beast/traps build


Lobster

 

Posted

This may be my last MM build. I'm ~32% s/l, capped to energy & negative, ~30% psi/fire/cold, 33% melee/aoe & ~40% ranged. I tried to get as many procs as I could in there along with going for e/n softcap (so I could Levi for the SHARRRRKS).

Thoughts? Can I make it better? I just hit 50 the other night, started working on my alpha. It's pretty solid so far, but doesn't feel as uber as other mms I've had with /time & /dark. Thinking I need to work hasten in there to really milk /traps.

Villain Plan by Mids' Villain Designer 1.96

http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Beast Mastery
Secondary Power Set: Traps
Power Pool: Flight
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Summon Wolves -- BldM'dt-Acc/Dmg/EndRdx(A), S'bndAl-Dmg(3), S'bndAl-Acc/Dmg/Rchg(5), S'bndAl-Build%(7), Achilles-ResDeb%(7), LdyGrey-%Dam(9)
Level 1: Web Grenade -- Enf'dOp-Acc/Rchg(A)
Level 2: Call Hawk -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(21), Thundr-Acc/Dmg/EndRdx(21), Thundr-Dmg/EndRdx/Rchg(40)
Level 4: Caltrops -- TmpRdns-EndRdx/Rchg/Slow(A)
Level 6: Train Beasts -- EndRdx-I(A), EndRdx-I(33)
Level 8: Call Ravens -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(25), Posi-Dam%(25), UndDef-DefDeb/Rchg/EndRdx(45)
Level 10: Acid Mortar -- ShldBrk-Acc/EndRdx/Rchg(A), ShldBrk-Acc/DefDeb(11), ShldBrk-Acc/Rchg(23), ShldBrk-DefDeb/EndRdx/Rchg(23), ShldBrk-%Dam(31), ShldBrk-DefDeb(43)
Level 12: Summon Lions -- SCotMastermind-Acc/Dmg(A), SCotMastermind-Acc/Dmg/Rchg(13), SCotMastermind-Dmg/EndRdx(13), SCotMastermind-Rchg/PetAoEDef(15), LkGmblr-Rchg+(15), BldM'dt-Acc/Dmg/EndRdx(34)
Level 14: Fly -- Zephyr-ResKB(A)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/Rchg(17)
Level 18: Fortify Pack -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal(33), Dct'dW-Rchg(34)
Level 20: Hover -- LkGmblr-Rchg+(A), Zephyr-Travel/EndRdx(50)
Level 22: Poison Trap -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(46), BasGaze-Rchg/Hold(46), BasGaze-EndRdx/Rchg/Hold(50)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(39)
Level 26: Summon Dire Wolf -- HO:Nucle(A), CotMastermind-Acc/Dmg/EndRdx/Rchg(27), SCotMastermind-Dmg/EndRdx/Rchg(27), EdctM'r-Acc/Dmg/EndRdx(29), EdctM'r-PetDef(29), SvgnRt-PetResDam(31)
Level 28: Tactics -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37)
Level 30: Triage Beacon -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Heal(36), Dct'dW-Rchg(37)
Level 32: Tame Beasts -- EndRdx-I(A), EndRdx-I(33)
Level 35: Trip Mine -- Erad-Dmg(A), Erad-Acc/Rchg(40), Erad-Dmg/Rchg(40), Erad-Acc/Dmg/Rchg(43)
Level 38: Detonator -- Det'tn-Dmg/EndRdx(A), Det'tn-Dmg/Rchg(39), AirB'st-Dmg/Rchg(39)
Level 41: School of Sharks -- OvForce-End/Rech(A), OvForce-Dam/KB(42), OvForce-Acc/Dmg/End(42), OvForce-Dmg/End/Rech(42), OvForce-Acc/Dmg/End/Rech(43)
Level 44: Shark Skin -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(45), RctvArm-EndRdx(45), RctvArm-ResDam(46), GA-3defTpProc(50)
Level 47: Spirit Shark Jaws -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(48), BasGaze-Rchg/Hold(48), BasGaze-EndRdx/Rchg/Hold(48)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(19)
Level 50: Musculature Total Radial Revamp
------------
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Set Bonus Totals:

  • 7% DamageBuff(Smashing)
  • 7% DamageBuff(Lethal)
  • 7% DamageBuff(Fire)
  • 7% DamageBuff(Cold)
  • 7% DamageBuff(Energy)
  • 7% DamageBuff(Negative)
  • 7% DamageBuff(Toxic)
  • 7% DamageBuff(Psionic)
  • 5% Defense
  • 7.56% Defense(Smashing)
  • 7.56% Defense(Lethal)
  • 7.25% Defense(Fire)
  • 7.25% Defense(Cold)
  • 21.63% Defense(Energy)
  • 21.63% Defense(Negative)
  • 6% Defense(Psionic)
  • 9.13% Defense(Melee)
  • 15.69% Defense(Ranged)
  • 23.5% Defense(AoE)
  • 1.8% Max End
  • 78.75% Enhancement(RechargeTime)
  • 8% Enhancement(Heal)
  • 27% Enhancement(Accuracy)
  • 14% SpeedFlying
  • 111.4 HP (13.88%) HitPoints
  • 18% JumpHeight
  • 18% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilized) 3.6%
  • MezResist(Sleep) 4.15%
  • MezResist(Stunned) 2.5%
  • MezResist(Terrorized) 6.9%
  • 11% (0.18 End/sec) Recovery
  • 48% (1.61 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 14.1% Resistance(Fire)
  • 14.1% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 14% SpeedRunning




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While morally wrong, there's just something satisfying about using detonator on a dog or cat. *hides*


Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata

 

Posted

I read that Detonator does damage according to the pet's damage buff, not from the slotting of the power itself. One Force Feedback recharge/endurance IO would be good enough.


 

Posted

Quote:
Originally Posted by ricohdah View Post
I read that Detonator does damage according to the pet's damage buff, not from the slotting of the power itself. One Force Feedback recharge/endurance IO would be good enough.
Oh really? HMm. That would actually make a twisted kind of sense. I do recall the damage scaling up with pet type though (from ages ago). I'll have to do some testing.


Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata

 

Posted

Quote:
Originally Posted by Lobster View Post
Oh really? HMm. That would actually make a twisted kind of sense. I do recall the damage scaling up with pet type though (from ages ago). I'll have to do some testing.
Here's the link to the Detonator info. Read the Adeon Hawkwood and Socorro posts:

http://64.25.35.208/showthread.php?t=248962


 

Posted

Quote:
Originally Posted by ricohdah View Post
Here's the link to the Detonator info. Read the Adeon Hawkwood and Socorro posts:

http://64.25.35.208/showthread.php?t=248962
Hmm. Now I just need to check and see which version of detonator is used on beast/. I would guess non-human, but it is a new set so who knows. I'll do some tests if I can get my spirits high enough to log back in.


Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata