Yomo_Kimyata

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  1. Yomo_Kimyata

    come and get it!

    So, you say it's ice huh? And it doesn't melt, huh? ...
  2. Quote:
    Originally Posted by Fulmens View Post
    That wins 1000 Fulmen Points.

    ...otherwise it would be beautiful, but pointless, and we can't have that.
    If you don't make "Beautiful, but pointless" the SG motto, I'm gonna have to hunt you down and hurt you.
  3. But, but, I wanted 88er tears...
  4. FYI 88ers, I'm in the process of blowing up someone's niche. Recipes sell for under 1,000; components sell for (well) under 5,000,000 total. Crafted sell for over 20mm. Took my newby in the 88s to his first 100mm

    If I am tramping on your market let me know. Your tears would be tasty, although too salty for me.
  5. Quote:
    Originally Posted by Nethergoat View Post
    Oh, look at my shiny new sig!
    But you are wrong and I ....

    SHINY!

    bbl
  6. Quote:
    Originally Posted by mauk2 View Post
    Well, do we have any estimates on how fast influence is created?

    "x" players times "y" per hour?

    Of course we don't. But the Dev's might. Hmmmm....

    Part of this is the behavioral economics part of getting people to *believe* that we are in their bases, stealing their stuff.
  7. Quote:
    Originally Posted by Minotaur View Post
    Stop being a language nazi, many people use flipping for both flipping and crafting as they have a VERY similar effect. Player A's recipe ends up as player B's slotted enhancement after player C has made a profit in the middle.
    .
    I can't let that go. "Flipping" or "trading" as I prefer it is buying something with the intent of selling later for a profit. "Crafting" is buying all the components of an item, crafting it, and selling it for more than it cost you. The former is a service that makes inf for the service provider. The latter makes no sense to me, but I'm no afraid to turn 4mm in materials into 30mm in influence, which then gets burned.

    If you think that is the same thing, you might want to come to one of my weekly seminars,
  8. Quote:
    Originally Posted by JeetKuneDo View Post
    Opps..

    I canceled it and re-bid for 18 million yesterday evening. Today it is mine. (Yes! I win the internet!)
    Victory! Way to be!
  9. Quote:
    Originally Posted by seebs View Post
    It is by definition not "flipping".

    Flipping is buying something to resell it. Buying raw materials in order to do work on them isn't flipping.

    You just called Leonardo da Vinci a "flipper" because he bought paint and sold the Mona Lisa.
    A little bit of umbrage, and something that has gotten me in trouble before on this forum:

    Crafting is not art. It is simple and takes virtually no time. Why people pay more for the end result v. the components is still a mystery to me. A profitable mystery.

    Other than that, lay on MacDuff!
  10. Quote:
    Originally Posted by eryq2 View Post
    How does the flipper make things worth buying/ selling? The ONLY reason i buy stuff is for the IO's that i want. It has NOTHING to do with making a buck. So, the flipper hurts people like me then, right? Because all he has really done is raise the price of that item that i wanted... (if i buy his and someone who had listed it cheaper)
    You are a buyer then. As a rule you want cheap prices.

    Ask yourself who is selling and what they want.

    Sooner or later, we'll end up here.
  11. As stated, it does not make sense. It breaks the rules as we know them.

    Check your latency. I don't think the devs intended to screw you over.
  12. Quote:
    Originally Posted by Another_Fan View Post
    Proof positive that man is not the rational animal but the rationalizing animal


    Just an alternate interpretation the flipper paid the lowest price he thoght possible and listed at the highest price he felt would not be under cut
    Get out of my head!

    edit:too subtle on my part. You just defined trading though with "the flipper paid the lowest price he thoght (sic) possible and listed at the highest price he felt would not be under cut." Now ask yourself if that is a good or a bad thing.
  13. Quote:
    Originally Posted by Nethergoat View Post

    Who're they? SGs?
    Exactly.

    Who cares where you are ranked in a list? Oh, you do? Cool, we are spending inf in order to cheese you off then.
  14. runt9, we all enjoy this game for slightly different reasons.

    I think that this whole project got started because people wanted to do something that was audacious and spendthrift. Influence is stupid easy to come by, if you know what you are doing. Converting inf to prestige is completely inefficient. We all know that. So being the #1 SG on a server is a lot harder when you do it through conversion. That was kind of the point.

    You don't have to like it, and I expect anyone who cares about where their SG ranks on Virtue won't like it either.

    But we are on our way. If you'd like to join us, please let us know.

    edit: regardless, your objections should probably be in a different thread. peace out.
  15. Quote:
    Originally Posted by Ironblade View Post
    Psst, you're talking nonsense.
    The flippers know how the market works. They don't come in here and complain about it. They USE it.
    I think that the complainers don't realize yet that they are flippers...
  16. Quote:
    Originally Posted by TrueMetal View Post
    Nonsense. There's plenty of supply, there's thousands of them for sale. There's also the fact that white salvage that doesn't have flippers working on them also have thousands for sale and they do sell as low as 5 a piece.
    Having spent time in Belgium,that's a very Belgian thing to say.

