Yadia

Apprentice
  • Posts

    53
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  1. Lots of sound advice here

    Also some things that propably are true, but i didnt necessarily want to hear, hehe, but certainly made me re-think the reasons why i picked out a few sets that i was interested in trying.

    I must admit i had never really looked at the kinetics set. It does seem like a pretty fun set, but it looks like its more damage oriented than anything else ? Wouldnt kinetics fit better as a blaster primary ? (swap out that heal with an aoe for example)

    Maybe i shall try it, i get a heal, and some buffs that sounds pretty fun.
    How does the speed/jump powers work as travel powers ? Are they durable enough and powerful enough to let you actually skip on travel powers ?

    What would be a good secondary for kinetics ? (id rather not do dark, and im definately not doing rad as i already have a rad secondary)
  2. My rad/rad is level 17 and a half now, and i have never really felt that useful to teams. I originally made rad/rad because i read on the US forums that they were good soloers, i wanted a defender and team mainly but didnt want to be stuck unable to solo so i chose rad/rad.

    It never really has felt like i contribute all that much to a team, i drop my 2 green swirly cloud toggles on 2 enemies, and watch my team mates kill things while requiring vast amounts of healing, something i cant really provide.
    I thought my debuffs was supposed to remove the need for heals, but clearly not...It propably has some to do with me not getting past the "newbie stage" of teams/teammates yet, but people die left and right and i cant really prevent it from happening, even though ive 6 slotted the team heal.

    I dont really have fun playing rad/rad, but im not sure what else to choose either. Defenders appealed to me right from the start, mostly because you can protect a team by means that are not healing, so i dont want an empath. (yes i know several of the defender sets have heals, but the empath seems like the "healer" of the bunch)

    Sonic/sonic: Looks like forcefield with differently named skills on paper, and people say the secondary set isnt all that. Other people mention sonic/sonic purely as a -res debuffer, and doesnt mention the shields (rings?) at all, leading me to believe the shields arent all that.

    Storm/* : Storm seems interesting, well particulary hurricane, that whole knocking enemies into a neat bunch of helpless victims in a corner somewhere. Is hurricane really that powerful ? Could you take a theoretically unlimited amount of enemies and push them all into a corner ?

    Forcefield/* : seems to have a few interesting powers, but also many powers that should be avoided, and some that would even [censored] off your team mates if used, i dont quite get why they add such powers to a team based AT...Forcefield also seems pretty interesting but im not sure i want to play a hero where i would only select 3-4 powers from the primary set, a set that actually has TWO powers (detention field, repulsion bomb) that annoys your team mates.

    Does anyone have any input ? Ideas ? Comments on my perceptions about the 3 mentioned alternatives ?
  3. I just returned to this game, well, i played it for a few months after release, on the american servers
    Just reactivated yesterday and moved my account to the european servers (Union)

    Been running around a bit today in the zone you start in, and have hardly seen a single person. (not atlas park, but the other one)

    Where does people hang out ?