-
Posts
8326 -
Joined
-
I won't argue that the level 54 Malta in the Tin Mage TF are anything more than "GM fiat" on being scary or difficult. Unlike you, though, I don't imagine that they're "just" normal guys with really damn good guns. I know that's the canonical explanation. But when the canonical explanation doesn't make sense, I discard it. If I couldn't do that, about 60% of this game would continually piss me off for not making any damn sense. It's an MMO - my willing suspension of disbelief has to be very high, or I would be sitting in the corner frothing at the mouth over why I have had to stop Dr. Vahzilok from executing the exact same plan over and over, why I have "arrested" Hamidon hundreds upon hundreds of times to no effect, where in the world the Freakshow find enough anarchists to fill endless warehouses with their troops, or how M. C. Escher might have been proud of how Primal Earth designs their office buildings.
I like this game's canon. Every character of mine has a backstory that is careful not to violate known canon, and is thus as well-woven into the world as I can make them. But I am nonetheless not a slave to the canon. I happily discard things I find in the game which ostensibly constitute canon which don't work for me. Malta soldiers could use a better explanation, but that doesn't make me hate messing with them, other than the reasons most people hate messing with them - epoch-long stuns, Sappers, etc. I can overlook their presence in the Tin Mage TF, and simply enjoy the fact that it's a Task Force with level 54 stuff in it. Yes, from a story perspective I'd prefer they weren't in it with so little explanation like that, and I think I'd be joining people in complaining a bit the story justification about a level 54 TF that was mostly Malta. But it's not, and so I can deal with it.
As for the Incarnate content being dedicated to being harder, I'm sorry, but I'm glad that they are giving the new content a good story. They've become better story tellers over the years. I'd be pissed if they gave us new, harder content that had no story-based justification. It sounds like you'd be pissed by any good story that the difficulty excludes you from. The extension of that is that no good story should be tied to harder content, or that harder content should not have a good story behind it. I can't get behind either of those outcomes. -
Quote:Yes, but that's a different post. You're projecting that attitude into other people's posts.TrueMetal wanted me to "DIAF" for responding with equal harshness to the critics. For those unfamiliar with internet lingo, DIAF means "Die in A Fire."
Is that my position or my person being attacked? I contend it's the latter. Defensive? Sure. But only *after* being attacked personally.
Honestly, I haven't such ill behavior since the jranger crowd imploded. Maybe they're back, I don't know, but their dismissive attitudes towards other players (and I don't mean me, here, but the others who've been attacked as noobs and idiots) is annoying in the extreme. I'm not a "stand there and watch it" kind of guy. Never have been.
No, sorry. I'm not going to just accept that some guy on the internet has a flawless ability to detect what other people mean in a textual medium. Perhaps you're not describing what you did clearly, but parsing language and (correctly) inferring intent are not the same thing, though one is required to do the other. Your correct detection of my snark gives me no great faith in your ability to infer intent this because I meant it to be obvious.Quote:Well, I can't discern the true reason behind the snarkiness, but I could detect it in two simple words. I can guess at intent, but that should be ample evidence to you that I don't just imagine I'm seeing things which aren't there. Parsing language is part of what I do. I used to have a job where it was *all* I did. If I weren't paid money for it, I'd do it anyway. Those folks are actually saying what I claim they're saying. Just pretend I'm a dog who can hear things you can't. -
Quote:I was not holding him at all. If you think Dark Servant is going to hold a +2 EB by itself with Petrifying Gaze, I'm quite confident you're in no position to be breaking out "No ****".And I have an explanation as to why you were not getting multiple bifurcations: The Dark Servant. Fluffly has a hold - Petrifying Gaze. I couldn't tell if you were using it yourself in the video, but Fluffy was. As pointed out multiple times in threads about Trapdoor, holds trump Trapdoor's bifurcation ability. Combined with the disorients and slows you were hitting him with, all I can say about you not getting multiple bifurcations is "No ****".
I never once disoriented him. I do not have (and will never have) and clearly did not use Dark Pit. You cannot stack disorients from just Howling Twilight. I pretty clearly am using Power Mastery as my epic pool, so I have no other powers with which to disorient him.
The -recharge from HT lasts 30 seconds, and the power has a base recharge time of 180 seconds, down to around 80 for my character. He was +2, so the -recharge was at 80% effectiveness, around 50%. In any case, I'm not sure what -recharge would have to do with multiple simultaneous Bifurcation summons, which is what some folks are saying he does.
