Amazing_Guy

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  1. Quote:
    Originally Posted by Hyperstrike View Post
    Thing is, the Purples are NOT going to help your EndRed, period. They're going to boost damage within a certain number of slots and raise recharge. But that additional recharge is a double-edged sword.

    Yes, you can attack faster. This ALSO means you're expending Endurance faster.
    I didn't mean to refer to the fact that they gave me more recovery, it was more of just saying that my end was going to be different when i got all the rest of my purples. Ill have to figure something out/change my build to get more end, i know.
  2. Quote:
    Originally Posted by Hyperstrike View Post
    Okay, my regen slotting was mostly for trying to find level-appropriate and useful slottings for the remaining two slots in my attacks. While I don't get hit that often, I do occasionally take a couple nasty swats. And while DP is great and all, it isn't up enough to always offset everything. So an extra 24% regen is a bit more useful than additional immobilize protection, or the like.

    Should you go after +regen as a means in and of itself? Probably not. You're already fairly nicely loaded out on resists and defense. Unless it gets REALLY ugly, DP and the additional regen it provides should carry you through.
    Yeah, i know what you mean, and I definitely know what you mean by earlier saying i need more end reduction, my guy at the moment without 4 of the apocs and all the hectacombs atm is struggling with endurance.
  3. Quote:
    Originally Posted by DarkGob View Post
    *Just realized, I'm looking at the numbers in Mids', which doesn't account for the Performance Shifter +End proc. So probably higher recovery on my toon. Despite that, I still tend to run with macros for combining inspirations into small, medium and large blues on the fly, along with a fourth macro for using a blue insp when needed.
    I would love to know what this macro is... please share for the rest of us.
  4. Amazing_Guy

    WP/DM tanker

    Well what does your build look like right now? you never said what changes you did to it? I like to know what you wanna see come out your build so i work around that.
  5. Do i necessarily need to slot for regen at all? so if the set cant go towards helping my def or res should i jut slot towards reg IOs to jsut make it have better defense or resistance? I saw you didn't put sets in a couple of your powers which was just making me wonder.
  6. Amazing_Guy

    WP/DM tanker

    Yep, most definitely, if you need help with your build just ask, i'm pretty good. I need to get into this forum stuff more, just started a couple days ago when i realized I made this account a long time ago bout a year after i started playing. Cee ya around
  7. So no other advice? I'm bout to respec him soon, he just dinged 47 and about to slot him. This advice will help many others if they want to use this build? I was thinking about throwing some Armageddons in Footstomp but im sure its really worth the money.
  8. Amazing_Guy

    WP/DM tanker

    Theres some other things I might wanna do to it, but I have a 50 Elec/Willpower Brute I have and i was told to slot for straight up Regeneration. My build on my brute is MUCH more expensive than this and i think i get a little less regen than you do. I think if you really messed with it more you could pull more Regen out of, and your enhancement heal is when you use reconstruction or something that does an exact heal upon yourself and since you dont have any theres no reason to slot for it.
  9. Amazing_Guy

    WP/DM tanker

    I meant some sets have no need to go all the way to 5-6 slotted. You want to max out on certain things. THis build has more than 100% more regen, and i think its actually less expensive. You dont need to have kinetic combats. Unless you wanna get more defense out of it, you change one of your melees to it, but without going too extremely high on price, this is what i would do if I had your build. You have a bit less defense, but not bad.

