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updated build, almost capped on s/l
end use down on attacks, still looks a bit end heavy
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
cataclysmic end2: Level 50 Natural Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Hero Profile:
Level 1: Dark Embrace <ul type="square">[*] (A) Reactive Armor - Resistance/Endurance[*] (7) Reactive Armor - Resistance/Recharge[*] (7) Reactive Armor - Resistance/Endurance/Recharge[*] (37) Reactive Armor - Resistance[/list]Level 1: Shadow Punch <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage[*] (3) Kinetic Combat - Damage/Endurance[*] (3) Kinetic Combat - Damage/Recharge[*] (11) Kinetic Combat - Damage/Endurance/Recharge[/list]Level 2: Murky Cloud <ul type="square">[*] (A) Reactive Armor - Resistance/Endurance[*] (17) Reactive Armor - Resistance/Recharge[*] (17) Reactive Armor - Resistance/Endurance/Recharge[*] (37) Reactive Armor - Resistance[/list]Level 4: Smite <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage[*] (5) Kinetic Combat - Damage/Endurance[*] (5) Kinetic Combat - Damage/Recharge[*] (11) Kinetic Combat - Damage/Endurance/Recharge[*] (34) Crushing Impact - Accuracy/Damage/Endurance[/list]Level 6: Obsidian Shield <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[*] (27) Steadfast Protection - Knockback Protection[*] (43) Reactive Armor - Resistance/Endurance/Recharge[*] (45) Reactive Armor - Resistance[*] (48) Reactive Armor - Resistance/Endurance[*] (48) Reactive Armor - Resistance/Recharge[/list]Level 8: Dark Regeneration <ul type="square">[*] (A) Eradication - Accuracy/Recharge[*] (9) Eradication - Accuracy/Damage/Recharge[*] (9) Eradication - Accuracy/Damage/Endurance/Recharge[*] (13) Theft of Essence - Accuracy/Endurance/Healing[*] (13) Theft of Essence - Chance for +Endurance[*] (33) Harmonized Healing - Heal/Endurance[/list]Level 10: Combat Jumping <ul type="square">[*] (A) Gift of the Ancients - Defense[*] (15) Gift of the Ancients - Defense/Endurance[*] (15) Blessing of the Zephyr - Knockback Reduction (4 points)[*] (23) Gift of the Ancients - Defense/Endurance/Recharge[/list]Level 12: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 14: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 16: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (34) Miracle - +Recovery[*] (46) Numina's Convalescence - Heal[/list]Level 18: Death Shroud <ul type="square">[*] (A) Eradication - Damage/Recharge[*] (19) Eradication - Accuracy/Damage/Recharge[*] (19) Eradication - Accuracy/Damage/Endurance/Recharge[*] (25) Multi Strike - Damage/Endurance[*] (42) Multi Strike - Accuracy/Endurance[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (21) Performance Shifter - EndMod[*] (21) Endurance Modification IO[*] (23) Endurance Modification IO[/list]Level 22: Touch of Fear <ul type="square">[*] (A) Nightmare - Accuracy/Fear[*] (25) Nightmare - Endurance/Fear[*] (34) Nightmare - Accuracy/Endurance[/list]Level 24: Boxing <ul type="square">[*] (A) Accuracy IO[/list]Level 26: Shadow Maul <ul type="square">[*] (A) Eradication - Damage[*] (27) Eradication - Chance for Energy Damage[*] (39) Eradication - Accuracy/Recharge[*] (39) Eradication - Accuracy/Damage/Endurance/Recharge[*] (39) Multi Strike - Damage/Endurance[*] (40) Multi Strike - Accuracy/Damage/Endurance[/list]Level 28: Soul Drain <ul type="square">[*] (A) Eradication - Damage/Recharge[*] (29) Eradication - Accuracy/Damage/Recharge[*] (29) Eradication - Accuracy/Damage/Endurance/Recharge[*] (31) Multi Strike - Damage/Endurance[*] (40) Multi Strike - Accuracy/Endurance[*] (46) Eradication - Chance for Energy Damage[/list]Level 30: Tough <ul type="square">[*] (A) Reactive Armor - Resistance/Endurance[*] (31) Reactive Armor - Resistance/Recharge[*] (31) Reactive Armor - Resistance/Endurance/Recharge[*] (37) Reactive Armor - Resistance[/list]Level 32: Cloak of Darkness <ul type="square">[*] (A) Gift of the Ancients - Defense/Endurance[*] (33) Gift of the Ancients - Defense/Endurance/Recharge[*] (33) Gift of the Ancients - Defense[/list]Level 35: Dark Consumption <ul type="square">[*] (A) Eradication - Damage/Recharge[*] (36) Eradication - Accuracy/Damage/Recharge[*] (36) Eradication - Accuracy/Damage/Endurance/Recharge[*] (36) Performance Shifter - EndMod/Recharge[*] (40) Performance Shifter - Accuracy/Recharge[*] (43) Performance Shifter - EndMod[/list]Level 38: Midnight Grasp <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage[*] (43) Kinetic Combat - Damage/Endurance[*] (45) Kinetic Combat - Damage/Endurance/Recharge[*] (46) Kinetic Combat - Damage/Recharge[/list]Level 41: Weave <ul type="square">[*] (A) Gift of the Ancients - Defense/Endurance[*] (42) Gift of the Ancients - Defense/Endurance/Recharge[*] (42) Gift of the Ancients - Defense[/list]Level 44: Siphon Life <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage[*] (45) Kinetic Combat - Damage/Endurance[*] (48) Kinetic Combat - Damage/Recharge[*] (50) Kinetic Combat - Damage/Endurance/Recharge[/list]Level 47: Cloak of Fear <ul type="square">[*] (A) Nightmare - Endurance/Fear[*] (50) Nightmare - Accuracy/Endurance[*] (50) Endurance Reduction IO[/list]Level 49: Soul Transfer <ul type="square">[*] (A) Recharge Reduction IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]23% Defense(Smashing)[*]23% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]25.5% Defense(Energy)[*]25.5% Defense(Negative)[*]3% Defense(Psionic)[*]13% Defense(Melee)[*]14.3% Defense(Ranged)[*]3% Defense(AoE)[*]9% Max End[*]3.3% Enhancement(Terrorized)[*]10% FlySpeed[*]231.9 HP (12.4%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -12)[*]Knockup (Mag -12)[*]MezResist(Immobilize) 15.4%[*]MezResist(Sleep) 4.95%[*]7.5% (0.13 End/sec) Recovery[*]22% (1.72 HP/sec) Regeneration[*]7.5% Resistance(Fire)[*]10% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Reactive Armor[u]
(Dark Embrace)<ul type="square">[*] MezResist(Immobilize) 1.1%[*] 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)[*] 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)[/list][u]Kinetic Combat[u]
(Shadow Punch)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 28.1 HP (1.5%) HitPoints[*] 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)[/list][u]Reactive Armor[u]
(Murky Cloud)<ul type="square">[*] MezResist(Immobilize) 1.1%[*] 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)[*] 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)[/list][u]Kinetic Combat[u]
(Smite)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 28.1 HP (1.5%) HitPoints[*] 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)[/list][u]Steadfast Protection[u]
(Obsidian Shield)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] 3% Defense(All)[*] Knockback Protection (Mag -4)[/list][u]Reactive Armor[u]
(Obsidian Shield)<ul type="square">[*] MezResist(Immobilize) 1.1%[*] 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)[*] 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)[/list][u]Eradication[u]
(Dark Regeneration)<ul type="square">[*] 1.8% Max End[*] 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)[/list][u]Theft of Essence[u]
(Dark Regeneration)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[/list][u]Gift of the Ancients[u]
(Combat Jumping)<ul type="square">[*] 2% (0.03 End/sec) Recovery[*] 2.5% Resistance(Fire)[/list][u]Blessing of the Zephyr[u]
(Combat Jumping)<ul type="square">[*] Knockback Protection (Mag -4)[/list][u]Blessing of the Zephyr[u]
(Super Jump)<ul type="square">[*] Knockback Protection (Mag -4)[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[/list][u]Eradication[u]
(Death Shroud)<ul type="square">[*] 1.8% Max End[*] 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)[/list][u]Multi Strike[u]
(Death Shroud)<ul type="square">[*] MezResist(Sleep) 1.65%[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[/list][u]Nightmare[u]
(Touch of Fear)<ul type="square">[*] 1.65% Enhancement(Terrorized)[*] 1.88% Defense(Energy,Negative), 0.94% Defense(Ranged)[/list][u]Eradication[u]
(Shadow Maul)<ul type="square">[*] 1.8% Max End[*] 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)[*] 42.2 HP (2.25%) HitPoints[/list][u]Multi Strike[u]
(Shadow Maul)<ul type="square">[*] MezResist(Sleep) 1.65%[/list][u]Eradication[u]
(Soul Drain)<ul type="square">[*] 1.8% Max End[*] 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)[*] 42.2 HP (2.25%) HitPoints[/list][u]Multi Strike[u]
(Soul Drain)<ul type="square">[*] MezResist(Sleep) 1.65%[/list][u]Reactive Armor[u]
(Tough)<ul type="square">[*] MezResist(Immobilize) 1.1%[*] 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)[*] 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)[/list][u]Gift of the Ancients[u]
(Cloak of Darkness)<ul type="square">[*] 2% (0.03 End/sec) Recovery[*] 2.5% Resistance(Fire)[/list][u]Eradication[u]
