NPC Redesign thread!


2short2care

 

Posted

Inspired by the PERC's Vindicator's Makeover, I would like to open up little thread that welcomes any and all costume redesigns you might have ever thought about of a canon NPC. Anything goes, from major Heroes and villains to redesigning basic rank and file mooks from the various gangs. Not to mention the possibility of even making up theme changes. (Like a 1950's Positron!)

Starting off are some redesigns I had in mind for the Freedom Phalanx (Plus BAB):

Positron - With the revelation of new threats descending on Paragon as well as having been painfully unprepared for past ones, Positron has upgraded his armor for additional protection, power, and a little pizazz to help inspire a better image of himself to the people he must now present himself to.
Notes: I've always been frustrated how tech based heroes who used powered armors and such seem to rarely change designs. It just feels as though it's against the principles of technological progression. I do worry I made Positron too "Heavy" looking though.

Back view


Synapse - It began with some pains, blackouts, and only got worse from there. Synapse's condition was deteriorating. Working fast, his friends did everything they could and pooled their minds and skills together to stabilize Synapse's neural decay, and the end result was not just being healed, but greater control over his powers and the ability to slow himself down to take his time and enjoy life again.
Notes: I do admit that I fear this makes him look too much like Neuron, also, it would have been easier to make this if we had something closer to Synapse's chest lightning, but oh well.

Back view


Numina - "The dead do not change" says Ghost Widow. Fortunately, Numina never technically was dead, rather a psionic projection containing her own soul in a state known as "permanently disembodied astral projection". Her love for Positron, as well as a sabbatical to learn new and more powerful spells has has a profound effect on Numina's mind and outlook on life, and consequently reshaped her appearance.
Notes: I know some of the newer faces aren't popular because of how 'plastic' they looked, but I was actually aiming a bit for a deliberate 'uncanny valley' effect to make her look like she does not quite exist in this world anymore.


Citadel - In contrast to Positron and his Pratoerian self's "bulking up" Citadel has opted to 'slim down' and embrace a more 'human' existence, complete with a 'life-like' facial facade to better express himself.
Notes: I tried to keep close to his original color scheme, also, once again I deliberately invoke Uncanny Valley.


Back Alley Brawler - Micheal White's been getting on in his years, drifting back into retirement for longer and longer periods... Until the day his spine was shattered in the line of duty protecting the innocent. What would be a life-ending injury merely angered the Back Alley Brawler and reminded him why he fought as a hero. The spinal augment was supposed to restore him to 'less than average' function and was told he wouldn't be able to work as a hero again... He took that as a challenge.
Notes: I used Resistance gloves as sort of an 'upgrade' to his power gauntlets and tried to keep his look 'cleaner' than say, Marauder, since I imagine part of what would define BAB from his Praetorian Counterpart is while the former is a savage fighter (ripping EVERYTHING apart and howling like a beast) the latter is a 'strategic' fighter, a 'thinking man' if you will. Back Alley Brawler's strong, but nothing compared to Statesman, but that doesn't mean he needs to be when he knows the weakest parts of the human body or how to strike parts unprotected by thick hides or tough exoskeltons.

Back View

Alt design:

Notes: Fearing though the spinal implant and Resistance Dynamo gloves made him look too much like Synapse, I also had an alt costume where he doesn't suffer some injury to get completely back in the game and even ditches his "heavy gauntlets" in favor of being able to just punch real hard and exactly at the right spot.


Click here to find all the All Things Art Threads!
Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

Those are really good and cool looking two thumbs up.


Cancel the kitchen scraps for widows and lepers, no more merciful beheadings and call off christmas!

 

Posted

Those are really really excellent. Love them. Cheers.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Don't be shy. Show off some of your own ideas for NPC redesigns. Doesn't just have to be the Phalanx either, could even be rank-and-file minions for various enemy groups!


Click here to find all the All Things Art Threads!
Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.