American_Angel

Legend
  • Posts

    632
  • Joined

  1. Cool...because I was on the verge of starting a special website just for it. Anything that saves me work...
  2. Quote:

    Mission Updates
    • Contacts in starting zones (Atlas Park, Galaxy City, Mercy Isle) should, in general, no longer send players into dangerous neighborhoods to reach low-level (1-5) missions. Travel times will often be shorter to reach these mission doors, as well.
    • Players can now have 7 active missions, instead of just 3.
    • Show Last Objective: This allows players to be able to find their last objective on a mission map, making it easier to find something they missed.
    • Contacts give out their cell phone number sooner.
    • In the mission window and when talking to a contact with whom one has a standing mission, there is now an option to abandon that mission. This does not complete the mission. This is not available during "Task Force mode."
    I have yet to see this in action. Thinking it was a triggered power, I checked my tray. Nothing. Someone told me it's automatic on the map...so I cleared a map except for the last objective (which I was having trouble finding) and still nothing.

    I went to every floor on the mission.

    I eventually found the last objective on my own, no thanks to this invisible feature.

    I was told it works on task forces, but nothing in hte patch notes says it is ONLY for TFs.

    Am I doing something wrong here? Or is this feature not fully implemented yet? (if not, why put it in the patch notes at all???)
  3. I only craft on my main, on Freedom server.

    A bug ate the items...even worse, I emailed 1.2 billion influence (as 999,999,999 and 200,000,001) and claimed it on the toon I wanted. Influence was there. Zoned a couple times, and now the influence is totally gone...not one character has it.

    That's a good chunk of hard earned change.

    Fortunately, I make influence pretty fast through WW, but still, how will I know that it won't happen again.

    As to the personal items though, they are not that pricey to remake, I can live with that.
  4. I haven't checked my personal items since before i17 came out, but I always keep crafted base items in there such as Telepads, Energy and Control devices, defense items, etc.

    Today, I needed a couple items and the base wouldn't let me enter the Personal Items menu (it was dimmed). After thinking about it a few minutes, I opened the Vet rewards and created the comic covers...that lit up the Personal Items button, but those covers were all that was there.

    In other words, all of my Personal Items were gone.

    Can others check and see if the same thing has happened to them?
  5. Quote:
    Originally Posted by CaptA View Post
    Maybe part of the issue is that the devs think we are expecting a huge chunk of stuff all at the same time. I'd be happy if they could just give us a few small things each patch, or at least in some patches. Every new issue could include SOME stuff. I mean, emotes are fine and all, but how much do they really add to the game? Certainly less than a market interface for bases, or a tailor. It seems to me the time spent on one emote could be used to import some decorative items into the editor. I really find it hard to believe that minor moves like that would really make a huge dent in their schedules. A trickle over a long period is better than nothing at all.
    I love this suggestion. If the Devs are not avoiding this thread as though it's the Marburg Virus, they should seriously consider this. It would be great if they could commit to adding:

    - 3-5 items to the editor every issue
    - Adding a special feature at least every 3 issues

    For examples, just check the other "list" threads
  6. Quote:
    Originally Posted by mercykilling View Post
    I've a question that might seem silly. But then, the only silly question is the one you don't ask, right?

    So..it's actually a two-parter. Sneaky of me, I know.

    1) Does anyone know what -can- be done to bring all this concern to the Devs?
    2) Is anyone actually -doing- it?
    Turbo Starr is making an attempt, and tons of people have made lists over the years.

    The only real way is to make the Devs take notice...unfortunately, nothing seems to work unless it affects their wallets...and I'm not ready to go that route.

    But I have to admit...I've begun to wonder how much longer I will be willing to pay for a game that clearly cares little for us.
  7. Quote:
    Originally Posted by DitzyBlonde View Post
    I understand he wants a personal apartment within a sg//vg. Thats is easily achievable with the current state of bases. Bear with me a minute........ all it requires is a base leader with editing priveleges to design his room per his specifications. Voila!****.. my vg base on Guardian has 22 personal apartments designed specifically for each player that wanted one. Hours in vent. Still easily doable.