(Dark Consumption)<ul type="square">[*] 1.8% Max End[*] 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)[/list][u]Performance Shifter[u]
(Dark Consumption)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 35.1 HP (1.88%) HitPoints[/list][u]Kinetic Combat[u]
(Midnight Grasp)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 28.1 HP (1.5%) HitPoints[*] 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)[/list][u]Gift of the Ancients[u]
(Weave)<ul type="square">[*] 2% (0.03 End/sec) Recovery[*] 2.5% Resistance(Fire)[/list][u]Kinetic Combat[u]
(Siphon Life)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 28.1 HP (1.5%) HitPoints[*] 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)[/list][u]Nightmare[u]
(Cloak of Fear)<ul type="square">[*] 1.65% Enhancement(Terrorized)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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yeah, was looking primarily at the melee defense, and was using the s/l to cover the aoe/ranged components. With my playstyle melee def was my biggest priority. Will look towards s/l instead now. And yeah, I was kind of concerned with end use. May drop conserve power for OG, as much as i like conserve power when its up, it is down enough that I can just pop blues instead.
Will look at those guides and then adjust -
was thinking of building up a DA/DM tank, always was interested in those sets, but never could bring myself to level a scrapper (they are too squishy for my taste). I have a lot of experience with tanks, think this one will be number 6 for me. What I don't have a terrible amount of experience with is IOs, as my play has been sporadic since they came out, and I have been too lazy to really get a handle on them.
anywho, here is the build I came up with in Mid's, melee def is pretty much capped, decent s/l def and 70% s/l resistance
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
cataclysmic end: Level 50 Science Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Hero Profile:
Level 1: Death Shroud <ul type="square">[*] (A) Endurance Reduction IO[*] (31) Endurance Reduction IO[/list]Level 1: Shadow Punch <ul type="square">[*] (A) Accuracy IO[/list]Level 2: Dark Embrace <ul type="square">[*] (A) Titanium Coating - Resistance[*] (3) Titanium Coating - Resistance/Endurance[*] (3) Titanium Coating - Resistance/Recharge[*] (5) Titanium Coating - Endurance/Recharge[*] (11) Titanium Coating - Endurance[*] (37) Titanium Coating - Resistance/Endurance/Recharge[/list]Level 4: Shadow Maul <ul type="square">[*] (A) Obliteration - Chance for Smashing Damage[*] (5) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (15) Obliteration - Damage[*] (15) Obliteration - Accuracy/Recharge[*] (34) Obliteration - Damage/Recharge[*] (37) Obliteration - Accuracy/Damage/Recharge[/list]Level 6: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (7) Luck of the Gambler - Defense[*] (7) Luck of the Gambler - Defense/Endurance[*] (36) Karma - Knockback Protection[/list]Level 8: Obsidian Shield <ul type="square">[*] (A) Titanium Coating - Resistance[*] (9) Titanium Coating - Endurance[*] (9) Titanium Coating - Resistance/Endurance[*] (11) Titanium Coating - Resistance/Recharge[*] (19) Titanium Coating - Endurance/Recharge[*] (29) Titanium Coating - Resistance/Endurance/Recharge[/list]Level 10: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 12: Dark Regeneration <ul type="square">[*] (A) Theft of Essence - Chance for +Endurance[*] (13) Theft of Essence - Healing[*] (13) Theft of Essence - Healing/Recharge[*] (19) Theft of Essence - Accuracy/Endurance/Recharge[*] (23) Theft of Essence - Accuracy/Endurance/Healing[/list]Level 14: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[/list]Level 16: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (17) Numina's Convalescence - Heal[*] (17) Miracle - +Recovery[/list]Level 18: Boxing <ul type="square">[*] (A) Accuracy IO[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (21) Performance Shifter - EndMod/Accuracy[*] (21) Performance Shifter - EndMod[/list]Level 22: Cloak of Darkness <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (23) Luck of the Gambler - Defense[*] (34) Luck of the Gambler - Defense/Endurance[*] (36) Karma - Knockback Protection[/list]Level 24: Murky Cloud <ul type="square">[*] (A) Titanium Coating - Resistance/Endurance[*] (25) Titanium Coating - Resistance[*] (25) Titanium Coating - Resistance/Recharge[*] (33) Titanium