Agent_717

Informant
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  1. Hey everyone,

    I recently made some updates to one of my "Cartoons Gone Wild" arc. Actually, it's not really an arc...it's only one mission/map and has 10 EB's.

    Let me know your thoughts,

    Agent
  2. Thanks for the advice peeps. Got my storm/dp up to 32 so far (gotta love double xp weekend lol). I'm surprised a few of you don't like Hail of Bullets. Is that because of the recharge issue or the overall damage?
  3. Hey all,

    Now that Dual Pistols are now live, I decided to roll a storm/dp defender. So far, it's pretty fun. I didn't get a chance to spend as much time on test as I wanted, so my question is this: Are there any powers that are "must haves" or any that are definitely "skippable"?

    Also, not sure if I want both Empty clips and Bullet rain. Any thoughts on which is the better option, or do I really take both.

    Any thoughts are welcome.

    Thanks,

    Agent
  4. Okay...made some more changes to the mish (particularly adding some background info and "redesigned" the second mish)

    Thanks again for the feedback!
  5. Read your PM...I'll definitely make some changes some time tonight.

    Thanks for the feedback.

    Agent
  6. Hey all,

    I'm looking for feedback on a new arc I put up. Let me know your thoughts.

    Length: Long (Four missions total...first 2 are short, though)
    Morality: Heroic
    Enemy Groups: Family, Custom Group
    Description: Help Detective Serpico catch a tiny clairvoyant who has recently escaped from prison.

    Thanks,

    Agent
  7. Thanks for the good advice. I never even thought of the Devastation proc in acid mortar! That sounds like a good idea. I'm going to definitely work that as well as hasten into the build.

    Since it takes boxing/kick and tough to get to weave, can I achieve the same (or close to it) with Manuevers & Stealth?
  8. Come on....I know some of you scrapper gurus are just dying to give feedback. Don't be shy. :-p
  9. Hey all,

    Thanks for the replies.

    Originally, my build/slotting was focusing on +recharge. Anything else (regen, defense, etc) was icing on the cake.

    I have to admit, when it comes to the medicine pool, I definitely caved in. With so many peeps looking for "healers", I figured I'd go ahead . But, I'm not married to it. I think I'll try going the leadership pool route and see how that goes. If I can get to soft-cap or close to it, then I'll probably be a happy camper. lol
  10. Hey all...Agent here.

    I'm currently reviewing a couple of my toons...One of which being my elec/elec scrapper. If you wouldn't mind, take a look at my build and let me know your thoughts. I'm trying to go for some added defense, but if there's anything else that you think I'm missing, let me know. Thanks!

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Agent Volt: Level 50 Science Scrapper
    Primary Power Set: Electrical Melee
    Secondary Power Set: Electric Armor
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed

    Hero Profile:
    Level 1: Havoc Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(15)
    Level 1: Charged Armor -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(3), Aegis-ResDam(5), S'fstPrt-ResDam/EndRdx(9), S'fstPrt-ResKB(17)
    Level 2: Jacobs Ladder -- Erad-Dmg(A), Erad-Acc/Rchg(5), Erad-Dmg/Rchg(7), Erad-Acc/Dmg/Rchg(15), Sciroc-Acc/Dmg/EndRdx(31), Sciroc-Dmg/Rchg(34)
    Level 4: Conductive Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(7), Aegis-ResDam/EndRdx/Rchg(17)
    Level 6: Boxing -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(19), S'ngH'mkr-Dmg/Rchg(19), S'ngH'mkr-Dmg/EndRdx/Rchg(29)
    Level 8: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(11), Sciroc-Dmg/Rchg(11), Sciroc-Acc/Rchg(29), Sciroc-Acc/Dmg/EndRdx(31), FrcFbk-Rechg%(31)
    Level 10: Static Shield -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(13), S'fstPrt-ResKB(13)
    Level 12: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(45)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45)
    Level 16: Swift -- Run-I(A)
    Level 18: Health -- Numna-Heal/EndRdx(A), Numna-Heal(46)
    Level 20: Energize -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Heal(23), Dct'dW-Rchg(27)
    Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-End%(23)
    Level 24: Chain Induction -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(25), T'Death-Dmg/Rchg(25), T'Death-Acc/Dmg/EndRdx(27), T'Death-Dmg/EndRdx/Rchg(46), T'Death-Dam%(46)
    Level 26: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
    Level 28: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(45)
    Level 30: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(43)
    Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
    Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36)
    Level 38: Lightning Field -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(39), M'Strk-Dmg/Rchg(39), M'Strk-Acc/EndRdx(39), M'Strk-Acc/Dmg/EndRdx(40), M'Strk-Dmg/EndRdx/Rchg(42)
    Level 41: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42), RctvArm-ResDam(43)
    Level 44: Lightning Reflexes -- Run-I(A)
    Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(48), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def(48)
    Level 49: Power Surge -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(50), BasGaze-EndRdx/Rchg/Hold(50), BasGaze-Acc/EndRdx/Rchg/Hold(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    ------------
    Set Bonus Totals:
    • 8% DamageBuff(Smashing)
    • 8% DamageBuff(Lethal)
    • 8% DamageBuff(Fire)
    • 8% DamageBuff(Cold)
    • 8% DamageBuff(Energy)
    • 8% DamageBuff(Negative)
    • 8% DamageBuff(Toxic)
    • 8% DamageBuff(Psionic)
    • 15.8% Defense(Smashing)
    • 15.8% Defense(Lethal)
    • 13% Defense(Fire)
    • 13% Defense(Cold)
    • 14.3% Defense(Energy)
    • 14.3% Defense(Negative)
    • 3% Defense(Psionic)
    • 18.3% Defense(Melee)
    • 15.2% Defense(Ranged)
    • 13.6% Defense(AoE)
    • 1.8% Max End
    • 27% Enhancement(Accuracy)
    • 17.5% Enhancement(RechargeTime)
    • 4% Enhancement(Heal)
    • 10% FlySpeed
    • 160.6 HP (12%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 8.8%
    • MezResist(Sleep) 1.65%
    • MezResist(Stun) 3.85%
    • MezResist(Terrorized) 2.2%
    • 9% (0.15 End/sec) Recovery
    • 62% (3.47 HP/sec) Regeneration
    • 2.21% Resistance(Fire)
    • 2.21% Resistance(Cold)
    • 3.13% Resistance(Negative)
    • 20% RunSpeed
  11. Hello all,

