Things to do before sunset


CannonballJack

 

Posted

I've been away from the game for a few years. I did most of the content up to i15 or so.

I'd like suggestions on things I should try out or see before lights out. Specifics help (e.g. if you suggest a new task force, it would help to mention how to find the contact, since I might not otherwise know).

Thanks in advance.


And for a while things were cold,
They were scared down in their holes
The forest that once was green
Was colored black by those killing machines

 

Posted

I had to look up Issue 15 to find out what time we were talking about. First things first: They added power customization in Issue 16. Go try it out at a tailor or trainer. Green fireballs away!

All set? Good. Now, I'm not 100% sure that you'll be able to do all of this, since some of it might be gated behind VIP status (your name shows gold, which would normally mean yes, but I guess that's a bit buggy) or behind other content purchases. But, if you can, create a Praetorian character.

That's the big GOING ROGUE button at the beginning of the character creation process. If you can select that, then your new character will start in an alternate dimension where the line between good and evil is blurry, and all enemies are about four times as irritating. It's a completely different feel from either Paragon or the Isles, with the ability to make choices in arcs that send your story careening in different directions. (Ever wanted to murder your contact? Now you can.) It is also incredibly brutal and basically deserted, so expect to die. A lot. Still, it's worth it to see the ambitious, crazytown bananapants storylines.

The Praetoria Experience goes until level 20, after which your contacts will give you one last mission for a tearful reunion with all of the people you've saved, betrayed, or attempted to murder for the best of reasons. After that, you'll be sent to either Paragon or the Isles and everybody will pretend you've been there the whole time...

...unless you go to First Ward instead.

There are two more zones in Praetoria, both open to all VIP subscribers. First Ward has content in the 20-29 range, and Night Ward in the 30-39 range. They continue the pattern from the earlier Praetorian content of being big stories that break the superhero mold but also slam you with vicious ambushes and enemies designed to make you hate the game. (It's not that you can't solo it, but the difficulty really is noticeably higher. Enter it with the right mindset, and a few extra inspirations.) A Praetorian can stay, but you can also take any hero or villain there starting at level 20. Look for a Carnie to appear in your contact list. No, seriously.

Even if you don't have a character in that range, or want to create one, it's worth visiting First Ward and Night Ward just to see what the art team could do with better technology. You can gain access through the TUNNEL system, which are those swirly Easter-colored portals that appear next to some of the train stations and ferries. Watch out for the Seed of Hamidon!


 

Posted

Quote:
Originally Posted by CannonballJack View Post
I had to look up Issue 15 to find out what time we were talking about. First things first: They added power customization in Issue 16. Go try it out at a tailor or trainer. Green fireballs away!

All set? Good. Now, I'm not 100% sure that you'll be able to do all of this, since some of it might be gated behind VIP status (your name shows gold, which would normally mean yes, but I guess that's a bit buggy) or behind other content purchases. But, if you can, create a Praetorian character.

That's the big GOING ROGUE button at the beginning of the character creation process. If you can select that, then your new character will start in an alternate dimension where the line between good and evil is blurry, and all enemies are about four times as irritating. It's a completely different feel from either Paragon or the Isles, with the ability to make choices in arcs that send your story careening in different directions. (Ever wanted to murder your contact? Now you can.) It is also incredibly brutal and basically deserted, so expect to die. A lot. Still, it's worth it to see the ambitious, crazytown bananapants storylines.

The Praetoria Experience goes until level 20, after which your contacts will give you one last mission for a tearful reunion with all of the people you've saved, betrayed, or attempted to murder for the best of reasons. After that, you'll be sent to either Paragon or the Isles and everybody will pretend you've been there the whole time...

...unless you go to First Ward instead.

There are two more zones in Praetoria, both open to all VIP subscribers. First Ward has content in the 20-29 range, and Night Ward in the 30-39 range. They continue the pattern from the earlier Praetorian content of being big stories that break the superhero mold but also slam you with vicious ambushes and enemies designed to make you hate the game. (It's not that you can't solo it, but the difficulty really is noticeably higher. Enter it with the right mindset, and a few extra inspirations.) A Praetorian can stay, but you can also take any hero or villain there starting at level 20. Look for a Carnie to appear in your contact list. No, seriously.

