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OK, so this is interesting. It seems that Lady Winter actually has the stats of whatever is appropriate for your mission settings. I just went in on a Corruptor who's settings were +2/x4, and when I looked at LW with the Power Analyzer Mk III, I was surprised to find that she had the HP of a level 52 EB.
Somehow, since she uses the GM scaling code, I assumed that she was a fixed-level entity, like the GMs we meet in zones, or the Rikti and Zombies in the various invasions. She's not like that, though. She's whatever she should be in your mission, based on your level and your settings.
This has some interesting implications. For toHit-roll purposes, you always attack her as though she's +0. Thanks to the way GM scaling works, since she's actually higher level than me, I damage her as though she's one level lower than me - level 49. But that's counted against her level 52 EB HP. That's a lot better than normal. Normally, I would deal 80% of my total damage to a +2 critter. However, thanks to the GM scaling rules, I get to do 111% damage.
A level 52 EB has a whopping 0.6% extra HP compared to a level 50 EB. So if this is really the regular GM scaling rules, and you're level 40+, you're going to be better off setting the mission to +1 and getting the bonus to damage, because your damage will go up way more than her HP will. -
Quote:I don't know if it's enough to explain the difference, but my Corr is pretty tweaked out. I like jack-of-all-trades builds who are strong at a lot of things but therefore truly excellent at no one thing, but I'm sure that character is pretty above average in effective DPS for a D/DC (including the uptime for the -regen in HT). Other than sheer stubbornness, it's the main reason I fought him at +2 instead of something lower, which I think most people are doing. (I wanted to be up front about that, so it's why I posted the build, too.)Ya know, I'm starting to wonder if ol' Trapdoor is as buggy as the forum software (waves at whoever hasn't managed to fix this thing yet - logged out twice today, thank you very much). I watched the video of the dark/dark corruptor taking him out very quickly, so naturally I got MY dark/dark corruptor and tried it.
Well.
Even with a Dark Servant *and* a Fortunata Mistress also attacking and my corr going after the clones ASAP his health bar might as well have been made from cast rodinium, adamantium, and a day old Kraft American cheese single. -
Quote:I think it's important to note that your success likely has far, far less to do with your /Regen and more to do with Golden Dragonfly (or Parry, for Broadsworders).As a followup, I tried again to see if I just got lucky last time.
Same result, pretty much the same pattern, too.
For anyone interested, this is the hideously non-optimised build I have on my Katana/Regen
Because she's always even-level for purposes of how damaging our powers are, and she doesn't seem to regenerate very rapidly at all, she's fairly easy to take down if you can get a little time to beat on her. The trick is not being debuffed so badly before that happens that she can one-shot you with her sword. That's what Parry (and especially Parry with MoG) can do for you. Anyone leading in with significant +defense set bonuses can get a similar cushion. Since the debuff is auto-hit, you're still going to become more and more vulnerable to her damage, but the higher your defense at the start of the fight, the longer it's going to take her to basically start hitting you all the time. You can still get unlucky, of course.
I just melted her face repeatedly with a level 24 Mind/Rad Controller. If I had a primary that could immob her... heh. But I have found it so easy to defeat her with this character that I've done it five times now, just for the candy canes. The character is mostly common IOs, but I do have a Miracle and a Performance Shifter proc slotted. I have to use one inspiration per fight - either a red or a blue. A small one works fine.
Edit: Based on how the /Rad's powers were working out, I went and replicated my tactics with a level 50 Ice/Dark Corruptor. I slapped Darkest Night on her, plopped a Tar Patch under her, and went to town. Darkest Night won't do much to her toHit, but it harms her damage badly, and debuffing her with Tar Patch actually makes that effect worse for her. When she does hit, it's not very scary. Then I pounded her at range - my Corr is way better at range than she is. Net result, one badly mangled Lady Winter. -
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OK, the level 32 DM/Regen Stalker took me a few tries, because I was trying to do it without inspirations or Accolades. After dying, I reset the mish because I wanted to start from the top with her having full HP. I think my biggest problem is I am spoiled by my 50s and not proficient with such a slot-starved relative lowbie. Also, some of my powers have yellow SOs.
