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Posts
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Joined
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Quote:I didn't mean to refer to the fact that they gave me more recovery, it was more of just saying that my end was going to be different when i got all the rest of my purples. Ill have to figure something out/change my build to get more end, i know.Thing is, the Purples are NOT going to help your EndRed, period. They're going to boost damage within a certain number of slots and raise recharge. But that additional recharge is a double-edged sword.
Yes, you can attack faster. This ALSO means you're expending Endurance faster. -
Quote:Yeah, i know what you mean, and I definitely know what you mean by earlier saying i need more end reduction, my guy at the moment without 4 of the apocs and all the hectacombs atm is struggling with endurance.Okay, my regen slotting was mostly for trying to find level-appropriate and useful slottings for the remaining two slots in my attacks. While I don't get hit that often, I do occasionally take a couple nasty swats. And while DP is great and all, it isn't up enough to always offset everything. So an extra 24% regen is a bit more useful than additional immobilize protection, or the like.
Should you go after +regen as a means in and of itself? Probably not. You're already fairly nicely loaded out on resists and defense. Unless it gets REALLY ugly, DP and the additional regen it provides should carry you through. -
Quote:I would love to know what this macro is... please share for the rest of us.*Just realized, I'm looking at the numbers in Mids', which doesn't account for the Performance Shifter +End proc. So probably higher recovery on my toon. Despite that, I still tend to run with macros for combining inspirations into small, medium and large blues on the fly, along with a fourth macro for using a blue insp when needed.
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Well what does your build look like right now? you never said what changes you did to it? I like to know what you wanna see come out your build so i work around that.
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Do i necessarily need to slot for regen at all? so if the set cant go towards helping my def or res should i jut slot towards reg IOs to jsut make it have better defense or resistance? I saw you didn't put sets in a couple of your powers which was just making me wonder.
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Yep, most definitely, if you need help with your build just ask, i'm pretty good. I need to get into this forum stuff more, just started a couple days ago when i realized I made this account a long time ago bout a year after i started playing. Cee ya around
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So no other advice? I'm bout to respec him soon, he just dinged 47 and about to slot him. This advice will help many others if they want to use this build? I was thinking about throwing some Armageddons in Footstomp but im sure its really worth the money.
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Theres some other things I might wanna do to it, but I have a 50 Elec/Willpower Brute I have and i was told to slot for straight up Regeneration. My build on my brute is MUCH more expensive than this and i think i get a little less regen than you do. I think if you really messed with it more you could pull more Regen out of, and your enhancement heal is when you use reconstruction or something that does an exact heal upon yourself and since you dont have any theres no reason to slot for it.
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I meant some sets have no need to go all the way to 5-6 slotted. You want to max out on certain things. THis build has more than 100% more regen, and i think its actually less expensive. You dont need to have kinetic combats. Unless you wanna get more defense out of it, you change one of your melees to it, but without going too extremely high on price, this is what i would do if I had your build. You have a bit less defense, but not bad.
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Dark Melee
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance- (A) Titanium Coating - Resistance/Endurance
- (3) Titanium Coating - Resistance/Recharge
