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The accuracy, as said before isn't JUST there for the draw. Think about it, 1 Acc and 5 dmg is a common slotting right? Well now you don't need that accuracy, that's 33% more damage. Maybe if people would learn how to slot they wouldn't feel their Blasters are nerfed and demand that all setts play exactly the same(see ask Geko).
By the way, I play an archer. No problems so far...
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Except that you do need the accuracy since the accuracy bonus alone is not enough to help you in most team play situations. So, maybe if people realized that a large majority of players fight +2 to +3 mobs all the time they would realize that this accuracy bonus isn't all it is cracked up to be. It doesn't make up for the lack of damage in the set. -
Another bug with TA but I don't see how they could fix it.
Oil Slick registers as an enemy, consequently Phantom Army will spend some time attacking it instead of an enemy. I imagine all pets do this.
On a side note, I haven't confirmed it but some controller power just eliminates my Oil Slick after I apply it without lighting it on fire. I was in a team with three controllers and something was causing my oil slick to just up and dissappear which I have not seen before or since. These were all fights against council. Needless to say, it is rather annoying. -
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Just letting you know I have read this, and will be addressing the valid issues.
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I've heard that before. I'll believe it when I see it.
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Would be great to know what issues are not valid. We could either explain them differently, or know to stop asking.
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You and hundreds of others would like to know. I'll bet Gecko is kicking himself for useing the term "not valid".
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I'll bet he's kicking himself for bothering to respond at all. Teach him, won't you? Next time, he'd be better served to just stay silent and surprise us with a bug fix, wouldn't you say? Or maybe use his personnel budget to fire a bug-tester and instead hire a marketing person to craft his replies so that they are more politically-acceptable to the forum regulars?
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I would rather they be informative than politcally acceptable, but thats just me.
It would be nice to know what they don't consider an issue.
I'm sorry if asking makes you feel that we are being overly harsh and critical of the devs but I can't expect everyone in the world to be reasonable so I forgive you. Everyone gets pissy every once in awhile and I understand that. -
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Just letting you know I have read this, and will be addressing the valid issues.
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I've heard that before. I'll believe it when I see it.
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Would be great to know what issues are not valid. We could either explain them differently, or know to stop asking.
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You and hundreds of others would like to know. I'll bet Gecko is kicking himself for useing the term "not valid". -
Okay, the -acc debuff from flash arrow does not stack with itself. Wasn't sure if you snuck that into the trick arrow bugs but there is another one.
Possible bug, Poison Gas Arrow has a small chance to induce a sleep effect on a mob although the description sounds as though it should be a hold similar to Choking Cloud from the radiation primary. Either the description needs to indicate that gagging mobs will attack immediately if attacked or the power needs to be changed to a hold instead of a sleep.
Oil Slick says that it provides a -def debuff however there is no indication that a -def debuff is being provided. (I have to double check on that one but I don't remember seeing the downward shield animation on mobs in Oil Slick)
Those are just a few that come off the top of my head at the moment. -
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I'll jump on the band wagon about accuracy not being a big enough bonus to offset the rest, BUT I also want to make this statement: Until I got up to SO's I was running 2 accuracy enhancements in all my offensive because I was missing way WAY too much against +1's and +2's. Where was the accuracy bonus there? Now that I have SO's I still keep 1 accuracy enhancement in each power and still miss more often than I would like.
But, I've noticed the wierdest thing lately. I can actually hit +5's and +6's just as well as I can hit +2's. It makes no sense, but I've seen it in multiple groups and on multiple occations. I don't do as much damage as my higher level team mates, but I can pass on the sk because I'm hitting the mobs pretty good, which means mucho xp for me!
So now I begin to wonder if this is the window that archers are meant to excell in. Is hitting purples like they're yellows where our strength lies?
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I was doing the Citidel TF and found that I couldn't hit jack being 4 levels below the mobs. Made it extremely hard when I would look at my two Accuracy slotted Flash arrow miss all the mobs but one and that one was probably due to streak breaker code. My attacks couldn't hit the broad side of a barn. It wasn't until I leveled to 27 and put in +3 SOs that I could actually start hitting things. The accuracy bonus is nice but every set has a bonus and they aren't troubled by the things that trouble archery. The set needs a buff regardless of how good the bonus is to accuracy. Something some of the dev bootlickers don't understand. -
Anti-Dev Lies / Pro Truth. Thats me. I don't dislike the devs, just their decisions and when they choose to give us information we didn't ask for instead of the information that we asked for. Also when they just flat out lie to us. That really ticks me off.
Arcanaville said it best I think although I have said this in the past. We post our game play experiences and we get a response with precise numbers ignoring our gameplay experiences. We post precise numbers and we get a post from the devs concerning gameplay.
It is really funny in a sad way.
PS. Just remembered, I posted the same thoughts as Arcanaville in threads relating to Geko's post on Vigilance. -
Grrrrr. You heathens and your Bacon.
