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Posts
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Joined
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Alright, made a minor build change due to some great feedback on the forums. This should be final, till someone changes our power mechanics.
Benefits:
Force Feedback was doing nothing slotted in a pet after pet recharge changes, so the slot was moved
Lockdown Proc now slotted in Poison Trap
Positional Defense now fully softcapped when Stealth is suppressed
Cost:
.04 (2.5%) Endurance Efficiency (1 of 2 End Red Slots in Acrobatics removed)
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Alright, made a minor build change.
Benefits:
Force Feedback was doing nothing slotted in a pet after pet recharge changes, so the slot was moved
Lockdown Proc now slotted in Poison Trap
Positional Defense now fully softcapped when Stealth is suppressed
Cost:
.04 (2.5%) Endurance Efficiency (1 of 2 End Red Slots in Acrobatics removed)
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Quote:You know, I read the posts and everything else in those threads about the pet recharge, but tried the Force Feedback proc anyway. I can see it in the recharge modifiers in my pet's statistics, and when it goes off, I see a visible difference in my BossBot's attack speed.cool vid, you kill them so fast I wonder if just the hold from PT would keep them in the patch long enough. Though I can see the aoe immob being important for higher cons.
Impressive. I like how everything goes from full to dead in the blink of an eye once you set it up.
Your build is very effective, the only thing I'd change is pulling the FF proc out of assault bot and moving that slot to poison trap as the Lockdown proc.
Pets don't benefit from +rech anymore and the lockdown proc in PT is very good and would look awesome when paired with electric fences as it uses the telsa cage vfx.
nice work.
Edit: and would stack nicely with the hold proc in your aoe immob.
Maybe it's all in my head, or maybe it's still working. I suppose I'm not going to be able to rest now until I find out.
Thanks for being the first person in a long while to throw out a great suggestion for minor build change for him. I'll think long and hard on it.
As for the AoE Immob, it's ABSOLUTELY necessary. The Bots have a tremendous amount of scatter and the Boss Bot is just as likely to use his AoE Knockback as he is his AoE Burn. I've failed to get the Immob off before he lets loose and it sends my perfect herds flying.
That's also one of the reasons I had to go Mu. Not only does Mu fit well thematically, but it's one of the few pools for MMs that has -KB in its immobilize. Also consider that I use trip mine often and liberally in this build. Even if all I said wasn't true about the Boss Bot, Trip Mines will scatter mobs all over the place if you don't root them before it goes off.
I'll cogitate on the Lockdown Proc. Thanks for the suggestion! -
Yea, it looks alright in the actual video (which I guess is the point) but when I had FRAPS running my actual game was running at about 10 FPS. I expected that, though, with it being so old. That's why I had to be careful about the level of the mobs I was fighting. The game was moving at a crawl on my screen, regardless of how the video was recording. At least the video wasn't at a snail's pace. Thanks for watching!
-
I sacrificed my computer to the poor performance gods tonight and made a video of this combo so you can see what it's capable of. Running FRAPS and CoX kills my framerate, but you should see what I'm talking about.
These mobs are ranged and have no Stun Protection, so rather than let them come to me as I described below, I simply jumped in after Seekers went off. They almost never touch me anyway.
See the combo here: http://www.youtube.com/watch?v=WI8OJ8B8b78
Below is a summary of what I've learned from playing Bots/Traps, along with a copy of my build.
Hints/Tricks/Combos:
Explosive Strike procs can really spice up your Bots' damage.
It's relatively easy to softcap yourself AND your pets with Bots/Traps, making them almost unstoppable.
Make a macro that dumps red inspirations into your Boss Bot before doing large pulls. He does ridiculously large AoEs and burn patches that make this worthwhile.
The Chance for Build Up Purple IO is a great investment in your Boss Bot. His frequent AoEs make it proc constantly.
The Mu Mastery Lightning Fences AoE Immob is a great way to control your Bots' KB attacks and scatter (the primary reason that Bots can be a bit of a pain).