    Hero Plan by Mids' Hero Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Dark Melee
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: High Pain Tolerance
    • (A) Titanium Coating - Resistance/Endurance
    • (3) Titanium Coating - Resistance/Recharge
    • (3) Titanium Coating - Resistance
    • (5) Numina's Convalescence - Heal/Endurance
    • (5) Numina's Convalescence - Heal
    Level 1: Shadow Punch
    • (A) Pounding Slugfest - Accuracy/Damage
    • (7) Pounding Slugfest - Damage/Endurance
    • (11) Mako's Bite - Accuracy/Damage
    • (15) Mako's Bite - Damage/Endurance
    • (17) Mako's Bite - Damage/Recharge
    Level 2: Mind Over Body
    • (A) Aegis - Resistance
    • (7) Aegis - Resistance/Endurance
    • (9) Aegis - Resistance/Recharge
    • (9) Aegis - Endurance/Recharge
    Level 4: Shadow Maul
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (13) Scirocco's Dervish - Damage/Endurance
    • (13) Scirocco's Dervish - Damage/Recharge
    • (15) Scirocco's Dervish - Accuracy/Recharge
    • (17) Scirocco's Dervish - Accuracy/Damage/Endurance
    Level 6: Fast Healing
    • (A) Numina's Convalescence - Heal/Recharge
    • (19) Numina's Convalescence - Heal
    • (19) Numina's Convalescence - Heal/Endurance
    Level 8: Indomitable Will
    • (A) Luck of the Gambler - Recharge Speed
    • (21) Luck of the Gambler - Defense
    • (21) Serendipity - Defense/Endurance/Recharge
    • (23) Serendipity - Endurance/Recharge
    • (23) Serendipity - Defense/Recharge
    • (25) Serendipity - Defense/Endurance
    Level 10: Rise to the Challenge
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (11) Regenerative Tissue - +Regeneration
    • (25) Numina's Convalescence - Heal
    • (27) Numina's Convalescence - Heal/Endurance
    • (27) Miracle - Heal/Endurance
    • (29) Miracle - Heal
    Level 12: Taunt
    • (A) Taunt Duration IO
    Level 14: Hurdle
    • (A) Jumping IO
    Level 16: Health
    • (A) Numina's Convalescence - Heal
    • (29) Miracle - Heal/Endurance
    • (31) Numina's Convalescence - Heal/Endurance
    • (31) Miracle - Heal
    • (48) Miracle - +Recovery
    Level 18: Quick Recovery
    • (A) Performance Shifter - EndMod
    • (31) Performance Shifter - EndMod/Recharge
    • (33) Performance Shifter - Chance for +End
    Level 20: Heightened Senses
    • (A) Luck of the Gambler - Defense/Endurance
    • (33) Luck of the Gambler - Defense
    • (33) Luck of the Gambler - Recharge Speed
    • (34) Serendipity - Defense
    • (34) Serendipity - Defense/Endurance
    • (34) Serendipity - Defense/Recharge
    Level 22: Stamina
    • (A) Performance Shifter - Chance for +End
    • (36) Performance Shifter - EndMod
    • (36) Performance Shifter - EndMod/Recharge
    Level 24: Hasten
    • (A) Recharge Reduction IO
    Level 26: Super Speed
    • (A) Celerity - +Stealth
    Level 28: Resurgence
    • (A) Efficacy Adaptor - EndMod
    • (36) Efficacy Adaptor - EndMod/Recharge
    Level 30: Siphon Life
    • (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (37) Kinetic Combat - Accuracy/Damage
    • (37) Kinetic Combat - Damage/Endurance
    • (37) Kinetic Combat - Damage/Recharge
    • (39) Dark Watcher's Despair - To Hit Debuff/Recharge
    • (39) Kinetic Combat - Damage/Endurance/Recharge
    Level 32: Strength of Will
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (39) Steadfast Protection - Resistance/Endurance
    • (40) Steadfast Protection - Knockback Protection
    Level 35: Soul Drain
    • (A) Perfect Zinger - Taunt
    • (45) Perfect Zinger - Taunt/Recharge
    • (45) Perfect Zinger - Taunt/Recharge/Range
    • (46) Perfect Zinger - Accuracy/Recharge
    • (46) Perfect Zinger - Taunt/Range
    • (46) Perfect Zinger - Chance for Psi Damage
    Level 38: Dark Consumption
    • (A) Perfect Zinger - Taunt
    • (40) Perfect Zinger - Taunt/Recharge
    • (40) Perfect Zinger - Taunt/Recharge/Range
    • (42) Perfect Zinger - Accuracy/Recharge
    • (42) Perfect Zinger - Taunt/Range
    • (42) Perfect Zinger - Chance for Psi Damage
    Level 41: Midnight Grasp
    • (A) Pounding Slugfest - Accuracy/Damage
    • (43) Pounding Slugfest - Damage/Endurance
    • (43) Crushing Impact - Accuracy/Damage
    • (43) Crushing Impact - Damage/Endurance
    • (45) Crushing Impact - Damage/Recharge
    Level 44: Combat Jumping
    • (A) Defense Buff IO
    Level 47: Focused Accuracy
    • (A) Rectified Reticle - Increased Perception
    • (48) Rectified Reticle - To Hit Buff/Recharge
    • (48) Rectified Reticle - To Hit Buff
    Level 49: Physical Perfection
    • (A) Numina's Convalescence - Heal
    • (50) Numina's Convalescence - Heal/Endurance
    • (50) Triage - Heal/Endurance
    • (50) Triage - Heal/Recharge
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet
    Level 4: Ninja Run