So in summary, what the heck are you talking about? -
Quote:I have some fairly strong but not verifiable suspicion you are in a minority.Johnny gets vilified a lot around here, in a lot of ways because it's the hip thing to do, but some of what his says is actually true. There is nothing as demoralising as a game that keeps insisting you're getting stronger and stronger, but always making you feel weaker and weaker still. See, if the game tells me I have become stronger than the gods themselves, but it makes my enemies four times as strong as the gods and then some, I'm not going to believe it. Bigger orange numbers do not make me feel more powerful. Proper context and storytelling does that.
My sense of "strong" in this game is and always has been tied intimately with the meta-game. The "formally correct" thing for me to fight and be pretty successful is something that cons white, and something that cons orange should be at least a bit worrisome. But I can build my characters so that, broadly speaking, I am wildly successful against orange stuff, and purple stuff is at least a bit worrisome... assuming I actually face more of them than one character normally would.
For someone like me, I am crushing the stuff that I faced 1-50. In order to have it even begin to bother me in most cases, I have to crank it up in both strength and number. Suddenly, planet-shaping forces arrive and I'm on the front lines to face them? Right on, this is about what I've been waiting for. It's all level 54? Cool. I'm actually on par with that.
This gets back to the idea that the devs are not tuning this new content for the same base difficulty we've seen so far. They know there are people turning that up eight or nine notches, so they made this stuff turn it up to eleven. I know this gets back to that being intensely distasteful for you, and you (and Johnny) have made clear you're not cool with it. I can't say for sure they're tuning it correctly for this game's community, but I do know it's about right for me. What I would agree would be wrong for the devs to do is to carelessly crank up everything from now on, and I do think we need to be vigilant against the possibility they will unintentionally let end-game power creep seep into other designs, but I do not assume they will do that automatically, as Johnny seems to.
It's notable to me that my characters don't feel like that, except with the possible exception of uber PO'd Bobcat. She hits like a mac truck made out of neutron stars, and frankly she puts Web-empowered Lord Recluse from the STF to shame in raw power per blow. The rest of the TF, though, doesn't really leave me feeling like a gnat at all. It makes me feel fairly bad-***.Quote:The Incarnate TFs lack any sort of feeling of this nature, because they are purpose-designed to make every single participant feel like a gnat that is only tangentially able to survive by the skin of his teeth. -
Quote:While the folks I play with try frequently to bring a good mix of buffs, debuffs and damage to our ITFs and LGTFs, we basically do that so we can bum rush most of the content. If we bring less effective combinations, we can still succeed, but sometimes have to be more cautious. And by cautious, I mean we don't pull all the AVs into a pile and AoE them to death. On occasion, we've had a long fight with Romulus, but sometimes at least one of us are bringing characters that can put out the DPS to solo an AV on their own. Even without strong debuffs, a team with a couple of characters like that can usually whittle down Rom even with the healing Nictus in play. Throw in a Kin or even just four or five copies of Assault and we're usually good to go.This is so far away from my personal experience that I really have to wonder if we're even playing the same game. I find neither the ITF nor the LRSF to be easily achieved by just knowing the right strategy. I find both to require combinations of luck and copious use of debuffs to be successful. And, at least in my experience, they require very specific groupings to succeed.
I will say though that, in those two TFs, one thing that can trip us up is The Honoree. It's possible to get into a situation where you cannot defeat him if you bring too much of the types of damage he can get 100% resistance to with his Unstoppable. Even with people who regularly steamroll, well, everything else, we sometimes find we can't beat the Honoree down, and we end up having to summon Shivans or HVAS in order to defeat him.
I have a fairly intense dislike of the fact that this outcome is possible, not because I take offense at the notion we can't just roll over him, but because if it can happen to us, it is probably happening to a lot of other people who may well be less well-equipped to deal with it. There is nothing in the TF itself that warns you this is possible, and you could run it multiple times without realizing it if you have enough Psi, Dark or other damage types he doesn't get immunity to. I also don't like the idea that you can bring a character who can end up able to contribute nothing to defeating him because you deal damage to which he can be completely immune. -
It's been many months since anyone could hit the inf cap in a few hours. The recent exploits were nothing like that severe, even at their best (or worst, depending on how you want to look at it).
Yes, that and the more recent (less severe) exploits did all kinds of wonky things to the market. You know what I did? I played the game, sold my drops, and made huge profits off of the results. I saved that money, and I'm spending it now, on things that cost less now that the exploits have ended.
