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Jack shook his head. "Wouldn't bother trying," he said. "She's not real. Or she's not really here."
He backed away toward the door. "Either way, it might not be a good idea to stick around, eh?" He turned, and began to run back toward the exit. -
Quote:Is this notion a canon one or an RP one? In either case, I fully agree that Arachnos has to be an effectual force for the setting to work. Villains may talk down "the Spiders" in idle conversation, but nobody dares mess with the Arbiters.My most major contention is the notion that somehow, Arachnos is incompetent. I understand that Recluse's biggest schemes are somewhat nutjobby, but I readily believe in the ability of the Arachnos Forces to maintain the minimal amount of peace neccessary for the Rogue Isles to survive.
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Jack sighed as Grayson put in his call to the police. He was going to have to get as much done as possible before they arrived and started getting in his way. Not to mention asking questions about who he was and what he was doing here.
He stepped forward, and cleared his throat. "I don't think she really cares what you think of her," he said to Yarg. "If you'll allow me?"
He reached out with his mind toward the woman, attempting to overpower her will with his own. -
Jack was prepared to try fast-talking some answers out of the people who'd beaten him here, but the subtle change in the air as the girl at the piano fell made him hesitate. He put a hand on the grip of one of his guns, and nodded to the man who smelled like a distillery, hoping he was sober enough to get the hint.
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Quote:Batman is a vigilante by the real-world definition of the word, because he breaks the law by seeking out crimes to stop. The trouble is, so is every other DC hero, since (as far as I know) there's nothing like the Citizen Crimefighting Act in the DCU to license their activities.wut? Superman adheres to the law and authority. I don't recall him ever going over and above it. Especially to the amount that would label him as a vigilante(eg Batman, 'I'm going to beat you up because you deserve it').
In CoX terms, I'd personally consider the modern Batman to be a Hero. He's a protector first (he'll always choose to save a life rather than catch the attempted killer), and regards principles as more important than results. At the end of the day, Batman has few problems working with Superman; if he met the Punisher, it could only end in violence.
Golden Age Batman, yeah, he was pretty messed up. -
Jack could hear voices ahead of him as he made his way along the underground corridor. The facility upstairs had been deserted, its "staff" having already fled, but this was promising.
He spotted the man and the... large... thing standing by the door, and stopped in his tracks. Whose side were these two on? At least, judging by what was being said, they were here for the same reason as Jack was, to find answers. That might make them allies.
He holstered his guns, made himself visible again, and walked forward casually, making no attempt to be quiet. -
I've had to do a bit of interpretation on the Paragon Police Department, due to roleplaying one of its officers.
The main liberty I've taken is the CCA Relations Division. This is a division within the PPD whose job is to maintain communication between the PPD and the city's heroes. They keep track of which heroes work well with the police and which don't, and accept and file official reports as and when heroes choose to submit them. If a PPD detective decides he wants hero assistance on a case, it's CCA Relations that finds it for him. If a hero supergroup assigns someone as its official liaison to the PPD, that person reports to CCA Relations. The division doesn't have anything to do with auditing or regulating heroes (which I believe is the FBSA's job, though I could be wrong).
The CCA Relations Division's staff includes Lieutenant Barry West, Sergeant Douglas Wong, and Detective Jennifer Sula (MIA).
There are two problems. First, the CCA Relations Division is not mentioned anywhere and is entirely a player invention. Second, I just can't get the name right. I've tried a variety of titles, none of which really sound right. "CCA (Citizen Crimefighting Act) Relations" seems official-sounding enough, but I'm still not happy with it.
Why did I create such a thing? It just seems like something that would have to exist. Paragon is full of heroes, running around doing their own thing. Someone in the PPD has to be trying to make sure the heroes and the police are complementing each other, not getting in each other's way. Not to mention that heroes are going to generate a lot of paperwork for the PPD, and someone has to take care of it.
Anyway, interested to know what people's thoughts are. -
Would it be reasonable for Jack to find his way into the underground area, since he's headed that way and the door was left open?
He does have enhanced senses, for reference. Vision (specifically night vision), hearing and smell. I'll leave it up to CB whether his psychic abilities allow him any connection with these vampires. -
Thanks.
Well, bear in mind that IC our characters' alignments are as invisible as their names. OOC, it's necessary to be flexible, as each alignment contains a range of possibilities. -
They're difficult to define, and harder still to directly reconcile with the in game missions. Each encompasses a range of possible characterisations.
Disclaimer: Opinions subject to change
Hero
The path of sacrifice
"Man is not a thing - not something to be used merely as a means: he must always be regarded as an end in himself."
- Immanuel Kant
Defining characteristics: Compassionate, Protecting
The Hero believes in doing the right thing. Better to die knowing you did the best you could, then to live with the knowledge that you sacrificed your principles. At best, the Hero is a paragon of true justice, helping those who cannot help themselves, fighting monsters without becoming one, acting as a beacon of hope and an example for all to follow. At worst, the Hero is naive and short-sighted, too concerned with stopping individual crimes to try and tackle their cause.