- (3) Titanium Coating - Resistance
- (5) Numina's Convalescence - Heal/Endurance
- (5) Numina's Convalescence - Heal
- (A) Pounding Slugfest - Accuracy/Damage
- (7) Pounding Slugfest - Damage/Endurance
- (11) Mako's Bite - Accuracy/Damage
- (15) Mako's Bite - Damage/Endurance
- (17) Mako's Bite - Damage/Recharge
- (A) Aegis - Resistance
- (7) Aegis - Resistance/Endurance
- (9) Aegis - Resistance/Recharge
- (9) Aegis - Endurance/Recharge
- (A) Scirocco's Dervish - Accuracy/Damage
- (13) Scirocco's Dervish - Damage/Endurance
- (13) Scirocco's Dervish - Damage/Recharge
- (15) Scirocco's Dervish - Accuracy/Recharge
- (17) Scirocco's Dervish - Accuracy/Damage/Endurance
- (A) Numina's Convalescence - Heal/Recharge
- (19) Numina's Convalescence - Heal
- (19) Numina's Convalescence - Heal/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (21) Luck of the Gambler - Defense
- (21) Serendipity - Defense/Endurance/Recharge
- (23) Serendipity - Endurance/Recharge
- (23) Serendipity - Defense/Recharge
- (25) Serendipity - Defense/Endurance
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (11) Regenerative Tissue - +Regeneration
- (25) Numina's Convalescence - Heal
- (27) Numina's Convalescence - Heal/Endurance
- (27) Miracle - Heal/Endurance
- (29) Miracle - Heal
- (A) Taunt Duration IO
- (A) Jumping IO
- (A) Numina's Convalescence - Heal
- (29) Miracle - Heal/Endurance
- (31) Numina's Convalescence - Heal/Endurance
- (31) Miracle - Heal
- (48) Miracle - +Recovery
- (A) Performance Shifter - EndMod
- (31) Performance Shifter - EndMod/Recharge
- (33) Performance Shifter - Chance for +End
- (A) Luck of the Gambler - Defense/Endurance
- (33) Luck of the Gambler - Defense
- (33) Luck of the Gambler - Recharge Speed
- (34) Serendipity - Defense
- (34) Serendipity - Defense/Endurance
- (34) Serendipity - Defense/Recharge
- (A) Performance Shifter - Chance for +End
- (36) Performance Shifter - EndMod
- (36) Performance Shifter - EndMod/Recharge
- (A) Recharge Reduction IO
- (A) Celerity - +Stealth
- (A) Efficacy Adaptor - EndMod
- (36) Efficacy Adaptor - EndMod/Recharge
- (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (37) Kinetic Combat - Accuracy/Damage
- (37) Kinetic Combat - Damage/Endurance
- (37) Kinetic Combat - Damage/Recharge
- (39) Dark Watcher's Despair - To Hit Debuff/Recharge
- (39) Kinetic Combat - Damage/Endurance/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (39) Steadfast Protection - Resistance/Endurance
- (40) Steadfast Protection - Knockback Protection
- (A) Perfect Zinger - Taunt
- (45) Perfect Zinger - Taunt/Recharge
- (45) Perfect Zinger - Taunt/Recharge/Range
- (46) Perfect Zinger - Accuracy/Recharge
- (46) Perfect Zinger - Taunt/Range
- (46) Perfect Zinger - Chance for Psi Damage
- (A) Perfect Zinger - Taunt
- (40) Perfect Zinger - Taunt/Recharge
- (40) Perfect Zinger - Taunt/Recharge/Range
- (42) Perfect Zinger - Accuracy/Recharge
- (42) Perfect Zinger - Taunt/Range
- (42) Perfect Zinger - Chance for Psi Damage
- (A) Pounding Slugfest - Accuracy/Damage
- (43) Pounding Slugfest - Damage/Endurance
- (43) Crushing Impact - Accuracy/Damage
- (43) Crushing Impact - Damage/Endurance
- (45) Crushing Impact - Damage/Recharge
- (A) Defense Buff IO
- (A) Rectified Reticle - Increased Perception
- (48) Rectified Reticle - To Hit Buff/Recharge
- (48) Rectified Reticle - To Hit Buff
- (A) Numina's Convalescence - Heal
- (50) Numina's Convalescence - Heal/Endurance
- (50) Triage - Heal/Endurance
- (50) Triage - Heal/Recharge
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
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Well to start out, you have a capped set, so you need to do something with that. And you waste alot slots by 6 slotting sets with all the same set when thats not necessary. You wanna just work the sets up to the point that they are valuable. You wanna work for regen on your Willpower. So just slot for regen and Hit points as much as you can. Im going look around your build and see if i work something out thats too outrageously expensive.
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Okay so i did some small changes, I'm wondering how i could fit resist elements in there, if its needed, but i think this is a good improvement. Got a travel power in there and switched some of the sets around to give me more rounded off defenses.