    The thing that really GETS me is that prior to issue13 good ******* luck funding absolutely any prestige unless you were really hardcore with your group and grinding prestige daily.The devs cut all costs and you people still *****. The devs opened editing possibilities... and you people still *****.What in this game deserves to be worked for anymore? Seriously.....the majority QQ's and gets it almost free and still complains!! My large complaint about bases would be the removal of raids, iop's and the Cathedral. This thread is a ***** session about cosmetic irritations. Big ******* Woooo!!How about you all ask the devs to fix pvp so bases can once again be used as intended?Thats a little too far right field,huh?
    You really need to check yourself, friend.

    This thread is about getting the Devs attention, so you are mistaken. And those things you mentioned? You know, the raids, IOPs and Cathedral? Those are all base-related. In fact, raids were not possible without Base Builders, or do you forget that aspect?

    No matter. I think the best thing is to simply ignore you.
  8. Quote:
    Originally Posted by Infernal_Marquis View Post
    personally, I'd say pick a dev and harrass the hell out of him/her. send PMs daily over the forums until his/her inbox crashes. make it so he/she cant do anything, say anything, go anywhere, or see anybody without another dev giving him/her a hardtime about the inbox crashing under the weight of our voices.

    and once that has been achieved, i say we get a direct phone number and extension, then crash the voicemail. once phase 2 is complete, we prepare for what I'd like to call the Billion Base Builder March where we camp out on that particular dev's front lawn with /em protest, disrupting the spouse's ability to get to work and the kids' ability to get to school!

    upon completion of phase 3, said Dev now can't get to work because of all of us on the front lawn, so he/she is fired for missing work. That would be the time each of us submits an application to be a dev and maybe, just MAYBE, one of us would get hired so now we have a mole on the inside who we could get to start the ball rolling on Issue 21: Seriously Overdue Base Luvin'

    With all of that said, I may or may not have some friends in NY in the "waste management" industry who may or may not know some connected people and who may or may not owe me a favor... i'm just saying.

    So if the devs are in fact watching this thread... you may or may not have been warned.


    Now that is some funny stuff, lol.
  9. Quote:
    Originally Posted by DitzyBlonde View Post
    No offense,Ironblade.

    You are a flippin idiot if you can't figure out how this ability already exists ingame .If you'de like to see some personal apartments within a vg base please do pm me. I will be more than happy to give you a tour of private accomadations set for individual vg members.

    In addition I am more than happy to accomodate a tour of completely non sg/vg affiliated apartments(condo's, lairs,wthe) as well.

    P.S. Your quoted post is contradictory, Please state what you meant.
    Well...that was totally out of line. (and people in this thread said I was aggressive)

    You forget that MOST SGs do not give rights to all SGers to work on the bases. They would be fools to do this.

    You really had no right to attack like that. I think you should appologize if you have not already (I havn't read the last few posts yet).
  10. Quote:
    Originally Posted by unjust View Post
    I checked and yes there is a definite change to the way it looks. While I am thinking that with the new Ultra Mode this is WAI I also hope that this will get fixed. The best way would be to allow us some actual water textures and not make us jump thru hoops as we have been doing for so long.

    Sadly it appears that from the sounds of things about the next few issues, the bases are still low on the totem pole of things to get to. Sometimes I think the devs hate base builders worse than villains :P
    Unless we speak out enough about wanting that attention...as a group. There are 3-4 threads near the top of the forum right now pushing this. I recommend you post in each one, just to make your desires and concerns known. Each of the threads serves a valid purpose too.
  11. Quote:
    Originally Posted by Impish Kat View Post
    This is why I refurbished the Big Consolidated List... to make exactly this point.

    The fact that I could take a 2 year old list, make minimal changes (adding as well as removing things), and it still expresses so many concerns that haven't been addressed... does indeed highlight the fact that we need to beat the drums.
    Yeah, I was looking at that earlier today before I ran some errands. Wanted to let you know you did a great job there.
  12. I would love to be able to:
    - Set seperate permissions per room as we do storage containers
    - Save entire bases to my hard drive for fast restoration if something gets messed up. But I think only the Superleader should have this ability...otherwise base layouts coupld be swiped
    - Save individual room contact layouts to hard drive would also be a great feature.