    I'm currently in the process of reviewing my Traps/Ice. I think I have an okay build...but, I know that I'm probably missing something. Any advice/suggestions are definitely welcome. With the exception of purps, anything's fair game.


    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Agent Shiver: Level 50 Technology Defender
    Primary Power Set: Traps
    Secondary Power Set: Ice Blast
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Medicine
    Ancillary Pool: Electricity Mastery

    Hero Profile:
    Level 1: Caltrops -- ImpSwft-Dam%(A)
    Level 1: Ice Bolt -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(3), Entrpc-Dmg/Rchg(11), Entrpc-Dmg/EndRdx/Rchg(25), Entrpc-Heal%(36)
    Level 2: Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(25), Decim-Acc/Dmg/Rchg(36)
    Level 4: Triage Beacon -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal(21), Dct'dW-Rchg(36)
    Level 6: Acid Mortar -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(7), ShldBrk-Acc/Rchg(7), ShldBrk-DefDeb/EndRdx/Rchg(23), Achilles-DefDeb(40), Achilles-ResDeb%(40)
    Level 8: Force Field Generator -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(9), LkGmblr-Def(9), LkGmblr-Rchg+(15)
    Level 10: Combat Jumping -- Krma-ResKB(A)
    Level 12: Poison Trap -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(13), BasGaze-Rchg/Hold(13), BasGaze-EndRdx/Rchg/Hold(15)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46)
    Level 16: Freeze Ray -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(17), BasGaze-Rchg/Hold(17), BasGaze-EndRdx/Rchg/Hold(23)
    Level 18: Seeker Drones -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(19), Cloud-Acc/Rchg(19), Cloud-ToHitDeb/EndRdx/Rchg(21)
    Level 20: Swift -- Run-I(A)
    Level 22: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(43)
    Level 24: Stamina -- P'Shift-End%(A), P'Shift-EndMod(43)
    Level 26: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(34)
    Level 28: Bitter Ice Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(29), Dev'n-Dmg/Rchg(29), Dev'n-Acc/Dmg/Rchg(31), Dev'n-Acc/Dmg/EndRdx/Rchg(31)
    Level 30: Aid Other -- IntRdx-I(A), Mrcl-Heal/Rchg(37), Mrcl-Heal/EndRdx/Rchg(40), Mrcl-Heal(46)
    Level 32: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
    Level 35: Aid Self -- IntRdx-I(A), Mrcl-Heal/Rchg(37), Mrcl-Heal/EndRdx/Rchg(37), Mrcl-Heal(46)
    Level 38: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(39), TmpRdns-Dmg/Slow(39), TmpRdns-Acc/Dmg/Slow(39)
    Level 41: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(42), Sciroc-Dmg/Rchg(42), Sciroc-Acc/Rchg(42), Sciroc-Acc/Dmg/EndRdx(43)
    Level 44: Charged Armor -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(45), Aegis-ResDam/Rchg(45), Aegis-ResDam/EndRdx/Rchg(45)
    Level 47: Blizzard -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(48), Det'tn-Dmg/Rchg(48), DampS-ToHitDeb/Rchg(48), DampS-Rchg(50)
    Level 49: Shocking Bolt -- Lock-Acc/Hold(A), Lock-Acc/Rchg(50), Lock-EndRdx/Rchg/Hold(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Vigilance
    ------------
    Set Bonus Totals:
    • 12.5% DamageBuff(Smashing)
    • 12.5% DamageBuff(Lethal)
    • 12.5% DamageBuff(Fire)
    • 12.5% DamageBuff(Cold)
    • 12.5% DamageBuff(Energy)
    • 12.5% DamageBuff(Negative)
    • 12.5% DamageBuff(Toxic)
    • 12.5% DamageBuff(Psionic)
    • 4.88% Defense(Smashing)
    • 4.88% Defense(Lethal)
    • 8.94% Defense(Fire)
    • 8.94% Defense(Cold)
    • 9.56% Defense(Energy)
    • 9.56% Defense(Negative)
    • 3% Defense(Psionic)
    • 6.75% Defense(Melee)
    • 8.63% Defense(Ranged)
    • 10.2% Defense(AoE)
    • 6.75% Max End
    • 36% Enhancement(Accuracy)
    • 2.5% Enhancement(Held)
    • 4% Enhancement(Heal)
    • 57.5% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 83.9 HP (8.25%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 7.75%
    • MezResist(Held) 8.3%
    • MezResist(Immobilize) 7.75%
    • MezResist(Sleep) 6.65%
    • MezResist(Stun) 7.2%
    • MezResist(Terrorized) 7.2%
    • 18% (0.3 End/sec) Recovery
    • 54% (2.29 HP/sec) Regeneration
    • 2.84% Resistance(Fire)
    • 2.84% Resistance(Cold)
    • 1.88% Resistance(Energy)
    • 3.13% Resistance(Negative)
    • 10% RunSpeed


