Thinking of New Epic Pools


DarkCurrent

 

Posted

Something I'd like to see come sooner than later is additional APPs for all ATs. As dominators are my fav, I thought I'd toss out to the community an idea for a new APP. First, take a look at the sets we have at this point:

Primary Power Sets


Secondary Power Sets

Ancillary Power Pools

Patron Power Pools


So if you combine sets based on theme you'd have:
  • Dark/Dark/Soul
  • Elec/Elec/Mu
  • Fire/Fire/Fire
  • Ice/Ice/Ice
  • Mind/Psi/Psi
  • (Gravity)/Energy/Primal Forces... I know a lot of people will argue this isn't a matching set, but I know a lot of others who think it is and I suspect the dev team does as well.
I don't see any obvious combinations with Leviathan and Mace Mastery, although it opens the door for a water/water/Lev, but that's another discussion.

Anyway, that leaves the following sets 'naked' and thus open to new epic sets:
  • Earth/Earth/xxx
  • Plant/Thorns/yyy
So I thought I'd toss out a couple ideas where xxx = earth mastery and yyy = nature mastery.


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Earth Mastery - for this set I drew ideas from a couple concepts. First, perhaps this would be a new Patron Pool where in the near future Scirocco goes 'rogue' after his actions in Dark Astoria, thus losing his standing in Arachnos as the Mu patron. But he takes on a rogue faction and serves as their new patron and thus offers these earthy powers that are based on his desert affinity. Second, given earth assault's brutish nature, I wanted this mastery set to be more defensive that others available to doms so that you could build the ultimate 'brutinator'. By the way, the powers aren't necessarily in this order:


Rock Armor - toggle SL DEF


Your skin becomes stone while this power is active. Stone Armor protects you from Smashing and Lethal attacks. They are less likely to land and affect you. Stone Armor also grants you resistance to Defense DeBuffs.


Earth's Embrace - click Heal


You are so connected to the Earth, you can draw upon its power to add to your own health. Activating this power increases your maximum Hit Points, and grants you resistance to Toxic Damage.


Stone Skin - auto SL RES


Your tough skin is naturally resistant to Smashing and Lethal damage. This power is always on and costs no Endurance.



Dust Devil - provides target AoE DOT (picture Water Spout but the particles are larger and sound fx is sandy)


Conjures up a dust devil at a targeted location. The dust devil will chase down your foes, blinding them with biting sand. The victims' speed, accuracy and range are all reduced.



Sand Blast - provides Cone damage (picture Gale but with visible particles and sound fx is sandy)


You can call forth a blast of sand packed wind that knocks down foes and deals smashing damage in a wide cone area. Victims' to hit and range is reduced.




The first 3 powers allow for a melee character to better survive at close range and the last 2 powers have range debuffs that force opponents to have to move into melee to return fire.


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Ok the second new Epic Set would pair with plant and thorns and bring some of the new powers and animations from Nature Affinity and the upcoming Bio Armor, as well as the Absorb mechnic. I can see the set being adapted for controllers so they can run plant/nature/nature builds:


Bark Skin - toggle SL RES (similar to Hardened and Ablative Carapace)


Your skin becomes tough as bark while this power is active. Bark Skin protects you from Smashing and Lethal attacks, reducing their damage. Bark Skin also grants you a layer of Absorb HP that must be removed before you take damage and regenerates over time so long as the toggle is active.


Corrosive Spray - cone toxic DoT with -RES and -DEF debuff (AoE version of corrosive enzymes with damage).


You spray targets with toxic cone of corrosive enzymes that reduces their defenses and damage resistance. This attack will also inflict toxic damage over time.



Spore Cloud - targeted AoE -DMG, -to hit and -regen debuff


You create a large cloud of toxic spores around your targeted foe. The target and all nearby foes will have their damage output, chance to hit and regeneration rate reduced.


Invasive Growth - location AoE damage and -heal and regen debuff (offensive version of overgrowth)


You channel the power of nature against your foes wounding them with spikey tendrils and toxic chemicals that hinder the ability to heal. Invasive Growth also decreases the regeneration rate of all affected targets.



Photosynthetic Skin - toggle buff +Regen, +Recovery, +HP, +END, Energy resist and end drain resist (similar to Inexhaustible)


Your skin is covered with energy absorbing pigments. As a result you receive a moderate bonus to maximum hit points (absorb), regeneration, recovery, increased endurance, as well as gaining a measure of Energy Damage and Endurance Drain Resistance.


Please buff Ice Control.