Fasting, sigh. Here I am fasting and you have to go talk about food. I can't wait for nightfall. -
Another Trick Arrow bug is that Acid Arrow unlike all other -res debuffs does not actually stack with itself. The damage stacks but the debuffs don't.
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Something else you can add to Trick Arrow as a Bug.
The area of effect for Acid Arrow does not match the animation graphic when firing at a normal sized target. Please change one or the other but preferable increase the size of the area of effect. It's easier to do than changing the animation anyway and is not unbalancing. -
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Archery has the highest Accuracy in the game. All powers have an accuracy of 1.16. Ranged shot, the sniper attack, has an accuracy of 1.39.
So that like getting 1 free ACC DO in all Archery powers. Against a target with no defense, thats a 87% chance ToHit.
In comparison, most powers in the game have an accuracy of 1. Most sniper attacks have an accuracy of 1.2. Assault Rifle has an ACC of 1.05 (1.25 for thier sniper attack).
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It is good to see that you are starting to look at the threads dealing with archery and TA. Now that you know what our opinions are after playing the sets, it would be nice to know if we are going to see changes or if we are just talking up a storm. There are other things to talk about if there are no changes comeing to archery or Trick Archery.
Is the accuracy bonus supposed to compensate for the slow activation times? You are aware that is what kills most blasters right? Sitting there activating a power while the mobs come into melee range, do you guys play blasters solo? That's great, we get accuracy, I just hope that this isn't what you consider a balancing factor of any kind. This may be great for a defender but for a blaster the bonus accuracy is chump change when it comes to a secondary effect. Actually, as a defender I find that I still have to slot accuracy anyway on teams since I never know if the team I am on is fighting +3 mobs or if they are fighting even level mobs.
So, your great accuracy boost in the Archery set is nothing to laud in my opinion and it for damned sure does not even begin to address some of the problems mentioned with archery. -
Congrats Kariokie! You got a dev response. Of course, we have no idea what we are spinning our wheels on and what he considers valid. Guess we'll wait and whatever doesn't get addressed we will have to consider working as intended.
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I am really curious to see how he addresses resistances to the damage debuff. The same issue comes up for defenders constantly, so I am pretty much waiting on the edge of my seat.
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Stealth, Grant Invisibility, Invisibility,Combat Flight, Weave, Maneuvers, Vengeance, and Combat Jumping will grant a Defense bonus to Smashing and Lethal Attacks in addition to Melee and Ranged attacks.
I added the same to Controller/Illusion/Group Invisibility.
The result of this is that ALL defense builds will benefit from Pool powers. Previously, Ice Tankers suffered somewhat because the Pool defenses did not stack with their defense powers. This is now rectified.
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In no way is this rectified for PvP. Goodness gracious would you be kind enough to not only nerf players due to PvP but also perhaps fix them for PvP as well? Only VS. Smashing and lethal attacks? I guess that is an advantage to Electric blasters and fire blasters but I suppose that Archery, Energy, Ice, and Assault Rifle are just going to take it up the but on this one.
Why not have shadow fall defend against Energy and psi as well? Why shouldn't steamy mist protect against fire and cold? Why can't there be some more friggin synergy between the sets.
While your at it you can fix damage debuffs in PvP. Those still don't work properly. -
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That said, I'm fairly sure that 90% of Statesman's intent is for Ice to be Scrankers, as he pretty much said to exactly what you did to me: the extra slots mean you can slot for more damage. Which is BS as my core attacks were already 6 slotted by 50, and their slotting hasn't changed.
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I am pretty sure thats their general policy with all tankers except Stone.
And then there is the fact that there are no (announced) defensive Primaries in CoV. Thats got to tell you something.
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You are correct sir. It tells me alot. It tells me that I am dropping CoH like a bad habit if I continue to play at all. -
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That or there is a huge lack of communication between Geko and Statesman.
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I sort of feel this to be the case, and I have a friend who stated it quite nicely: what Statesman wants isn't necessarily what Statesman gets.
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Well, I want to know just who decided it would be a good idea to nerf the -recharge. I don't feel right saying one developer is a bad egg if it was another developers decision. I want to know what the heck happened when they made the change. -
What can we as players actually do though to rectify the situation? Honestly, if the devs want us to be nerfed what does it take to change their minds? I look at the amount of work done and I am simply flabbergasted that this is still a persisting issue that the devs have not taken care of.
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Well, this wouldn't be the first time that the development team lied to the players. (looks over at the EF nerf)
Once bitten, twice shy.
That or there is a huge lack of communication between Geko and Statesman. -
/e tear
I was duped. I thought they were actually listening to tanks and were trying to improve Ice Tanks.
I have been really tired lately on any issue that trys to fight the devs mostly because of the 2 month effort to get them to acknowledge the nerf to Ennervating Field but I am starting to get really angry again.