Coating - Endurance/Recharge[*] (43) Titanium Coating - Endurance[*] (43) Titanium Coating - Resistance/Endurance/Recharge[/list]Level 26: Cloak of Fear <ul type="square">[*] (A) Glimpse of the Abyss - Chance of Damage(Psionic)[*] (27) Glimpse of the Abyss - Accuracy/Endurance[*] (27) Endurance Reduction IO[*] (40) Glimpse of the Abyss - Endurance/Fear[/list]Level 28: Siphon Life <ul type="square">[*] (A) Theft of Essence - Chance for +Endurance[*] (29) Touch of Death - Damage/Recharge[*] (33) Touch of Death - Damage/Endurance[*] (33) Touch of Death - Damage/Endurance/Recharge[*] (34) Touch of Death - Chance of Damage(Negative)[*] (48) Touch of Death - Accuracy/Damage[/list]Level 30: Tough <ul type="square">[*] (A) Aegis - Resistance[*] (31) Aegis - Resistance/Endurance[*] (31) Aegis - Resistance/Endurance/Recharge[*] (39) Steadfast Protection - Resistance/+Def 3%[/list]Level 32: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (39) Recharge Reduction IO[*] (40) Recharge Reduction IO[/list]Level 35: Dark Consumption <ul type="square">[*] (A) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (36) Obliteration - Chance for Smashing Damage[*] (37) Obliteration - Damage[*] (39) Obliteration - Damage/Recharge[*] (40) Obliteration - Accuracy/Damage/Recharge[*] (45) Obliteration - Accuracy/Recharge[/list]Level 38: Touch of Fear <ul type="square">[*] (A) Glimpse of the Abyss - Chance of Damage(Psionic)[*] (45) Glimpse of the Abyss - Accuracy/Recharge[*] (46) Glimpse of the Abyss - Accuracy/Fear/Recharge[/list]Level 41: Soul Drain <ul type="square">[*] (A) Obliteration - Chance for Smashing Damage[*] (42) Obliteration - Damage[*] (42) Obliteration - Accuracy/Recharge[*] (42) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (43) Obliteration - Damage/Recharge[*] (46) Obliteration - Accuracy/Damage/Recharge[/list]Level 44: Weave <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (45) Luck of the Gambler - Defense[*] (46) Luck of the Gambler - Defense/Endurance[/list]Level 47: Midnight Grasp <ul type="square">[*] (A) Touch of Death - Chance of Damage(Negative)[*] (48) Touch of Death - Damage/Endurance/Recharge[*] (48) Touch of Death - Accuracy/Damage/Endurance[*] (50) Touch of Death - Damage/Recharge[*] (50) Touch of Death - Damage/Endurance[*] (50) Touch of Death - Accuracy/Damage[/list]Level 49: Soul Transfer <ul type="square">[*] (A) Recharge Reduction IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]17% DamageBuff(Smashing)[*]17% DamageBuff(Lethal)[*]17% DamageBuff(Fire)[*]17% DamageBuff(Cold)[*]17% DamageBuff(Energy)[*]17% DamageBuff(Negative)[*]17% DamageBuff(Toxic)[*]17% DamageBuff(Psionic)[*]14.3% Defense(Smashing)[*]14.3% Defense(Lethal)[*]6.13% Defense(Fire)[*]6.13% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]3% Defense(Psionic)[*]25.5% Defense(Melee)[*]3% Defense(Ranged)[*]4.56% Defense(AoE)[*]1.8% Max End[*]5.5% Enhancement(Terrorized)[*]37.5% Enhancement(RechargeTime)[*]5% Enhancement(Heal)[*]27% Enhancement(Accuracy)[*]5% FlySpeed[*]309.2 HP (16.5%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Held) 13.8%[*]MezResist(Immobilize) 5.5%[*]MezResist(Sleep) 6.6%[*]MezResist(Stun) 11%[*]52% (4.07 HP/sec) Regeneration[*]10% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Titanium Coating[u]
(Dark Embrace)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 28.1 HP (1.5%) HitPoints[*] MezResist(Stun) 2.2%[*] MezResist(Held) 2.75%[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)[/list][u]Obliteration[u]
(Shadow Maul)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[*] 21.1 HP (1.13%) HitPoints[*] 7.5% Enhancement(RechargeTime)[/list][u]Karma[u]
(Combat Jumping)<ul type="square">[*] Knockback Protection (Mag -4)[/list][u]Titanium Coating[u]
(Obsidian Shield)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 28.1 HP (1.5%) HitPoints[*] MezResist(Stun) 2.2%[*] MezResist(Held) 2.75%[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)[/list][u]Theft of Essence[u]
(Dark Regeneration)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[*] 1.8% Max End[*] 5% Enhancement(Heal)[*] 3% DamageBuff(All)[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 35.1 HP (1.88%) HitPoints[/list][u]Luck of the Gambler[u]
(Cloak of Darkness)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[*] 21.1 HP (1.13%) HitPoints[*] 7.5% Enhancement(RechargeTime)[/list][u]Karma[u]