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Amazing Strength: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability- (A) Reactive Armor - Resistance/Endurance: Level 40
- (3) Reactive Armor - Resistance: Level 40
- (5) Reactive Armor - Endurance: Level 40
- (13) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (3) Kinetic Combat - Damage/Endurance: Level 35
- (7) Kinetic Combat - Damage/Recharge: Level 35
- (11) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (A) Reactive Armor - Resistance/Endurance: Level 40
- (27) Reactive Armor - Resistance: Level 40
- (31) Reactive Armor - Resistance/Recharge: Level 40
- (34) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (34) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (5) Kinetic Combat - Damage/Endurance: Level 35
- (7) Kinetic Combat - Damage/Recharge: Level 35
- (13) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (A) Doctored Wounds - Endurance/Recharge: Level 50
- (9) Doctored Wounds - Heal: Level 50
- (15) Doctored Wounds - Heal/Recharge: Level 50
- (25) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (46) Doctored Wounds - Recharge: Level 50
- (A) Reactive Armor - Resistance/Endurance: Level 40
- (9) Reactive Armor - Resistance: Level 40
- (17) Reactive Armor - Endurance: Level 40
- (19) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (A) Mako's Bite - Accuracy/Damage: Level 35
- (11) Mako's Bite - Damage/Endurance: Level 35
- (15) Mako's Bite - Damage/Recharge: Level 35
- (17) Mako's Bite - Chance of Damage(Lethal): Level 35
- (A) Mocking Beratement - Taunt: Level 50
- (37) Mocking Beratement - Taunt/Recharge: Level 50
- (40) Mocking Beratement - Taunt/Recharge/Range: Level 50
- (43) Mocking Beratement - Accuracy/Recharge: Level 50
- (43) Mocking Beratement - Taunt/Range: Level 50
- (46) Mocking Beratement - Recharge: Level 50
- (A) Run Speed IO: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (31) Miracle - +Recovery: Level 40
- (A) Gift of the Ancients - Defense/Endurance: Level 40
- (19) Gift of the Ancients - Defense/Recharge: Level 40
- (21) Gift of the Ancients - Defense: Level 40
- (46) Gift of the Ancients - Defense/Endurance/Recharge: Level 40
- (A) Efficacy Adaptor - EndMod: Level 50
- (21) Efficacy Adaptor - EndMod/Recharge: Level 50
- (31) Efficacy Adaptor - EndMod/Accuracy: Level 50
- (42) Efficacy Adaptor - EndMod/Endurance: Level 50
- (42) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
- (A) Hecatomb - Damage: Level 50
- (23) Hecatomb - Damage/Recharge: Level 50
- (23) Hecatomb - Damage/Endurance: Level 50
- (25) Hecatomb - Accuracy/Damage/Recharge: Level 50
- (29) Hecatomb - Chance of Damage(Negative): Level 50
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (42) HamiO:Enzyme Exposure
- (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (A) Luck of the Gambler - Defense: Level 50
- (27) Luck of the Gambler - Defense/Endurance: Level 50
- (34) Luck of the Gambler - Recharge Speed: Level 50
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (45) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (A) Accuracy IO: Level 50
- (A) Reactive Armor - Resistance/Endurance: Level 40
- (33) Reactive Armor - Resistance: Level 40
- (33) Reactive Armor - Endurance: Level 40
- (33) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (A) Apocalypse - Damage: Level 50
- (36) Apocalypse - Damage/Recharge: Level 50
- (36) Apocalypse - Accuracy/Damage/Recharge: Level 50
- (36) Apocalypse - Damage/Endurance: Level 50
- (37) Apocalypse - Chance of Damage(Negative): Level 50
- (A) Obliteration - Damage: Level 50
- (39) Obliteration - Accuracy/Recharge: Level 50
- (39) Obliteration - Damage/Recharge: Level 50
- (39) Obliteration - Accuracy/Damage/Recharge: Level 50
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (40) Obliteration - Chance for Smashing Damage: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (A) Reactive Armor - Resistance/Endurance: Level 40
- (48) Reactive Armor - Resistance: Level 40
- (48) Reactive Armor - Resistance/Recharge: Level 40
- (48) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (A) Luck of the Gambler - Defense/Endurance: Level 50
- (50) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (50) Luck of the Gambler - Recharge Speed: Level 50
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Recharge Reduction IO: Level 50
Level 6: Ninja Run -
Well your right here about having double stacked rage, i was just wondering if my slotting was good enough balanced between damage and resistances. I wanna be able to take this guy on Master runs, task forces, and be able to handle a bit of pvp without having to go all 10 yards to get PVP Ios, and ive been looking for ways to fit in a travel power. I know thats alot. But i think build looks decent as of yet.
