Entangling aura and choking cloud.


MisterD

 

Posted

As the title says..

Does anyone know when CC was made to be autohit?

I can remember taking it on my rad corr ages ago, and having it constantly miss even cons..
Then I got EA, and was ready to slot acc in it..only to see..no acc needed!


 

Posted

Toggles like Entangling Aura (Nature Affinity) and Telekinesis (Mind Control) tend to be auto-hit for simplicity (and so you don't have to worry about "Missing" causing weird edge cases). If they're intended to only intermittently control, then you have things like Entangling Aura applying their mez via RNG proc rather than consistently. It's a "three left turns make a right" sort of backwards way of going about achieving the same results by different means ... with different implications for how things "work" under the hood.


It's the end. But the moment has been prepared for ...

 

Posted

Quote:
Originally Posted by Redlynne View Post
Toggles like Entangling Aura (Nature Affinity) and Telekinesis (Mind Control) tend to be auto-hit for simplicity (and so you don't have to worry about "Missing" causing weird edge cases).
Could you elaborate on that? I can see Howling Twilight being made auto-hit as it's a rez power which would be a dick move to have miss, but how is Mind Control simpler if it's auto-hit? And what edge cases are we worried about? And no, I'm not being sarcastic. This is a genuine question here.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

If the $Target Toggle "misses" ... does the Toggle shut off? Does it continue trying to hit? Do you need to (once again) be within LoS for the power to resume affecting the target?

It's very simple to say "it should do: BLAH" from a conceptual standpoint, but then you get into the "engineering" of the programming code that underlies that sort of thing and stuff can get pretty weird very quickly, depending on how the game engine is programmed to do things. Worse yet, I'm not entirely sure I'm explaining this all that well. I'm pretty sure that a programmer of Synapse's caliber would have had a very good reason (most likely a legacy coding one, I'm thinking) for making Entangling Aura auto-hit like it has turned out to be. Plus there's the fact that with so much To-hit Buff and Accuracy bonuses being tossed around in this game like it's going out of style, accuracy checks on Toggle Mez powers are an extraordinarily poor way to "throttle" how effective they are (since everyone would just slot to get up to Accuracy Cap). That then leads to a Haves-vs-Have Nots situation where the base power is only "good" after it has been (6) slotted up, but is "garbage" when first taken, simply because of the size of the available enhancements and buffs which need to be accounted for.

I could ramble on for more speculation, but I think you should have the idea with just this.


It's the end. But the moment has been prepared for ...