If you can immobilize enemies BEFORE your Bots attack you can stick them all in a VERY large AoE burn patch that does absolutely ridiculous damage. (roughly the equivalent of a 16 mob version of the tanker power Burn)
The Poison Trap can be used to keep mobs still in the Burn Patch.
Picking up the Stealth Power plus the Unbounded Leap IO makes you invisible PvE for setting up trap nastiness.
Soft Capped Defense/Stealth/Stealth IO plus Seeker Drones + Protector Bot Seeker Drones makes you almost universally unhittable and unseeable (even in PvP).
My Bots Traps can solo 8 Player Spawns of lvl 54 Bosses because of the things I've said above. He can wade into seas of Freakshow and kill 20 or more at a time thanks to Poison Trap + Immob + AoE Burn.
My typical pull combo:
Drop 3-4 red inspirations into my Boss Bot.
Place Seeker Drones in the middle of a distant mob.
Tap Defensive Follow so my Bots don't fire yet.
Seeker Drones go off, pulling the entire mob into melee range (the -percep buff makes them run to you instead of firing at range) -OR- Jump in AFTER Seekers, letting them clump on my summons to herd.
Place Acid Mortar (so defense of the incoming mob is lowered, ensuring my AoE Immob will hit consistently).
Tap Defensive Follow once more, letting the spawn come fully into melee range. Around this time my Protector Bots' Seeker Drones will go off, further debuffing the spawn.
Lay a Poison Trap, queuing up AoE Immob on a Middle Target.
Poison Trap goes off, ensuring mobs don't run out of AoE burn, AoE Immob also goes off, stopping runners not affected by the poison trap, if any.
Lay Caltrops in the middle of the spawn to slow runners and deal proc damage (which often finishes off runners).
Repeat AoE Immob Cast, keeping mobs in burn while they're AoE'd by the Bots.
Lay a trip mine at the feet of any rooted survivors.
Rinse... Repeat.
Using this strategy I can kill a 16 Mob Spawn of +4 Lieutenants in under 25 seconds from when I first cast Seeker Drones. When done right the combo works on almost any kind of spawn.
Below is my current build for my Bots/Traps. It's very expensive, but I can destroy almost anything in both PvE and PvP. The only thing to ever get a decisive victory on me one on one in the arena is a Thugs/Pain MM, and that was more of an incredibly slow war of atrition than an outright defeat.
EDIT:
This build Soft Caps both You (the MM) and all of your pets (with the exception of your Protector Bots, I believe, but they don't pull nearly as much of their own aggro). At first glance you may miss the softcapping, remember that your Protector Bots will buff you along with all of your pets. This shield buff plus your FF Generator will soft cap both you and them.
Soft capping is THE most important part of the build. What I did was soft cap first, and then I accumulated the needed infamy with the toon for everything else after that key piece was done. You'll be shocked at how well both you and your bots survive once you finish the defensive slotting for the build.
Keep in mind that you are completely soft capped while using seekers, laying traps, and using most of your powers, but using your Mu Mastery Immob will suppress your Stealth, leaving you at 42%+ Def Ranged/AoE but keeping you at 47%+ for Melee Defense. Thus, it is important to use Electric Fences in Melee Range when you get to that part of the combo. Mobs hit by your Seekers are generally unable to use ranged attacks on you because of -Percep.
Most notably this build can solo Archvillains and Heroes. I've solo'd all of the AVs in the LRSF (except the last mission) with this toon. Poison Trap supplies the needed -regen. Cast Seekers every time they're up and the AV will hit nothing every time it swings. The few times it hits your Triage Beacon will soak it up.
Caltrops are amazing. Use them. I have 6 dmg procs in mine. They do so much damage I can sometimes finish off a spawn just by casting them.
