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Some of the badges criteria are not fair. And I've since given up on them.
Ever since I found out that more scrappers have the empath badge (for healing) than a defender... that threw logic out of the window for me then and there.
Those scrappers got their healing badge from the longbow warden in the arena heal farm. Without doing any healing themselves. So how the heck is this fair eh? They might as well hand out honorary awards to the melee types for other powers that are not in their power sets.
My 2 year old empath defender only got her 4th healing badge recently. And she does not have the pvp rep badges. And she is my main.
My dominator got the first healing badge from using aid other. Aid other dammit. You got any idea how long that took me? Then I found out about the arena farm, and I had a subsequent tantrum. And yes, my dominator (my main villain) also does not have the pvp rep badges.
Until glaringly ludicrous issues like this are sorted out, I don't ever see badges as being fair.
Oh and don't even get me started on all the players who got their pill box and heavy badges prior to those exploits being fixed. >_< along with other retrospective nerfs. This is why I have given up on the badge hunt.
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Just because you don't like the system doesn't make it fair. you have the same opportunities to as I do, because your uhh, moral? standing "won't let you" isn't a burden the rest of us should be forced to bear.
and for the record my empath that has been mothballed since i9 has the 5th healing badge and didn't arena farm anything. -
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Is this REALLY still necessary? All will be well with patience.
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True, eventually my sub expires.
>.>
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Agreed. They won't refund the remaining time on accounts, so I'll play until they die.
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That sums up how I feel right about now. Maybe it will change; If I do jump to another game, it will be a new one as I have seen now the advantages of being with an mmo from launch. I was here opening month, and even after leaving a year or two I never felt like I was behind the curve) That Aion looks pretty, wonder if it is fun? And it looks to launch about the time my sub here runs out too.
I gave away all my stuff the last time I quit I'll no doubt do it again this time too .... now with 33% more stuff. -
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Of course, I would like to hear from the people who put in a badge for 50,000 virtual kills just how we were supposed to accomplish that without "aberrant" behavior.
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They probably expected you to run your friends and stranger's missions to help them test it to make sure the content was the most fun, story packed missions you could create. Slowly building up the enemy kills over time as you collect amusing stories of how broken your friend's mission was. Then after 6-12 months of having fun, testing dozens of missions while sipping lemonade and chatting about the 'cool' stories that AE makes possible, you would get your badge.
Grounding their expectations in reality is not one of the devs' strong suits.
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Well, I kinda got mine by normal testing. I just wanted to make reaaaaaalll sure a level 50 fire/kin can kill a bunch of level 1 council.
I can say without fear of incorrectitude that, yes, yes they can!
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This made me laugh a lot, on a rainy Saturday, as I am stuck in my office.
I was upset over the re-definition of badges, but now I hope to find the joy of being a Special Olympian. -
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The first statement is about future badges they create, not about addressing older badges.
I read 2 statements from Synapse,
1) The only "fix" (and I use the term loosely) that they like is to completely erase the problematic badge. (They don't want to make Virtual Slayer a level at which farming is irrelevant, they just want to forget they even tried it.)
2) They will not be deleting old badges.
Hence, a little logic says,
3) They will not be doing anything to address older badge problems. Since deleting is not an option in their opinion, and they don't seem to want to put in more reasonable improvements to the badge system, we'll never see things like a fix to how the damage badges are counted.
In other words, we may be completely wasting our keystrokes in this thread.
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WOW, Mad Scientist and I just agreed on something ...
I read the post to say, "We are tired of people complaining, and instead of fixing the problems, instead now all badges from now on will be set to uber-easy. " -
I see a good deal of disk activity while playing, so I am thinking I will see "some" improvement outside of the zone loading times, but yes I imagine the most significant improvement will be there.
I should have all the parts in, and start testing this by Sunday. -
Is ISAD an actual SG now? I want to be an ISAD member, and go to the big shiny new Agriculture Education campus buildings that popped up all over the city a few weeks back.
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I have often ran with MIAHMASTER's late night ITF, it is more fun than a van full of dead strippers!
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I have ordered a new computer (finally) and one of the specs it has is 12 gigs of ram. I intend to carve off 3-4 gigs of this as a ram disk; and play the game from there. Does anyone have experience doing this with CoH specifically?
I intend to have a couple of batch files one to copy the game data to the ram disk at boot, and to copy the game data to hard drive at game exit.
Other than that if anyone has done this and has any advice I am all ears; else I'll report back with how it worked for me, and try to gather some empirical data as to over all game improvement.
The reasoning is it seems that the disk i/o is obnoxiously high, and lode times when changing zone are long some times up to a full minute. If I can greatly decrease the disk i/o time I should see significant improvements in load times. -
I say name it the 700 club! and the power is once an hour, everyone within 100 feet of you feels compelled to mail you 10% of their monthly earnings.
