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First off, this post is *NOT* a precursor of any particular impending change. The topic is strictly informative and for discussion.
I'd like to know about breakpoints for To Hit and Defense and how you, the players, think it should work. I'm not talking about mechanics -- I'm talking about the expectations you have in a fight.
1) You have the default To Hit value (ie no buffs), your target has no Defense value. How often do you WANT to hit him? Conversely, as the defender, how often do you expect to be missed?
2) You have the maximum possible To Hit value, and your target has no defense value. How often do you WANT to hit him? Conversely, as the defender, how often do you expect to be missed?
3) You have the default To Hit value, and your target has the maximum possible defense value. How often do you WANT to hit him? Conversely, as the defender, how often do you expect to be missed?
4) You have the maximum possible To Hit value, and your target has the maximum possible defense value. How often do you WANT to hit him? Conversely, as the defender, how often do you expect to be missed?
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1) I expect to hit 50/50,I expect to be missed 50/50
2)I expect to hit always,I dont expect to be missed
3) I expect to never hit,I expect to be missed always
4)I expect to hit 50/50,I expect to be missed 50/50
I always expect to hit my target like every1 else no1 like to miss his good atack that is why i slot acc in my good atack.
But def is so useless this day

.Whit my stalker SR i would like to expect that I would be missed 60%

of the time or more.But that is to hard this days