I got her on the third try, again with the kiting. I actually had a lot more success with a more aggressive approach, using terrain to break line of sight, re-establishing hide, then running a samurai pass at her to get a critical. When Placate recharged, I would use that to get her to quiesce long enough to get an AS off, land one other blow, then jump away. This character is a flier, but that doesn't provide much burst travel speed, so I was actually just doing this with Sprint (and or course, Swift and Hurdle, neither of which have anything slotted). -
Quote:As with your tank, kite. Run in, use Moment of Glory to buy some time, smack her around, then fall back when the debuffs get severe. Wait for them to wear off, then go back in, retreating sooner if you don't have something like MoG handy and recharged to soak some of the debuff's effect.I'm trying to think of some good solo strategies for my /Regen scrappers, among others.
I took her out on a DM/Regen Scrapper who basically went toe-to-toe (and died once doing it), a DB/Regen Scrapper who did what I described above and won without issue, and a MA/Regen Stalker who also used Placate to buy debuff cool-down time.
Those were all 50s, and none used an inspiration.
I'm actually about to try on a level 32 DM/Regen Stalker. I'll let you know how it goes.
Edit: I've also done this on a small fleet of Dark Miasma Defenders and Corruptors, and typically my only issues were that I was too proud to turn down my difficulty and so had some trouble not with LW herself but with the combination of her and accompanying Winter Horde - especially mezzing bosses. I took a Level 29 Sonic/Dark SO'd Corr to her on x0 with no major issues (and no need for inspirations). I went toe-to-toe with her on my Stone/FA Brute using Demonic as I went in and at the end, relying on Healing Flames and a bit of kiting to stay upright. -
Quote:What Hami and Tin Mage problems?like a 3 gig download...idk if its just a winterlord thing..hoping they fix the hami problems and the tin mage tf problems too in there.

Edit: I didn't have to download anything like 3GB. I didn't even see what it downloaded, it was so fast. It looks like it's patching PIGG files, so there's a huge size of stuff to apply the patch to. Maybe that's what you're seeing? -
Quote:I'm sorry, but I have a hard time accepting that anecdote without more info. What powersets? What powers did you use? I have a video in this thread to back up my experience. Can you offer us anything to compare?I ran this before maint. with my controller. He took all of 10 seconds to take down. I notice no change in difficulty. *shrugs* And my toon has a lot of empty slots, the majority of my slots filled with generic IO's. I have 0 sets.
Edit: Also, what difficulty? Was he a +0 or a -1? -
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Something I probably didn't make clear is that I think I have a very good basis for before/after comparisons on the patch. I have a Dark/Dark/Power Defender and a Dark/Dark/Power Corruptor. (Long story, that probably wouldn't have happened if we'd been able to side switch earlier.) With the solo +damage bonus for Defenders, the Defender actually has a slightly larger damage per attack before Scourge, because the solo bonus puts an ED-slotted Defender at the same damage as an ED-slotted Corruptor, both characters have Assault and Assault's bonus is bigger for a Defender. The two characters have very similar slotting, and if anything the Corruptor's is better for DPS. (I need to backport some of the build improvements to the Defender, actually).
I fought a +2 Trapdoor on my DDD before the patch, and he was basically a breeze without any use of Howling Twilight. As all can see, for my DDC, using HT made him very manageable, but I did have to be very active in defeating his Bifurcations to defeat him in a relatively short time. IMO, the difference in having to use HT and not is a pretty big deal. -
I too think most of the merit vendors are fugly. There are one or two that I think look OK, mostly because they have most of a full set of some thematic pieces. But most of them look very much like someone hit "random" in the CC, having pieces that have no thematic or textural relation to one another on various parts of their body.