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  10. Amazing_Guy

    WP/DM tanker

    Well to start out, you have a capped set, so you need to do something with that. And you waste alot slots by 6 slotting sets with all the same set when thats not necessary. You wanna just work the sets up to the point that they are valuable. You wanna work for regen on your Willpower. So just slot for regen and Hit points as much as you can. Im going look around your build and see if i work something out thats too outrageously expensive.
  11. Okay so i did some small changes, I'm wondering how i could fit resist elements in there, if its needed, but i think this is a good improvement. Got a travel power in there and switched some of the sets around to give me more rounded off defenses.


    Hero Plan by Mids' Hero Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Amazing Strength: Level 50 Magic Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Temp Invulnerability
    • (A) Reactive Armor - Resistance/Endurance: Level 40
    • (3) Reactive Armor - Resistance: Level 40
    • (5) Reactive Armor - Endurance: Level 40
    • (13) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    Level 1: Jab
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (3) Kinetic Combat - Damage/Endurance: Level 35
    • (7) Kinetic Combat - Damage/Recharge: Level 35
    • (11) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    Level 2: Resist Physical Damage
    • (A) Reactive Armor - Resistance/Endurance: Level 40
    • (27) Reactive Armor - Resistance: Level 40
    • (31) Reactive Armor - Resistance/Recharge: Level 40
    • (34) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    • (34) Steadfast Protection - Resistance/+Def 3%: Level 30
    Level 4: Haymaker
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (5) Kinetic Combat - Damage/Endurance: Level 35
    • (7) Kinetic Combat - Damage/Recharge: Level 35
    • (13) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    Level 6: Dull Pain
    • (A) Doctored Wounds - Endurance/Recharge: Level 50
    • (9) Doctored Wounds - Heal: Level 50
    • (15) Doctored Wounds - Heal/Recharge: Level 50
    • (25) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    • (46) Doctored Wounds - Recharge: Level 50
    Level 8: Unyielding
    • (A) Reactive Armor - Resistance/Endurance: Level 40
    • (9) Reactive Armor - Resistance: Level 40
    • (17) Reactive Armor - Endurance: Level 40
    • (19) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    Level 10: Air Superiority
    • (A) Mako's Bite - Accuracy/Damage: Level 35
    • (11) Mako's Bite - Damage/Endurance: Level 35
    • (15) Mako's Bite - Damage/Recharge: Level 35
    • (17) Mako's Bite - Chance of Damage(Lethal): Level 35
    Level 12: Taunt
    • (A) Mocking Beratement - Taunt: Level 50
    • (37) Mocking Beratement - Taunt/Recharge: Level 50
    • (40) Mocking Beratement - Taunt/Recharge/Range: Level 50
    • (43) Mocking Beratement - Accuracy/Recharge: Level 50
    • (43) Mocking Beratement - Taunt/Range: Level 50
    • (46) Mocking Beratement - Recharge: Level 50
    Level 14: Swift
    • (A) Run Speed IO: Level 50
    Level 16: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (31) Miracle - +Recovery: Level 40
    Level 18: Invincibility
    • (A) Gift of the Ancients - Defense/Endurance: Level 40
    • (19) Gift of the Ancients - Defense/Recharge: Level 40
    • (21) Gift of the Ancients - Defense: Level 40
    • (46) Gift of the Ancients - Defense/Endurance/Recharge: Level 40
    Level 20: Stamina
    • (A) Efficacy Adaptor - EndMod: Level 50