    There are thousands for sale. Lay your bid at 5 per. Heck, lay your bid at 287 per (which is the price point where the SELLER makes more inf than by vendoring). You will not buy any.

    The problem is that there are none where YOU want to buy. If that is the fault of me or anyone in this forum, well, I can't help you. Good luck.
  17. Quote:
    Originally Posted by runt9 View Post
    I thought that buying Prestige was completely and totally illegal and against all rules in City of Heroes... Not to mention, you ARE spitting in the faces of people out there who are playing the game to see the numbers accumulate the fun way, and I'd honestly be pretty disheartened to find out you are cracking up the list on Virtue without actually playing the game the normal way, instead paying for all of your prestige. I mean, are you really doing this JUST to piss off people? If so, you're going to achieve it quite easily. And I'm sure you don't care because this game doesn't mean the same thing to you as it does to most of the players in the top SGs. But hey, nothing I can say will do anything to change your time, and I'm sure you're actually going to be feeding off of this...
    Not UniqueDragon worthy, but still a good rant.

    And whuuuuuuuuuuuuut?
  18. I'm pretty sure that the complaints in this thread are due to people who want to buy things cheaper to sell to someone else. Um, that defines flipper on these boards.

    Psst, hey pot, kettle here: YOU'RE BLACK!
  19. Quote:
    Originally Posted by Fulmens View Post
    ... if you'd said "There aren't enough drains in that pool" I might be willing to agree with that.

    I pretty much destroy around 60M influence per day in Went-fees in the ordinary course of my marketeering. Now that we can convert reward merits to AM's at 20 million inf per AM created, I'm good for another 20M every two or three days depending on when I get time to run a TF, and another 10M or so from selling those recipes. Call it 10M a day from that.

    There are drains. You could say there aren't enough drains, that's a fair point, and not enough people using them, but there are drains.
    I think what a lot of people are missing is that there is a store of inf in existence, and there is a rate of increase of inf. And they are different. In the real world, we'd call that "wealth" and "income". First derivative and all.

    If we cannot destroy inf faster than it is created, yes, this is a fool's errand (although a fun one). But I think we can. At that point, we can figure out if dipping into the pool of outstanding inf will have any impact on the markets.

    I do feel that when we start getting close, a lot of SGs will start burning their own inf. I hope that happens!
  20. Quote:
    Originally Posted by Ironblade View Post
    Two comments:

    1) As far as I know, most of them aren't doing it to be helpful.
    2) Despite the first two statements being accurate, you just KNOW that the clueless are reading your post and thinking that you're mocking them.
    As for 1, that's the beauty of the profit motive. It aligns the interests of the profiteer with those of both the buyers and the sellers. Despite not *wanting* to be helpful, they are.

    As for 2, um, knowing Goat? No comment.
  21. For far for me, my interest in the game has increased tenfold. Not just on the inf aspect (although I am making my character self-sufficient), but in all aspects of the game I've kind of, meh, ignored before. Like base construction, badging, etc. Building a character from 1-50 the slowish way.
  22. I just formed an alliance with my 1-man SG "Market Forces". I don't know if it will help at all, but it can't hurt!

    edit: I removed the alliance because I was embarrassed at how awful my base was!
  23. Yomo_Kimyata

    Disaster averted

    I'm in your base, lowballing yer oranges.
  24. Quote:
    Originally Posted by Organica View Post
    I'm curious if the SG is running missions or TFs or doing anything together, and if so, do you turn SG mode off so that you don't taint your prestige pool with prestige earned through "honest, hardworking" means?

    Or is the goal simply to be #1 primarily through buying your way there, but by any other means as well, knowing that your enemies will be well aware you didn't work nearly as hard as they did to get there?
    Wait, we have enemies?

    I considered going inf only on my character, but then realized once we get anywhere near the top 10, those groups are going to start liquidating resources to buy prestige as well.

    So far, the only thing we've done together is to decide to fix prices on a few uncommon pieces of salvage...
  25. Quote:
    Originally Posted by graystar_blaster View Post
    actually only mob kills creates influ Im not sure why u/we keep going over this

    vendor sales only eliminate influ the only cration of it is from killing mobs.(capitol period)!!!!
    Vendoring creates inf into the system; trading in the market partially destroys it.

    Example:

    You kill a mob and get 1,000 inf and a Regenerating Flesh. The COX money supply just went up by 1,000 inf.

    A. You sell that RF to a vendor for 250 inf. The money supply goes up by 250. The RF supply goes down by 1.

    B. You sell that RF to someone at WW for 250 inf. Some other player pays you 250, you get 225, WW gets their 25 pounds of regenerating flesh. Money supply goes down by 25 (he loses 250, you gain 225, 25 is destroyed). The RF supply remains the same.

    Does that help?