On a serious note I do like the idea of a badges shadow box for our base, My SG has several 700+ badgers so a hall of gloating would be pretty cool. -
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I was wondering if money transfers were going on when I saw the huge amounts these were going for. I guess I was wrong and they are actually selling for those prices. I think I saw 2 sell for 700 million.
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700 million? that's just crazy ... well unless I didn't have one then I would pay it. -
I got mine for the bargain basement price of 350 million. as to why, mostly because I wanted it, also because sometimes more defense is better than less defense.
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maybe our differences lie in the definitions of reasonable and epic.
Reasonable: not exceeding the limit prescribed by reason; not excessive
Epic: heroic; majestic; impressively great: of unusually great size or extent:
It seems to me you feel that epic level badges should be reasonable.
I do not.
ETA: 50 runs? are you kidding me? unless you are saying it is reasonable to run a task force only twice a month. if those numbers are accurate they seem more than acceptable to me. average of 2 runs a day done in 1.36 years. -
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I'm no Mandu, but I know that once you set an AE mission, it's locked into that zone's "Data Stream". So if the Leader sets the mission in Atlas, the team has to go to the Atlas AE building to run the missions. Same for any other zones with an AE building where the team is running AE missions.
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dang AE people could have at least spent the extra bucks to network all the AE buildings together.... having to have everyone in the same zone is the reason why everyone it is atlas -
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And that is where our views differ; I (and a couple others it seems) feel that the top tier badges should be achievable, and you seem feel they should be easy achievable. IMO that is what the tier one badges are for, not the tier 5 and 6 ones.
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No. You are incorrectly stating my view.
I never said anything about "easy".
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How should I have interpreted the word 'easily' in the following?
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I'm not convinced that one example means it's generally easily achievable.
Mount Everest? People have been climbing that for 56 years. Must be easy. right?
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Perhaps "practical" is a good word.
There is a difference between an Epic Amount of Crafting, and a Bloody Insanely High Amount of Crafting.
and really, if you just say "achievable" you're creating a false argument. Empath is technically achievable -
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How is it false if I say it is achievable, and it has been achieved? If nobody has ever achieved it ever, then maybe I would agree. Now you may say nobody has achieved it the way you feel it should be achieved. That may be true but that only makes it unachievable within the parameters you set up. (if arena heal farms were wrong they would have removed the badges as fast as they did for the GM badges earned "in error" on anniversary day )
I am still reading this as "the fruit just isn't hanging low enough for me yet, but I should have the fruit anyway." -
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As far as the time factor that is just a matter of commitment I picked a week cause I know I got it the first time in less than a week, but I was working two jobs and training several dogs at the time so maybe I could do it faster now who knows?
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Obviously, you were not using your time efficiently. You should have been training those dogs to do the crafting for you.
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HAHA! No these were mastiffs, I really don't want THAT much drool on my keyboard.
ETA: but man I am still laughing at the mental picture of my lumbering beast sitting at my computer "I only need to buy 2000 more common salvage and then I get treats" -
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Just for reference:
My first field crafter redside got it before 25.
Before 40 is easily achievable
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I'm not convinced that one example means it's generally easily achievable.
Mount Everest? People have been climbing that for 56 years. Must be easy. right?
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And that is where our views differ; I (and a couple others it seems) feel that the top tier badges should be achievable, and you seem feel they should be easy achievable. IMO that is what the tier one badges are for, not the tier 5 and 6 ones. -
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It can still be done in a week, and I am just about annoyed enough to do it ... again
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as I asked about Empath and similar badges in the other thread...
Do you think Fabricator exists to be a singular reward for people who spend an entire week of their playing time doing nothing but chasing the reward for its own sake?
Just because on *can* does not make it good game design.
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Ok, so instead of lowering the requirement to 2500 if the devs added a new badge at 2500 would that be acceptable?
and to answer your question, yes, I think that badges are a single reward, as part of the mini-game mentioned in the parent thread. As far as the time factor that is just a matter of commitment I picked a week cause I know I got it the first time in less than a week, but I was working two jobs and training several dogs at the time so maybe I could do it faster now who knows? I think the badges are good design now (for the most part) you pick the level you want to achieve and work towards it, most people will be happy with the tier 2 or 3 badges some the tier 4 others will work for the tier 5 and 6 badges. if less than 10 people had fabricator I might agree with you but badge-hunter alone shows over 150 with it. -
It can still be done in a week, and I am just about annoyed enough to do it ... again
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I assumed that you posted this suggestion here to gather feedback. Was I wrong?
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It was intended as player feed back to the developers. The list has been compiled for them. These are issues that the community has raised (sometimes multiple times). Even MadScientist and myself do not agree with all the issues presented here, but all the issues raised have come from the badge community as a whole.
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I do apologize I didn't know that player feedback was unwarranted and unwanted. I'll stop now -
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Can you suggest a constructive way to solve the recurring issue people have that wouldn't be annoying to you?
