gambler: Defense
Mako's Bite: Damage/Recharge
Mako's Bite: Accuracy/Damage/Endurance/Recharge
Mako's Bite: +Chance for Lethal Damage
Malaise's Illusions: Endurance/Confuse
Malaise's Illusions: +Chance for Psionic Damage
Miracle: Endurance/Recharge
Miracle: Healing/Recharge
Miracle: Healing/Endurance/Recharge
Miracle: Healing
Miracle: +Recovery
Neuronic Shutdown: Accuracy/Endurance
Neuronic Shutdown: Hold/Range
Neuronic Shutdown: Accuracy/Hold/Recharge
Neuronic Shutdown: +Chance for Psionic Damage
Numina's Convalescence: Healing/Endurance
Numina's Convalescence: Healing/Recharge
Numina's Convalescence: Healing
Pacing of the Turtle: Accuracy/Slow
Pacing of the Turtle: Endurance/Recharge/Slow
Positrons Blast: Accuracy/Damage
Positrons Blast: +Chance for Energy Damage
Pounding Slugfest: Damage/Endurance
Pounding Slugfest: Damage/Recharge
Pounding Slugfest: +Chance for Stun
Pulverizing Fisticuffs: Accuracy/Damage/Endurance/Recharge
Razzle Dazzle: Endurance/Stun
Razzle Dazzle: Accuracy/Endurance
Razzle Dazzle: Stun/Range
Razzle Dazzle: Accuracy/Stun/Recharge
Razzle Dazzle: +Chance for Immobilize
Regenerative Tissue: Endurance/Recharge
Regenerative Tissue: Healing/Endurance/Recharge
Regenerative Tissue: +Regeneration
Salvo: Damage/Endurance/Recharge
Salvo: Accuracy/Damage/Endurance/Range
Scirocco's Dervish: Accuracy/Damage
Scirocco's Dervish: Damage/Endurance
Scirocco's Dervish: Accuracy/Damage/Endurance
Sovereign Right: Accuracy/Damage
Sovereign Right: Accuracy
Sting of the Manticore: Accuracy/Interrupt/Range
Sting of the Manticore: +Chance for Toxic Damage
Stupefy: Endurance/Stun
Stupefy: +Chance for Knockback
Tempest: Damage/Endurance
Tempest: +Chance for Endurance Drain
Touch of Death: Damage/Endurance
Touch of Death: Damage/Recharge
Touch of Death: Accuracy/Damage/Endurance
Touch of Death: Negative Energy Damage
Trap of the Hunter: Accuracy/Recharge
Trap of the Hunter: Endurance/Immobilize
Unbounded Leap: Endurance
Unspeakable Terror: Accuracy/Endurance
Unspeakable Terror: Fear/Range
Unspeakable Terror: Accuracy/Fear/Recharge -
Currently we have 24 Rares down as Pool A, and of course all 252 Uncommons. That makes Pool A a touch under 9% Rare at the moment.
We still have 119 Rares unaccounted for though, and I suspect the majority of those are Pool A too. I suspect the final count will be closer to 25% Rare, if the patterns I've spotted so far end up being correct. -
Ooh you did quite well there. It looks to me that the Invention: Resist Damage was for defeating Lord Recluse (Pool A), Sting of the Manticore Dam/End was an end of mission drop (Pool B), and Stupefy End/Stun/Rech was the end of TF drop (Pool C), with Unbounded Leap +Stealth being the additional Pool C.
-
Thanks for providing a nice and clear up to date guide for Sonics - there's far too few of them in general, let alone recent ones.
I have just one minor quibble: Sonic Dispersion has the same radius of effect as Forcefield's Dispersion Bubble - you said "Unfortunately the sphere is pretty small compared to Force Fields Dispersion Bubble". I think perhaps you confused Dispersion Bubble with Force Bubble? -
[ QUOTE ]
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Interestingly, powers like Transfusion and Twilight Grasp (with a base regen debuff of just 50% rather than 500%), go from an effective DPS of just 2.8 to 7.1 - still not very much at all (though theirs is stackable - up to two or three times).
[/ QUOTE ]
There's a limit to the stacking of Transfusion and TG's -regen debuff? I say this because, for instance, a Kinetics user could possibly hit a 4 or 5 stack level with Transfusion in the duration of the first -regen buff applied (assuming they hit all 4-5 Transfusion casts), therefore getting upwards of ~28-35% -regen debuff. Am I under a false presumption with these powers?
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There's no specific limit on those powers, no. My 'two or three times' was simply a ballpark number based on the cast and base recharge times and the duration of the regen debuff (and assuming the player won't simply be spamming Transfuse/TG and nothing else). With appropriate recharge slotting and speed buffing, then if you can stack 4 or 5 of them in 20 seconds (which is the duration of the regen debuff in those powers), then you should be able to get to a fairly decent level of -regen, yes (up to around what benumb used to give against the higher AV Res). -
Thanks for the updates all. Plenty of confirmations so far on all Uncommons being Pool A - so I'm pretty confident on them now.
