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So, you say it's ice huh? And it doesn't melt, huh? ...
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FYI 88ers, I'm in the process of blowing up someone's niche. Recipes sell for under 1,000; components sell for (well) under 5,000,000 total. Crafted sell for over 20mm. Took my newby in the 88s to his first 100mm
If I am tramping on your market let me know. Your tears would be tasty, although too salty for me. -
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Quote:Well, do we have any estimates on how fast influence is created?
"x" players times "y" per hour?
Of course we don't. But the Dev's might. Hmmmm....
Part of this is the behavioral economics part of getting people to *believe* that we are in their bases, stealing their stuff. -
Quote:I can't let that go. "Flipping" or "trading" as I prefer it is buying something with the intent of selling later for a profit. "Crafting" is buying all the components of an item, crafting it, and selling it for more than it cost you. The former is a service that makes inf for the service provider. The latter makes no sense to me, but I'm no afraid to turn 4mm in materials into 30mm in influence, which then gets burned.Stop being a language nazi, many people use flipping for both flipping and crafting as they have a VERY similar effect. Player A's recipe ends up as player B's slotted enhancement after player C has made a profit in the middle.
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If you think that is the same thing, you might want to come to one of my weekly seminars, -
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Quote:A little bit of umbrage, and something that has gotten me in trouble before on this forum:It is by definition not "flipping".
Flipping is buying something to resell it. Buying raw materials in order to do work on them isn't flipping.
You just called Leonardo da Vinci a "flipper" because he bought paint and sold the Mona Lisa.
Crafting is not art. It is simple and takes virtually no time. Why people pay more for the end result v. the components is still a mystery to me. A profitable mystery.
Other than that, lay on MacDuff! -
Quote:You are a buyer then. As a rule you want cheap prices.How does the flipper make things worth buying/ selling? The ONLY reason i buy stuff is for the IO's that i want. It has NOTHING to do with making a buck. So, the flipper hurts people like me then, right? Because all he has really done is raise the price of that item that i wanted... (if i buy his and someone who had listed it cheaper)
Ask yourself who is selling and what they want.
Sooner or later, we'll end up here. -
As stated, it does not make sense. It breaks the rules as we know them.
Check your latency. I don't think the devs intended to screw you over. -
Quote:Get out of my head!Proof positive that man is not the rational animal but the rationalizing animal
Just an alternate interpretation the flipper paid the lowest price he thoght possible and listed at the highest price he felt would not be under cut
edit:too subtle on my part. You just defined trading though with "the flipper paid the lowest price he thoght (sic) possible and listed at the highest price he felt would not be under cut." Now ask yourself if that is a good or a bad thing. -
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runt9, we all enjoy this game for slightly different reasons.
I think that this whole project got started because people wanted to do something that was audacious and spendthrift. Influence is stupid easy to come by, if you know what you are doing. Converting inf to prestige is completely inefficient. We all know that. So being the #1 SG on a server is a lot harder when you do it through conversion. That was kind of the point.
You don't have to like it, and I expect anyone who cares about where their SG ranks on Virtue won't like it either.
But we are on our way. If you'd like to join us, please let us know.
edit: regardless, your objections should probably be in a different thread. peace out. -
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Quote:Having spent time in Belgium,that's a very Belgian thing to say.Nonsense. There's plenty of supply, there's thousands of them for sale. There's also the fact that white salvage that doesn't have flippers working on them also have thousands for sale and they do sell as low as 5 a piece.
There are thousands for sale. Lay your bid at 5 per. Heck, lay your bid at 287 per (which is the price point where the SELLER makes more inf than by vendoring). You will not buy any.
