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Posts
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Hello Forumites. I've been working with mids though I'm still very, very much a novice. I've come up with this build for my Rad/Fire. It has capped S/L and energy and decent defenses otherwise as well. I'm mostly satisfied with it, though I wish I had a little extra for Consume. If anybody has any thoughts or suggestions, I'd be grateful. Thanks in advance!
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Warpcore: Level 50 Technology Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Fire Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: X-Ray Beam -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(37)
Level 1: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(46), Enf'dOp-Acc/EndRdx(48), Enf'dOp-Immob/Rng(48)
Level 2: Irradiate -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(3), Erad-Dmg(5), Oblit-Acc/Dmg/EndRdx/Rchg(7), Achilles-ResDeb%(9)
Level 4: Combustion -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(5), Erad-%Dam(7), C'ngBlow-Acc/Dmg(31), C'ngBlow-Dmg/Rchg(33), C'ngBlow-Dmg/EndRdx(34)
Level 6: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(29)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Fire Sword Circle -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(11), Erad-%Dam(11), C'ngBlow-Acc/Dmg(15), C'ngBlow-Dmg/Rchg(29), C'ngBlow-Dmg/EndRdx(33)
Level 12: Proton Volley -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(13), Mantic-Acc/ActRdx/Rng(13), Mantic-Dmg/ActRdx/Rchg(43), Mantic-Dmg/EndRdx/Rchg(43)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Build Up -- RechRdx-I(A), RechRdx-I(17)
Level 18: Cosmic Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(34)
Level 20: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(21), RechRdx-I(21)
Level 22: Boxing -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(25), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(27)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(50)
Level 26: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(27)
Level 28: Consume -- Sciroc-Acc/Rchg(A), C'ngBlow-Acc/Rchg(36)
Level 30: Super Speed -- Winter-ResSlow(A)
Level 32: Atomic Blast -- Erad-Dmg(A), Erad-Dmg/Rchg(40), Erad-Acc/Dmg/Rchg(42), C'ngBlow-Dmg/Rchg(43)
Level 35: Burn -- Erad-Dmg(A), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(37)
Level 38: Hot Feet -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Sciroc-Acc/Dmg/EndRdx(39), M'Strk-Acc/Dmg/EndRdx(40), Sciroc-Dmg/EndRdx(40)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
Level 44: Web Envelope -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/Immob/Rchg(45), Enf'dOp-Immob/Rng(45), Enf'dOp-Acc/EndRdx(45), Enf'dOp-EndRdx/Immob(46), Enf'dOp-Acc/Rchg(46)
Level 47: Stealth -- LkGmblr-Rchg+(A)
Level 49: Web Cocoon -- EoCur-Acc/Hold/Rchg(A)
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Level 1: Brawl -- KntkC'bat-Knock%(A), KntkC'bat-Dmg/EndRdx/Rchg(48), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx(50)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(39)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(37), P'Shift-End%(39) -
I've recently rolled up a new dom and am absolutely loving the burny mayhem. He's a Fire/Fire and ultimately I plan to get Fire epics as well. However, I'm torn about Hot Feet. It's a fantastic power and I fully appreciate it, but it wouldn't be strictly necessary in a pure Fire dom, methinks. I see his contribution to a fight as Flashfire-> Embrace of Fire-> Fireball-> Fire Breath-> Rain of Fire-> then on to single target attacks and holds. This will do scads of damage, but the positioning necessary might perclude maximizing Hot Feet.
Of course, you can play it either way and in the end it's my playstyle and my choice, but I'm curious to sound out others who have already experimented with this. Does anyone have any insights or play experience that leads them to lean one way or the other? -
Nice idea! I'm with Fury and Pork...making the high-end temp rewards available outside a pvp zone might encourage their usage. That could lead to more interesting combat scenarios.
Hmm...when I woke up this morning, I never expected to type "I'm with Fury and Pork..." -
Darn it, Organica...now you've got me all dreamwishy about gussying up my warshade when I'm trying to concentrate on Praetoria! I get distracted way too easily...ooo shiny!
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Congrats to all the winners! Great contest, Organica. Class all the way. :-)
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Hi there. Long time forum reader, but never a poster. However, your amazing offer was incentive enough for me to shake off the doldrums and offer myself as a contender.
My Nightcap has been around for years and is a founding member of the SG The Drinking Buddies on Justice (hence her name). Ever since I first dinged 50 on my blaster and unlocked epics, Ive slowly worked her up. I truly love the versatility and dynamic nature of kheldian play. Its always shifting, always fast and frequently on the edge. Ive never had a vast reservoir of cash, instead working slowly towards certain goals on my builds. The most cash Ive ever had at once was 400 million infamy from a triple Apocalypse that dropped for my dominator when running in the RWZ. In fact, I had to borrow cash from a buddy to cover the posting fee on the Black Market. Im a good player and have a lot of fun with the game, but I certainly dont have the resources to outfit a toon in such an aggressively purple fashion. The chance to supercharge a warshade in one massive burst is incredibly exciting- Im certain whoever is selected will be grateful as anything. Thanks again for your fantastic offer.
Photo: http://www.flickr.com/photos/13978115@N04/4890963631/