So Devs, how would YOU have fixed the "underperformers"?
Personally, I think alot of the Devs might need time to process, rest, look for new horizons etc. Underperformance can come from player ability. I could play without an ounce of common sense or clue then come and whine on the forums how some powerset is broke.
Or, when you look at the numbers across a whole set, and compare it to other whole sets, you can see that one is clearly underperforming. So there's that, too.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Ever wondered how the "Oh so obvious difference in figures", plus all the requests for buffs don't always amount to the obvious something being changed? I think there are qualities and opportunities that are missed, and what is missed isn't missed by all and so may still balance against what people desire to be buffed.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Way to hijack the thread guys. That didn't last long at all.
Devs don't read the AT forums, so it's not like the OP would have got his answer.
So with the recent news, I guess my crusade for Trick Arrow buffs is over, though not exactly in the way that I had expected...
Hold on, sadness moment, give me a few.
And back.
In the meantime, I'm very curious how you guys (the rednames who I'll miss so much and no other developers will ever compare to because they were so fun and always excited to chat with us about stuff and see us get excited ourselves over stuff they were doing...
Sad moment again.
Alright... in the meantime, I'm very curious how you guys would have liked to fix up some of the sets considered "underperforming" (even if it was just by the players)? And were any discussed changes inspired by suggestions from the players?