Electric Nature


StupidlySmart

 

Posted

Hey guys....so i rolled my first NA toon, and chose to go with elec/na....not really for any type of synergy or theme, but more because i found the 2 powersets to be interesting having never messed with each as a corr.... so i hit lvl 22 tonight, and am finding it to be quite nice... and enjoyable.... so here is the build i am thinking i will go with, but i am sure it could be better... I am having a hard time telling if lifegiving spores is doing anything for my end, but works out as a nice heal to fight in....

So...this is what i got for the mass consumption and here are my thoughts n goals behind it

1. Ranged def as high as possible, and currently i am about 1 purple insp away....
2. Recharge, Recharge and more recharge.. i like where i am at, and plan to take spiritual alpha slot to complement the heals and recharge....
3. Lots of resistance, so when i do get hit its not a ton of bricks, and i want to take advantage of the res already given....


So my one issue i foresee...i modified this build a bunch of times in the last day, and decided to drop acrobatics...now, i normally would always take acrobatics on a non melee toon...but lots of things get through it also (ie sleep, terrorized etc..). This guy does fine until he gets held/slept/terorrized etc... I have added in some status resistances not sure if its enough tho.... i see alot of builds out there without acrobatics and i wonder how people like it...

Thanks, enjoy, and i appreciate any feedback..all in all i am really liking NA.. i dub it the "regen" of support sets!

Villain Plan by Mids' Villain Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

DaSlayas Nightmare: Level 50 Magic Corruptor
Primary Power Set: Electrical Blast
Secondary Power Set: Nature Affinity
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Charged Bolts -- Dmg-I(A)
Level 1: Corrosive Enzymes -- Acc-I(A)
Level 2: Lightning Bolt -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(45), Thundr-Acc/Dmg(46), Thundr-Dmg/EndRdx(46), Thundr-Dmg/Rchg(46), Thundr-Acc/Dmg/Rchg(50)
Level 4: Ball Lightning -- SMotCorruptor-Rchg/Dmg%(A), SMotCorruptor-Acc/Dmg/EndRdx/Rchg(5), SMotCorruptor-Acc/Dmg(7), SMotCorruptor-Dmg/Rchg(7), SMotCorruptor-Acc/Dmg/Rchg(9), SMotCorruptor-Dmg/EndRdx/Rchg(9)
Level 6: Short Circuit -- Oblit-%Dam(A), Oblit-Dmg(42), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43)
Level 8: Wild Growth -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(11), RechRdx-I(11), TtmC'tng-ResDam/Rchg(13), Dct'dW-Heal(13), Dct'dW-Heal/Rchg(15)
Level 10: Regrowth -- Dct'dW-Rchg(A), Dct'dW-Heal(15), Dct'dW-Heal/EndRdx(17), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(19)
Level 12: Spore Cloud -- DampS-Rchg(A), DampS-ToHitDeb/EndRdx(37), DampS-ToHitDeb(37), DampS-ToHitDeb/Rchg(40), DampS-ToHitDeb/Rchg/EndRdx(40), DampS-Rchg/EndRdx(48)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Lifegiving Spores -- EndMod-I(A), EndMod-I(50), Heal-I(50)
Level 18: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(21), BasGaze-EndRdx/Rchg/Hold(21)
Level 20: Wild Bastion -- Dct'dW-Rchg(A), Dct'dW-Heal(25), Dct'dW-Heal/EndRdx(25), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(34)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(23), Ksmt-ToHit+(23)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 26: Voltaic Sentinel -- ExRmnt-+Res(Pets)(A), ExRmnt-EndRdx/Dmg/Rchg(27), ExRmnt-Acc/Rchg(27), ExRmnt-Acc/Dmg(31), ExRmnt-Dmg/EndRdx(31), ExRmnt-Acc/Dmg/Rchg(31)
Level 28: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(29), EndRdx-I(29)
Level 30: Kick -- Empty(A)
Level 32: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(33), Aegis-ResDam/EndRdx(33), TtmC'tng-ResDam/EndRdx(33), ImpArm-ResDam/EndRdx(34)
Level 35: Entangling Aura -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), BasGaze-Rchg/Hold(36), BasGaze-EndRdx/Rchg/Hold(36), Lock-%Hold(37)
Level 38: Overgrowth -- AdjTgt-Rchg(A), AdjTgt-ToHit/EndRdx(39), AdjTgt-ToHit(39), AdjTgt-ToHit/Rchg(39), AdjTgt-ToHit/EndRdx/Rchg(40), AdjTgt-EndRdx/Rchg(48)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), EndRdx-I(42)
Level 44: Charged Armor -- Aegis-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx(45), ImpArm-ResDam/EndRdx(45)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(3), EndMod-I(5)
------------



