[Feedback] Nature/Water Defender


AcceleratorRay

 

Posted

Build incomplete - last power pick could be Entangling Aura, or the
new Leadership power in I24. Focusing on recharge, to get the buffs
up more often, rather than trying to build up +ranged def.

Anyone with suggestions or rebuilds?

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

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Swamp Rose: Level 49 Mutation Defender
Primary Power Set: Nature Affinity
Secondary Power Set: Water Blast
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Corrosive Enzymes -- Empty(A)
Level 1: Aqua Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(7), Decim-Acc/Dmg/Rchg(7)
Level 2: Regrowth -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-Heal(19)
Level 4: Wild Growth -- RctvArm-ResDam/Rchg(A), RctvArm-EndRdx/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(34), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(36)
Level 6: Spore Cloud -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(36), DarkWD-ToHitDeb/EndRdx(37), DarkWD-ToHitDeb/Rchg(37)
Level 8: Water Burst -- DefendersB-Acc/Dmg(A), DefendersB-Dmg/Rchg(9), DefendersB-Dmg/EndRdx/Rchg(9), DefendersB-Acc/Dmg/EndRdx(13), DefendersB-Acc/Dmg/EndRdx/Rchg(15), DefendersB-Rchg/Heal%(31)
Level 10: Whirlpool -- OvForce-Acc/Dmg(A), OvForce-End/Rech(11), OvForce-Acc/Dmg/End(11), OvForce-Dmg/End/Rech(15), OvForce-Acc/Dmg/End/Rech(17), OvForce-Dam/KB(33)
Level 12: Wild Bastion -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(42), Dct'dW-Heal/EndRdx/Rchg(42), Dct'dW-Heal(43)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A)
Level 18: Rebirth -- Empty(A)
Level 20: Dehydrate -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(21), Decim-Dmg/Rchg(21), Decim-Acc/EndRdx/Rchg(23), Decim-Acc/Dmg/Rchg(23)
Level 22: Tidal Forces -- Empty(A)
Level 24: Lifegiving Spores -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(25), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Heal(42)
Level 26: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Rchg+(27)
Level 28: Water Jet -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(29), Decim-Dmg/Rchg(29), Decim-Acc/EndRdx/Rchg(31), Decim-Acc/Dmg/Rchg(31)
Level 30: Tactics -- Empty(A), Empty(43), Empty(43), Empty(45)
Level 32: Overgrowth -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(33), AdjTgt-EndRdx/Rchg(34), AdjTgt-Rchg(34), AdjTgt-ToHit(37)
Level 35: Vengeance -- LkGmblr-Rchg+(A)
Level 38: Geyser -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Acc/Dmg/EndRdx(39), Posi-Dam%(40), KinCrsh-Rechg/EndRdx(40)
Level 41: Oppressive Gloom -- Empty(A)
Level 44: Dark Embrace -- Empty(A), Empty(45), Empty(45)
Level 47: Soul Drain -- Empty(A), Empty(48), Empty(48), Empty(48)
Level 49: [Empty] -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(46)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------


Global: @AcceleratorRay
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Villains on Victory

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Posted

Well I would pass the corrosive enyzmes totally. First you are paired with water which works much like StJ so you will be piling up water powers for bigger effects. Second corrisve enyzmes does not give natures bloom so skipping them not drop your dps, control or buff capabilities.

I would take assault iirc defenders give out %18.xx damage bonus with it. Even if you don't team it will help on your own dps but since you have vengeance and plan to take new leadership power I guess you are making this toon for teaming. (it isbetter than offense amplifiers dam bonus and almost double t4 hybrid assault passive)

Lifegiving spores stays at one place and frankly speaking with bloom effects I doubt you will use them much. Instead you can try to get a stealth power for on more LotG recharge. I didn't make calculations but having more recharge is always good

EDIT: Forget about what i said about corrosive enyzmes i didn't realised its debufs were that high.


 

Posted

i've got a beast/nature MM, and a Water/energy blaster

Entangling aura is pretty awesome (especially since you will have to be in the mob for soul drain and oppressive gloom, and pbaoe nature buffs for teammates), i'd see if you can work that in somehow, also steam spray is not only another AOE, but does some really nice damage, i'd consider taking steam spray instead of dehydrate. No need for dehydrate when you can heal yourself with regrowth.

As for slots/enhancements
in Wild Growth: consider changing the doctored wounds to miracle for the 2-set bonus recovery. and the reactive to impervium, also for the recovery bonus.

in Whirlpool: the overwhelming force set could be replaced for 5-slot posi's blast and you would get the global recharge, and you wouldn't have to pay the 500-700mil for the knockdown proc which you wouldn't even be using.

Water Burst/Geyser: switch the IO's, put defender set in geyser. crashless nuke ftw. and in waterburst you can have posi's blast 5 slotted with the extra slot being force feedback chance for +recharge.



try for as much global recharge as you can for perma nature buffs! but remember the rule of 5!


@Dwnlddude Freedom SG: Aesthetics
List of 50s:
|Blasters| Water/Energy Elec/Energy Energy/Energy Dark/MM |Trollers|Plant/Storm Grav/Storm Dark/Dark Ill/Rad |Corruptors|Arch/TA DP/Kin Psi/Storm |MM|Beast/Nature |Brute| SS/FA DM/FA Claws/WP |Stalker| Ele/SR |Dom| Dk/Psi |Def| Emp/Rad |Widow|Fort |PB||WS|