Vigilante
The path of necessity
"Exitus acta probat."
- Ovid
Defining characteristics: Callous, Avenging
For the Vigilante, results are what matter. What's the point in saving a few innocent victims if the perpetrator is free to strike again in the future? At best, the Vigilante is a pragmatist, doing what others lack the resolve to do, accepting the inevitable, preferring to stand as a warning to would-be criminals than as a role model to others. At worst, the Vigilante is a jaded and delusional fanatic, justifying atrocities a Villain would be proud of in the name of the "big picture."
Rogue
The path of greed
"The proper method of judging when or whether one should help another person is by reference to one's own rational self-interest."
- Ayn Rand
Defining characteristics: Mercenary, Independent
The Rogue lives for the moment. His or her loyalty is to the highest bidder. Some Rogues have principles, but these are more likely to be business ethics than any kind of regard for other human beings. At best, the Rogue is a free agent, staying neutral, doing whatever's necessary to live from day to day, only harming those who bring it on themselves by getting in the Rogue's way. At worst, the Rogue is a weak-willed coward, lacking the integrity to be a Hero or the ambition to be a Villain.
Villain
The path of power
"EEEE HAHAHA HA HA HA CRUSH SUPERMAN."
- Lex Luthor
Defining characteristics: Megalomaniacal, Sadistic
The Villain goes beyond just being an amoral criminal. He or she has a purpose - an ambition that comes before any short-term gain. Some Villains aspire to rule the world, others to destroy it; some aim to achieve immortality, whether literal or figurative. At best, the Villain is a strong-minded and driven individual who believes that his or her actions will create a better world. At worst, the Villain is completely insane and takes pleasure in spreading death and misery wherever he or she goes. -
Jack watched the thugs flee back to their van. He considered shadowing them again, but without knowing where they were going he'd likely be walking into a trap. Besides, he had to make the most of the night hours while they lasted. Better to focus his efforts closer by.
"Bloody amateurs, eh," he muttered under his breath, before turning his attention to the unconscious vampire. "Requiescat in pace and all that, son," he said. "Easiest way for all concerned."
He quickly dispatched the vampire, disposing of the body in the adjacent storm drain, then return to the road and began to walk toward the building the van had been waved away from earlier. Maybe he'd find some answers there. He cloaked himself in darkness again as he walked, not wanting to be shot on arrival. -
Quote:That's fine by me. I'm kind of going on the assumption that the unconscious vampire can't resist here, let me know if something should stop Jack and I'll do a quick retcon.So I'd go for these leaving a body, unless you'd prefer them not to Wolfram.
That's just how I figured it, and the reason I asked. Vampires come in many different flavours and there's no hope of getting them standardised; may as well just acknowledge the different traits in-story. -
I think Fans and Shadowe have it right. If we're talking about a story in which a canonical organisation acts out of character, that's not good. A few renegade members is fine - in Longbow's case we have canonical evidence of such, especially from the new tip missions - but derailing the group as such is, in my opinion, going too far. If that was just the opinion of one character (or even several), then there's no problem. Characters believe all kinds of things. It doesn't necessarily reflect the player's opinions, and it doesn't change "reality".
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For continuity purposes, will these vampires leave a body or turn to dust/ash/something else when staked?
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Quote:"You were happy enough stuffing them in a bleeding sewer." Jack shook his head. "It's not a kid, genius. It's a vampire. It just looks like that. Vampires don't age, see? A hundred years from now, it'll still look like a kid. But it'll figure out what it really is long before that. And it'll start hunting. And sooner or later, it'll come after the joker that shoved it down a stormdrain, and let him know what it thinks of that."The thug paled, shaking his head and stepping back.
No way, they are just kids, youre out of your gourd man! he protested.
Thatd be twisted man, whod ice a kid? his partner backed him up.
He took a step forward, raising the stake. "I'm doing you all a favour here," he said. "You don't have to bloody watch, just stay out of my way." -
Quote:Indeed. For reference: http://en.wikipedia.org/wiki/List_of...rorist_attacks.Just wanted to pick this one up. Really? History proves otherwise? I think you're going to have some real difficulty backing this one up.
Now, I'm not claiming Wikipedia is infallible, but they'd have to be missing something pretty huge here. -
Quote:Jack lowered his guns, holstering one and pulling down his mask so the thugs could see him smile. Inhumanly long, sharp fangs gleamed in the pale light. "Easy, now. I'm on your side here," he said, stepping forward to examine their burden. "Boss wants to ditch them, then? Fair enough, she's in charge." He reached to the back of his belt and retrieved a sharp wooden stake. "Better do him properly, you don't want one of these lot coming for payback. Hold him steady."Yeah... crazy old witch, cant seem to make up her mind, first she pays us to take the little nippers to one place, then she sends a messenger telling us somewhere else, so we check that we arent being played... and she tells us to dump em in the sewer! one of the thugs answered.
The other meanwhile was looking at his friend, as if hed never seen him before.