(Cloak of Darkness)<ul type="square">[*] Knockback Protection (Mag -4)[/list][u]Titanium Coating[u]
(Murky Cloud)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 28.1 HP (1.5%) HitPoints[*] MezResist(Stun) 2.2%[*] MezResist(Held) 2.75%[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)[/list][u]Glimpse of the Abyss[u]
(Cloak of Fear)<ul type="square">[*] 2.75% Enhancement(Terrorized)[*] 35.1 HP (1.88%) HitPoints[/list][u]Touch of Death[u]
(Siphon Life)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 28.1 HP (1.5%) HitPoints[*] 2.5% DamageBuff(All)[*] MezResist(Held) 2.75%[/list][u]Aegis[u]
(Tough)<ul type="square">[*] 5% RunSpeed[*] 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)[/list][u]Steadfast Protection[u]
(Tough)<ul type="square">[*] 3% Defense(All)[/list][u]Obliteration[u]
(Dark Consumption)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Glimpse of the Abyss[u]
(Touch of Fear)<ul type="square">[*] 2.75% Enhancement(Terrorized)[*] 35.1 HP (1.88%) HitPoints[/list][u]Obliteration[u]
(Soul Drain)<ul type="square">[*] MezResist(Stun) 2.2% (Exceeded 5 Bonus Cap)[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Luck of the Gambler[u]
(Weave)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[*] 21.1 HP (1.13%) HitPoints[*] 7.5% Enhancement(RechargeTime)[/list][u]Touch of Death[u]
(Midnight Grasp)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 28.1 HP (1.5%) HitPoints[*] 2.5% DamageBuff(All)[*] MezResist(Held) 2.75%[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|</pre><hr /> -
mkay, this is more a macro question, and its not the first time it has been asked, but seeing as i couldnt find an answer in here, i thought i would ask it again.
I am trying to make a macro for my def/controller, for sb. I tried to make one that would switch targets and cast sb in one click.
I tried target_friend_next$$powexec_name Speed Boost
didn' work, switched targets but didnt cast sb
can I please get some help.
seriously, if something this simple isnt possible with macros or binds, the whole system is bloody useless. no offense to those that use it to bind witty phrases to their powers, but seriously, if it cant do more than that what's the point. -
blah blah blah, farmin is stupid and against what the devs want, blah blah blah.
You need inf, just go to atlas, go into the AE building and broadcast you are lft. Nine times out of ten you will get invited to a farm, just run with the group til it burns out, wash rinse repeat. If its a decent boss farm, you will get inf hand over fist rather quick.
And to mr "whats wrong with gaining it the way the devs intended." I have been hearing that crap since issue two. seriously, painfully leveling every single toon may be fun to some people. most just find it tedious and annoying after the first time or two. Farming is going to happen, people will find the most efficient way to get to where they want to be. Every time the devs "kill" farming, a week later there are all new farms.
Now, some of the old farms were a bit ridiculous, like the old BP farms. Seriously, I understand killing that. But I seriously miss the old Shadowhunter farms. Those were mad fun, being able to pull half the map, or the whole map for invulns, and killing them all off was EPIC. There were a lot of things about this game that were epic, that were killed because someone else decided they need to be the moral compass of the entire player base. It seems like every time one of these people complains, the game gets a bit more life sucked out of it.
The AE farms are harmless, seriously. At least in those the whole group has to work together to be efficient. Pugging those is kinda interesting when you are tired of the endless painful grind that comes with leveling a toon "as intended."
Do I think that some people are spoiled and lazy, yep, I do. But some people need to get off their damned crosses and realize that the casual gamer is the bread and butter that keeps this game alive, and a lot of those casual gamers farm/PL for various reasons. You piss too many of them off, there wont be a game left for anyone. -
Arc #:197742
Name: Crey has gone bananas, now the monkeys have come home to roost!
Global: @Deth 2
My first arc, based around one of my villains Banana Kill Monkey.
5 missions, no defeat alls, shouldn't be hard to solo. I personally think it would be lots of fun with a full group turned way up - MONKEYS EVERYWHERE!
Reviews, comments more than welcome.