We now have 74% of recipes accounted for:
Pool A - 276
Pool B - 32
Pool C - 28
Pool D - 8
Unknown - 121
[ QUOTE ]
One in pool B:
Pacing of the Turtle: Dam/Slow
[/ QUOTE ]
Are you sure about this one Devilsrope? I only ask because it would be the third recipe in the Pacing of the Turtle set to be Pool B, and so far the most I've seen in other sets is two Pool B's - and there do seem to be some patterns too, with the "two B" sets looking like they are AABBCC. Up until this one, Pacing of the turtle was ??BB??, which led me to expect Dam/Slow (which is the second in the set), to be an A. Mistaking an A for a B (or vice versa) can be easy to do in the rigth circumstances - since you can get an A off the last mob which completes a mission.
I've left it as Pool B for the time being in my spreadsheet and in the summary above until I know any better, but I've added a note about thinking it "should" be Pool A. -
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Note: If you see a problem with me using -damage resistance debuff as an example (since someone in this thread mentioned damage resistance is handled seperately from the global debuff resistance system), just substitute "damage resitance" for the debuff of your choice and my will conclusions still hold true.
[/ QUOTE ]
Damage Resistance debuffs are not specifically resisted by AV's like other debuffs (though if the AV has a shield-type power that gives them Damage Resistance to certain damage types, then damage resistance debuffs for those damage types are less effective - but that's the same for any mob or player in the game). Damage debuffs are also not affected by AV resistances.
I agree you do have a point; 15% of a debuff may not seem much better than 6% of a debuff, however the main difference is that these debuffs at least now have a meaningful effect when stacked. A single defender or controller probably won't be able to slow an AV much, but 3 or 4 will be able to have a much bigger impact than they used to. -
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So the above powers will be able to be resisted where previously these powers were not. My question is, how much will they be resisted?
[/ QUOTE ]
The scale was posted earlier in this thread (unless I'm thinking of another thread), but the important thing is that a level 50 AV or GM will have 85% resistance to debuffs.
[/ QUOTE ]
Thanks for the info. So you're not saying that _every_ level 50 AV and GM will have 85% debuff resistance, are you?
[/ QUOTE ]
That's exactly what the situation is, yes.
[ QUOTE ]
If a Radiation defender went up against an AV with 95% debuff resistance prior to I9, Lingering Radiation would have debuffed the critter's regeneration rate by -500%. After I9, assuming the highest amount of debuff resistance at lvl 50 (85%), Lingering Radiation will debuff the critter's regeneration rate by -75%... instead of 500%. That's a HUGE difference, and very significant.
[/ QUOTE ]
Well it might not be as much of a difference as you think. The base regeneration of an AV is 20% of their hitpoints per minute, and the most it can be reduced to is 10% of that (or 2% per minute). An unresistable -500% easily took it to that limit (the majority of the debuff effectively being wasted). Now that it is resistable and ends up being -75%, it's still almost all the way to the regen floor anyway.
For example, consider a typical level 50 AV, with 28271 hitpoints. Their base regeneration rate is 5654 HP/min. Previously, LR would reduce that to 2% regen per minute, or 565 HP/min. That works out as an effective DPS (i.e. the hitpoints per second that the AV isn't regenerating due to the debuff) of 84.8 [(5654-565.4)/60]. With the changes, LR now reduces it to 5% regen per minute, or 1414 HP/min, which works out as an effective DPS of 70.7.
So really all this does is change the effective DPS of LR from 84.8 to 70.7 - not that big a change for Rad.
Conversely, powers like Benumb which were always resisted (and previously it was at 94% rather than 85%), have gone from an effective DPS of just 28.3 up to 70.7 (the same as LR).
Interestingly, powers like Transfusion and Twilight Grasp (with a base regen debuff of just 50% rather than 500%), go from an effective DPS of just 2.8 to 7.1 - still not very much at all (though theirs is stackable - up to two or three times).
Poison is the only one that really gets the shaft. Their previously unresisted base 50% debuff used to have an effective DPS of 47.1 (and stackable too so they could also match the capped rate of 84.8); now it is the same 7.1 as transfusion and twilight grasp. -
Thanks for keeping up the good work. A quick summary of where we currently are (working on the basis of all Uncommon Set Recipes being Pool A):
Pool A (Critters): 266
Pool B (Missions): 30
Pool C (TFs/SFs): 28
Pool D (Trials): 8
Unknown: 133
Complete: 71.4% -
Ok well I've managed to identify all the Rares and Uncommons in my list, and so far all Uncommons are indeed Pool A (Pools B, C and D consisting of purely Rare recipes). Rare recipes can be Pool A, B, C or D.
Out of all the Set Recipes, 252 are Uncommon and 213 are Rare.
