beast/traps build
I read that Detonator does damage according to the pet's damage buff, not from the slotting of the power itself. One Force Feedback recharge/endurance IO would be good enough.
Oh really? HMm. That would actually make a twisted kind of sense. I do recall the damage scaling up with pet type though (from ages ago). I'll have to do some testing.
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Quote:
Here's the link to the Detonator info. Read the Adeon Hawkwood and Socorro posts:
Oh really? HMm. That would actually make a twisted kind of sense. I do recall the damage scaling up with pet type though (from ages ago). I'll have to do some testing.
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http://64.25.35.208/showthread.php?t=248962
Quote:
Hmm. Now I just need to check and see which version of detonator is used on beast/. I would guess non-human, but it is a new set so who knows. I'll do some tests if I can get my spirits high enough to log back in.
Here's the link to the Detonator info. Read the Adeon Hawkwood and Socorro posts:
http://64.25.35.208/showthread.php?t=248962 |
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This may be my last MM build. I'm ~32% s/l, capped to energy & negative, ~30% psi/fire/cold, 33% melee/aoe & ~40% ranged. I tried to get as many procs as I could in there along with going for e/n softcap (so I could Levi for the SHARRRRKS).
Thoughts? Can I make it better? I just hit 50 the other night, started working on my alpha. It's pretty solid so far, but doesn't feel as uber as other mms I've had with /time & /dark. Thinking I need to work hasten in there to really milk /traps.
Villain Plan by Mids' Villain Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Beast Mastery
Secondary Power Set: Traps
Power Pool: Flight
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Summon Wolves -- BldM'dt-Acc/Dmg/EndRdx(A), S'bndAl-Dmg(3), S'bndAl-Acc/Dmg/Rchg(5), S'bndAl-Build%(7), Achilles-ResDeb%(7), LdyGrey-%Dam(9)
Level 1: Web Grenade -- Enf'dOp-Acc/Rchg(A)
Level 2: Call Hawk -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(21), Thundr-Acc/Dmg/EndRdx(21), Thundr-Dmg/EndRdx/Rchg(40)
Level 4: Caltrops -- TmpRdns-EndRdx/Rchg/Slow(A)
Level 6: Train Beasts -- EndRdx-I(A), EndRdx-I(33)
Level 8: Call Ravens -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(25), Posi-Dam%(25), UndDef-DefDeb/Rchg/EndRdx(45)
Level 10: Acid Mortar -- ShldBrk-Acc/EndRdx/Rchg(A), ShldBrk-Acc/DefDeb(11), ShldBrk-Acc/Rchg(23), ShldBrk-DefDeb/EndRdx/Rchg(23), ShldBrk-%Dam(31), ShldBrk-DefDeb(43)
Level 12: Summon Lions -- SCotMastermind-Acc/Dmg(A), SCotMastermind-Acc/Dmg/Rchg(13), SCotMastermind-Dmg/EndRdx(13), SCotMastermind-Rchg/PetAoEDef(15), LkGmblr-Rchg+(15), BldM'dt-Acc/Dmg/EndRdx(34)
Level 14: Fly -- Zephyr-ResKB(A)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/Rchg(17)
Level 18: Fortify Pack -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal(33), Dct'dW-Rchg(34)
Level 20: Hover -- LkGmblr-Rchg+(A), Zephyr-Travel/EndRdx(50)
Level 22: Poison Trap -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(46), BasGaze-Rchg/Hold(46), BasGaze-EndRdx/Rchg/Hold(50)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(39)
Level 26: Summon Dire Wolf -- HO:Nucle(A), CotMastermind-Acc/Dmg/EndRdx/Rchg(27), SCotMastermind-Dmg/EndRdx/Rchg(27), EdctM'r-Acc/Dmg/EndRdx(29), EdctM'r-PetDef(29), SvgnRt-PetResDam(31)
Level 28: Tactics -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37)
Level 30: Triage Beacon -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Heal(36), Dct'dW-Rchg(37)
Level 32: Tame Beasts -- EndRdx-I(A), EndRdx-I(33)
Level 35: Trip Mine -- Erad-Dmg(A), Erad-Acc/Rchg(40), Erad-Dmg/Rchg(40), Erad-Acc/Dmg/Rchg(43)
Level 38: Detonator -- Det'tn-Dmg/EndRdx(A), Det'tn-Dmg/Rchg(39), AirB'st-Dmg/Rchg(39)
Level 41: School of Sharks -- OvForce-End/Rech(A), OvForce-Dam/KB(42), OvForce-Acc/Dmg/End(42), OvForce-Dmg/End/Rech(42), OvForce-Acc/Dmg/End/Rech(43)
Level 44: Shark Skin -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(45), RctvArm-EndRdx(45), RctvArm-ResDam(46), GA-3defTpProc(50)
Level 47: Spirit Shark Jaws -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(48), BasGaze-Rchg/Hold(48), BasGaze-EndRdx/Rchg/Hold(48)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(19)
Level 50: Musculature Total Radial Revamp
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Set Bonus Totals:
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