William_Valence

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  1. Do what they do in the developers corner and other sections, and re-name it to the Consolidated, or UnOfficial power and weapon custimization thread. I agree this needs to be consolidated, but because you are not a developer, moderator or administrator you can't make anything official.
  2. [ QUOTE ]
    Black_rose, thanks for your support, but it would probably help if you read the rest of this thread first - heck, even the first post would be a start.

    We've hammered out a system that so far seems to be acceptable to most everyone, and isn't horribly broken. Rather than jump in with a completely unrelated system, it would be nice if you could explain what's wrong with the one we've currently developed first.

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    first and foremost i see nothing wrong with the system you made. i just prefer to have one power with all effects right away as opposed to building it up. your system is based on points and that didn't appeal to me so i came up with an alternate approach. your idea was great i believe my idea was pretty good and the both might give a new angle to the magnificant idea. by the way i read the first post and like the first two pages and then decided 34 pages was too much and made my post
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    will have all costume pieces unlocked. (new players could transform into a person with wings and auras)

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    OK, why did the devs lock up wings with Inventions/Vet rewards and auras with a mish at lvl 30 if we're just gonna do this?

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    -the costume pieces would only be unlocked for transformation powers. and with the balancing system i thought it wouldn't be practical for someone to use this power just for another costume slot. also if you make it too strong it wont last long and would hurt you. all for another costume.

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    you would be able to make your signiture move at lvl 14. (since you get your travel power then i figure its a turning point that means the character's made it)

    And assuming that we're getting a point a lvl that would be 36 points to spend rather than the 18/20 (forgot which) we originally had.

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    -this is a completely different idea than the one posted. you dont earn points with my idea you just get the full power and its effects are calculated to balance it out.

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    it would allow a player to make a character that has an effect that it would never have. like a blaster with a powerful melee attack.


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    -exactly. how many times do you see heros and villains with an awsome move that goes against there normal build.(emma frost a psycic with an impervious dimond shell, or hitting closer to home statesman with a powerful aoe nuke,or black scorpion a brute with energy blasts) not to mention patron and anticallry power pools do the same thing: give you powers your AT wouldn't normally have-

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    *cough* /nrg *cough*

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    (im a forum noob to the highest degree what is /nrg )

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    Don't mean to knock down your idea, just pointing out some things.

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  4. Ok heres my idea. Each player gets one signiture move. This is an uber move that has negative effects based on its strength. the strength of the power is determined by a slider system. if a slider i further to one side another slider will be closer to the other.

    ex: if i put the damage slider all the way to the extreme side the recharge and accuracy will move tward the longer and lesser side.

    there would be different types of powers you could make. click toggle aoe ect. you could choose the VFX and SFX from powers that already exist plus whatever they add themselfs, and transformation powers would be another costume slot that you set up ahead of time. this transformation costume will have all costume pieces unlocked. (new players could transform into a person with wings and auras) and the negative effects would mean that if it is a true uper hurt power and you dont kill all enemies you die a death fit for a NOOOOB.

    you would be able to make your signiture move at lvl 14. (since you get your travel power then i figure its a turning point that means the character's made it)

    some moves might be a spammer, or a snipe, or a transformation, auto power the sky would be the limit an it would allow a player to make a character that has an effect that it would never have. like a tankable MM or a blaster with a powerful melee attack. but you wouldn't be able to make a power for nothing. it would cost a mission and some money.

    an example of what my BIack Rose Characters sig would be is:

    effects minnions and player
    damage +200%
    defence +200%
    flight
    massive +end regen
    change appearence large black angel wings black aura body/eyes and sword
    massive power huh? seems unfair right. well thats until 30 sec's is up after 30 seconds then this happens
    dismiss minnions
    disorient 60 seconds
    cant use inspirations for 30 seconds
    -defence 200% for 60 seconds
    so basically if i use this power and an enemy lives he will pimp slap me to oblivion.

    someone else might do this
    attack click
    damage moderate
    recharge fast
    endurance low
    accuracy medium
    range loooooong

    where another person will do this
    auto power

    brawl damage +400%(about 36 damage from my estimate)
    -enemy def min long dur
    -acc minor
    add costume piece sword

    thats my idea for signature moves let me know what you think and let me know what you would do if you could. try to keep it balaced. put negative effects at the end or as part of the power. if they're at the end they'll be more severe then negative effects at the start of the power.