Rad/Fire


Dark_Healer_NA

 

Posted

Hello Forumites. I've been working with mids though I'm still very, very much a novice. I've come up with this build for my Rad/Fire. It has capped S/L and energy and decent defenses otherwise as well. I'm mostly satisfied with it, though I wish I had a little extra for Consume. If anybody has any thoughts or suggestions, I'd be grateful. Thanks in advance!


Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Warpcore: Level 50 Technology Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Fire Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: X-Ray Beam -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(37)
Level 1: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(46), Enf'dOp-Acc/EndRdx(48), Enf'dOp-Immob/Rng(48)
Level 2: Irradiate -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(3), Erad-Dmg(5), Oblit-Acc/Dmg/EndRdx/Rchg(7), Achilles-ResDeb%(9)
Level 4: Combustion -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(5), Erad-%Dam(7), C'ngBlow-Acc/Dmg(31), C'ngBlow-Dmg/Rchg(33), C'ngBlow-Dmg/EndRdx(34)
Level 6: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(29)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Fire Sword Circle -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(11), Erad-%Dam(11), C'ngBlow-Acc/Dmg(15), C'ngBlow-Dmg/Rchg(29), C'ngBlow-Dmg/EndRdx(33)
Level 12: Proton Volley -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(13), Mantic-Acc/ActRdx/Rng(13), Mantic-Dmg/ActRdx/Rchg(43), Mantic-Dmg/EndRdx/Rchg(43)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Build Up -- RechRdx-I(A), RechRdx-I(17)
Level 18: Cosmic Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(34)
Level 20: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(21), RechRdx-I(21)
Level 22: Boxing -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(25), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(27)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(50)
Level 26: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(27)
Level 28: Consume -- Sciroc-Acc/Rchg(A), C'ngBlow-Acc/Rchg(36)
Level 30: Super Speed -- Winter-ResSlow(A)
Level 32: Atomic Blast -- Erad-Dmg(A), Erad-Dmg/Rchg(40), Erad-Acc/Dmg/Rchg(42), C'ngBlow-Dmg/Rchg(43)
Level 35: Burn -- Erad-Dmg(A), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(37)
Level 38: Hot Feet -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Sciroc-Acc/Dmg/EndRdx(39), M'Strk-Acc/Dmg/EndRdx(40), Sciroc-Dmg/EndRdx(40)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
Level 44: Web Envelope -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/Immob/Rchg(45), Enf'dOp-Immob/Rng(45), Enf'dOp-Acc/EndRdx(45), Enf'dOp-EndRdx/Immob(46), Enf'dOp-Acc/Rchg(46)
Level 47: Stealth -- LkGmblr-Rchg+(A)
Level 49: Web Cocoon -- EoCur-Acc/Hold/Rchg(A)
------------
Level 1: Brawl -- KntkC'bat-Knock%(A), KntkC'bat-Dmg/EndRdx/Rchg(48), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx(50)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(39)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(37), P'Shift-End%(39)


 

Posted

Ah...and I should mention that I'm rather attached to Proton Volley and would prefer to keep it. :-)


 

Posted

Here's another take on the build. I kept the snipe like you asked, but it is not softcapped (it's close though).

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Fire Manipulation
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Neutrino Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(9)
Level 1: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(15), Enf'dOp-Acc/EndRdx(17), Enf'dOp-Immob/Rng(17), Enf'dOp-Acc/Immob/Rchg(19), Enf'dOp-Acc/Immob(27)
Level 2: X-Ray Beam -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(15)
Level 4: Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(29)
Level 6: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Irradiate -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(31), C'ngBlow-Acc/Dmg(33), C'ngBlow-Dmg/EndRdx(33), C'ngBlow-Dmg/Rchg(42)
Level 12: Fire Sword Circle -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(34), Erad-Acc/Dmg/EndRdx/Rchg(34), C'ngBlow-Acc/Dmg(34), C'ngBlow-Dmg/EndRdx(37), C'ngBlow-Dmg/Rchg(39)
Level 14: Hasten -- RechRdx-I(A)
Level 16: Super Jump -- Jump-I(A)
Level 18: Cosmic Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(43), Decim-Dmg/Rchg(43), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(45)
Level 20: Acrobatics -- EndRdx-I(A)
Level 22: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(27), S'fstPrt-ResDam/Def+(29)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
Level 26: Neutron Bomb -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(40), Posi-Acc/Dmg/EndRdx(40), Posi-Dam%(43)
Level 28: Consume -- Efficacy-Acc/Rchg(A), Efficacy-EndMod(45), Efficacy-EndMod/Rchg(46), Efficacy-EndMod/Acc/Rchg(46)
Level 30: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(31)
Level 32: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(33)
Level 35: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Stealth -- LkGmblr-Rchg+(A)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
Level 44: Web Envelope -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/EndRdx(46), Enf'dOp-Acc/Immob/Rchg(48), Enf'dOp-Acc/Immob(50)
Level 47: Proton Volley -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(48), Mantic-Acc/ActRdx/Rng(48), Mantic-Dmg/ActRdx/Rchg(50), Mantic-Dmg/EndRdx/Rchg(50)
Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(39), P'Shift-EndMod/Acc(39)



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Posted

Your build looks a bit... disjointed Wildlight.