I am not concerned anymore, I am just pissed off. (thinks about changing name and putting up an avatar of Menchi holding a mini gun)
My question though was that after they intoduced the change didn't you do a spreadsheet analysis that showed that Ice was better off than it was? -
Good job chief. I am going to run my own tests on Poison Gas arrow though. I think 30% is too high. I will show my work too
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Just for confirmation, does build-up work with rain of arrows.
Many kinetics defenders want to know.
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No. Rain of Arrows is a rain power and, as such, cannot be affected by aim, build up, or any other buffs. But what I've been doing a lot lately, and to amazing effect, is get within range of my explosive arrow to a large mob (sspeed/stealth running of coarse). Then hit either aim or build up, then Rain of arrows on their location, then explosive arrow. The animation for rain takes a bit, but as soon as its done, the explosive arrow kicks in. The damage from both powers is nearly simultaneous and the buff from the aim or build up lasts long enough to count towards explosive arrow. (note, the buff won't affect rain, but it saves the animation time before explosive goes off) At that point, most everything +1 or less should be dead, just plink off the ones that didn't burn up in the explosion.
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Dratz!
Another Kinetic's plot foiled by the devs. -
Just for confirmation, does build-up work with rain of arrows.
Many kinetics defenders want to know. -
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One thing i have discovered in my recent rise to blasterdom is the prolific amount of th eblasting community that seems to have no concept as to what role we play in a group. Or for a more exact description, what role we can play survivably in a group.
I have found that in a team of any reasonable size (>=4) our role becomes one of an offensive defence. Not a night goes by that my wife and i dont login and I build a team. Each time we do this we always run into a blaster whose idea of contribution is to run ahead of the tank, or jump gun on the troller and blast all the mobs in a 16 mob group then insult our def for not healing them when they face plant.
I have discovered that suvivability is easily obtained when a blaster uses a little known skill called tact. Most people never take this power, nor do they tend to slot it properly. So here are a few points i have found, please feel free to address them as you wish, but remember i am not nitpicking powers or particular AT's.
1. Scan your foes - Know the mobs you are to destroy. Something good team leaders do is scan a group of enemies before giving the go ahead signal to the team. Blasters need not fear minions for the most part, its that pesky LT or BOSS that survives our alphas and comes back to haunt us with aggro. Scan whats out there, if you are looking at a group of mobs you cant Alpha kill, dont try. The combined shots from several mobs all htiting you at once will overwhelm ANY lvl of healing you will get, unless of course your bubbled.
2. Reactiv not proactive - As you get into teams with 4 or more people the mob counts begin to swell. I have found that reactive blasting is more effective and keeps you alive in these cases. You still take on some aggro of course, but not the overwhelming wave of your alpha strike survivors. Let your scrappers get in the mix, focus on single targets, let the tank get in the mix, then after the first wave has hit...after battles have begun and mobs have chosen their targets...lay down that alpha combo you so dearly love. This offers several benefits. You will have mobs that will fall because the scraps have knocked off that annoying sliver already, you will have mobs that ar ebeing engaged so thweir aggro will switch around...this leaving them to run to you, then turn back and run to the scrap..etc.
Another reactive approach is to make your entire job to keep everything away from the other soft targets. Draw a mental line on the ground and keep everything on the other side. This is especially fruitful if your typical positioning is to maintain proximity to your DEF (which you should anyways imho)
3. Dont RUSH! - Dont rush in, stay aware take the time to know where all of your teammates are. I know all blasters (even myself) are addictied to big orange numbers, but dont let your thirst to show off your exploding potential override your ability to contribute to a team without faceplanting.
4. Follow the lead - I tend to run my own team every single night, and we always seem to do quite well. The times when things fails is when any AT, not just blasters, decides they wanna lead to..aggroing mobs uneccesarily, getting themselves killed by attacking and drawing massive alpha's etc etc...As a team leader the worst thing is to try and run a good team and have someone pickup debt for everyone.
so maybe some of you that post vehemently in one complaint thread after another, and constanlty complain about insane levels of debt should just look at how you play. A good strategy that keeps you alive is much better than a good strategy that has pretty numbers and leaves you sniffing pavement or counting clouds.
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I have started to collect nuggets of wisdom and simply adding them as I see fit. -
I must really annoy people. I don't hear the looping sounds anymore so I really wonder what other people go through when I just use all my powers over and over again with no regard for their ear drums.
Too bad Statesman doesn't wonder. -
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Second, were still scouring the boards for bugs and other issues,
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Stealth EF nerf. No apology. You have zero credibility as far as I am concerned.
You say your happy, well I don't know if I should trust that. You haven't exactly shown yourselves to actually know what you are talking about or for that matter to be forthright in your comments.
Think I am being harsh? What would you think of someone who says "Thanks for all the help" out of one side of their mouths and then says "This claim has come in since Issue 2. Rechecked. Still not true." out of the other. Then that same person ignores the issue for a month. Then posts that the change was intentional. Why should the players trust anything you say when you don't have the moral integrity to at least apologize to Erratic.