Bio Armor/Stj
I redid the build again just to see if this one looks better than the first. Let me know any suggestions on either build. Thanks again!!
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Tanker
Primary Power Set: Bio Armor
Secondary Power Set: Street Justice
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Hero Profile:
Level 1: Hardened Carapace -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(3)
Level 1: Initial Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Knock%(33)
Level 2: Environmental Modification -- GftotA-Def(A), GftotA-Def/EndRdx(5), GftotA-Def/Rchg(15), GftotA-Run+(33)
Level 4: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Knock%(33)
Level 6: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(7), LkGmblr-Rchg+(7), SW-ResDam/Re TP(34)
Level 8: Inexhaustible -- Numna-Heal(A), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(9), Numna-EndRdx/Rchg(36)
Level 10: Sweeping Cross -- Armgdn-Dmg(A), Armgdn-Acc/Rchg(11), Armgdn-Acc/Dmg/Rchg(11), Armgdn-Dam%(34)
Level 12: Super Jump -- Winter-RunSpd/Jump/Fly/Rng/EndRdx(A), Winter-ResSlow(13)
Level 14: Adaptation
Level 16: Combat Readiness -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(21), GSFC-Rchg/EndRdx(25), GSFC-ToHit/EndRdx(36), GSFC-Build%(50)
Level 18: Boxing -- Empty(A)
Level 20: DNA Siphon -- Theft-Heal(A), Theft-Heal/Rchg(21), Theft-Acc/EndRdx/Rchg(27), Theft-+End%(36)
Level 22: Rib Cracker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Knock%(37)
Level 24: Ablative Carapace -- Numna-Heal(A), Numna-Heal/Rchg(25), Numna-Heal/EndRdx/Rchg(29), Numna-EndRdx/Rchg(37)
Level 26: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(27), Mocking-Taunt/Rchg/Rng(31), Mocking-Acc/Rchg(37), Mocking-Taunt/Rng(39), Mocking-Rchg(50)
Level 28: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(31), ImpArm-ResDam/Rchg(39), ImpArm-ResPsi(43)
Level 30: Evolving Armor -- GA-3defTpProc(A), GA-ResDam(31), GA-Res/Rech/End(34), GA-End/Res(39)
Level 32: Spinning Strike -- Ragnrk-Dmg(A), Ragnrk-Acc/Dmg/Rchg(40), Ragnrk-Acc/Rchg(40), Ragnrk-Knock%(45)
Level 35: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(40), LkGmblr-Rchg+(42)
Level 38: Genetic Contamination -- SMotTanker-Acc/Dmg(A), SMotTanker-Acc/Dmg/Rchg(42), SMotTanker-Acc/Dmg/EndRdx/Rchg(42), SMotTanker-Rchg/Res%(43)
Level 41: Shin Breaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Knock%(45)
Level 44: Parasitic Aura -- Nictus-Heal/HP/Regen/Rchg(A), Nictus-Acc/Heal(46), P'Shift-EndMod/Acc/Rchg(46), P'Shift-End%(46)
Level 47: Crushing Uppercut -- Hectmb-Dmg(A), Hectmb-Acc/Dmg/Rchg(48), Hectmb-Acc/Rchg(48), Hectmb-Dam%(48)
Level 49: Hasten -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(17), Mrcl-Heal(19)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(17), P'Shift-EndMod/Acc(23), P'Shift-End%(50)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 14: Defensive Adaptation
Level 14: Efficient Adaptation
Level 14: Offensive Adaptation
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Just BTW, you can buy PVP recipes with Empyrean merits, and you can buy Empyrean merits for 1 inf on beta, so those are actually pretty accessible as well.
I'm playing on beta and am pleasantly pleased that everything on the market is free, which opens the ability to use purples and not have to wait till they drop. Unfortunately there are no PVP recipes so I still have to buy those which isn't a problem if I can figure out how to transfer some funds from my main account. This post is mainly for critique for my tanker. With the options damn near limitless, Can you guys let me know what you think and if some changed should be made? I'm going for an even build; decent dmg, def, resist, end, acc. I've seen some builds but not with my secondary and honestly I don't want to have some crazy looking build (ie, one slotted endurance and health)....help me out folks as a last favor...
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
BIO-mar: Level 50 Mutation Tanker
Primary Power Set: Bio Armor
Secondary Power Set: Street Justice
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Hardened Carapace -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(3), ImpArm-ResDam/Rchg(7), ImpArm-ResPsi(40)
Level 1: Initial Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(40)
Level 2: Inexhaustible -- Panac-Heal(A), Panac-Heal/EndRedux/Rchg(5), Panac-Heal/Rchg(13), Panac-Heal/+End(42)
Level 4: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Knock%(42)
Level 6: Combat Jumping -- GftotA-Def(A), GftotA-Def/EndRdx(7), LkGmblr-Rchg+(48)
Level 8: Environmental Modification -- GftotA-Def(A), GftotA-Def/EndRdx(9), LkGmblr-Rchg+(15), SW-ResDam/Re TP(34)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(17), Mocking-Taunt/Rchg/Rng(17), Mocking-Acc/Rchg(43), Mocking-Taunt/Rng(43), Mocking-Rchg(43)
Level 12: Super Jump -- Winter-RunSpd/Jump/Fly/Rng/EndRdx(A), Winter-ResSlow(29)
Level 14: Adaptation
Level 16: Ablative Carapace -- Numna-Heal(A), Numna-Heal/Rchg(19), Numna-Heal/EndRdx/Rchg(23), Numna-EndRdx/Rchg(31)
Level 18: Combat Readiness -- GSFC-ToHit(A), GSFC-ToHit/Rchg(21), GSFC-Build%(21), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(34)
Level 20: Boxing -- Empty(A)
Level 22: Evolving Armor -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(25), ImpArm-ResDam/Rchg(25), ImpArm-ResPsi(34)
Level 24: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(27), S'fstPrt-ResKB(31), GA-3defTpProc(45)
Level 26: Rib Cracker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(27), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33)
Level 28: DNA Siphon -- Numna-Heal(A), Numna-Heal/Rchg(29), Numna-Heal/EndRdx/Rchg(33), Numna-EndRdx/Rchg(36)
Level 30: Spinning Strike -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(36), Ragnrk-Dmg/EndRdx(36), Ragnrk-Knock%(37)
Level 32: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(37), LkGmblr-Rchg+(39)
Level 35: Genetic Contamination -- SMotTanker-Rchg/Res%(A), SMotTanker-Acc/Dmg(37), SMotTanker-Dmg/Rchg(39), SMotTanker-Acc/Dmg/Rchg(45), SMotTanker-Dmg/EndRdx/Rchg(50), SMotTanker-Acc/Dmg/EndRdx/Rchg(50)
Level 38: Shin Breaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Knock%(45)
Level 41: Parasitic Aura -- Theft-Heal(A), Theft-Heal/Rchg(42), Theft-Acc/EndRdx/Rchg(46), Theft-+End%(46)
Level 44: Crushing Uppercut -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(46), Hectmb-Dmg/EndRdx(48), Hectmb-Dam%(50)
Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(48)
Level 49: Physical Perfection -- P'Shift-End%(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(9), Numna-Regen/Rcvry+(11)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Rchg(11), P'Shift-EndMod/Acc(19)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 14: Defensive Adaptation
Level 14: Efficient Adaptation
Level 14: Offensive Adaptation
Level 50: Cardiac Core Paragon
Level 50: Paralytic Core Flawless Interface
Level 50: Rikti Core Superior Ally
Level 50: Ageless Radial Epiphany
Level 50: Melee Radial Embodiment
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