Build Updated! (Sep 19, 2009)
Benefits:
Force Feedback was doing nothing slotted in a pet after pet recharge changes, so the slot was moved
Lockdown Proc now slotted in Poison Trap
Positional Defense now fully softcapped when Stealth is suppressed
Cost:
.04 (2.5%) Endurance Efficiency (1 of 2 End Red Slots in Acrobatics removed)
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I sacrificed my computer to the poor performance gods tonight and made a video of the combo so you can see what it's capable of. Running FRAPS and CoX kills my framerate, but you should see what I'm talking about.
These mobs are ranged and have no Stun Protection, so rather than let them come to me as I described above, I simply jumped in after Seekers went off. They almost never touch me anyway.
See it here: http://www.youtube.com/watch?v=WI8OJ8B8b78
If you have any questions, just let me know. -
Enhanced, the Protector Bot Bubble placed on you is somewhere above 11%. I would have to log onto Sinthix to see where his defense sits before and during a pull, but I believe it's well over 45%. I'll double check and post the results here as an additional reply or an EDIT.
EDIT:
Protector Bot Buff is 11.18%
Any time Stealth is unsuppressed, you are soft capped. Summoning Seekers doesn't seem to suppress stealth, even though their aggro transfers to you. Mu Immob does suppress.
When Stealth is suppressed:
42.64% Ranged/AoE
47.02% Melee
At that point Melee Defense is most important anyway.
Thanks for clarifying the point.
I noticed that after they're hit with seeker drones enemies find hitting me almost impossible, so even suppressed it must be floored. -
Did a little experimenting today. Two out of 4 mission arcs I did solo, my pets did indeed zone out with me, but they were no longer on my pet bar and appeared as mobs would to me instead of as my pets. When I zoned back into another mission the bug went away and my pet commands/bar was restored. The other 2 times things worked properly.
Not sure what to make of it, didn't notice anything terribly different between the 4 attempts, so not sure what the unknown factor is that made things not work. It could have been that my protector bots had summoned their own seeker pets (which don't appear on my bar) before I zoned. I didn't notice.
Anyone else experiencing this? Is it just bots? Is it just me? -
First off, let me say that I have a 50 Bots/Traps that I've dumped almost 7 Billion Infamy into (on Infinity), so I have a lot of experience here.
I felt like you missed several really important points:
Explosive Strike procs can really spice up your Bots' damage.
It's relatively easy to softcap yourself AND your pets with Bots/Traps, making them almost unstoppable.
Make a macro that dumps red inspirations into your Boss Bot before doing large pulls. He does ridiculously large AoEs and burn patches that make this worthwhile.
The Chance for Build Up Purple IO is a great investment in your Boss Bot. His frequent AoEs make it proc constantly.
The Mu Mastery Lightning Fences AoE Immob is a great way to control your Bots' KB attacks and scatter (the primary reason that Bots can be a bit of a pain).
If you can immobilize enemies BEFORE your Bots attack you can stick them all in a VERY large AoE burn patch that does absolutely ridiculous damage. (roughly the equivalent of a 16 mob version of the tanker power Burn)
The Poison Trap can be used to keep mobs still in the Burn Patch.
Picking up the Stealth Power plus the Unbounded Leap IO makes you invisible PvE for setting up trap nastiness.
Soft Capped Defense/Stealth/Stealth IO plus Seeker Drones + Protector Bot Seeker Drones makes you almost universally unhittable and unseeable (even in PvP).
My Bots Traps can solo 8 Player Spawns of lvl 54 Bosses because of the things I've said above. He can wade into seas of Freakshow and kill 20 or more at a time thanks to Poison Trap + Immob + AoE Burn.
My typical pull:
Drop 3-4 red inspirations into my Boss Bot.
Place Seeker Drones in the middle of a distant mob.
Tap Defensive Follow so my Bots don't fire yet.
Seeker Drones go off, pulling the entire mob into melee range (the -percep buff makes them run to you instead of firing at range).
Place Acid Mortar (so defense of the incoming mob is lowered, ensuring my AoE Immob will hit consistently).
