Creating power animations in demofiles
Quote:
Unfortunately none that I know of.
I'm working on a program to generate short demofiles showcasing a character. I've got most of what I want it to do figured out, but I can't find a way other than demorecording each power to generate power animations. For example, is there a way to figure out that activating "Blaster_Ranged.Fire_Blast.Flares" while flying generates the lines "FX Maintained 26804 CUSTOMIZEABLEPOWERS/FIREBLAST/FIREHANDS.FX 0" and "FX OneShot 26805 CUSTOMIZEABLEPOWERS/FIREBLAST/FLARES_ATTACK.FX 0", as well as a "MOV" line to get the character's hands into position?
|
You have to either demo record it or refer to a list of MOVs and such and find the right one.
We really should all work together to create a master list of not only MOVs and FX, but also, as you mention, what MOVs (animations) go with what Powers.
There is the CoH Codex, here: http://home.roadrunner.com/~scuzzbopper/
But, as far as I know, it's not been updated in a long while and wasn't complete at the time.
Not sure if anyone has been at work on larger, more comprehensive lists...
@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"-Dylan
and round up everyone that knows more than they do"-Dylan
I wish there were a larger, more comprehensive list, but the only resource I know is Scuzz's page.
Michelle
aka
Samuraiko/Dark_Respite
Dark_Respite's Farewell Video: "One Last Day"
THE COURSE OF SUPERHERO ROMANCE CONTINUES!
Book I: A Tale of Nerd Flirting! ~*~ Book II: Courtship and Crime Fighting - Chap Nine live!
MA Arcs - 3430: Hell Hath No Fury / 3515: Positron Gets Some / 6600: Dyne of the Times / 351572: For All the Wrong Reasons
378944: Too Clever by Half / 459581: Kill or Cure / 551680: Clerical Errors (NEW!)
THE COURSE OF SUPERHERO ROMANCE CONTINUES!
Book I: A Tale of Nerd Flirting! ~*~ Book II: Courtship and Crime Fighting - Chap Nine live!
MA Arcs - 3430: Hell Hath No Fury / 3515: Positron Gets Some / 6600: Dyne of the Times / 351572: For All the Wrong Reasons
378944: Too Clever by Half / 459581: Kill or Cure / 551680: Clerical Errors (NEW!)
I'm working on a program to generate short demofiles showcasing a character. I've got most of what I want it to do figured out, but I can't find a way other than demorecording each power to generate power animations. For example, is there a way to figure out that activating "Blaster_Ranged.Fire_Blast.Flares" while flying generates the lines "FX Maintained 26804 CUSTOMIZEABLEPOWERS/FIREBLAST/FIREHANDS.FX 0" and "FX OneShot 26805 CUSTOMIZEABLEPOWERS/FIREBLAST/FLARES_ATTACK.FX 0", as well as a "MOV" line to get the character's hands into position?