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Posted

Ok so at level 23, i was soloing more than teaming this time around, and felt like this corr was stagnating out a bit.. prob cause i am used to playing fire and not electricity on most blast powers, anyhow i am going to stick with it....i think once i get Votaic Sentinel at 26 i will be a happy camper.... so made some modifications to my build once i realized that another melee type attack would be useful....so changed up my APP and was able to add in rebirth. I lost a slight bit of recharge but nothing that spiritual wont make up for at 50... bear in mind this is Pre i24 build... Once i24 goes live i will likely drop Short Circuit and put Thunderous Blast in its place, and unsure what to drop to get Zapp, i will test out the NA powers and see which ones i like best and which ones i can pass up on..... so revamp of my build for now.... again any experience with support toons not taking acrobatics? Thanks

Villain Plan by Mids' Villain Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

DaSlayas Nightmare: Level 50 Magic Corruptor
Primary Power Set: Electrical Blast
Secondary Power Set: Nature Affinity
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Electricity Mastery

Villain Profile:
Level 1: Charged Bolts -- Dmg-I(A)
Level 1: Corrosive Enzymes -- Acc-I(A)
Level 2: Lightning Bolt -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/Rchg(11), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(45), Thundr-Acc/Dmg(46), Thundr-Dmg/EndRdx(46)
Level 4: Ball Lightning -- SMotCorruptor-Rchg/Dmg%(A), SMotCorruptor-Acc/Dmg/EndRdx/Rchg(5), SMotCorruptor-Acc/Dmg(7), SMotCorruptor-Dmg/Rchg(7), SMotCorruptor-Acc/Dmg/Rchg(9), SMotCorruptor-Dmg/EndRdx/Rchg(9)
Level 6: Short Circuit -- Oblit-%Dam(A), Oblit-Dmg(42), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43)
Level 8: Wild Growth -- TtmC'tng-ResDam(A), Aegis-ResDam/Rchg(11), TtmC'tng-ResDam/Rchg(13), Dct'dW-Heal(13), Dct'dW-Heal/Rchg(15)
Level 10: Regrowth -- Dct'dW-Rchg(A), Dct'dW-Heal(15), Dct'dW-Heal/EndRdx(17), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(19)
Level 12: Spore Cloud -- DampS-Rchg(A), DampS-ToHitDeb/EndRdx(37), DampS-ToHitDeb(37), DampS-ToHitDeb/Rchg(40), DampS-ToHitDeb/Rchg/EndRdx(40), DampS-Rchg/EndRdx(48)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Lifegiving Spores -- EndMod-I(A), Heal-I(50)
Level 18: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(21), BasGaze-EndRdx/Rchg/Hold(21)
Level 20: Wild Bastion -- Dct'dW-Rchg(A), Dct'dW-Heal(25), Dct'dW-Heal/EndRdx(25), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(34)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(23), Ksmt-ToHit+(23)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 26: Voltaic Sentinel -- ExRmnt-+Res(Pets)(A), ExRmnt-EndRdx/Dmg/Rchg(27), ExRmnt-Acc/Rchg(27), ExRmnt-Acc/Dmg(31), ExRmnt-Dmg/EndRdx(31), ExRmnt-Acc/Dmg/Rchg(31)
Level 28: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(29), EndRdx-I(29)
Level 30: Kick -- Empty(A)
Level 32: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(33), Aegis-ResDam/EndRdx(33), TtmC'tng-ResDam/EndRdx(33)
Level 35: Entangling Aura -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(36), BasGaze-Rchg/Hold(36), BasGaze-EndRdx/Rchg/Hold(36), Lock-%Hold(37)
Level 38: Overgrowth -- AdjTgt-Rchg(A), AdjTgt-ToHit/EndRdx(39), AdjTgt-ToHit(39), AdjTgt-ToHit/Rchg(39), AdjTgt-ToHit/EndRdx/Rchg(40), AdjTgt-EndRdx/Rchg(48)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), EndRdx-I(42)
Level 44: Thunder Strike -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(45), Armgdn-Dmg(45), Armgdn-Dmg/Rchg(46), Armgdn-Acc/Rchg(50)
Level 47: Charged Armor -- Aegis-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx(50)
Level 49: Rebirth -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(3), EndMod-I(5)
------------



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