Tap Defensive Follow once more, letting the spawn come fully into melee range. Around this time my Protector Bots' Seeker Drones will go off, further debuffing the spawn.
Lay a Poison Trap, queuing up AoE Immob on a Middle Target.
Poison Trap goes off, ensuring mobs don't run out of AoE burn, AoE Immob also goes off, stopping runners not affected by the poison trap, if any.
Lay Caltrops in the middle of the spawn to slow runners and deal proc damage (which often finishes off runners).
Repeat AoE Immob Cast, keeping mobs in burn while they're AoE'd by the Bots.
Lay a trip mine at the feet of any rooted survivors.
Rinse... Repeat.
Using this strategy I can kill a 16 Mob Spawn of +4 Lieutenants in under 25 seconds from when I first cast Seeker Drones. When done right the combo works on almost any kind of spawn.
Below is my current build for my Bots/Traps. It's very expensive, but I can destroy almost anything in both PvE and PvP. The only thing to ever get a decisive victory on me one on one in the arena is a Thugs/Pain MM, and that was more of an incredibly slow war of atrition than an outright defeat.
EDIT:
This build Soft Caps both You (the MM) and all of your pets (with the exception of your Protector Bots, I believe, but they don't pull nearly as much of their own aggro). At first glance you may miss the softcapping, remember that your Protector Bots will buff you along with all of your pets. This shield buff plus your FF Generator will soft cap both you and them.
Soft capping is THE most important part of the build. What I did was soft cap first, and then I accumulated the needed infamy with the toon for everything else after that key piece was done. You'll be shocked at how well both you and your bots survive once you finish the defensive slotting for the build.
Most notably this build can solo Archvillains and Heroes. I've solo'd all of the AVs in the LRSF (except the last mission) with this toon. Poison Trap supplies the needed -regen. Cast Seekers every time they're up and the AV will hit nothing every time it swings. The few times it hits your Triage Beacon will soak it up.
Caltrops are amazing. Use them. I have 6 dmg procs in mine. They do so much damage I can sometimes finish off a spawn just by casting them.
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I made a more offensive Cold/Ice build recently, and I'd like to share it.
Perks:
Less than 2 second downtime to Hasten.
Powerboosted Ice Shields + Arctic Fog = Soft Capped Defense for Teammates
13.6 Second Overlap for Sleet
PvE Invisibility with Stealth IO + Arctic Fog
100 Second Nuke Recharge
11 Second Downtime for Heat Loss
VERY Strong Single Target Attack Chain (Ice Blast and Bitter Ice Blast on 2.4s and 3.33s recharge, Respectively)
Easy Single Target Hold Chains (Before Power Boost)
Relatively High Resists
Downsides:
No Snowstorm (High Sleet Overlap and Ice Storm/Frost Breath compensate for this)
Focus is on +recharge rather than personal Soft Capping
No Slotted KB Protection (You may choose to replace the Steadfast IO I have in Arctic Fog with the KB Protection one, but you have Hover, which is soft KB Protection)
Build Requires a considerable Influence Investment
(You may replace the Purple Set in Bitter Ice Blast with Decimation and replace the set in Blizzard with 2 Damage IOs, 2 Recharge IOs, and a cheap IO set like Detonation for a Dmg/Rech, letting set bonuses, Sleet, Aim, and Buildup take care of your Accuracy)
Summary:
This setup (or the non-purple variant) boasts fast power recharge times, almost unlimited endurance, and almost blaster-like damage capabilities (after Sleet/Benumb/Heat Loss/Etc).
Example:
Blizzard (with Aim and Buildup) boasts over 1600 AoE damage BEFORE double stacked Sleet, Achilles Procs, or Heat Loss. Ice Storm Alone on a 20 second recharge deals 400 Damage built up similarly, before debuffs, making it possible to do nuke level damage with normal powers. Ice remains a strong single target killer and will function handsomely in PvP, provided it's able to get the first shot off.
| Copy & Paste this data into Mids' Hero Designer to view the build |
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