However, there are lots of other things going on right now that still are influencing the amount of money in the system. If you've been gone long enough, you missed the new difficulty settings introduced in I16 that let anyone with a strong character turn any old mission with foes that aren't hideous into a pseudo farm. Then, right on the heels of that change, the devs literally doubled the average inf per mob that a level 50 earns by fixing a bug that had existed in the reward code since the game's release. Now we've got new balance changes making 50s even more incrementally stronger, from the extra power picks from Inherent Fitness (and all the tune-up opportunities offered by three respecs) to the benefits of the Alpha Slot. And then, on top of all that, the introduction of Incarnate content has more people playing 50s, running max-level Task Forces and raids and all sorts of other stuff chasing Shards and other components, trying out their mothballed 50s again, and so on.
All of this is just the most recent in a long chain of events that have gradually been increasing the rate at which influence is produced, wholly separately from any true exploits. The exploits are transient. I think their tails last a while, but they do drain out of the system. Persistent changes, like the I16 changes, do not drain away. They are long-term up-shifts in the total rate at which inf is produced, and that produces long-term up-shifts in prices on the market. -
I have a suspicion about the the new content we're going to be getting. It's not founded on any valid inside information, so I could be completely wrong, but here's what I suspect.
I think it's going to assume certain progressive levels of power more so than most prior, 1-50 content has. If I'm on base, it will assume things like more personal mitigation, more personal recharge, more personal DPS, etc. and so on, with the exact stats in question varying from encounter to encounter but the trend being "more".
If that's correct, then there are a few ways to can meet those expectations. You can have inventions giving you more, you can have teammates giving you more, or you can obtain at least certain temp powers to give you more. (Or, of course, you could have all these in some combination.) But if you lack teammates and inventions and temp powers, or you aren't just innately good at the stats in question, you are going to be facing a really, really hard fight.
That's what Trapdoor is already. I've said it before, I do think the encounter could benefit from some improvement, but ultimately, it's do-able if you do certain things. Given that there are several alternatives, it's not that unreasonable (IMO) that someone might do at least one of them. Some of the folks having the worst time with the encounter are doing none of them.
Like it or not, I think people need to be prepared to be faced with more of that. I may not like all the implications that produces as I20 and other Incarnate-focused content comes along - already there are things I could see them doing that I would not like. But I don't think we're going to get a big break on progressive difficulty. We'll see. This is a forum, and everyone's feedback should be welcome, but I do think that there are some requests that just don't make sense for this new ground, and keeping it as accessible (as in easy) as everything that's come before is probably one of them. -
It's an aside from your point, but I was responding to Ironik, Not Sam.
Something to bear in mind, is that we've never before had content that was as specifically targeted at being an increasing ramp of difficulty the way Incarnate content is. We've had hard new "hard" content before, like the LRSF and STF, but they weren't billed as "just the beginning" in quite the same way. The "lrn2play" people are going to be out in force. I very much doubt our community is really suddenly changing into a less friendly version of itself. I think we're just discussing topic that's really near and dear to the "lrn2play" crowd to a degree never before seen, and they're being more vocal than before.
And honestly, that's assuming there's more of it than there has been in the past when things like the LRSF debuted. I seem to recall plenty of "lrn2play" posts back then. I can't be certain, but I'm not convinced this is worse now. -
Quote:What follows contains no commentary about what happens for you in those situations. It's only information, an example for you from someone with a different perspective. Do with it what you will.I've actually had a similar conversation with people in the past. The way the game has been set up so far, at least the way I play it, there really doesn't have to be all that much information overload. I know what all of my powers do, I know who all of my enemies are and where they are, so I know what to do. This... Doesn't work in a mosh pit, not for me. When we're eight heroes fighting what feels like 30 enemies, I begin to have no clue what the hell is going on anywhere, and I can't even see my mouse cursor. In these situations, I resolve to just pushing buttons, hoping that auto-targeting will pick something I can hit, because I honestly can't make sense of the kaleidoscope of power effects and swarming NPCs.