Below is my build for my AoE focused Rad/Fire. It's soft capped for S/L defense and designed to be an AoE monster. It still burns too much endurance for my tastes so my Alpha Slot will be cardiac

Since you are attached to Proton Volley you could keep the same level of mitigation by substituting it for Neutron Bomb and 5 slotting Sting of the Manticore instead of 5 slotted Posi.

Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Gramma Ray S-L: Level 50 Magic Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Neutrino Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(19), Dev'n-Dmg/EndRdx(23), Dev'n-Dmg/Rchg(37)
Level 1: Ring of Fire -- HO:Endo(A)
Level 2: X-Ray Beam -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(19)
Level 4: Irradiate -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(5), M'Strk-Dmg/Rchg(5), M'Strk-Acc/EndRdx(7), M'Strk-Acc/Dmg/EndRdx(7), M'Strk-Dmg/EndRdx/Rchg(50)
Level 6: Super Speed -- EndRdx-I(A)
Level 8: Combustion -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(9), M'Strk-Dmg/Rchg(9), M'Strk-Acc/EndRdx(48), M'Strk-Acc/Dmg/EndRdx(48), M'Strk-Dmg/EndRdx/Rchg(48)
Level 10: Fire Sword Circle -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(11), M'Strk-Dmg/Rchg(11), M'Strk-Acc/EndRdx(46), M'Strk-Acc/Dmg/EndRdx(46), M'Strk-Dmg/EndRdx/Rchg(46)
Level 12: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(40), HO:Nucle(45)
Level 14: Aim -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(15), RechRdx-I(15), RechRdx-I(23)
Level 16: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(17), RechRdx-I(17), RechRdx-I(50)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(25), RctvArm-EndRdx(37), S'fstPrt-ResDam/Def+(37)
Level 26: Neutron Bomb -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(36)
Level 28: Consume -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(36)
Level 30: Weave -- LkGmblr-Rchg+(A), HO:Cyto(31), HO:Cyto(31)
Level 32: Atomic Blast -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Stealth -- LkGmblr-Rchg+(A)
Level 38: Hot Feet -- HO:Nucle(A), HO:Nucle(39), M'Strk-Acc/Dmg/EndRdx(39), HO:Micro(39), HO:Micro(40)
Level 41: Web Envelope -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Scorpion Shield -- LkGmblr-Rchg+(A), HO:Cyto(45), HO:Cyto(45)
Level 47: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 49: Phase Shift -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(40)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(43), P'Shift-End%(50)



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-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

I like the last build but I must ask...why did you guys go with Hot feet? For the extra dmg and the fear? I normally skip it due to the end drain. To each their own though.



 

Posted

I sort of agree, Negate. I decided to keep Hot Feet for problematic mobs. The fear effect makes a decent deterrent if they're outside my typed defenses. I can always shut it off if I'm feeling strapped.


 

Posted

Quote:
Originally Posted by Wildlight View Post
I sort of agree, Negate. I decided to keep Hot Feet for problematic mobs. The fear effect makes a decent deterrent if they're outside my typed defenses. I can always shut it off if I'm feeling strapped.
Sounds good to me .



 

Posted

I like it because the way I have it enhanced its a total of -116% run speed (ie:capped at -95% up to about +1/+2).

It's got a very nice radius and those ticks of damage add up especially when Aim and Build up are active, or if I have eaten a few red insps (which I do frequently), or if there is another + damage buff put on me like Fulcrum Shift, Accelerate Metabolism, Assault, Fortitude, etc.

Edit: I ran Hero stats on my Rad/Fire (setting was +1/X4, no bosses) for awhile and the powers that did the most total damage were Combustion, Hot Feet, and Fire Sword Circle and the damage numbers were in that order too. The radius of the powers are what I think accounts for the difference.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Hrmm..., you fellas bring up a good point. It is a fun power to use during the earlier levels...maybe I will test it out on my Rad/Fire sometime soon.