Even if you don't have a character in that range, or want to create one, it's worth visiting First Ward and Night Ward just to see what the art team could do with better technology. You can gain access through the TUNNEL system, which are those swirly Easter-colored portals that appear next to some of the train stations and ferries. Watch out for the Seed of Hamidon!
I'd say screw all this, PL your toon to 50, run to Pocket D and grind Incarnate stuff until you have all the super-duper Incarnate mega-powers and a nifty +3 added to your shiny new level 50. With that much power, even some of the crazy weak theme builds can pretty much solo any AV arc in the game.

Unfortunately, with the game dying and VIP's now a rare thing thanks to getting caught between subscriptions, Incarnate trials are a bit hard to get started any longer.

But frankly, no reason to bother with the piddly lower level stuff. Everyone knows the end-game justifies the means you took to get there.

Except that Lancelot mission. That's justifies the whole First Ward zone entirely.


 

Posted

I find the whole previous post really odd for anyone who plays CoH. CoH has never really been about the end-game, and despite that it actually got one, all the reasons it was worth playing without one still apply.

I have run literally over a thousand iTrials and mostly enjoyed it, and I would never tell anyone they should blow off the game's other content to race to 50 and grind out the same 10 trials over and over. Especially when, realistically, you're only going to see 5 or 6 of them run, especially now.

Yes, you can now achieve heights of character power previously unknown, even accounting for Inventions. (And if you're really into massive power, you can have both.) If that's what floats your boat, then iTrials are the way to achieve it.

However, if reading the story appeals to you, some very good content has been added to the game in First Ward, Night Ward, Dark Astoria, and various new contacts in existing zones which you may only be able to reach via Ouroboros, depending on character level. Also, the story content for characters created in Praetorea (levels 1-20) is, IMO, very high quality. (The actual challenge of playing there is a bit of a shock compared to, say, CoH - the critters are unusually nasty for their level, even after a rebalance pass, and large ambushes are unusually common.)


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Thanks!

I should mention that I have plenty of characters at all level ranges. I've been wondering about the Incarnate trials and also the signature story arcs (although it's unclear to me if some of them are unreachable now that I can't buy paragon points). If the Incarnate stuff is fun I would like to give it a try, maybe scheduling something on the boards if necessary.


And for a while things were cold,
They were scared down in their holes
The forest that once was green
Was colored black by those killing machines

 

Posted

If you have any Paragon Points, you should be able to buy them.

In any case, if your gold forum name is any indication, you should be able to access them for free. They were free for VIPs.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

I managed to re-up between the announcement and the time that they shut down purchasing on the game. Are there things that you have to buy with Paragon Points that aren't free for VIPs? For some reason I thought there were.


And for a while things were cold,
They were scared down in their holes
The forest that once was green
Was colored black by those killing machines

 

Posted

Quote:
Originally Posted by Mind Forever Burning View Post
I managed to re-up between the announcement and the time that they shut down purchasing on the game. Are there things that you have to buy with Paragon Points that aren't free for VIPs? For some reason I thought there were.
Some of the new powersets, individual powers (e.g., Beast Run), plenty of costume pieces, and vanity items like frisbees and costume change emotes. All of the recent new content, including the Signature Story Arcs and the Incarnate stuff, is free for VIPs.

Regarding the SSAs: All of your characters above level 10(?) should have a Signature Story Arcs option in your contact list, right under the newspaper or radio. If you open it, you'll be able to get a sort of mini-Task Force from any contact that's in your level range. It exemps you down to the max level if you're over, so as long as your character is at least level 40, he should have access to all of them. There are different but mirrored arcs for heroes and villains. I've only played the first two on each side, but I like the villain ones better so far. I'm going to say each took half an hour to solo, give or take.

Regarding Incarnate Trials: They're definitely different from any other content you may have seen. They're basically big multi-phase boss fights like you'd see in a WoW raid. If you've ever been on a Hamidon or mothership raid, you'll probably have some sense of the scale of the event, but I-Trials are a little more focused. Some people love them, some people hate them, and, on Virtue, we still run them. For some reason. Sorry, I can't speak for any other server.