The problem is that there are none where YOU want to buy. If that is the fault of me or anyone in this forum, well, I can't help you. Good luck. -
Quote:Not UniqueDragon worthy, but still a good rant.I thought that buying Prestige was completely and totally illegal and against all rules in City of Heroes... Not to mention, you ARE spitting in the faces of people out there who are playing the game to see the numbers accumulate the fun way, and I'd honestly be pretty disheartened to find out you are cracking up the list on Virtue without actually playing the game the normal way, instead paying for all of your prestige. I mean, are you really doing this JUST to piss off people? If so, you're going to achieve it quite easily. And I'm sure you don't care because this game doesn't mean the same thing to you as it does to most of the players in the top SGs. But hey, nothing I can say will do anything to change your time, and I'm sure you're actually going to be feeding off of this...
And whuuuuuuuuuuuuut? -
I'm pretty sure that the complaints in this thread are due to people who want to buy things cheaper to sell to someone else. Um, that defines flipper on these boards.
Psst, hey pot, kettle here: YOU'RE BLACK! -
Quote:I think what a lot of people are missing is that there is a store of inf in existence, and there is a rate of increase of inf. And they are different. In the real world, we'd call that "wealth" and "income". First derivative and all.... if you'd said "There aren't enough drains in that pool" I might be willing to agree with that.
I pretty much destroy around 60M influence per day in Went-fees in the ordinary course of my marketeering. Now that we can convert reward merits to AM's at 20 million inf per AM created, I'm good for another 20M every two or three days depending on when I get time to run a TF, and another 10M or so from selling those recipes. Call it 10M a day from that.
There are drains. You could say there aren't enough drains, that's a fair point, and not enough people using them, but there are drains.
If we cannot destroy inf faster than it is created, yes, this is a fool's errand (although a fun one). But I think we can. At that point, we can figure out if dipping into the pool of outstanding inf will have any impact on the markets.
I do feel that when we start getting close, a lot of SGs will start burning their own inf. I hope that happens! -
Quote:As for 1, that's the beauty of the profit motive. It aligns the interests of the profiteer with those of both the buyers and the sellers. Despite not *wanting* to be helpful, they are.Two comments:
1) As far as I know, most of them aren't doing it to be helpful.
2) Despite the first two statements being accurate, you just KNOW that the clueless are reading your post and thinking that you're mocking them.
As for 2, um, knowing Goat? No comment. -
For far for me, my interest in the game has increased tenfold. Not just on the inf aspect (although I am making my character self-sufficient), but in all aspects of the game I've kind of, meh, ignored before. Like base construction, badging, etc. Building a character from 1-50 the slowish way.
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I just formed an alliance with my 1-man SG "Market Forces". I don't know if it will help at all, but it can't hurt!
edit: I removed the alliance because I was embarrassed at how awful my base was! -
Quote:Wait, we have enemies?I'm curious if the SG is running missions or TFs or doing anything together, and if so, do you turn SG mode off so that you don't taint your prestige pool with prestige earned through "honest, hardworking" means?
Or is the goal simply to be #1 primarily through buying your way there, but by any other means as well, knowing that your enemies will be well aware you didn't work nearly as hard as they did to get there?
I considered going inf only on my character, but then realized once we get anywhere near the top 10, those groups are going to start liquidating resources to buy prestige as well.
So far, the only thing we've done together is to decide to fix prices on a few uncommon pieces of salvage... -
Quote:Vendoring creates inf into the system; trading in the market partially destroys it.actually only mob kills creates influ Im not sure why u/we keep going over this
vendor sales only eliminate influ the only cration of it is from killing mobs.(capitol period)!!!!
Example:
You kill a mob and get 1,000 inf and a Regenerating Flesh. The COX money supply just went up by 1,000 inf.
A. You sell that RF to a vendor for 250 inf. The money supply goes up by 250. The RF supply goes down by 1.
B. You sell that RF to someone at WW for 250 inf. Some other player pays you 250, you get 225, WW gets their 25 pounds of regenerating flesh. Money supply goes down by 25 (he loses 250, you gain 225, 25 is destroyed). The RF supply remains the same.
Does that help?