If we are to make the assumption that all 252 Uncommons are indeed Pool A, then that leaves us with just 137 Unknown Rares, which are the following:
Unknown Pool Rare Set Recipes:
Aegis: Resistance/Endurance
Aegis: Endurance/Recharge
Aegis: Resistance
Cacophony: Endurance/Confuse
Cacophony: Accuracy/Endurance
Cacophony: Confuse/Range
Cacophony: Endurance/Recharge/Confuse
Cacophony: Chance for Energy Damage
Call of the Sandman: Accuracy/Recharge
Celerity: Endurance
Commanding Presence: Damage/Endurance
Commanding Presence: Accuracy/Damage/Endurance
Commanding Presence: Taunt/Placate Resist
Debilitative Action: Recharge/Immobilize
Debilitative Action: Accuracy/Endurance
Debilitative Action: Immobilize/Range
Debilitative Action: Endurance/Immobilize/Recharge
Debilitative Action: Disorient Bonus
Decimation: Damage/Endurance
Decimation: Damage/Recharge
Decimation: Accuracy/Endurance/Recharge
Decimation: Accuracy/Damage/Recharge
Decimation: Chance for Buildup
Devastation: Damage/Endurance
Devastation: Accuracy/Damage/Endurance/Recharge
Edict of the Master: Damage/Endurance
Edict of the Master: Accuracy/Damage/Endurance
Edict of the Master: Damage
Entropic Chaos: Damage/Endurance
Entropic Chaos: Chance to Heal Self
Executioners Contract: Accuracy/Damage
Executioners Contract: Damage/Endurance
Executioners Contract: Disorient Bonus
Freebird: Endurance
Ghost Widow's Embrace: Accuracy/Recharge
Ghost Widow's Embrace: Endurance/Hold
Gift of the Ancients: Defense/Recharge
Gift of the Ancients: Endurance/Recharge
Gift of the Ancients: Defense/Endurance/Recharge
Gift of the Ancients: Defense
Gift of the Ancients: Run Speed
Glimpse of the Abyss: Accuracy/Recharge
Glimpse of the Abyss: Endurance/Fear
Impeded Swiftness: Damage/Slow
Impeded Swiftness: Accuracy/Endurance
Impeded Swiftness: Range/Slow
Impeded Swiftness: Chance for Smashing Damage
Impervious Skin: Resistance/Recharge
Impervious Skin: Endurance/Recharge
Impervious Skin: Resistance/Endurance/Recharge
Impervious Skin: Status Resistance
Impervium Armor: Resistance/Recharge
Impervium Armor: Endurance/Recharge
Impervium Armor: Resistance
Impervium Armor: Psionic Resistance
Induced Coma: Endurance/Sleep
Induced Coma: Accuracy/Endurance
Induced Coma: Sleep/Range
Induced Coma: Endurance/Recharge/Sleep
Induced Coma: Chance for Recharge Slow
Kinetic Combat: Damage/Endurance
Kinetic Combat: Damage/Recharge
Kinetic Combat: Damage/Endurance/Recharge
Kinetic Combat: Knockdown Bonus
Kismet: Defense/Recharge
Kismet: Defense/Endurance/Recharge
Kismet: Accuracy
Luck of the Gambler: Defense/Endurance
Luck of the Gambler: Defense
Mako's Bite: Damage/Endurance
Mako's Bite: Damage/Recharge
Mako's Bite: Accuracy/Damage/Endurance/Recharge
Mako's Bite: Chance for Lethal Damage
Malaise's Illusions: Endurance/Confuse
Malaise's Illusions: Chance for Psionic Damage
Miracle: Endurance/Recharge
Miracle: Healing/Recharge
Miracle: Healing/Endurance/Recharge
Miracle: Healing
Miracle: +Recovery
Neuronic Shutdown: Endurance/Hold
Neuronic Shutdown: Accuracy/Endurance
Neuronic Shutdown: Hold/Range
Neuronic Shutdown: Endurance/Range/Recharge
Neuronic Shutdown: Chance for Psionic DoT
Numina's Convalescence: Healing/Endurance
Numina's Convalescence: Healing/Recharge
Numina's Convalescence: Healing
Pacing of the Turtle: Accuracy/Slow
Pacing of the Turtle: Damage/Slow
Pacing of the Turtle: Endurance/Recharge/Slow
Pacing of the Turtle: Chance for Recharge Slow
Positrons Blast: Accuracy/Damage
Positrons Blast: Chance for Energy Damage
Pounding Slugfest: Damage/Endurance
Pounding Slugfest: Damage/Recharge
Pounding Slugfest: Disorient Bonus
Pulverizing Fisticuffs: Accuracy/Damage/Recharge
Pulverizing Fisticuffs: Accuracy/Damage/Endurance/Recharge
Razzle Dazzle: Endurance/Stun
Razzle Dazzle: Accuracy/Endurance
Razzle Dazzle: Stun/Range
Razzle Dazzle: Endurance/Stun/Recharge
Razzle Dazzle: Chance for Immobilize
Regenerative Tissue: Endurance/Recharge
Regenerative Tissue: Healing/Recharge
Regenerative Tissue: Healing/Endurance/Recharge
Regenerative Tissue: Regeneration
Salvo: Damage/Endurance/Recharge
Salvo: Accuracy/Damage/Endurance/Range
Scirocco's Dervish: Accuracy/Damage
Scirocco's Dervish: Damage/Endurance
Scirocco's Dervish: Accuracy/Damage/Endurance
Sovereign Right: Accuracy/Damage
Sovereign Right: Accuracy
Sting of the Manticore: Accuracy/Damage
Sting of the Manticore: Damage/Endurance
Sting of the Manticore: Accuracy/Interrupt/Range
Sting of the Manticore: Chance for Toxic DoT
Stupefy: Endurance/Stun
Stupefy: Endurance/Stun/Recharge
Stupefy: Chance for Knockback
Tempest: Damage/Endurance
Tempest: Chance for Endurance Drain
Touch of Death: Damage/Endurance
Touch of Death: Damage/Recharge
Touch of Death: Accuracy/Damage/Endurance
Touch of Death: Damage/Endurance/Recharge
Touch of Death: Negative Energy Damage
Trap of the Hunter: Accuracy/Recharge
Trap of the Hunter: Endurance/Immobilize
Trap of the Hunter: Immobilize/Range
Unbounded Leap: Endurance
Unspeakable Terror: Endurance/Fear
Unspeakable Terror: Accuracy/Endurance
Unspeakable Terror: Fear/Range
Unspeakable Terror: Endurance/Recharge/Fear -
Indeed - although there certainly seem to be several patterns emerging (and it is looking like the uncommons are only Pool A), I'm a bit hesitant to make any suppositions just yet when we have only accounted for a third of the Set Recipes - but we're making good progress. I'm running a few lower level characters at the moment to try and get some more lower level recipe drops.