[/ QUOTE ]Provide a <more info> button on some of the badges like this. For this one, list the AVs. For Accolades, list the badges required to obtain? etc? (without making it "too easy" or a "give a way")
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that's a good variation on the idea of expanding the tooltip. (personally, I hate tooltips. always seem to pop up in the wrong place.) unfortunately, since elaborating on the badge count was part of the original post, it's likely included in Chuque's opinion of "dumbing down", which doesn't get us anywhere.
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We already have progress tracking on badges, so no I wouldn't be apposed to more accurate tracking. (I was also apposed to the change to day job progress from seconds to hours why would you want a less accurate measure?) Your suggestion was instead of 1 of each AV, you can now farm the one you find easiest X number of times. That is "dumbing down" ... IMO but snark noted for the record. -
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So? because it generates questions? it should be dumbed down? I don't follow that.
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Can you suggest a constructive way to solve the recurring issue people have that wouldn't be annoying to you?
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I don't see the recurring issue as a problem that needs to be solved. So no I have no suggestions to fix a system I don't see as broken.
However if I was forced to change it maybe give a badge for each AV, so you could track progress similar to the RV villains; so you wouldn't have to do anything weird like keep notes. -
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I most enjoy will be limited to the first few hours of game play when a new issue ships because of the out cry that anything beyond "low hanging fruit" is to far to reach.
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I think this puts all your posts into the proper perspective. I don't care what you think.
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That's fine you don't have to care what I think. My feelings aren't hurt. In fact I am pretty sure you never cared what I thought, but I assumed that you posted this suggestion here to gather feedback. Was I wrong? -
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so... do you not like badge questions in this forum? If there are a lot of the same questions, isn't it worth questioning the design itself?
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No problem with questions in this forum at all, but these are suggestions; there is a forum for that futher down.
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Let's move on to your specific items, instead of the general "a lot".
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I find the banner of "regular game play" a terrible reason to lower requirements;
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yet every other in-game system is designed to be fair, balanced and "natural". They've changed PVP so you don't need very specific builds. They've adjusted TFs that were recruiting for very specific ATs. They've added Merits to make certain rewards more accessible. This, and more, was in the position of making sure "regular game play" was sufficient - though maybe not always the most *efficient*.
do note, though, "regular play" is only mentioned in relation to the epic badges that have to be farmed to be earnable. I guess it could be a reasoning for the need-to-farm Defeat badges, too, and maybe a reasoning for some accolade issues. generally speaking, though, it's not mentioned "a lot" as you claim.
and "regular play" isn't the driving force behind badge balancing. I don't think anyone makes a case that all badges should be stumbled upon during regular play from 1 to 50. That is not what's meant by keeping them all earnable.
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However the the "regular play" is listed not only under the section of epic, but also in accolades and AE ... I also hold that the pvp system was dumbed down, and that is what the majority of these suggestions are asking for as well. I am not so worried about the badges I personally already have, hell give them away with new accounts for all I care (and I am sure in a future revision of this suggestion list that will be what is asked for) Mostly what I am concerned about is the Mini-game I most enjoy will be limited to the first few hours of game play when a new issue ships becauuse of the out cry that anything beyond "low hanging fruit" is to far to reach.
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It's not figuring out that you *have* to do both. It's figuring out *which* of them you're still missing.
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yet oddly a LOT of people were able to figure that out before we had "accurate sliders" or sliders or hints at all ... I feel that this was the first step towards dumbing down badges.
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And you may find it dumbing down, the item is based on the fact that questions about those types of badges frequently come up on the badge channels and in this forum. (again, see the intro.)
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So? because it generates questions? it should be dumbed down? I don't follow that.
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do you think Empath has anything to do with playing the game? It's all about influencing another account to sit in the arena with you. (granted, that persuading could be very easy if you own the other account....)
How about epic damage badges? is resting playing the game?
And when you get down to it, finding 7 other people to constantly reset a mission to kill the three Outcasts inside, is that really "playing the game"? it's activity, to be sure, but is it playing?
You see the extreme items that become issues?
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It is part of the badge hunting mini-game, also everyone involved gets progress towards a wanted badge. the same argument could be made for the voting badges, however I need many times more players to play my arc than I need to play theirs, hmm, maybe the balance to that would be to up Hardcore Gamer to 1000 plays I just thought of that, think on that some more. -
the crafting badges were a snap, just throw inf at it, the inf I got from getting popular. almost a synergy there huh?
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I disagree with a lot of this. I find the banner of "regular game play" a terrible reason to lower requirements; and dumbing down requirements because it is too complex to figure out you need to defeat one of each of the Praetorians or you need both to extinguish fires AND defeat arsonists mildly insulting. However I do agree with eliminating badges that have nothing to do with playing the game, but rather your ability to influencing and persuading others.