There are also Incarnate story arcs that you can in theory run solo. Once you unlock a level 50 character's Alpha slot, a contact will try to lure you to Dark Astoria. I'm not finished with those arcs either, but they're well-written, epic, and substantially more challenging than normal content. If you want to become a god, apparently you have to work for it. You'll also get contacted by a Praetorian named Belladonna Vetrano, who will recruit you to wrap up all of the Praetorian storylines you currently know nothing about.

So how do you unlock your Alpha slot? You can get an arc from Mender Ramiel in Ouroboros. (It has at least one fight that's really hard to solo, so be careful.) You can also tag along on I-Trials or Incarnate story arcs, or go street sweeping in Dark Astoria. Once you have that unlocked, you can start figuring out the complexities of the Incarnate system, which I'm not even going to attempt to summarize.


 

Posted

Quote:
Originally Posted by UberGuy View Post
I find the whole previous post really odd for anyone who plays CoH. CoH has never really been about the end-game, and despite that it actually got one, all the reasons it was worth playing without one still apply.

I have run literally over a thousand iTrials and mostly enjoyed it, and I would never tell anyone they should blow off the game's other content to race to 50 and grind out the same 10 trials over and over. Especially when, realistically, you're only going to see 5 or 6 of them run, especially now.

Yes, you can now achieve heights of character power previously unknown, even accounting for Inventions. (And if you're really into massive power, you can have both.) If that's what floats your boat, then iTrials are the way to achieve it.

However, if reading the story appeals to you, some very good content has been added to the game in First Ward, Night Ward, Dark Astoria, and various new contacts in existing zones which you may only be able to reach via Ouroboros, depending on character level. Also, the story content for characters created in Praetorea (levels 1-20) is, IMO, very high quality. (The actual challenge of playing there is a bit of a shock compared to, say, CoH - the critters are unusually nasty for their level, even after a rebalance pass, and large ambushes are unusually common.)
To each their own, but I play a superhero game to be, you know, a Super Hero. Why piddle around down in pre-travel powersville when the end-game powers trump all?

I've played the lower levels dozens of times. Now it's about getting it all and trying to outdo my last build.


 

Posted

Quote:
Originally Posted by CyberGlitch View Post
To each their own, but I play a superhero game to be, you know, a Super Hero. Why piddle around down in pre-travel powersville when the end-game powers trump all?
In the context of this thread, the obvious answer is because this...

Quote:
I've played the lower levels dozens of times.
... explicitly does not apply to the OP because he's been gone for eight issues.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Curses. It does sound like a lot of great stuff was added after I left (which was a combination of having a kid and other life events). I doubt I'll be able to see it all before sunset happens, especially since I have a brewing crisis at work and I will likely have to put in some mega hours between now and December.

I was never a big fan of hami raids; mothership raids seemed more fun, even after hami was tweaked. I loved the final battle of the LRSF though. I'd like to give incarnate trials a go if I can find companions (and time). Most of my 50s are on Virtue but I have 50s on Infinity, Freedom, and I think Victory also.


And for a while things were cold,
They were scared down in their holes
The forest that once was green
Was colored black by those killing machines

 

Posted

Quote:
Originally Posted by Mind Forever Burning View Post
Curses. It does sound like a lot of great stuff was added after I left (which was a combination of having a kid and other life events). I doubt I'll be able to see it all before sunset happens, especially since I have a brewing crisis at work and I will likely have to put in some mega hours between now and December.

I was never a big fan of hami raids; mothership raids seemed more fun, even after hami was tweaked. I loved the final battle of the LRSF though. I'd like to give incarnate trials a go if I can find companions (and time). Most of my 50s are on Virtue but I have 50s on Infinity, Freedom, and I think Victory also.
Again, I believe that the best bang for your gaming buck in what little time remains for this game lies in feeling as powerful as possible. The stories aren't all that great in my opinion in the lower levels. They are just the normal "Go here, do that, hmmm, need this, kill him, here's your reward" stuff. If you really want to read the stories, then set your mission difficulty on low (-1, x0) and blaze through them quickly just for the sights and critters. Or....take my advice below, which is what I was saying in the first place.