    Thanks,

    Agent
  12. Agent_717

    Elec/???

    Hey all,

    I'm thinking of making a new tank, so I figured I'd go ahead and give Elec/ a try. My only "problem" is figuring out which secondary to go with.

    I've narrowed it down to /SS, /Elec, or /Energy. Any thoughts/ideas on which one I should try?

    Any suggestions/advice is welcome.

    Thanks,

    Agent
  13. Hello all,

    I'm looking for feedback on my arc "Between Midnight and Eternity" (258453).

    Consists of 5 maps/missions (3 of which are pretty short), a custom group with an EB, and the Circle of Thorns.

    Give it a shot and let me know what you think.

    Agent
  14. Okay...after some in-game feedback, I've changed a few things...changed the map...and basically made it a little "easier". (Last map was pretty HUGE lol)

    Any feedback is welcome.

    Agent
  15. Hey,

    Care to take a look at mine? I have a few, but I'd like feedback on two in particular.

    The first is only one mish...just a "fun" quick tribute mish. "Cartoons Gone Wild" #114716

    The second is an actual arc that I've just made/updated: From Midnight to Eternity #258453

    Thanks,

    Agent
  16. Hey all,

    I decided to roll a new kinetics defender, however I'm not sure which secondary I want to put with it. I'm leaning towards either /ice or /psy since I don't have much experience with either...although, even that's not set in stone at the moment.

    So, any suggestions would be great.

    Thanks,

    Agent
  17. Hey all,

    I was looking for some feedback on my "Cartoons Gone Wild" arc. Well, it's not really an arc...it's actually just one mish (with a big map). It's a tribute of sorts to some of the cartoons a lot of us grew up with.

    So, if you're looking for a quick, fun, solo-friendly mish, give it a try and let me know your thoughts.

    Agent

    P.S. I'm working on a "sequal"...just can't figure out which cartoon characters to use. So, any suggestions are welcome as well. :-)
  18. Thanks for the advice. Gonna make some changes tonight. :-)
  19. Sounds like a plan. I like flight (just for thematic reasons on this toon) so I know I'll miss out on the defense from CJ, but the other changes will definitely be made. Thanks.

    And...that Phalanx/Mids things was driving me crazy. lol Thanks again.
  20. Hey all,

    This is my first time using Mids, so if I'm doing something wrong, just bare with me and let me know.

    That said, I'm always looking for ways to improve my MA/SD scrapper. I feel as if I have a solid build, but I'm sure there's probably more I could do with it. So, I decided to present my build to you guys since you definitely give good feedback. Keep in mind, I went with flight for thematic reasons (so I know I'm missing out on some defense from combat jumping). Also, although I like Energy Torrent, I'm not married to it, so I could probably swap that out for Weave.

    Anyhow, let me know your thoughts...