    The truth is, there are a LOT of awesome ideas out here...the problem is there isn't any chance of them coming into being if the developers ignore us...and that's what this whole thread is about.
  13. Quote:
    Originally Posted by DitzyBlonde View Post
    Did you ever stop to think that perhaps the attention they got was not the kind they wanted??? Be careful what you wish for.....Even after continous well thought out and represented input from the pvp community they still got an implementation of pvp with issue13 that NOONE asked for or imagined. Please note the dates in the links below.See that? They are still trying to no avail.

    http://boards.cityofheroes.com/showthread.php?t=122744

    http://boards.cityofheroes.com/showthread.php?t=130423


    Furthermore, posts like the Ops get nothing accomplished unless its already on the dev's agenda. The assumption that base builders are any more important than any other subfaction of the player base is ludicrous at best... assinine at worst. However, I would agree that there does seem to be a pattern of neglecting various subfactions by the development team.
    And what were the results, financially, of the Devs nerfing Base Raids and such? They lost thousands of subscribers.

    I would like to think they've learned from that mistake.

    The life of an MMO is finite. When people lose interest, they move on. There is simply too much competition out there to risk alienating your long time subscribers.

    And what you speak of is that element of fear I mentioned above. People afraid to speak out because they are afraid of the consequences. What you fail to realize is that the power doesn't lie with the developers, it lies within our bank accounts.

    I believe the developers want their subscribers to remain happy. I really do. But sometimes you have to raise enough of a stink to get noticed before things get done.

    Edit:
    I would also add that CoH is about to get an influx of income because the schools will be released for summer break. Now is the perfect time to draw attention to the issue...and the release of GR (the timing is on purpose).
  14. Quote:
    Originally Posted by SpittingTrashcan View Post
    I'm not sure that developer attention is what you want.

    Consider that relatively few players are active base editors. For me at least, part of the reason why I don't play with bases is that there are too many choices. The editor is more fine-grained than I really want; I'd like to be able to slap down rooms wholesale pre-decorated and pre-functionalized. If the developers decide to pay attention to bases, they'll be paying attention to the needs of people who aren't using bases now, and that will probably mean simplifying base editing to the point where a significant chunk of the customization available now is simply going to be gone. I am not saying this is the right thing to do, nor that it is inevitable, but it's pretty clear from prior decisions that the developers are willing to completely ignore the requests of the community currently using a feature, and instead try to cater to the perceived needs of those not currently using the feature.

    So you may want to think about what dev attention to bases will really mean, and start thinking of suggestions as to how the existing functionality you love can be retained while also making base editing accessible to the very lazy general player population. My personal suggestion would be to offer examples of well-decorated rooms that could be added to the editor as slap-down prebuilt templates, and to advocate for room files that can be saved, shared, and loaded so that when people see an excellent room in someone else's base, they can quickly duplicate it in their own. But these are just the uninformed opinions of someone outside the base-building community.
    You admittedly do not fall under the category of Base Builder, but I will admit, you make a valid point:

    Quote:
    So you may want to think about what dev attention to bases will really mean, and start thinking of suggestions as to how the existing functionality you love can be retained while also making base editing accessible to the very lazy general player population.
    I was actually thinking earlier today of creating a graphic list, showing the graphics of some items that could be added. With my PhotoShop program, I could actually create image examples of these items.

    So I am thinking on doing such a thing. But let's be clear here...even that, however more graphic, would still be just another list that would likely yield no results.
  15. Quote:
    Originally Posted by The_Alt_oholic View Post
    I've been able to learn to do a lot with bases.
    I've seen very cool bases that other people have built.

    It would be cool to have new stuff in bases. However, I must admit that I don't think that I have explored everything that I can do with bases.

    There are cool tricks that can be done that many might not know about.

    I would like to see elemental textures that we could at least add as part of the coloring if not as style parts.
    I'm sure there are some base builders that would buy a room strait out of a game map to use as a room in their base (the old Pocket D big Warehouse room with upstairs bar - for example)

    I'm not leaning on this stuff now. There is plenty of work to do to get GR finished on time (I'm sure).

