Zen_Concern

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  1. [ QUOTE ]
    This is closer to the spirit of my statement - but the crux here is "decent rate of speed." Some Archetypes do it faster than others. Controllers, and to a degree Defenders & Tankers, solo slowly. That's totally acceptable.

    What isn't acceptable right now is that some Archetypes solo slowly AND aren't so needed in groups. And that's what I'm focused on at the moment.

    [/ QUOTE ]

    Ahem, Statesman you do realize that if everyone can solo almost at the same rate then if you were to put them in a team they would all contribute equally to a greater sum?

    Why design imbalance in your game with a dependancy upon humans (argueably the weakest link in most games) finding the desire to group.

    Another thread that goes into detail about why rewarding damage but seperating by class is a bad idea.
  2. [ QUOTE ]
    This has nothing to do with a game being broken. It has to do w/ what exactly you're thanking the dev's for.

    I think I've made exactly two posts directly critical of the dev's, and both times it was in response to lack of communication, not anything game-related. Those of course are going to happen, and nothing to get personal about.

    This is a great game, and the devs have in general put out a good product. But whatever you call the dev responses on the board, they are not taking aprt in a debate. Particularly for controllers, they are not even taking suggestions on things until after drastic changes are made. Heck, they aren't even giving notice of the changes for the most part.

    So what are you saying here, Ingot? Good job on a good game? That's great, but has nothing to do with posting on these boards or communication. I thought communication with the dev's was the point of your posts. And that we do not get. We get a sad little facade of communication.

    But if that makes ya happy, go to it.

    [/ QUOTE ]


    (player checking the floor of the room, finds that it has indeed frozen over)

    I have disagreed with Hanged_man with the severity of nerfs and what not in the past but I am glad to see that someone else besides me has this opinion. Yes hell has frozen over again because rather than debate over technicalities with hanged_man I am going to agree 100%

    Well put Hanged_man. To all those who don't realize that Hanged_man gives credit where credit is due and criticism where criticism is due; don't worry, if you look back over all of his posts you may understand some day.

    The forums are about communication. You have the right to say "way to go Devs!" I have the right to say "Not bad, but did you notice this?"

    Being better than everyone else does not make you great. Especially when most people bring up comparisons to what they consider broken games. "Well this broken game is better than that broken game."

    Sorry but that logic does not cut it for me. The Devs are trying from looking at Statesmans recent posts to fix some of the things that are broken. This is great. Good job Devs for going out there and giveing it a college try. That was serious.

    But if you were one of the people who responded on an over one thousand response post that garnered three dev responses at the begining and none since you might be more reluctant to say "Ignore those people complaining!"
  3. I think the OP was not saying that AVs should be made soloing. I think he says that the AVs are fine.

    He was commenting that there should be a way to bypass them in the story arcs for the casual gamer that does not have time for a team.

    Just clarifying what I think he is driveing at.
  4. Statesman has spoken! Conform!

    We are the CoH Devs, Posting is futile!

    On a serious note. There will always be a form of powerleveling. You do nothing to curb lvl 40+ tankers taking a low level nub around the hazard zones and tanking for the nub while not grouped to get mad xp for the low level guy. Let powerlevelers do their thing. Instead petition for the Devs to ignore the powerlevelers when they complain about no high level content. Switch the focus of your complaint because the majority is against you. Circular motion man.
  5. Just my opinion but how about a power that every time you got hit you got a portion of endurance back depending on how much you were hit for.

    Call it something like "Circular Force"

    Concept based on useing your reflexes to use the attackers energy against him.

    Or a more direct approach an ability that reflected a bit of the damage done to you back onto the attacker. "Circular Force"