Since this game's inception, I've sought out big fights. For whatever reason, I find them a joy. Piling 30 or 130 foes on the team? For me, that's where it's at. Seriously, I've been doing that (and playing with people who do to) since like the first month after pre-release of CoH, back long before there were aggro caps. Most of the people I play with love the ITF, exactly because it's big fights. (We all hate the lag, but that's a related but separate problem, and it plagues ship raids, too.) That's a common refrain, from what I've seen, about why people like the ITF - the big epic battles. If I remember correctly, the devs took lessons from what people said they liked in the ITF and LGTF and others and used it to create the I19 TFs, and so they too include these large-scale, manic battles. (The BM-fight honestly isn't that large-scale, comparatively, but it can be manic.)
Big fights work for me. I take a very big picture, try-to-find-the-zen approach to these large-scale movements of team and massed foes. When my regular TF teammates and I fight Romulus at the end of the ITF, we usually pull the courtyard spawns onto Romulus, making the fight more large-scale and epic than it would be otherwise. I'm used to huge piles of seeming chaos.
Because of these preferences, past practice, perhaps because of learned or inherent ability to process or distill large amounts of combat information into more manageable chunks, something like Battle Maiden or the fights with the War Works in Portal Court are no great shakes to someone like me. They're new foes (or new gimmicks, in the case of the nanite patches), and they're level 54, but other than that, they're just more of the same kind of combat info processing requirement. -
-
Quote:I don't think then that you really grokked the info on that page. It tells you what exemplaring does to each enhancement, and what that effect is depends on how much enhancement each enhancer provides, and what the level you are exemplaring to is.After surveying that page, nope, doesn't have the answer to my specific question, which is less about levels and total values and more about particular enhancements.
There are no other rules for what happens to enhancers than what's shown on that page.
Maybe you should give an example you want to see the effects on? -
I'm... boggled.
You're complaining about the market costs of things that rain from the sky like snowflakes in winter?
Honest question here... what's your normal playstyle like? I'm curious about how it differs from mine. Why? Because the fact that you can sell crafted uncommon recipes for what feels like a ridiculous amount of cash is making me rich from playing the game. I'm using the prices I can sell uncommons at to help afford rares and purples.
I think this is a good thing. -
I don't want all the Incarnate content to be TFs, raids, or even things like the CoP. (Frankly, I consider the CoP something of a failure - it's not run enough because it's a comparative pain to form and has a small reward.) I like going on TFs, but I want some "regular" content on the side, including some that's specific to Incarnate characters. I'd like to see them continue to add lower-level content as well, but I do want them to probably focus on level max stuff for another issue at least.
-
Quote:From the definitions on the Free Online Dictionary for infer.That's *precisely* what he did. He was slightly more verbose than "you suxxor" and he slipped it in between other blather, but that's the essential tone of all the posts on this page. Telling people "it's not rocket science" and "you used wrong tactics" is insulting, period. The "you idiot" is implied, but it's there. This is reading comprehension 101. (See what I did there? I didn't insult you directly, but I *implied* that you just don't get it. As my mother always says, "It's not just *what* you say, it's *how* you say it.")
Your position is increasingly one of defensiveness, and I believe you see assaults on your person instead of on your position even where they do not exist. Certainly ad homenim is a staple of internet discussion, but I think your defensive attitude is helping you see it where it was not intended. I read the same text you did, and I see "come on, inspirations are a big deal here" not "I'm assuming you're a moron and didn't even use inspirations." Sometimes, a cigar really is a cigar, and all that.Quote:Usage Note: Infer is sometimes confused with imply, but the distinction is a useful one. When we say that a speaker or sentence implies something, we mean that it is conveyed or suggested without being stated outright: When the mayor said that she would not rule out a business tax increase, she implied (not inferred) that some taxes might be raised. Inference, on the other hand, is the activity performed by a reader or interpreter in drawing conclusions that are not explicit in what is said: When the mayor said that she would not rule out a tax increase, we inferred that she had been consulting with some new financial advisers, since her old advisers were in favor of tax reductions.
I don't think I am.Quote:Come on, that's insulting on the face of it, veteran player or not. Don't defend douchey behavior.
I think that probably supports my point. You're aggravated, and I think you're looking for stuff to respond to in this way. I called that occasion out, because I honestly don't think it was meant the way you read it. I read the posts in order, and got to your reply to that and was like "woah, what now?".Quote:No I'm not. I'm just tired of the self-appointed Play Police acting all elite and insulting everyone with their "learn to play noob" attitude. So I will take the opportunity to call it out and insult them back, because it's no less than they deserve. Lots of people in this thread were called liars for reporting different experiences than the OP's. Lots more have been called losers for not being able to beat Trapdoor easily, the way you did in your video. That aggravates me.