In particular some of the lower level Pool D recipes would help a lot, so if anyone fancies running some respecs with 24-30ish characters then that would be great. -
Ah thanks Leandro - I'll try to update it to keep it current with my own spreadsheet.
At the moment there is a clear discrepancy between the list of enhancements we have here (which corresponds to what Recipes are named in-game), and what enhancements are actually created and the aspects they enhance. The majority seem OK but there are some distinct oddities. I'm hoping that Iakona can get hold of the list of the enhancements themselves so that we can directly compare them and then show the Devs and ask them which list they actually meant to use for the sets.
For Example Trap of the Hunter is listed here (and its component Recipes are named / listed in Wentworths) as:
Acc/Rech
End/Immob
Acc/End
Acc/Immob
End/Immob/Rech
Chance for Lethal DoT
However the actual enhancements created when you craft the set, and the list you see if you mouseover a recipe is this:
Acc/Rech
End/Immob
Acc/End
Immob/Range
End/Range/Rech
Chance for Lethal DoT
This won't invalidate the work we are doing here at all though, as the recipes/enhancements are still in the same position within each set. We'll simply be able to apply whichever is the correct list once the Dev's decide which is the correct one and have fixed them in-game. -
And as requested, here is a list of the remaining Set recipes that we don't yet have information for.
Unknown Pool (310)
Aegis: Resistance/Endurance
Aegis: Resistance/Recharge
Aegis: Endurance/Recharge
Aegis: Resistance
Air Burst: Damage/Endurance
Air Burst: Damage/Recharge
Befuddling Aura: Accuracy/Recharge
Befuddling Aura: Endurance/Confuse
Befuddling Aura: Confuse/Range
Befuddling Aura: Endurance/Recharge/Confuse
Blood Mandate: Accuracy/Damage
Blood Mandate: Accuracy/Endurance
Blood Mandate: Accuracy
Bonesnap: Accuracy/Damage
Bonesnap: Accuracy/Recharge
Brilliant Leadership: Accuracy/Damage
Brilliant Leadership: Damage/Endurance
Brilliant Leadership: Accuracy/Endurance
Brilliant Leadership: Accuracy/Damage/Endurance
Brilliant Leadership: Accuracy
Brilliant Leadership: Damage
Bruising Blow: Accuracy/Damage
Bruising Blow: Damage/Endurance
Bruising Blow: Damage/Recharge
Cacophony: Accuracy/Recharge
Cacophony: Endurance/Confuse
Cacophony: Accuracy/Endurance
Cacophony: Confuse/Range
Cacophony: Endurance/Recharge/Confuse
Cacophony: Chance for Energy Damage
Calibrated Accuracy: Accuracy/Interrupt
Calibrated Accuracy: Accuracy/Range
Calibrated Accuracy: Accuracy/Damage/Recharge
Call of the Sandman: Accuracy/Recharge
Celerity: Endurance
Cleaving Blow: Accuracy/Recharge
Commanding Presence: Accuracy/Damage
Commanding Presence: Damage/Endurance
Commanding Presence: Accuracy/Damage/Endurance
Commanding Presence: Taunt/Placate Resist
Crushing Impact: Damage/Endurance
Crushing Impact: Damage/Recharge
Curtail Speed: Accuracy/Slow
Curtail Speed: Damage/Slow
Curtail Speed: Accuracy/Endurance
Curtail Speed: Range/Slow
Curtail Speed: Endurance/Recharge/Slow
Debilitative Action: Accuracy/Recharge
Debilitative Action: Recharge/Immobilize
Debilitative Action: Accuracy/Endurance
Debilitative Action: Immobilize/Range
Debilitative Action: Endurance/Immobilize/Recharge
Debilitative Action: Disorient Bonus
Decimation: Accuracy/Damage
Decimation: Damage/Endurance
Decimation: Damage/Recharge
Decimation: Accuracy/Endurance/Recharge
Decimation: Accuracy/Damage/Recharge
Decimation: Chance for Buildup
Detonation: Damage/Endurance/Range
Devastation: Damage/Endurance
Devastation: Accuracy/Damage/Endurance/Recharge
Doctored Wounds: Healing/Recharge
Doctored Wounds: Healing/Endurance/Recharge
Edict of the Master: Accuracy/Damage
Edict of the Master: Damage/Endurance
Edict of the Master: Accuracy/Damage/Endurance
Edict of the Master: Damage
Enfeebled Operation: Accuracy/Endurance
Enfeebled Operation: Accuracy/Immobilize
Entropic Chaos: Accuracy/Damage
Entropic Chaos: Damage/Endurance
Entropic Chaos: Chance to Heal Self
Essence of Curare: Accuracy/Recharge