I can deal with the color scheme, though I don't find it especially attractive. But the lack of component coordination is pretty ridiculous.
One of the things I think is bad about it is that the Merit Vendors are one of the most intrusive examples of something game mechanical seeping unexplained into the game environment I can think of. Even if it is a thin veneer of lore, WW and the BM both have a backstory, as do the crafting tables in the universities, and even the "bin of stuff" in Fort Trident or for Cerberus. But no one and nothing explains the Merit Vendors. They just showed up, unexplained (in a lore sense) all over Paragon and the RI. For them to be ugly on top of it just makes them feel, overall, like someone didn't care and/or was rushed to get them in.
And that bugs me. -
Quote:As mentioned, mobs benefit from the streakbreaker too. However, I wanted to mention that, historically, and outside of powers with intrinsic toHit or defense debuffs (Build Up, Katana attacks, etc.), powers that "cheat" in the particular way of bypassing high defense are historically rather rare. In fact, at one point the devs made a pass through the game to remove autohit nature from various mob powers to keep the game from being stacked against powersets like SR. The debuff and damage aura of Death Mages, for example, used to be auto-hit, and it isn't any more.Nonsense. Trapdoor did not land a single hit on him. That's MORE than just the powers, that also involves luck. It's been established time after time by our superb number crunchers that even capping such powers is no guarantee against getting hit because they always have a chance to hit you and many of them have abilities specifically designed to counteract your defenses. The NPCs "cheat" because they're at a disadvantage to us. I imagine it's not dissimilar from the streakbreaker on the player side.
Edit: Addressing some other points made in the thread.
- I never saw him summon two clones at the same time. However, you do not seem to get the "Trapdoor is Bifurcating" flashing message if you are not near him when he does it. This means that if he bifurcates again while you are off looking for a previous clone, you can miss that there's another one out there.
- I haven't yet encountered Trapdoor's ranged attack stun. The only Energy Blast attacks I've run into that do that are those from the Honoree. (When I first discovered the Honoree's ranged attacks did this, I was quite surprised by it.)
- It's quite possible that slows will impact Trapdoor's ability to summon clones. It's worth noting that Howling Twilight is a strong -recharge debuff.
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In the interests of disclosure, based on that video being the third of three tries against Trapdoor, he hit me a lot less that run. Some of that was probably just a good streak on my part in the third run, and some of it was because on that run I tried hard to root him on the platform, where my Dark Servant could stay on him (and not die in lava doing so).
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Quote:I was going to poke him with the Mk III scanner, and I didn't do it. I haven't fought him with anyone who has an Energy attack type, just lots of Dark, Fire, Cold and Lethal or Smashing.If he does, that might explain the problem I had with my Electric blaster.
Unless someone beats me to it, I'll see what I can dig up tomorrow. -
Quote:This. But bear in mind, I get lazy, and I often don't bother getting a base w/o boss turrets, and I sometimes don't even bother to follow the strategy outlined above, even on my Defenders and Corruptors. I still get it done.1) Find a base without missile turrets
2) Beat all turrets down to a sliver of health (DO NO BLOW THEM UP DURING THIS STEP)
3) Starting at the furthest turret from the glowie you click on, start destroying the turrents
4) ???
5) Profit with your new shivan!
What I think this really comes down to is that most ATs can be built in ways that are focused on doing damage, and if they are, they can beat most things that anyone is supposed to be able to beat solo. If they aren't built with a damage-dealing focus, and they aren't a damage-dealing AT on top of it, they're going to struggle solo for sure. Hopefully, if they're a support character built without a damage-dealing focus, they're meant to have a team, and they can therefore presumably get on one. -
Quote:Just an FYI, this would actually make them significantly harder for really lowbie characters to fight. It's possible you don't realize how the GM scaling code works, but the mobs have a "true" level that's not displayed. If you are below that "true" level, you deal damage to the creature as if it were your level -1. But that doesn't mean it dies like it is your level -1 - it dies as if it is its true level (which for Rikti and Zombie stuff, is level 30, and Edit: 50 for the EBs).Never seen that on Defiant
The problem is relatively easily solved making mobs spawn at the player's level a la Rikti and Zombie attacks. That would fix it.