Go get your 50's IO'd and fully T4'd for Incarnate powers. Incarnate powers add all sorts of boosts and buffs to your toon. A crashless nuke, more powerful than a blasters? CHECK! A god-mode +DEF or +REGEN power? CHECK! A god-mode mezz shield? CHECK! Endless endurance or huge recharge buffs? CHECK CHECK! Extremely powerful and durable pets? CHECK! Crazy stupid cool looking pets that buff you? CHECK!

The grind to full Incarnate powers isn't that bad....can be done in about two weeks' worth of evenings of play for the basics (Alpha, Judgement, Lore, etc.). And once you ARE fully IO'd and Incarnated out, there isn't a single mission you can't play on max difficulty in the game. So THEN you run back out and do all the stories you want.

Would you rather just read the comics or PLAY the comics as the most powerful version of your toon that you could ever achieve? If you have limited time, make the most of it!


 

Posted

Quote:
Originally Posted by Mind Forever Burning View Post
Curses. It does sound like a lot of great stuff was added after I left (which was a combination of having a kid and other life events). I doubt I'll be able to see it all before sunset happens, especially since I have a brewing crisis at work and I will likely have to put in some mega hours between now and December.
So sending you on a 40-level odyssey of discovery is probably not the best idea, then.

Okay, here's some stuff you can do much faster. They added four mid-level arcs with Issue 22 that are, in my opinion, the high mark for mission design in the game:

Laura Lockhart: (Steel Canyon) Help a UN soldier defuse the escalating Council-5th Column street war.

Graham Easton: (Steel Canyon) Work with a museum curator to discover how not to make friends with the Tsoo.

Bane Spider Ruben: (Cap au Diable) Investigate possible mind-control of your fellow Destined Ones...and find a way to turn it to your advantage!

Brother Hammond: (Cap au Diable) Manipulate some gullible Luddites into helping you with a heist. What could go wrong? (My personal favorite arc in CoX, period.)

They're in Ouro, or you can have a character in the right level range (15-25, I think) use the Find Contact button to teleport to them. They're soloable in...30 minutes or so? I think? The challenge level is reasonable, although I think each of them has a big, exhausting fight sequence (defeat X, Y spawns, defeat Y, Z spawns).

If you take CyberGlitch's advice and go for the Incarnate prize (it's an involved process, but it absolutely lets you turn your characters up to 11), I'd suggest picking one character to do it with. Every night I've played on Virtue, I've seen people recruiting for I-Trials and the DA arcs, so it's still possible to get a group on at least one server.

Oh, and did you know that Fitness is inherent now? That was the same issue where they started the Incarnate stuff. If you respec some of those old characters, they'll have up to three extra power choices.


 

Posted

After giving this some thought, I decided I prefer playing some of the characters I like best as opposed to creating new ones. Since all my favorites are level 50s, that points to the newer end-game content.

I just finished the new Dark Astoria arc. I have to say, it was really, really impressive. I have some quibbles with the changes to UI that have happened since I left (what's up with the progress bars on incarnate slots? They look like squashed oranges) - but the story content has improved pretty much linearly with time, IMHO. Well done.

I also did one I-trial and that was less satisfying... if I run out of high level arcs I might flashback Praetoria (assuming that's possible). So far though I'm pretty impressed with what's been done.

I'll miss this game, although I almost certainly played more than was good for me. I wonder if Paragon Studios itself will be open on Nov. 30 and if so, whether they'd let some players in to see the end with.


And for a while things were cold,
They were scared down in their holes
The forest that once was green
Was colored black by those killing machines

 

Posted

Quote:
Originally Posted by UberGuy View Post
CoH has never really been about the end-game, and despite that it actually got one, all the reasons it was worth playing without one still apply.
Statements that the game are about X and not about Y are really just attempts to pass off opinion as fact. For every reason there is to pause and smell the roses, there's one to zoom by to the finishing line. Check out some of them before you leave.