Essence of Curare: Endurance/Hold
Essence of Curare: Damage/Hold/Recharge
Executioners Contract: Accuracy/Damage
Executioners Contract: Damage/Endurance
Executioners Contract: Disorient Bonus
Exploit Weakness: Accuracy/Damage
Exploit Weakness: Damage/Endurance
Extreme Measures: Accuracy/Range/Recharge
Far Strike: Damage/Range
Far Strike: Damage/Recharge
Far Strike: Accuracy/Endurance
Focused Smite: Accuracy/Damage
Focused Smite: Damage/Endurance
Focused Smite: Damage/Recharge
Focused Smite: Accuracy/Endurance/Recharge
Focused Smite: Accuracy/Damage/Recharge
Freebird: Endurance
Ghost Widow's Embrace: Accuracy/Recharge
Ghost Widow's Embrace: Endurance/Hold
Gift of the Ancients: Defense/Endurance
Gift of the Ancients: Defense/Recharge
Gift of the Ancients: Endurance/Recharge
Gift of the Ancients: Defense/Endurance/Recharge
Gift of the Ancients: Defense
Gift of the Ancients: Run Speed
Glimpse of the Abyss: Accuracy/Recharge
Glimpse of the Abyss: Endurance/Fear
Harmonized Healing: Healing/Endurance
Harmonized Healing: Endurance/Recharge
Harmonized Healing: Healing/Endurance/Recharge
Harmonized Healing: Healing
Harmonized Healing: Endurance
Hibernation: Accuracy/Recharge
Hibernation: Endurance/Sleep
Hibernation: Accuracy/Endurance
Hibernation: Sleep/Range
Hibernation: Endurance/Recharge/Sleep
Horror: Accuracy/Recharge
Horror: Endurance/Fear
Horror: Accuracy/Endurance
Horror: Fear/Range
Horror: Endurance/Recharge/Fear
Impeded Swiftness: Accuracy/Slow
Impeded Swiftness: Damage/Slow
Impeded Swiftness: Accuracy/Endurance
Impeded Swiftness: Range/Slow
Impeded Swiftness: Chance for Smashing Damage
Impervious Skin: Resistance/Endurance
Impervious Skin: Resistance/Recharge
Impervious Skin: Endurance/Recharge
Impervious Skin: Resistance/Endurance/Recharge
Impervious Skin: Status Resistance
Impervium Armor: Resistance/Endurance
Impervium Armor: Resistance/Recharge
Impervium Armor: Endurance/Recharge
Impervium Armor: Resistance
Impervium Armor: Psionic Resistance
Induced Coma: Accuracy/Recharge
Induced Coma: Endurance/Sleep
Induced Coma: Accuracy/Endurance
Induced Coma: Sleep/Range
Induced Coma: Endurance/Recharge/Sleep
Induced Coma: Chance for Recharge Slow
Jaunt: Range
Karma: Defense/Endurance
Karma: Defense/Recharge
Karma: Knockback Protection
Kinetic Combat: Accuracy/Damage
Kinetic Combat: Damage/Endurance
Kinetic Combat: Damage/Recharge
Kinetic Combat: Damage/Endurance/Recharge
Kinetic Combat: Knockdown Bonus
Kismet: Defense/Endurance
Kismet: Defense/Recharge
Kismet: Defense/Endurance/Recharge
Kismet: Accuracy
Lethargic Repose: Endurance/Sleep
Lethargic Repose: Endurance/Recharge/Sleep
Lethargic Repose: Accuracy/Sleep
Luck of the Gambler: Defense/Endurance
Luck of the Gambler: Defense
Maelstrom's Fury: Accuracy/Damage
Maelstrom's Fury: Damage/Endurance
Maelstrom's Fury: Damage/Recharge
Maelstrom's Fury: Damage/Endurance/Recharge
Mako's Bite: Damage/Endurance
Mako's Bite: Damage/Recharge
Mako's Bite: Accuracy/Damage/Endurance/Recharge
Mako's Bite: Chance for Lethal Damage
Malaise's Illusions: Endurance/Confuse
Malaise's Illusions: Chance for Psionic Damage
Miracle: Healing/Endurance
Miracle: Endurance/Recharge
Miracle: Healing/Recharge
Miracle: Healing/Endurance/Recharge
Miracle: Healing
Miracle: +Recovery
Multi-Strike: Accuracy/Damage
Multi-Strike: Damage/Endurance
Multi-Strike: Accuracy/Damage/Endurance
Multi-Strike: Damage/Endurance/Recharge
Neuronic Shutdown: Accuracy/Recharge
Neuronic Shutdown: Endurance/Hold
Neuronic Shutdown: Accuracy/Endurance
Neuronic Shutdown: Hold/Range
Neuronic Shutdown: Endurance/Range/Recharge
Neuronic Shutdown: Chance for Psionic DoT
Nightmare: Accuracy/Recharge
Nightmare: Accuracy/Fear
Numina's Convalescence: Healing/Endurance
Numina's Convalescence: Healing/Recharge
Numina's Convalescence: Healing
Pacing of the Turtle: Accuracy/Slow
Pacing of the Turtle: Damage/Slow
Pacing of the Turtle: Endurance/Recharge/Slow
Pacing of the Turtle: Chance for Recharge Slow
Paralytic: Accuracy/Recharge
Paralytic: Endurance/Hold
Paralytic: Accuracy/Endurance
Paralytic: Hold/Range
