8-J

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  1. 8-J

    Mercs/???

    Hmm. Yeah, I hadn't really thought about the AV angle. I bet that really does rock for them. I could see it helping a lot on ITF as well.

    Quote:
    Originally Posted by Patteroast View Post

    Of course, Dark Miasma should work pretty awesomely as well, since it's just an overall awesome set.
    That's the thing with Dark Miasma. It's awesome no matter what you pair it with, which is why I'm thinking I might save it for something else. Also I want to use /FF on another build. It's good on mercs, but it's great on thugs or ninjas.

    I've been considering just waiting for I-21 to see what Time Manipulation will bring, but if it turns out to be all about +/- Rech modifications (which MM pets are immune to anyway), then I'll feel like I wasted my time waiting.
  2. Quote:
    Originally Posted by dazedandconfused View Post

    However, that leaves me without a /recharge in 6th slot. I would really like to toss in The resist bonus aura, however pa is wierd. They don't take damage, they can't be healed or recieve buffs. So can they transfer the resist bonus to other pets? It would seem like they should, since they are the only pet I can think of on a timer, so the set was really designed for them, however I was wondering if anyone knew for sure?

    I know I could also toss the resist aura into my phantasm, and in many ways that makes more sense, however then I lose 1.5% stamina regen, and trade that for 2.5 status resist, which I really don't need between aegis and I Will. I just haven't decided what is best. I guess its not that big a deal, I could easily buy about 20 xr for the price of a purple. Just wondering if anyone had any experience with this.
    It doesn't matter which pet you put the resist aura on. If you slot it to one pet, it applies to all of your pets. So, yeah, the pa will transfer its resistance bonus to phantasm.
  3. Maybe not overpowered, but definitely awesome. I'm thinking I'll make a sword/wp, and just bask in the +regen goodness when I get the enemies all gathered around me punching.
  4. 8-J

    Mercs/???

    /Dark would be pretty powerful. All the -def from the mercs' guns probably makes landing those targeted heals a lot easier too. I just have to think of a good theme for it.

    Right now, I am thinking I might go /Thermal and take the concealment pool to get ethereal shift. It's a tight build, and quite weak against psi and toxic, but it has the benefit of being easy to manage, and reasonably good for support on teams. (Though dark is really good for that also.)

    For ancillary, I'm thinking heat mastery. I took it on my /poison build and bonfire was just amazingly helpful to give the set some mitigation. I haven't tried using any of the patron pools yet, though, so I don't know if any of their controls might be better.
  5. That is a good point. I think I just don't want to get my hopes up.

    It's very powerful in some situations for scrappers, but always the problem is the scrapper doesn't draw aggro very well, so it's just him/her that is safe. The rest of the team may still be dying.
  6. Quote:
    Originally Posted by Coolio View Post
    If you make a green huge character called the Hulk it is Intellectual Property and a rip off, so will get genericed.

    Guess what a (Mastermind) Col. White, Cpt. Blue and Cpt. Scarlet are?
    Captain Scarlet, Stingray and Thunderbirds © MMI Carlton International Media Limited. All Rights Reserved.
    Yes, Copyrighted Intellectual Property!!!

    Bad move, never copy any form of existing characters belonging to another IP, that includes but is not limited to: Marvel, DC Comics, Carlton International Media Limited, or any other similarly related IP.
    However, you can make all the Thor knockoffs you want. That's copyright "Ancient Viking Lore".

    Also no problem if you make them a parody, but it has to be obvious that you're changing something and/or making fun of the concept. I'm pretty sure making a "Captain Canada" shield/SS tank is allowed, even if he looks an awful like a certain other "Captain" hero who just got a movie made about him...
  7. So we know that Brutes are getting Swords and Katanas. Do you think the devs will let them have parry as well? Or not? Clearly it would be awesome to be able to max out your defense vs. Melee and Lethal.

    Part of me suspects that particular power will probably be removed, or at least nerfed, or .... something. If they nerf it, I hope it's just something like making it recharge slowly or lowering the defense buff amount, but with a benefit to balance it, like maybe dealing more damage if it hits, or something like that. If they remove it, it will be awesome to see what kind of creative power they come up with to replace it with.
  8. 8-J

    Mercs/???

    I'm trying to decide what would be the best secondary for my next mercs toon. I don't know if it's just because it's more difficult to survive with them or what, but I do enjoy playing them.

    I've gotten a mercs/storm and a mercs/poison up into the 40's. The /storm got kind of tiresome because I couldn't fit the powers I wanted into the build. The /poison didn't turn out like I hoped, because I couldn't get my Commando to move near enough to the enemies to benefit from Noxious Gas. (I was hoping Serum + Noxious gas would turn out to be a lethal mix.)

    I don't think I would try /Force Field, or /Traps because the mercs have no inherent defense to stack with those. Has anyone tried /Pain, /Thermal, or /TA?