I suppose they could make them GM-like and specific to the zone. That wouldn't eliminate the problem, but it would be a lot less severe. -
OK, my demo of my Dark/Dark Corr vs +2 EB Trapdoor finished uploading. The YouTube link is here.
I don't claim it to be any great shakes. I'm mostly posting it so people can see what I was doing, and something about what my character is like. I have lots of stats monitored on screen, but the YouTube version is kind of fugly, so it's hard to read. Let me know if you want to know more.
Here's the character's build.
Code:Edit: Too funny. I pulled the build right out of the game with Titan Sentinel. I just noticed I accidentally slotted a Nucleous in Fearsome Stare during my I19 respec. Oops.|-------------------------------------------------------------------| |MxDz;1597;786;1572;HEX;| |78DAA594476F134114C767D74E1CB7B8C589D3488F535D940E08245220284601D30| |408CB8A37B685B12D3B51E0C607E0C4851348A1DEB8044880232D1107DA0DF80A94| |2F80CC2BE30239B24AFEBFDD99F7FEF3F6CDAC4357662C425C3B2814DB742A9ACF4| |7A633B9DC6A762593AB0A45E3C9255338118D65D6F2A964D62084682E4D474E44D3| |712DE69B89E62E450E41EA4A5379EED0EAF232CF8492D1FCE5A8633E9DD0725A7AC| |557BC312D6632295F38AB693133DDCEA592F1C48A85EE17B46836998EDB8A0F312D| |974F24B3CED96C72C9B79859D37291102CA8E5AE7AA0A631F837AB425E852AB10EF| |009F51E2028D4FB8080D03F603C04F8457550C5B9974A45D61440AF13D592356105| |136A4E124CC7144C304DF2A405D21599A80C91976598E123D4FA190182BD032287C| |42B48D17196AA1BA4213BC3C9E8841657C980AABF66EA1836B033C8750D1BF44675| |8F09F54F189B04CF16C0233C1BB4BC11528CD2D6F885869ABE01EA45935BC1383B3| |C98A5AD7984025A461963843DE38C090988ACD60933F85A394DB1B26FFB57C25BB0| |B5296C683BC03D6B2FD24EADECA853F08D3AB8828E0640A3A8074707E7298EDF00A| |7E8E2806D50972CD135CE4E5DFB259FAAB8A9DD9BB476F716E319C1098E6ECE136E| |DE863760D520CB6EE0BEF6325E5311DCA8C60936EFFD870E306CE612D5667E15AF8| |BCE88972B754140AB34691DE324EF6D2AA6FF0E156A056DE3087DDB7BDAB0FE0F8C| |8F7466073ED1D3C067C20ED876CAF0CE19321A98250CCD310E338E10DE41780F87E| |B7A64A7868B943B57E4361CC73E596B1FF7C0BFAEE2D7E3BF4B663B1030287B3528| |37D02FF9C88A81DC5A9F3CA6062C988702DC8E167DE91B833FB8C442E5C830C02B1| |6F5A5EF492814345F0EFAAFEBB9A5E8633C6E8245C220E214CA197C3C8B720EE53C| |8E5D40B988124129BC2865DB26B1A02994BD28FB50DC7690EB1869C0CFC78C6241B| |1A2D4A2D850EC282E9426945B2805A3BDF46B50F88E152895EFFF63D7C8CFF288A2| |1C55B06DC1D374FE7E956754D14E27287883B62F789310A8ECB84EC5F341CD09EED| |A9BD15D2323BB46CACDFD03502527E6| |-------------------------------------------------------------------|
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Also, the snowmen aren't the only source. You got canes for completing the BNY mish and for clicking presents and getting a "nice" also.