The only thing your right about there is that I got relatively lucky that he didn't hit me. I ran the enounter three times and that was the third. The second time I fought him much longer, probably ten minutes. The Bifurcation rate you see in my video is no different than what I encountered in the other fights, including the longer one.Quote:All experiences are not *your* experiences, and the bald fact is that you got lucky in your encounter. There weren't multiple bifurcations, they didn't spawn at an increased rate, and Trapdoor never hit you once.
Moreover, I do not believe that he spawns multiple Bifurcations at once, ever. Every time I saw the message, he spawned one. However, during the long fight, I know that I was away looking for a Bifurcation long enough sometimes that spawned another when I was not near him, and in those cases there is no warning popup. This makes it appear as if he has summoned more than one.
That's some pretty strong hyperbole. I guess I have to reiterate that it took me three tries to do that, and it only worked so nicely once I conceded I needed to spam Howling Twilight on him to win.Quote:Hell, *any* AT with any build could solo Trapdoor under those conditions.
Since it's apparent that you take most discussion along the lines I'd need to take this as insults, I'm just going going to say that I got hit plenty during my other two fights, and I didn't die. I have binds for break free usage, and I can get to them quickly. That character also has moderate resistances to energy damage, hovers quickly (as you could probably see), and I have a 95% chance to pull off a 50% heal on a four second timer once I've hovered more safely out of melee range.Quote:If he had actually hit you once, you would've been almost dead. If he'd also stunned you, you *would* have been dead with his second shot.
He wasn't going anywhere, with me stacking multiple Tar Patches on the platform and leaving him a Dark Servant to play with. Keeping him on the platform so I could scout from a central position was an pillar of my strategy.Quote:If there had been multiple bifurcations you wouldn't have been able to out-damage his regen, and while chasing those spawns down he would've had ample opportunity to send you to the hospital.
Unlike some folks, I have a possible explanation for reports of multiple Bifurcations which no one has countered - that a spawning warning message was missed. I think people are mistaken in the conclusion they are drawing from finding multiple Bifurcations out after only seeing a single message.Quote:And you know, many people in this very thread have reported those things happening. I just think it's annoying that some of you who haven't encountered such things keep telling those of us who have that we're wrong and it didn't happen or we don't know how to play.
It was. I'll bet, though, that you don't know what was behind it. It felt, well, wrong, to be all "you're wrong, stop it" on Christmas Eve. So the spirit of it was "great, now I've said all this crap, Merry Christmas."Quote:See, that addendum was snarky, contextually. You know it and I know it, even though you didn't do anything to especially call it out. -
Quote:My apologies, I missed where you were taking that. I understand, and agree. (Barring possibly that holds to prevent Bifurcations, which might leave you with a slow, but winnable fight.)In any case, some people are claiming that any character can solo Trapdoor, and that any case where someone can't is a failure on the part of the player, not the design of the encounter. So I put that forth as an example of a character that I know *can* solo, and for whom I suspect the difficulty won't be trivial.
Unlike some, I don't think it's likely that a totally arbitrary character can complete this mission solo unless they use external means, such as temp powers. I don't necessarily think that's a problem in this case. -
Quote:Well, I really hope you won't take this the wrong way, but that's your choice. You're choosing to play something that's painful to solo when what you basically do is solo. There's no implicit guarantee that's going to be successful at all content, and it's likely to be a slog at all times compared to, well, an awful lot of alternatives.Which brings us right back around. I don't want to team up. Not for this mission, not for most missions. I *do* occaisionally do so, but it isn't something that happens often. I don't know a large number of people that I want to do missions with, and PUGs, even from the Global channels that I lurk on, mostly just end up feeding my Ignore list. Spending time on my Earth/Storm solo is still less aggravating to me than spending time around players that I don't know.
There are builds in this game that really are pretty clearly weak solo, and most useful helping a team get stuff done. If you play them solo, you have to expect to be weak, and someone who's weak isn't going to be able to overcome all obstacles. And let me be clear here, I'm not using "weak" in some elitist sense to denigrate you as a player. I mean your character is not a strong combatant.