    • (21) Efficacy Adaptor - EndMod/Recharge: Level 50
    • (31) Efficacy Adaptor - EndMod/Accuracy: Level 50
    • (42) Efficacy Adaptor - EndMod/Endurance: Level 50
    • (42) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
    Level 22: Knockout Blow
    • (A) Hecatomb - Damage: Level 50
    • (23) Hecatomb - Damage/Recharge: Level 50
    • (23) Hecatomb - Damage/Endurance: Level 50
    • (25) Hecatomb - Accuracy/Damage/Recharge: Level 50
    • (29) Hecatomb - Chance of Damage(Negative): Level 50
    Level 24: Combat Jumping
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
    • (42) HamiO:Enzyme Exposure
    • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    Level 26: Tough Hide
    • (A) Luck of the Gambler - Defense: Level 50
    • (27) Luck of the Gambler - Defense/Endurance: Level 50
    • (34) Luck of the Gambler - Recharge Speed: Level 50
    Level 28: Rage
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
    • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
    • (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
    • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
    • (45) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
    Level 30: Boxing
    • (A) Accuracy IO: Level 50
    Level 32: Tough
    • (A) Reactive Armor - Resistance/Endurance: Level 40
    • (33) Reactive Armor - Resistance: Level 40
    • (33) Reactive Armor - Endurance: Level 40
    • (33) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    Level 35: Hurl
    • (A) Apocalypse - Damage: Level 50
    • (36) Apocalypse - Damage/Recharge: Level 50
    • (36) Apocalypse - Accuracy/Damage/Recharge: Level 50
    • (36) Apocalypse - Damage/Endurance: Level 50
    • (37) Apocalypse - Chance of Damage(Negative): Level 50
    Level 38: Foot Stomp
    • (A) Obliteration - Damage: Level 50
    • (39) Obliteration - Accuracy/Recharge: Level 50
    • (39) Obliteration - Damage/Recharge: Level 50
    • (39) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (40) Obliteration - Chance for Smashing Damage: Level 50
    Level 41: Conserve Power
    • (A) Recharge Reduction IO: Level 50
    Level 44: Fly
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
    • (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    Level 47: Resist Energies
    • (A) Reactive Armor - Resistance/Endurance: Level 40
    • (48) Reactive Armor - Resistance: Level 40
    • (48) Reactive Armor - Resistance/Recharge: Level 40
    • (48) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    Level 49: Weave
    • (A) Luck of the Gambler - Defense/Endurance: Level 50
    • (50) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    • (50) Luck of the Gambler - Recharge Speed: Level 50
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Recharge Reduction IO: Level 50
    Level 1: Gauntlet
    Level 6: Ninja Run
  12. Quote:
    Originally Posted by DarkGob View Post
    Although I think that my Inv/SS *does* take down enemies fairly quickly under the same circumstances, but that of course depends on what difficulty you're running on, and how you define "fairly quickly".
    Well your right here about having double stacked rage, i was just wondering if my slotting was good enough balanced between damage and resistances. I wanna be able to take this guy on Master runs, task forces, and be able to handle a bit of pvp without having to go all 10 yards to get PVP Ios, and ive been looking for ways to fit in a travel power. I know thats alot. But i think build looks decent as of yet.
  13. Might be easier to see with this