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Agent Valor: Level 50 Technology Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Shield Defense
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Fitness
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Storm Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dam%(34), T'Death-Dmg/EndRdx/Rchg(39)
    Level 1: Deflection -- GftotA-Def(A), GftotA-Def/EndRdx(3), GftotA-Def/EndRdx/Rchg(9), Aegis-ResDam/EndRdx(15), Aegis-ResDam/EndRdx/Rchg(34), Aegis-ResDam(36)
    Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(5), GftotA-Def/EndRdx(5), GftotA-Def(15)
    Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(7), Numna-Heal(17), S'fstPrt-ResDam/Def+(27)
    Level 6: Air Superiority -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(17), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Dam%(42)
    Level 8: Crane Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(19), T'Death-Dmg/EndRdx/Rchg(36), T'Death-Dam%(36)
    Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11), EndRdx-I(11)
    Level 12: Boxing -- Amaze-Acc/Rchg(A), Amaze-ToHitDeb%(46), Dmg-I(50)
    Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(19)
    Level 16: Swift -- Flight-I(A)
    Level 18: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(23)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(25)
    Level 22: Against All Odds -- EndRdx-I(A)
    Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 26: Dragon's Tail -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Rchg(29), Sciroc-Acc/Dmg/EndRdx(31)
    Level 28: Focus Chi -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(45), GSFC-Build%(46)
    Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(31), Aegis-EndRdx/Rchg(31), Aegis-ResDam/EndRdx/Rchg(46), Aegis-ResDam(48)
    Level 32: Eagles Claw -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(39)
    Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(40)
    Level 38: One with the Shield -- ResDam-I(A), ResDam-I(40), ResDam-I(40)
    Level 41: Grant Cover -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(42), GftotA-Def/EndRdx/Rchg(43), GftotA-Run+(43)
    Level 44: Conserve Power -- RechRdx-I(A)
    Level 47: Laser Beam Eyes -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(48), Dev'n-Dmg/Rchg(48)
    Level 49: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(50), Posi-Dmg/EndRdx(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    ------------
    Set Bonus Totals:
    • 16.5% DamageBuff(Smashing)
    • 16.5% DamageBuff(Lethal)
    • 16.5% DamageBuff(Fire)
    • 16.5% DamageBuff(Cold)
    • 16.5% DamageBuff(Energy)
    • 16.5% DamageBuff(Negative)
    • 16.5% DamageBuff(Toxic)
    • 16.5% DamageBuff(Psionic)
    • 9.88% Defense(Smashing)
    • 9.88% Defense(Lethal)
    • 13.6% Defense(Fire)
    • 13.6% Defense(Cold)
    • 9.56% Defense(Energy)
    • 9.56% Defense(Negative)
    • 3% Defense(Psionic)
    • 16.8% Defense(Melee)
    • 16.1% Defense(Ranged)
    • 14.9% Defense(AoE)
    • 12.5% Enhancement(RechargeTime)
    • 18% Enhancement(Accuracy)
    • 10% FlySpeed
    • 185.7 HP (13.9%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Held) 12.1%
    • MezResist(Immobilize) 12.1%
    • MezResist(Stun) 2.2%
    • 17.5% (0.29 End/sec) Recovery
    • 66% (3.69 HP/sec) Regeneration
    • 4.08% Resistance(Fire)
    • 1.58% Resistance(Cold)
    • 3.13% Resistance(Negative)
    • 27.5% RunSpeed
    • 2.5% XPDebtProtection


    (Oh...I know that Mids automatically puts one ally in Phalanx Fights, but I can't figure out how to get it down to zero)


    Thx.

    Agent.
  21. Agent_717

    Martial Arts/

    I have to agree with the OP. My main is a MA/SD and I love how it "feels". MA/ might not be as quick to eliminate mobs as other sets, but it's still quite nice. Plus, with the new animations coming, things definitely look good for MA/ users.
  22. Hey all. I'm trying to figure out what to do with my TA/A defender. I currently have all of my primary except for Entangling arrow, all of my secondary except for Aim and Stunning Shot, Aid Other & Self, fitness pool, etc.

    I'm thinking of dropping my snipe since I barely use it and pick up another power. Not sure if I want to go with Entangling arrow, Aim (I'm not a big fan of Stunning arrow), or maybe Stimulant or Resuscitate.

    Any suggestions?
  23. Hello...Agent 717 here...veteran of the game, but rookie to the boards. :-)

    I play many toons, but I always seem to make my way back to the world of scrappers. My current main is a 50 MA/SD.

    I look forward to taking it to the streets with you all.

    Agent.
  24. Agent_717

    Creepers

    Hey all...quick question about the carrion creepers. I'm sure this has been discussed numerous times before, but I'm trying to figure out the best way to slot these things. lol Not sure if I should lean more towards damage, recharge, immob, etc. Any suggestions would be appreciated.

    Thanks!