I solo a lot. I have a pretty strong solo preference streak in me. I make a lot of things I think a lot of people wouldn't play solo be pretty decent at it. But there are some things I just wouldn't build to play solo, because I know it won't work well. -
FWIW, I don't think it's at all reasonable that he summons Bifurcations forevermore once aggro'd, even if you leave and he is no longer engaged. I could certainly be wrong, but I strongly suspect that this is some artifact of his implementation - it doesn't seem like a reasonable encounter design goal. (For that matter, I think the same thing of the eternal Rikti summons in the Weakened Honoree mission, but I personally find the implications of that summoning less drastic than those of Trapdoor with, oh, twenty active Bifurcations.)
In short, I would like to see that changed. -
Blanket rules like that have been successfully challenged. Of course, if I recall correctly, even on-sign-on rules have been successfully challenged, but of the two, the catch-all version is likely on weaker grounds.
-
Quote:I have no good characters who can test this, but people are reporting that holding him stops him from bifurcating. This seems surprising to me, but it could explain why some people are reporting that he is so much easier for their controllers. Edit: By the way, Drain Psyche is one of the nastiest -regen debuffs in the game outside those available to people like Rad Emission, Dark Miasma and Traps characters. It should offer some respite even if you can't use holds to stop him from duping himself.In any case, the characters are a Gravity/Psi Dominator, and an Earth/Storm controller. The Gravity Dominator might be able to Hold him and push him into the lava, but dealing with the clones could be problematic. Especially since, for this encounter at least, the Singularity seems likely to be counterproductive. And while I do solo with the Earth/Storm controller, killing even a normal boss feels more like erosion than an actual fight. I can control the heck out of targets, but then finishing them off is a lot like just waiting for them to expire from boredom.
I should point out that, if you have a character that plays as you describe for your Earth/Storm, that character is begging to have a team. I don't mean to be insulting, but that's one of those things like the old, bad joke about telling the doctor that it hurts when you do something, so he tells you not to do it. It really doesn't make a lot of sense to solo a character like that in general. Taking it to a known hard fight just seems to be asking for heartache. -
That's not what he did. You can certainly infer that from it, but it's not clear that the implication was so dramatic.
And I can tell you from experience, some veteran players are total idiots. Present company need not be considered examples of this, but veteran status in the game says nothing about either expertise at the game or more general wit.
Frankly, it's apparent to that you're not really interested in doing much more than griping, arguing with people do take the other side in the argument, and blowing what they actually say out of proportion into something rather different.
Merry Christmas. -
Quote:Interesting. I did it on multiple Dark Defenders and Corruptors. I realize of course their roles don't overlap perfectly, but I did have many of the same concerns - the need to spam my debuffs, rezzes, heals, and attacks. I think this is just a matter of personal preference and mental wiring. (To be clear, I'm not trying to imply in any way, by the way, that your wiring is "defective". I'm just saying mine may be suited to that sort of multi-tasking, and yours might not be.)It's irritating to see people say "all you have to do is not queue-up a power when a blue patch is about to appear" because it's just not that simple, at least not for anyone who has to do more than fire off attacks. I found, playing my defender, that there was just too much happening at once, and a few times it just felt like my ability to process all information was about to shut down... ie., Lingering Radiation is ready to go again...but wait the Blaster is taking damage, I need to help him...but wait, a bunch of swords just started beating on me, now I need to use some powers to save myself...but wait, a blue patch just appeared on me....and so on. It just seemed inevitable that I would end up in a blue patch and die. Again and again.
-
Quote:That isn't adequate. If you think it is, consider that I have characters who can run on x6 to x8 by themselves. I have no characters that cannot run on x4. By implication, a team of equivalents to my weakest characters would need to run on the equivalent to x32.Fortunately, we already do have that system in place. We do have encounters that adjust for team size, bosses that scale for team size, and a difficulty slider for those who want a different mix.
I my be wrong, but I don't. Castle's told us not to expect that, and I have the impression he wasn't just conveying his own decision in that matter. Uprooting the game at that level seems very risky to me given the nature of this game, which is a small but relatively stable core of long-term subscribers. And to what end - so folks can solo anything? That doesn't seem like a worthwhile trade to me.Quote:I suspect that at some future date we're going to have to suffer the equivalent of the GDN for buffs and debuffs. This is going to cause even more howls of dismay than the original did. -
What we are likely to see, is foes that assume high-order buffs. IOs are not required for this, but they do contribute, and they reduce the number of buffing teammates or the magnitude of the buffs they provide to reach any given buff level. So while they may not assume a player is slotted with X purple sets and toting Y Touch of Death sets, they may assume the player has access to N +recharge and M +defense, whether they got it from IOs, a Kin Controller and Cold Defender, or a mix of all three.