    Hero Plan by Mids' Hero Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Amazing Strength: Level 50 Magic Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Temp Invulnerability
    • (A) Reactive Armor - Resistance/Endurance: Level 40
    • (3) Reactive Armor - Resistance: Level 40
    • (5) Reactive Armor - Endurance: Level 40
    • (13) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    Level 1: Jab
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (3) Kinetic Combat - Damage/Endurance: Level 35
    • (7) Kinetic Combat - Damage/Recharge: Level 35
    • (11) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (29) HamiO:Nucleolus Exposure
    Level 2: Resist Physical Damage
    • (A) Reactive Armor - Resistance/Endurance: Level 40
    • (27) Reactive Armor - Resistance: Level 40
    • (31) Reactive Armor - Resistance/Recharge: Level 40
    • (34) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    • (34) Steadfast Protection - Resistance/+Def 3%: Level 30
    Level 4: Haymaker
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (5) Kinetic Combat - Damage/Endurance: Level 35
    • (7) Kinetic Combat - Damage/Recharge: Level 35
    • (13) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (43) HamiO:Nucleolus Exposure
    Level 6: Dull Pain
    • (A) Doctored Wounds - Endurance/Recharge: Level 50
    • (9) Doctored Wounds - Heal: Level 50
    • (15) Doctored Wounds - Heal/Recharge: Level 50
    • (25) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    • (46) Doctored Wounds - Recharge: Level 50
    Level 8: Unyielding
    • (A) Reactive Armor - Resistance/Endurance: Level 40
    • (9) Reactive Armor - Resistance: Level 40
    • (17) Reactive Armor - Endurance: Level 40
    • (19) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    Level 10: Air Superiority
    • (A) Mako's Bite - Accuracy/Damage: Level 35
    • (11) Mako's Bite - Damage/Endurance: Level 35
    • (15) Mako's Bite - Damage/Recharge: Level 35
    • (17) Mako's Bite - Chance of Damage(Lethal): Level 35
    Level 12: Taunt
    • (A) Perfect Zinger - Taunt: Level 50
    • (37) Perfect Zinger - Taunt/Recharge: Level 50
    • (40) Perfect Zinger - Taunt/Recharge/Range: Level 50
    • (43) Perfect Zinger - Accuracy/Recharge: Level 50
    • (43) Perfect Zinger - Taunt/Range: Level 50
    • (46) Perfect Zinger - Chance for Psi Damage: Level 50
    Level 14: Swift
    • (A) Flight Speed IO: Level 50
    Level 16: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    Level 18: Invincibility
    • (A) HamiO:Cytoskeleton Exposure
    • (19) HamiO:Cytoskeleton Exposure
    • (21) HamiO:Cytoskeleton Exposure
    Level 20: Stamina
    • (A) Efficacy Adaptor - EndMod: Level 50
    • (21) Efficacy Adaptor - EndMod/Recharge: Level 50
    • (31) Efficacy Adaptor - EndMod/Accuracy: Level 50
    • (42) Efficacy Adaptor - EndMod/Endurance: Level 50
    • (42) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
    Level 22: Knockout Blow
    • (A) Hecatomb - Damage: Level 50
    • (23) Hecatomb - Damage/Recharge: Level 50
    • (23) Hecatomb - Damage/Endurance: Level 50
    • (25) Hecatomb - Accuracy/Damage/Recharge: Level 50
    • (29) Hecatomb - Chance of Damage(Negative): Level 50
    Level 24: Combat Jumping
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
    • (42) HamiO:Enzyme Exposure
    • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    Level 26: Tough Hide
    • (A) Luck of the Gambler - Defense: Level 50
    • (27) Luck of the Gambler - Defense/Endurance: Level 50
    • (31) Defense Buff IO: Level 50
    • (34) Luck of the Gambler - Recharge Speed: Level 50
    Level 28: Rage
    • (A) Adjusted Targeting - Recharge: Level 50
    • (37) Adjusted Targeting - To Hit Buff/Recharge: Level 50
    Level 30: Boxing
    • (A) Accuracy IO: Level 50
    Level 32: Tough
    • (A) Reactive Armor - Resistance/Endurance: Level 40
    • (33) Reactive Armor - Resistance: Level 40
    • (33) Reactive Armor - Endurance: Level 40
    • (33) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    Level 35: Hurl
    • (A) Apocalypse - Damage: Level 50
    • (36) Apocalypse - Damage/Recharge: Level 50
    • (36) Apocalypse - Accuracy/Damage/Recharge: Level 50
    • (36) Apocalypse - Damage/Endurance: Level 50
    • (37) Apocalypse - Chance of Damage(Negative): Level 50
    Level 38: Foot Stomp
    • (A) Obliteration - Damage: Level 50
    • (39) Obliteration - Accuracy/Recharge: Level 50
    • (39) Obliteration - Damage/Recharge: Level 50
    • (39) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (40) Obliteration - Chance for Smashing Damage: Level 50
    Level 41: Conserve Power
    • (A) Recharge Reduction IO: Level 50
    Level 44: Laser Beam Eyes
    • (A) Decimation - Damage/Endurance: Level 30
    • (45) Decimation - Accuracy/Damage: Level 30
    • (45) Decimation - Damage/Recharge: Level 40
    • (45) Decimation - Accuracy/Endurance/Recharge: Level 40
    • (46) Decimation - Accuracy/Damage/Recharge: Level 40
    Level 47: Resist Energies
    • (A) Reactive Armor - Resistance/Endurance: Level 40
    • (48) Reactive Armor - Resistance: Level 40
    • (48) Reactive Armor - Resistance/Recharge: Level 40
    • (48) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    Level 49: Weave
    • (A) Luck of the Gambler - Defense/Endurance: Level 50
    • (50) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    • (50) Luck of the Gambler - Recharge Speed: Level 50
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Recharge Reduction IO: Level 50
    Level 1: Gauntlet
    Level 6: Ninja Run



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  14. Ive been playing this game awhile, and finally decided to post my build of my new invul/ss tanker up here, I feel like i could get more out this build, but im not sure what to do next. I want him to be able to handle the damage of a group and take them down fairly quickly. At the moment hes on 45 and can take tons of damage, but can't dish anything out. Unless invul/ss tanekrs are supposed to be like that. Please look through look my build!
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