Paralytic: Endurance/Range/Recharge
Perplex: Accuracy/Recharge
Perplex: Confuse/Range
Perplex: Recharge/Confuse
Positrons Blast: Accuracy/Damage
Positrons Blast: Chance for Energy Damage
Pounding Slugfest: Accuracy/Damage
Pounding Slugfest: Damage/Endurance
Pounding Slugfest: Damage/Recharge
Pounding Slugfest: Disorient Bonus
Pulverizing Fisticuffs: Accuracy/Damage
Pulverizing Fisticuffs: Accuracy/Damage/Recharge
Pulverizing Fisticuffs: Accuracy/Damage/Endurance/Recharge
Quickfoot: Run
Quickfoot: Endurance
Razzle Dazzle: Accuracy/Recharge
Razzle Dazzle: Endurance/Stun
Razzle Dazzle: Accuracy/Endurance
Razzle Dazzle: Stun/Range
Razzle Dazzle: Endurance/Stun/Recharge
Razzle Dazzle: Chance for Immobilize
Reactive Armor: Resistance/Endurance
Reactive Armor: Resistance/Recharge
Reactive Armor: Endurance/Recharge
Reactive Armor: Resistance/Endurance/Recharge
Reactive Armor: Resistance
Reactive Armor: Endurance
Red Fortune: Defense/Endurance
Red Fortune: Defense/Recharge
Red Fortune: Endurance/Recharge
Red Fortune: Endurance
Regenerative Tissue: Healing/Endurance
Regenerative Tissue: Endurance/Recharge
Regenerative Tissue: Healing/Recharge
Regenerative Tissue: Healing/Endurance/Recharge
Regenerative Tissue: Regeneration
Rooting Grasp: Accuracy/Recharge
Rooting Grasp: Endurance/Immobilize
Rooting Grasp: Accuracy/Endurance
Rooting Grasp: Immobilize/Range
Rooting Grasp: Endurance/Range/Recharge
Rope A Dope: Accuracy/Endurance
Rope A Dope: Endurance/Stun/Recharge
Ruin: Accuracy/Damage
Ruin: Damage/Recharge
Ruin: Accuracy/Endurance/Recharge
Ruin: Accuracy/Damage/Recharge
Salvo: Accuracy/Damage
Salvo: Damage/Endurance/Recharge
Salvo: Accuracy/Damage/Endurance/Range
Scirocco's Dervish: Accuracy/Damage
Scirocco's Dervish: Damage/Endurance
Scirocco's Dervish: Accuracy/Damage/Endurance
Serendipity: Defense/Endurance
Serendipity: Defense/Recharge
Serendipity: Endurance/Recharge
Serendipity: Defense/Endurance/Recharge
Serendipity: Defense
Serendipity: Endurance
Smashing Haymaker: Accuracy/Damage
Smashing Haymaker: Damage/Endurance
Smashing Haymaker: Damage/Endurance/Recharge
Sovereign Right: Accuracy/Damage
Sovereign Right: Accuracy
Springfoot: Endurance/Jump
Stagger: Accuracy/Recharge
Stagger: Endurance/Stun
Stagger: Accuracy/Endurance
Stagger: Stun/Range
Stagger: Endurance/Range/Recharge
Steadfast Protection: Resistance/Defense
Steadfast Protection: Knockback Protection
Sting of the Manticore: Accuracy/Damage
Sting of the Manticore: Damage/Endurance
Sting of the Manticore: Accuracy/Interrupt/Range
Sting of the Manticore: Chance for Toxic DoT
Stupefy: Accuracy/Recharge
Stupefy: Endurance/Stun
Stupefy: Endurance/Stun/Recharge
Stupefy: Chance for Knockback
Tempered Readiness: Damage/Slow
Tempered Readiness: Accuracy/Endurance
Tempered Readiness: Accuracy/Damage/Slow
Tempest: Accuracy/Damage
Tempest: Damage/Endurance
Tempest: Chance for Endurance Drain
Thunderstrike: Accuracy/Damage
Titanium Coating: Resistance/Endurance
Titanium Coating: Resistance/Endurance/Recharge
Titanium Coating: Resistance
Titanium Coating: Endurance
Touch of Death: Accuracy/Damage
Touch of Death: Damage/Endurance
Touch of Death: Damage/Recharge
Touch of Death: Accuracy/Damage/Endurance
Touch of Death: Damage/Endurance/Recharge
Touch of Death: Negative Energy Damage
Trap of the Hunter: Accuracy/Recharge
Trap of the Hunter: Endurance/Immobilize
Trap of the Hunter: Immobilize/Range
Triage: Healing/Endurance
Triage: Endurance/Recharge
Triage: Healing/Recharge
Triage: Healing/Endurance/Recharge
Unbounded Leap: Endurance
Unquestioning Loyalty: Damage/Endurance
Unquestioning Loyalty: Accuracy/Endurance
Unquestioning Loyalty: Accuracy/Damage/Endurance
Unspeakable Terror: Accuracy/Recharge
Unspeakable Terror: Endurance/Fear
Unspeakable Terror: Accuracy/Endurance
Unspeakable Terror: Fear/Range
Unspeakable Terror: Endurance/Recharge/Fear
Volley Fire: Accuracy/Damage
Volley Fire: Damage/Endurance
Volley Fire: Damage/Recharge -
Ok thanks everyone for contributions so far - really making good progress so far and nearly a third of the way there!