    Looking forward to the cool new stuff as we get it.

    Hey, DEVs!
    Great work on the bases as they are now.
    I really like them. Thanks!
    What new stuff?

    No one is saying to give bases a larger priority than GR here. We are just saying we want an announcement that time is being slotted in the near future for bases to get attention.
  16. Quote:
    Originally Posted by stacker View Post
    Ok my 2 cents. In the last 2-3 years I think I have logged just over 3k hours in the base editor building and making bases. Functional bases, cosmetic bases for both big and small super groups. A fact of bases is they have always been bugged. Some amazing people some how figured out how to make these bugs work to our advantage. If you spin a desk so many times you can stack another desk on it, if you place a room then put a wall then spin the room you can make a double doorway.

    Stacking in general is a bug. With issue 13 when raid pathing was turned off yet a different stacking bug the safe or lamp and the floor tile…nowhere in the patch notes it said the safe and lamp is stackable im sure the tile didn’t change it would always allow items to be placed on it.

    I am so ready for new base things; I think I have pushed the editor to its limits and then some. In its current state it makes it harder to come up with new ideas to build around. I know as of right now the building community is a small part of the game but its potential is big.

    Yes we need more functional items in the base, the dev concern in will it take away from the areas in the game. If we had a Wentworth terminal a costume terminal and so on would people still gather at these areas through out the game? I believe there is enough stuff to change around bases to have its own issue.

    We do need a new editor, more items, textures; the whole super group system needs an overhaul. We need a better way to communicate to offline players like a mass SG email or SG event bulletin that can be posted in the base or in the SG tab. We need a better way to recruit players instead of annoying the crap out of people in every zone of this game.

    Raids need to come back both pvp and have a pve type of raid. I miss raids so much, just because you raid doesn’t mean you cant make some cool cosmetic rooms. We had a blast fighting in our Bowling Alley and Movie Theater. I am sure the devs have herd our voice and seen our base lists.

    I don’t want changes unless they are well thought out. The quick fix to shut us up for a couple months won’t do it. If I have to wait for it well then I guess I wait and continue to build the unbuildable and push this base editor until it breaks. Oh and this beaker rack nonsense I hope is the devs way to see how to implement changes with items because I think I missed the add items to the beaker rack in the dozen threads on what we want in bases.
    Very well said, Stacker. It's good to see you and Turbo chime in on this.
  17. Quote:
    Originally Posted by Turbo_Starr View Post
    It’s obvious we all share strong opinions on what should be done and what is/isn’t possible. We can’t fault anyone for making another post about it, another list or another attempt to be heard. I admire your passion AA and agree that we should push the envelope.

    Who knows what is possible if we are persistent. From my discussions, the devs are following this closely.
    Much appreciated, Turbo. By the same token, I'm hoping your chosen pathway works as well. I'm hoping any method works.
  18. Quote:
    Originally Posted by Chaos_String View Post
    Actions will be taken when allocating the necessary resources makes financial sense.

    Imagine you're going to buy enhancements for your toon. But you cannot afford to buy enhancements for every slot. Some slots must remain unenhanced until later. It becomes a question of cost-benefit at that point. Should you slot more defense in this toggle, or more damage in this attack? How much accuracy do you really need? How much endurance reduction must you have to avoid running out? Since you can't afford all the enhancements you have slots for, you must choose which enhancements to buy right now so that you can run missions at a decent pace and obtain more enhancements.

    The devs are in a similar position. CoX generates a finite amount of revenue, therefore there is a finite budget for development. This development includes both man-hours and resources necessary to implement changes and improvements. The question becomes, what development must be prioritized in order to best generate more revenue so that further development can be funded. (i.e. the devs keep their jobs at Paragon Studios) Obviously, base builders are part of the community. So are PvPers. So are badgers. And so are the tens of thousands of customers who just want to play missions, and don't care about bases or PvP or badges.

    The question is, how many hours of paid subscription time does the playerbase spend building bases, as compared to badge hunting, PvP, running missions and raiding? That's roughly the proportion of developer hours that can and should be spent developing base content.

