How Much Accuracy Is Enough?


Doomguide

 

Posted

I've been fiddling around with some builds, but I realized that I don't really know how much accuracy to shoot for. When is a power pretty much guaranteed to hit? I've been aiming for 200%.


Wrath smash good.

 

Posted

http://paragonwiki.com/wiki/Attack_Mechanics

Where are you looking when you say " I've been aiming for 200%."? Are you looking to smack a +4 foe reliably vs or something else (and what sort of foe ... something like Carnies or CoT Spectrals will debuff you something fierce potentially and Cimes will buff their own defense)? Most of my characters will actually have both global accuracy and global to hit bonuses and in Mids I'm aiming for whatever will get me to 95+% final accuracy vs +4's. And if I'm below 90% I will be rebuilding/tweaking until I'm pushing towards 95%.

Doomguide


 

Posted

Quote:
Originally Posted by Doomguide View Post
http://paragonwiki.com/wiki/Attack_Mechanics

Where are you looking when you say " I've been aiming for 200%."? Are you looking to smack a +4 foe reliably vs or something else (and what sort of foe ... something like Carnies or CoT Spectrals will debuff you something fierce potentially and Cimes will buff their own defense)? Most of my characters will actually have both global accuracy and global to hit bonuses and in Mids I'm aiming for whatever will get me to 95+% final accuracy vs +4's. And if I'm below 90% I will be rebuilding/tweaking until I'm pushing towards 95%.

Doomguide
Okay, thank you. What I meant was 200% counting the base accuracy. So, for a hold, 125% bonus, or an attack 112.5% bonus. From what you say, it sounds like I may be way over, then.

Mostly, I'm wondering what people aim at and has the right feel for a corruptor. I'm used to playing a tank, where missing isn't quite as bad, and a dominator, where it's much worse .


Wrath smash good.

 

Posted

If you're looking at the accuracy display in Mids, it's showing you your final hit chance. Hit chance caps at 95%, so 200% is way past what you need. But Mids, by default, shows your hit chance against a +0.

I prefer to build for capped accuracy against +3s, where your base hit chance is 48% instead of 75%. You can adjust the base hit chance in Mids under Options - Configuration - Exemping & Base Values - Base Tohit. Replace the 75 with a 48, or whatever other number as appropriate for your goals. Then the Accuracy display will show your final hit chance against an enemy of the appropriate level.


 

Posted

Quote:
Originally Posted by Hopeling View Post
If you're looking at the accuracy display in Mids, it's showing you your final hit chance. Hit chance caps at 95%, so 200% is way past what you need. But Mids, by default, shows your hit chance against a +0.

I prefer to build for capped accuracy against +3s, where your base hit chance is 48% instead of 75%. You can adjust the base hit chance in Mids under Options - Configuration - Exemping & Base Values - Base Tohit. Replace the 75 with a 48, or whatever other number as appropriate for your goals. Then the Accuracy display will show your final hit chance against an enemy of the appropriate level.
Are you aiming against +3's versus +4's due to an assumed level shift or just personal preference?

Doomguide


 

Posted

Mostly because of the level shift, yeah, but it's a rather subjective decision, not necessarily the One True Path to optimality.