Edit: The lists now use the "proper" names for each recipe. There are still one or two in the current version on the Training Room that are mis-labelled (e.g. a couple of the Trap of the Hunter ones), but if you mouseover you will see what it should be, which is what this list now indicates.
Pool A - Critters (92)
Air Burst: Accuracy/Damage
Air Burst: Damage/Range
Befuddling Aura: Accuracy/Endurance
Blood Mandate: Damage/Endurance
Blood Mandate: Accuracy/Damage/Endurance
Blood Mandate: Damage
Bonesnap: Damage/Endurance
Calibrated Accuracy: Accuracy/Damage
Calibrated Accuracy: Accuracy/Endurance
Calibrated Accuracy: Accuracy/Recharge
Call of the Sandman: Endurance/Sleep
Cleaving Blow: Accuracy/Damage
Cleaving Blow: Damage/Endurance
Cleaving Blow: Damage/Recharge
Crushing Impact: Accuracy/Damage
Crushing Impact: Accuracy/Damage/Recharge
Crushing Impact: Accuracy/Damage/Endurance
Crushing Impact: Damage/Endurance/Recharge
Detonation: Accuracy/Damage
Detonation: Damage/Endurance
Detonation: Damage/Recharge
Detonation: Damage/Range
Detonation: Accuracy/Damage/Endurance
Devastation: Accuracy/Damage
Doctored Wounds: Healing/Endurance
Doctored Wounds: Endurance/Recharge
Doctored Wounds: Healing
Doctored Wounds: Recharge
Edict of the Master: Accuracy/Endurance
Enfeebled Operation: Accuracy/Recharge
Enfeebled Operation: Endurance/Immobilize
Enfeebled Operation: Immobilize/Range
Enfeebled Operation: Endurance/Range/Recharge
Entropic Chaos: Damage/Recharge
Essence of Curare: Accuracy/Endurance
Essence of Curare: Hold/Range
Essence of Curare: Endurance/Range/Recharge
Exploit Weakness: Damage/Range
Exploit Weakness: Damage/Recharge
Extreme Measures: Accuracy/Damage
Extreme Measures: Damage/Endurance
Extreme Measures: Accuracy/Interrupt/Range
Extreme Measures: Damage/Interrupt/Recharge
Extreme Measures: Damage/Endurance/Recharge
Harmonized Healing: Healing/Recharge
Jaunt: Endurance
Jaunt: Endurance/Range
Kismet: Endurance/Recharge
Lethargic Repose: Accuracy/Recharge
Lethargic Repose: Accuracy/Endurance
Lethargic Repose: Sleep/Range
Mako's Bite: Accuracy/Damage
Malaise's Illusions: Accuracy/Recharge
Multi-Strike: Damage/Recharge
Multi-Strike: Accuracy/Endurance
Nightmare: Endurance/Fear
Nightmare: Accuracy/Endurance
Nightmare: Fear/Range
Nightmare: Endurance/Recharge/Fear
Perplex: Endurance/Confuse
Perplex: Accuracy/Endurance
Perplex: Endurance/Recharge/Confuse
Positrons Blast: Damage/Endurance
Quickfoot: Endurance/Run
Red Fortune: Defense/Endurance/Recharge
Red Fortune: Defense
Rope A Dope: Accuracy/Recharge
Rope A Dope: Endurance/Stun
Rope A Dope: Stun/Range
Rope A Dope: Accuracy/Stun
Ruin: Damage/Endurance
Smashing Haymaker: Damage/Recharge
Soaring: Fly
Soaring: Endurance
Soaring: Endurance/Fly
Springfoot: Jump
Springfoot: Endurance
Steadfast Protection: Resistance/Endurance
Sting of the Manticore: Damage/Endurance/Recharge
Tempered Readiness: Accuracy/Slow
Tempered Readiness: Range/Slow
Tempered Readiness: Endurance/Recharge/Slow
Tempest: Damage/Recharge
Thunderstrike: Damage/Endurance
Thunderstrike: Damage/Recharge
Thunderstrike: Accuracy/Damage/Recharge
Thunderstrike: Accuracy/Damage/Endurance
Thunderstrike: Damage/Endurance/Recharge
TimeSpace Manipulation: Endurance
Titanium Coating: Resistance/Recharge
Titanium Coating: Endurance/Recharge
Unquestioning Loyalty: Accuracy/Damage
Pool B - Missions (28)
Call of the Sandman: Accuracy/Endurance
Call of the Sandman: Sleep/Range
Celerity: Run
Commanding Presence: Accuracy/Endurance
Executioners Contract: Damage/Interrupt
Executioners Contract: Damage/Range
Freebird: Fly
Ghost Widow's Embrace: Accuracy/Endurance
Ghost Widow's Embrace: Hold/Range
Glimpse of the Abyss: Accuracy/Endurance
Glimpse of the Abyss: Fear/Range
Impervium Armor: Resistance/Endurance/Recharge
Luck of the Gambler: Defense/Recharge
Malaise's Illusions: Accuracy/Endurance