I got all my canes last year from speed runs of the BNY mish. I earned them much more quickly than I got them from blasting snowmen. -
Sorry then. It was a pretty direct reply to me, and it expressed what seemed to be umbrage at my lack of identifying (something in) the room, so it seemed to be directing something negative my way.
No worries, though. -
Quote:I recognize the room. But that doesn't help me know what that thing is. It's not just a platform. Platforms aren't rounded with vents in them. I don't know what it is other "than that thing the giant robot stands on". I could have called it that, I suppose, but that wasn't what I was trying to convey in calling it a "thing".Does NOBODY run the Hess TF any more?
While the lead-in to the room is different, that's (mostly, if not completely) the room the giant robot is in in Striga. If you have fly, go up, you'll see the "doors" at the top of the room. He's standing on the platform the robot stands on.
Sheesh. -
As of yesterday's patch, I can say with confidence that Trapdoor is noticeably harder. I cannot defeat him as a +2 EB on my Dark/Dark Corruptor without relying on the -regen in Howling Twilight and/or the lava. In fact, I can't keep him out of the lava any more, because I have to spend so much more time running around to defeat his Bifurcations. However, having him off on the side is now actually a significant inconvenience, because you have to go further away (and thus take more time) to find and then get to Bifurcations on the other side of the ... thing he's standing on at the start.
I've faced him twice now on this character, and defeated him once, but I've reset the mission both times to see if I can do it faster without relying on inspirations (I haven't used any yet) or without lowering my difficulty.
My second run basically went to hell because I tried to brute through the Bifurcations. With three active bifurcations, he was visibly healing while I attacked him, standing in lava, and immediately after I hit him with Howling Twilight (-500% regen for 30 seconds). I was getting low on end, and clearly had done worse than my first try, so I went ahead and reset it again.
Difficulty of the encounter aside, it's my opinion that this amount of chasing bifurcations (which I understand is a mix of his upgraded behavior and my difficulty settings) is pretty tedious.
Edit:
OK, third try, I defeated him as a +2 EB in about 2 minutes and 20 seconds. I did rely heavily on Howling Twilight to do it, but I not only didn't use the lava, I intentionally immobilized him on top of the tank (or whatever it is) so that I could go after Bifurcations from a central location.
I think what this suggests as a strategy for folks who are having a hard time beating his regen, is getting your hands on an [Envenomed Dagger]. When he pops a Bifurcation, stab him with the dagger and go running to find and defeat the Bifurcation. Each stab of the dagger that lands buys you 10 seconds where he likely will not benefit from the Bifurcation's existence.
I did FRAPS the fight. I'll see what my options are for uploading it to YouTube or somewhere similar. I don't presently have an account anywhere for it, and it's not a good size to upload for raw download. -
Quote:Diminishing Returns does not affect your powers against mobs. All your attacks and mezzes and debuffs are just as effective against NPCs as they are in a PvE zone. The only things that change are your global effects, like recharge or defense. However, most ATs pick up some sort of DR and +HP.Dude, I am sorry to inform you: when the PvP changes went into effect, diminishing returns made it more difficult to beat the firebase without turrets respawning on you. I used to never have anyone without shivans, who was of appropriate level; no one. I was in there several times a week getting shivans for this one, that one and the other.
I am never without Shivans on all my characters, even today. Frankly, it was my feeling from the beginning that I13 made it easier, not harder, to get them. The only real change is that Shivans can now stun my ATs that otherwise have mez protection. Given that I almost never actually engage Shivans at the meteors, this is a non-issue. -
Quote:Actually, it really is five minutes.Ya know, Curse of weariness isn't 5 minutes long. Its actually closer to 1 minute.
Look here
Lifetime 300 (units are in seconds) -
I didn't carry that many blues, but I did carry four Tier 3 ones, Geas of the Kind ones / Force of Nature, and usually a Curse Breaker.
The latter two not everyone will have of course. As I've said, I'm not real fond of the Curse's mechanics, or that the simplest way to beat them are to be swimming in Vanguard Merits.