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Might be easier to see with this
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Amazing Strength: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability- (A) Reactive Armor - Resistance/Endurance: Level 40
- (3) Reactive Armor - Resistance: Level 40
- (5) Reactive Armor - Endurance: Level 40
- (13) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (3) Kinetic Combat - Damage/Endurance: Level 35
- (7) Kinetic Combat - Damage/Recharge: Level 35
- (11) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (29) HamiO:Nucleolus Exposure
- (A) Reactive Armor - Resistance/Endurance: Level 40
- (27) Reactive Armor - Resistance: Level 40
- (31) Reactive Armor - Resistance/Recharge: Level 40
- (34) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (34) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (5) Kinetic Combat - Damage/Endurance: Level 35
- (7) Kinetic Combat - Damage/Recharge: Level 35
- (13) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (43) HamiO:Nucleolus Exposure
- (A) Doctored Wounds - Endurance/Recharge: Level 50
- (9) Doctored Wounds - Heal: Level 50
- (15) Doctored Wounds - Heal/Recharge: Level 50
- (25) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (46) Doctored Wounds - Recharge: Level 50
- (A) Reactive Armor - Resistance/Endurance: Level 40
- (9) Reactive Armor - Resistance: Level 40
- (17) Reactive Armor - Endurance: Level 40
- (19) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (A) Mako's Bite - Accuracy/Damage: Level 35
- (11) Mako's Bite - Damage/Endurance: Level 35
- (15) Mako's Bite - Damage/Recharge: Level 35
- (17) Mako's Bite - Chance of Damage(Lethal): Level 35
- (A) Perfect Zinger - Taunt: Level 50
- (37) Perfect Zinger - Taunt/Recharge: Level 50
- (40) Perfect Zinger - Taunt/Recharge/Range: Level 50
- (43) Perfect Zinger - Accuracy/Recharge: Level 50
- (43) Perfect Zinger - Taunt/Range: Level 50
- (46) Perfect Zinger - Chance for Psi Damage: Level 50
- (A) Flight Speed IO: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (A) HamiO:Cytoskeleton Exposure
- (19) HamiO:Cytoskeleton Exposure
- (21) HamiO:Cytoskeleton Exposure
- (A) Efficacy Adaptor - EndMod: Level 50
- (21) Efficacy Adaptor - EndMod/Recharge: Level 50
- (31) Efficacy Adaptor - EndMod/Accuracy: Level 50
- (42) Efficacy Adaptor - EndMod/Endurance: Level 50
- (42) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
- (A) Hecatomb - Damage: Level 50
- (23) Hecatomb - Damage/Recharge: Level 50
- (23) Hecatomb - Damage/Endurance: Level 50
- (25) Hecatomb - Accuracy/Damage/Recharge: Level 50
- (29) Hecatomb - Chance of Damage(Negative): Level 50
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (42) HamiO:Enzyme Exposure
- (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (A) Luck of the Gambler - Defense: Level 50
- (27) Luck of the Gambler - Defense/Endurance: Level 50
- (31) Defense Buff IO: Level 50
- (34) Luck of the Gambler - Recharge Speed: Level 50
- (A) Adjusted Targeting - Recharge: Level 50
- (37) Adjusted Targeting - To Hit Buff/Recharge: Level 50
- (A) Accuracy IO: Level 50
- (A) Reactive Armor - Resistance/Endurance: Level 40
- (33) Reactive Armor - Resistance: Level 40
- (33) Reactive Armor - Endurance: Level 40
- (33) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (A) Apocalypse - Damage: Level 50
- (36) Apocalypse - Damage/Recharge: Level 50
- (36) Apocalypse - Accuracy/Damage/Recharge: Level 50
- (36) Apocalypse - Damage/Endurance: Level 50
- (37) Apocalypse - Chance of Damage(Negative): Level 50
- (A) Obliteration - Damage: Level 50
- (39) Obliteration - Accuracy/Recharge: Level 50
- (39) Obliteration - Damage/Recharge: Level 50
- (39) Obliteration - Accuracy/Damage/Recharge: Level 50
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (40) Obliteration - Chance for Smashing Damage: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Decimation - Damage/Endurance: Level 30
- (45) Decimation - Accuracy/Damage: Level 30
- (45) Decimation - Damage/Recharge: Level 40
- (45) Decimation - Accuracy/Endurance/Recharge: Level 40
- (46) Decimation - Accuracy/Damage/Recharge: Level 40
- (A) Reactive Armor - Resistance/Endurance: Level 40
- (48) Reactive Armor - Resistance: Level 40
- (48) Reactive Armor - Resistance/Recharge: Level 40
- (48) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (A) Luck of the Gambler - Defense/Endurance: Level 50
- (50) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (50) Luck of the Gambler - Recharge Speed: Level 50
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Recharge Reduction IO: Level 50
Level 6: Ninja Run
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Ive been playing this game awhile, and finally decided to post my build of my new invul/ss tanker up here, I feel like i could get more out this build, but im not sure what to do next. I want him to be able to handle the damage of a group and take them down fairly quickly. At the moment hes on 45 and can take tons of damage, but can't dish anything out. Unless invul/ss tanekrs are supposed to be like that. Please look through look my build!
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