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With Enhancement Diversification comes a benefit for ALL City of Heroes powers.
Every power, across the board, is getting a 13.33% reduction in its Endurance cost.
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THIS is your idea of damage control?? You guys are so wildly inconsistent it's actually funny.
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This isn't damage control. If you were reading all the posts in this thread and others then you would know that this is just a feature that is already in place in CoV, and the developers are simply adjusting the balance of CoH to bring it in line with CoV. Because of the way the information was leaked into the CoH forums this information was missed when rushing to post the official word on ED. -
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With Enhancement Diversification comes a benefit for ALL City of Heroes powers.
Every power, across the board, is getting a 13.33% reduction in its Endurance cost.
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See this kills me why didnt he put that in his original notes. Not that by any means does this make me less angry at how the devs have handled this whole situation, but it would have soften the blow a tad bit.
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Because this was oringally posted on the CoV boards and intended as a CoV patch note, where Endurance was already at the post ED levels.
The patch notes were also originally posted for player feed back on presention and how well the system was communicated. This was trumped because the news traveled well beyond the NDA and before it could be revised it was posted here. Had this not happened, it probably would have been stated at the same time that there would be an endurance reduction.
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So this is basically another one of those changes that is bringing the CoH balance into line with what is already in place with CoV? -
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Do the resistances stack and apply to all debuffs?
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Yes.
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I agree wholeheartedly with the spirit of this proposed change, but I think that it misses the primary problem with Defense-based sets (in PvP at least): the overpowering nature of toHit buffs. With a single click, an unslotted Aim, a moderately slotted Build Up, or a heavily slotted Focused Accuracy/Targeting Drone negates an entire Defense-based line, even fully 6-slotted.
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Understood; we're still working on this.
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I don't know about the rest of the CoH community, I only know what I see......
And if this is because of PvP, again you are going against what you said about PvP not being the driving force on power changes, etc.
I don't PvP....I have never pVp'd, I don't care about pVP, and really don't understand what all the hype about Pvp is.
If I wanted a PvP experience, I would have gone onto WoW and talked trash.
pVP should not be the contributing factor in anything that is PvE. PvE is what CoH is.
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I'm thinking that the introduction of PvP to the game has brought to the attention of the developers several holes in the games balance that needed to be fixed, both PvP and PvE. These imbalances may not have been as obvious in PvE alone, but now PvP has brought them to the front and they are now being addressed. -
Binds
Is this channel at all active any more? I added it to my list of channels, and it seems quite dead.