Entangling aura and choking cloud.
Toggles like Entangling Aura (Nature Affinity) and Telekinesis (Mind Control) tend to be auto-hit for simplicity (and so you don't have to worry about "Missing" causing weird edge cases). If they're intended to only intermittently control, then you have things like Entangling Aura applying their mez via RNG proc rather than consistently. It's a "three left turns make a right" sort of backwards way of going about achieving the same results by different means ... with different implications for how things "work" under the hood.
![](http://img178.imageshack.us/img178/7840/groove1.gif)
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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If the $Target Toggle "misses" ... does the Toggle shut off? Does it continue trying to hit? Do you need to (once again) be within LoS for the power to resume affecting the target?
It's very simple to say "it should do: BLAH" from a conceptual standpoint, but then you get into the "engineering" of the programming code that underlies that sort of thing and stuff can get pretty weird very quickly, depending on how the game engine is programmed to do things. Worse yet, I'm not entirely sure I'm explaining this all that well. I'm pretty sure that a programmer of Synapse's caliber would have had a very good reason (most likely a legacy coding one, I'm thinking) for making Entangling Aura auto-hit like it has turned out to be. Plus there's the fact that with so much To-hit Buff and Accuracy bonuses being tossed around in this game like it's going out of style, accuracy checks on Toggle Mez powers are an extraordinarily poor way to "throttle" how effective they are (since everyone would just slot to get up to Accuracy Cap). That then leads to a Haves-vs-Have Nots situation where the base power is only "good" after it has been (6) slotted up, but is "garbage" when first taken, simply because of the size of the available enhancements and buffs which need to be accounted for.
I could ramble on for more speculation, but I think you should have the idea with just this.
![](http://img178.imageshack.us/img178/7840/groove1.gif)
Choking Cloud is not auto-hit. RI and EF are auto-hit.
I don't know why CC does not take ACC enhancements, but ACC from set IOs work, as far as I know.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
As the title says..
Does anyone know when CC was made to be autohit?
I can remember taking it on my rad corr ages ago, and having it constantly miss even cons..
Then I got EA, and was ready to slot acc in it..only to see..no acc needed!