    I have no doubt that War Witch would love to increase the resources available to base builders--after all, she was a developer who designed a number of zones in the game. Visual design, decorating and layout of features isn't lost on her. But the fact is that the developers must spend most of their time improving the facets of the game that are used the most by the playerbase, so base building tends to stay on the back burner.

    Crying "abuse" or "neglect" because a relatively marginal aspect of the game receives only marginal development isn't going to make things better. As for myself, I'd like to see the memory leak in the base editor fixed, and I'd like to see more map elements and objects that occur in PvE to be available in base construction. In fact, I'd like to see many kinds of improvements made to bases, but if those improvements are lower priority than developing more rubust endgame content, side-switching, new powersets, new zones and so on, I can't fault the developers for it.
    I forgot to add that this is quickly becoming a financial issue for the Devs. They have already lost subscribers in droves for various reasons. Improving the Base Editing and adding personal housing would interest a LOT of people. Heck, have you ever cancelled your account to renew manually? That little survey that has been there for years asks us to rate the importance of personal housing.

    Giving Base Builders what they need would help increase subscribers, since it would add a lasting element to the game, whereas AE and new arcs are temporary fixes.

    But thos new arcs do not give people a reason to stay with the game for extended periods. People do them a couple times and hte excitment runs out. However, an improvement to the base editor would be a more lasting draw.
  19. Quote:
    Originally Posted by Impish Kat View Post
    An excerpt from the transcribed in-game Dev Greet the other day:
    Quote:
    Originally Posted by Chaos_String View Post
    Actions will be taken when allocating the necessary resources makes financial sense.

    Imagine you're going to buy enhancements for your toon. But you cannot afford to buy enhancements for every slot. Some slots must remain unenhanced until later. It becomes a question of cost-benefit at that point. Should you slot more defense in this toggle, or more damage in this attack? How much accuracy do you really need? How much endurance reduction must you have to avoid running out? Since you can't afford all the enhancements you have slots for, you must choose which enhancements to buy right now so that you can run missions at a decent pace and obtain more enhancements.

    The devs are in a similar position. CoX generates a finite amount of revenue, therefore there is a finite budget for development. This development includes both man-hours and resources necessary to implement changes and improvements. The question becomes, what development must be prioritized in order to best generate more revenue so that further development can be funded. (i.e. the devs keep their jobs at Paragon Studios) Obviously, base builders are part of the community. So are PvPers. So are badgers. And so are the tens of thousands of customers who just want to play missions, and don't care about bases or PvP or badges.

    The question is, how many hours of paid subscription time does the playerbase spend building bases, as compared to badge hunting, PvP, running missions and raiding? That's roughly the proportion of developer hours that can and should be spent developing base content.

    I have no doubt that War Witch would love to increase the resources available to base builders--after all, she was a developer who designed a number of zones in the game. Visual design, decorating and layout of features isn't lost on her. But the fact is that the developers must spend most of their time improving the facets of the game that are used the most by the playerbase, so base building tends to stay on the back burner.

    Crying "abuse" or "neglect" because a relatively marginal aspect of the game receives only marginal development isn't going to make things better. As for myself, I'd like to see the memory leak in the base editor fixed, and I'd like to see more map elements and objects that occur in PvE to be available in base construction. In fact, I'd like to see many kinds of improvements made to bases, but if those improvements are lower priority than developing more rubust endgame content, side-switching, new powersets, new zones and so on, I can't fault the developers for it.
    Okay, I have been a business owner for years and I can see the point you are trying to make.

    However...I would respond by saying this...in your example, one would purchase the enhancements that would be needed and the most useful first, but would they totally ignore the empty slots?

    Nope.

    Something would be placed there. Those powers would be slotted with something cheap but usesful to hold over the character until something better can be slotted.

    In the case of the Base Editor, maybe they cannot devote huge resources to updating the base editing system, but the easier, more cost effective option is to add more of the items we already see built into the game...such as items placed in maps.

    THAT would go a long way for us.

    Instead, we see the Bases COMPLETELY ignored.

    If you cannot afford to feed your kids steak every night, so you feed them nothing and let them starve?

    No. Because that, my friend, would be neglect...and neglect is a form of abuse.

    That is exactly how the Devs are treating us.

    How would it be if those starving kids were told "We're amazed you've survived this long off scraps! We're really proud of you? You can tell me about your problems!!"

    Yet we, as Base Builders, are told essentially the same things. Not, "steak is on the way", but how well we make due with "bugs" or "scraps".

    In essence, what you are saying is that those starving kids would have no right to speak up and cry "abuse" or "neglect"?
  20. Quote:
    Originally Posted by Impish Kat View Post
    Understood and agreed, Fire Away.
    Though, I thought it was interesting that WW outright said;

    "You can harass me about bases."

    That is, of course, not necessarily a promise that she'll respond, but we have essentially been given permission to put our comments & concerns directly to her.
    But it was still non-commital. I mean, even if we all banded together each sent her a letter in our own style with our concerns...not about what we want added, but rather about the lack of interent on the part of the Devs, even then, we would likely get no respnse or the standard "We love base builders" answer.

    Something like that would be worth a shot, and I would be all for it, but I wouldn't expect results.

    It's the same run around we always get. We've seen Red Names say similar things, and say they will represent us...then we never hear another word.
  21. Enable the ability to delete posts for the users.

    Sometimes we present things in a way that could have been handled better, and we want to erase our comments.
  22. I would like to be able to choose map layouts similar to how we pick maps in AE.

    The difference would be the maps would be empty of all content so that we could place it ourselves...from trees to pipes.

    And it would also allow for multi-level bases with elevators (which would be placed in set locations)
  23. Quote:
    Originally Posted by Nitra View Post
    I had the same thing happen on test while I was using an ATI 5570. The Water effect looked very dark, so what I did was lower the water effect to low and it looked normal again. I have since traded that card for a 9800 gt and it looks fine on all modes.

    Hope this helps
    I have a 9400 GT (1 gigabyte card) and outside, everything looks totally awesome to me. I suspect I'll need more ram soon, but that's fine. Even water looks awesome.

    In the base, I tried lowering the water settings...didn't work. I tried switching to the same settings (high) that it looked good with before. Nothing seems to work.

    I even updated my video and direct x drivers.
  24. Quote:
    Originally Posted by CaptA View Post
    Yeah, I noticed the green crystals look bad now. In addition, the SG logo glass things that people use for windows are now darker. Another thing I noticed is that the "beaker stand" from the tabletop items now has beakers on it. I liked it for what it was before because I was using it for a grill surface in my kitchens.
    I actually likethe darker look on those.

    But I noticed they are only darker in low light rooms. When there is plenty of light, they seem too bright to me.
  25. The no response thing is a regular occurence. Since Bases were introduced, we Base Builders have made list after list, friendly request after friendly request.

    If you continue the same method year after year with no results, you can expect the same results in a year that you had last year. (if I'm saying that right)

    In no other part of this forum are people always nice about how things are put.

    I didn't actually go on a rant. Rants are threatening to leave if something isn't done...or claiming to plan to leave when subscriptions run out.

    The truth is, we should not have to go to a Hero Con (which apparently doesn't work either). We pay salaries, do we not? We should have a voice. Yet our words are ignored.

    This thread is to let the Devs know we're not happy with that. That it upsets us.

    We each choose to show it in different ways, and that's fine. But we're mostly all upset about the lack of attention in some way, right?

    I'm not trying to start a war here. I'm just tired. Tired of being ignored. Tired of seeing all Base Builders ignored. It took years to get two things added...individual permissions for storage and the new pathing rules. Those were great things, and I'll admit, they encouraged me that we were finally getting attention.

    But then the faucet ran dry. And we went back to nothing again.

    All we really want is a real upgrade to the base editing system. More items...items that exist in the mission maps, for example. Yes, there are other features that we would like added, but at this point we are all starving for anything...anything....as a show of good faith.

    Yet, between the lists, nice posts and frustrated posts...we hear nothing.

    And all it would take is a red name stopping in to say, "Hey, we hear you and we want you to know we're working on it."

    That would make so many people happy and satisfied...just to be acknowledged. It's a simple thing, isn't it? But it would go a long way.