Malaise's Illusions: Confuse/Range
Numina's Convalescence: Endurance/Recharge
Pacing of the Turtle: Accuracy/Endurance
Pacing of the Turtle: Range/Slow
Positrons Blast: Damage/Recharge
Positrons Blast: Damage/Range
Scirocco's Dervish: Damage/Recharge
Scirocco's Dervish: Accuracy/Recharge
Sovereign Right: Damage/Endurance
Stupefy: Accuracy/Endurance
Stupefy: Stun/Range
TimeSpace Manipulation: Range
Trap of the Hunter: Accuracy/Endurance
Unbounded Leap: Jump
Pool C - TFs/SFs (28)
Aegis: Psionic/Status Resistance
Call of the Sandman: Endurance/Recharge/Sleep
Call of the Sandman: Chance to Heal Self
Celerity: Stealth
Devastation: Damage/Recharge
Devastation: Chance for Hold
Edict of the Master: Defense Bonus
Entropic Chaos: Damage/Endurance/Recharge
Executioners Contract: Damage/Recharge
Freebird: Stealth
Ghost Widow's Embrace: Endurance/Range/Recharge
Ghost Widow's Embrace: Chance for Psionic Damage
Glimpse of the Abyss: Endurance/Recharge/Fear
Glimpse of the Abyss: Chance for Psionic Damage
Impeded Swiftness: Endurance/Recharge/Slow
Luck of the Gambler: Endurance/Recharge
Luck of the Gambler: Recharge Speed
Malaise's Illusions: Endurance/Recharge/Confuse
Numina's Convalescence: Regeneration/Recovery
Positrons Blast: Accuracy/Damage/Endurance
Scirocco's Dervish: Chance for Lethal DoT
Sovereign Right: Accuracy/Endurance
Sovereign Right: Resistance Bonus
TimeSpace Manipulation: Stealth
Trap of the Hunter: Endurance/Range/Recharge
Trap of the Hunter: Chance for Lethal DoT
Unbounded Leap: Stealth
Unspeakable Terror: Disorient Bonus
Pool D - Trials (7)
Aegis: Resistance/Endurance/Recharge
Devastation: Accuracy/Damage/Recharge
Luck of the Gambler: Defense/Endurance/Recharge
Mako's Bite: Accuracy/Endurance/Recharge
Numina's Convalescence: Healing/Endurance/Recharge
Sovereign Right: Accuracy/Damage/Endurance
Sting of the Manticore: Damage/Interrupt/Recharge -
[ QUOTE ]
Do you have a complete list of what's unfiled? so we know what to watch for while running around?
[/ QUOTE ]
I'm using the same masterlist as Arcanaville mentioned in her thread - though I'm using the version from Iakona's inventions planner spreadsheet (it should be the same though I think as Iakona entered the info on ParagonWiki). Right now several of the enhancements are labelled differently in game, but as the in-game descriptions haven't been completely changed themselves anyway (and several are also mislabelled between the recipe name and the enhancement they actually create), I'm using Iakona's older list until he updates it to reflect the current build on test. Where there are differences I am comparing with the Wentworth listings to try to ascertain which particular recipe it is likely to be on Iakona's list.
My current count is:
Pool A: 66
Pool B: 27
Pool C: 28
Pool D: 7
Total: 128 / 465 (27.5%)
[NB: I'm not including Costumes or Temp Power or Common / Basic Recipes as they are all taken to be Pool A.] -
[ QUOTE ]
Drop circumstances: Received after completing the Statesman Task Force and selecting a rare recipe option.
Likely Pool: D
[/ QUOTE ]
Just a quick note on this - at the moment I am working on the basis that Recipes from the STF/LRSF reward window are Pool C. It certainly seems to be consistent with the rest of the findings so far. I'll try to get Dev confirmation on that though.
Edit: Positron just replied to my PM and confirmed they are indeed Pool C. -
Ah I managed to find the old numbers lurking around too so edited the table so you can now see 'before and after'. Thanks as always to Iakona for providing them in the first place!
Just for reference purposes, a Level 50 player with Lingering Rad (-500% Regen) will now apply -75% Regen to a level 50 AV. Once you start going higher than that, the level mods start coming into play as well, so against a level 54 AV, -500% Regen becomes just -31.2% (0.13 * 0.48 * -500).