You didnt ought to say that bro the second thug said
Why not, this aint a crime, sides Im getting tired of this super natural bull ****! the first thug continued. Way I see it, this guy aint going to arrest us, an if he plans to **** us, well were ****** either way right? Might as well be civil, an take to the hills when he moves up the chain -
Quote:Bad taste is a very subjective thing. Different people roleplay for different reasons and with different priorities. Some will be offended by your content, some won't.Bringing a real, topical problem into imaginary game world could be of bad taste.
Personally, I'd suggest simply putting in an OOC content warning when you launch the plot to let people know what they're in for, and let them use their own judgement to decide whether they're comfortable with it. -
Quote:I think this is very important to highlight, and in particular to look at the reasons why it's such a big deal. It's not because of a sense of perceived fairness or justice in-story; the bad guys are allowed to win. It's because of the system of trust on which all our roleplaying depends.This means that anything you do as your character can and will have consequences, not just for others, but also for yourself. It's therefore encumbent on you to ACCEPT those consequences or rapidly become unwelcome at RP meets.
If you turn up claiming to be a mass murderer and have just killed eleventy ten heroes in a bloodbath you engineered, and you do this in a place mostly populated by heroes; you WILL be taken to task for that and quite probably arrested or attacked. It's your responsibility to accept that this will happen, and take the consequences fairly and NOT godmod yourself out of the self-created problem. This could even include accepting permanent character death.
Let's say we have a story where Captain Mako murders a good friend of Synapse's. Synapse's player accepts the consequences of Mako's action and roleplays Synapse's grief at losing a friend.
Synapse successfully hunts Mako down through roleplay and defeats him in combat. Synapse arrests Mako for the murder. Mako is taken into custody. Synapse's expects that the consequences of this will be carried through.
But Mako's player decides he doesn't want Mako to go to jail, so he comes up with a way to free him. He might decide that the officers guarding him are corrupt and incompetent and let him escape. He might decide that Mako has a secret, irremovable gadget that lets him teleport to safety. He might decide that - by pure coincidence - a Rikti bomb kills Mako's guards and allows him to escape.
All of these constitute ignoring the consequences of Synapse's reaction. To see how, try reversing the situations. Mako's player accepts the arrest in good faith and allows Mako to be locked away in the darkest depths of the Zig, where he has no hope of escape without outside help... and then Synapse's player reveals that the "murdered" friend was alive and well all along, and Synapse kept his survival a secret to protect him from further attacks. Or it was decoy or lookalike who was actually killed. Just as plausible as any of the get-out clauses Mako could have used, and just as unsatisfying for all concerned.
Since none of us can force another player to anything, we have to trust them to roleplay in a fair and honourable way. Imposing the consequences of your actions on someone else, and not accepting the repercussions when and if they come causes that entire system to break down. -
Quote:As the thugs dragged the unresisting body toward the storm drain, a figure emerged out of the empty air in front of them: a man, dressed in a black armoured suit, jacket, mask and wide-brimmed hat. He held a long-barrelled revolver in each hand.A brief hurried conversation and the van stopped, the unconscious vampire was dragged from the back of the van, and stuffed down a storm drain, dumping them into Paragon Citys busy sewer system.
Jack of Shadows levelled his guns at the two nearest thugs, looking between them and their companion. "Change of plan, gents?" he asked, in a slightly muffled Oxford English accent. -
All that being the case, Jack will remain where he is until the van reaches its destination.
Sorry about the slow updates, I've been having some major computer difficulties. -
Sorry, more questions:
How many thugs total got into the van Jack is riding on? Was it two in the front and one in the back?
Does the van have a partition between the front and back sections?
Finally, are either of the windows open?
Thanks. -
Quote:As the van was being loaded, Jack crept forward and clambered quietly up the side to the roof, hoping the other movements would allow his to go unnoticed. He settled his weight for better balance and waited for the vehicle to depart.There was another woosh of rapidly released gas, and a groan of pleasure, the two thugs opened the doors, as another freshly risen young vampire was chucked into the back of the van.
The spliff smoking thug, stubbed out on the van door, before giving a fist bump to the older thug, and climbing into the back of the van. -
Right, I'm in. Hope that was all ok.
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The Graveyard
Jack could smell the scents in the air as he approached the gravesite. Freshly-turned earth, where no bodies had been buried for days. Exhaust fumes, where no vehicles were supposed to be. Preservatives and funereal perfumes, where the corpses should be well underground.
Jack's methods had steered him right, though he'd been sure this was a dead end. He moved forward, silent and almost invisible, examining the midnight goon squad and their vehicles. Judging by the tracks in the dirt, a fourth van had been and gone. All very neat and professional; much like how any right-thinking vampire with decent resources would retrieve their newest spawn.
Would, if they were prepared to break with vampire traditions about turning children. And most vampires were traditionalists to a fault. Perhaps the Countess was getting a little too big for her boots? Jack certainly hoped so. It would make things a lot easier.
He moved into a position with a good vantage point, and waited for the next vehicle to be loaded.