-
Quote:If I could, I am honestly interested in what it was about it that killed you so often. Please know I am not saying that with an air of wonder at the notion that someone could die a lot on these TFs. I'm just interested in knowing what it was that led to it being so frequent, if you know. For example, was it the nanite patches, and you just couldn't get out of the way? Was it the nature of the pervasive level 54 foes? Stuff like that.I'm glad that there's harder content for the people who want it. But in their zeal to appeal to that group, I hope the devs don't forget about the rest of us n00bs and lamerz.
Also, just to be sure, you had your alpha slot actually equipped, right? You definitely weren't in there facing what were effectively +8 foes?
As long as it's not something mechanical that we can't address, like your video card doesn't render the nanite patches, or you just don't have strong gaming reflexes, I'd like to see if I can offer any helpful advice.
If you were willing to discuss it, I would be glad to take this to PMs or something if you don't want to risk people poking fun at your responses. -
Quote:These three are all variations on something that's not possible without a significantly complex system which is able to detect and dynamically adjust content's difficulty to a team composition, including a team of a one solo character. Some encounters are simply going to be tuned to expect a high DPS team, or a lower DPS team with a DR or Regen debuffer or a team DPS buffer, or some similar permutation. For better or worse, Trapdoor is an example of just such an encounter. With the existing static system, if you require that every encounter be soloable by a one-attack Empath who can't/won't obtain a temp power from somewhere, that encounter will always be a complete snoozefest for a high DPS Blaster, Scrapper, Dominator, etc. If it never matters what you bring and success is always guaranteed, why have any distinctions in what the ATs and powersets do?
- No Trinity; anything can be run without a tank, healer, or debuffer.
- No gear dependency on any encounter.
- Every character can solo all soloable content without temp powers or smilar gimmicks that not every character has access to.
There's value in paying attention to the goal you want taken to what I feel are extremes. There are a variety of ATs, for example, that can debuff, buff or even tank. There are a variety of ATs that can bring DPS. I think your goal of avoiding strict archetype composition of teams is laudable. Your goal of avoiding any sense value in providing even broad roles I think is not.
I've no doubt that Arcanaville could launch into a long lecture on this topic. What you're seeing is almost certainly a direct outcome of the strength of buffs and debuffs in this game. Without revamping (nerfing) the buff/debuff system fairly dramatically, the devs have limited choices. They either have to scale up the entities to account for the presence of debuffs and buffs, which makes the entities difficult to overcome without these, or they can ignore buffs and debuffs, in which case the entities will have the durability of a wet paper sack when faced by a team with them. I think in general that the devs have tried to split the difference, but for any chosen entity's balance point, someone will be able to build a team that can either bring more buffs and debuffs than the entity was tuned for, or bring much less.Quote:The thing that mostly concerns me now is the fact that debuffs and control are becoming a must fill slot on much team content. This tends to force people into a rather dull role for the sake of the team; but content that is tedious withot debuffs or control often becomes trivial with them.
By the way, you seem very focused on debuffs. Buffs are significantly more powerful in many situations. Debuffs such as -Regen only dominate when you don't have very strong damage base to work off of, because in those situations debuffing an entity's regen can end up contributing more effective net DPS than, say, doubling the team's damage. For already strong teams, +damage and -DR can be significantly more effective. Using both, of course, never hurts.
That's not my experience at all. In the thread on Trapdoor getting harder, I posted a video of my Dark/Dark corruptor soloing him as a +2 EB, and that was essentially only possible because of the -Regen in Howling Twilight. I tried it three times in total, and I could not defeat him (at least at +2) without the -Regen.Quote:The one thing that pleases me about the new Trapdoor is that he now seems to be almost immune to debuffs. I thought my rad/archery defender would be able to solo him; he was entirely trivial on my ill/emp controller. I don't know if it was a bugged version or not, but the rad debuffs seemed entirely ineffective, and that character lacked the DPS to chase down clones. Now the ill/emp is the go to character when I help people who are struggling; that one can still solo him when he is purple and spawned for a team.
The requirement to meet that, with the current game engine, is that everything be trivial.Quote:A team of all Scrappers should be able to brute force anything. A team of all Defenders should be unstoppable, as should a team of all Tankers. No game content whatsoever should be uncompletable or even tedious on a wildly unbalanced team. Your friends should be able to bring the character they want to play, and so should you.
