Transfusion IO slotting


Deacon_NA

 

Posted

Playing a kin/fire corruptor. Only level 37, so I have some time to figure it out, but....
At the moment I have 5 slotted Touch of the Nictus. But...I really don't like the set bonuses. I much prefer the bonuses of Numina's set. How much base accuracy from other bonuses (and the kismet) do I need to be accurate as much as with the Touch of the Nictus set?

Or, should I just forget about it, and use health as a set mule? I find myself in melee a fair amount, but am at range as well. I was thinking more of bonuses to types of damage, rather than positional.

Here's my build so far...
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
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Ratio Ultima: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Fire Blast

  • (A) Thunderstrike - Accuracy/Damage: Level 50
  • (3) Thunderstrike - Damage/Endurance: Level 50
  • (7) Thunderstrike - Damage/Recharge: Level 50
  • (17) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (29) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (34) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 1: Transfusion
  • (A) Touch of the Nictus - Healing: Level 50
  • (3) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 50
  • (5) Touch of the Nictus - Accuracy/Healing: Level 50
  • (11) Touch of the Nictus - Chance for Negative Energy Damage: Level 50
  • (29) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50
Level 2: Fire Ball
  • (A) Superior Malice of the Corruptor - Accuracy/Damage: Level 50
  • (5) Superior Malice of the Corruptor - Damage/Recharge: Level 50
  • (7) Superior Malice of the Corruptor - Accuracy/Damage/Recharge: Level 50
  • (13) Superior Malice of the Corruptor - Damage/Endurance/Recharge: Level 50
  • (21) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge: Level 50
  • (23) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage: Level 50
Level 4: Siphon Power
  • (A) Accuracy IO: Level 50
  • (9) Recharge Reduction IO: Level 50
Level 6: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
  • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
Level 8: Boxing
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (9) Kinetic Combat - Damage/Endurance: Level 35
  • (11) Kinetic Combat - Damage/Recharge: Level 35
  • (42) Kinetic Combat - Knockdown Bonus: Level 35
Level 10: Siphon Speed
  • (A) Accuracy IO: Level 50
  • (13) Recharge Reduction IO: Level 50
  • (15) Recharge Reduction IO: Level 50
Level 12: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (17) HamiO:Cytoskeleton Exposure
  • (31) Kismet - Accuracy +6%: Level 30
Level 14: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (36) Reactive Armor - Resistance: Level 40
  • (37) Reactive Armor - Resistance/Endurance: Level 40
  • (40) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (40) Reactive Armor - Resistance/Recharge: Level 40
Level 16: Weave
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (21) HamiO:Cytoskeleton Exposure
Level 18: Blaze
  • (A) Thunderstrike - Accuracy/Damage: Level 50
  • (19) Thunderstrike - Damage/Endurance: Level 50
  • (19) Thunderstrike - Damage/Recharge: Level 50
  • (34) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (37) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (45) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 20: Speed Boost
  • (A) Efficacy Adaptor - EndMod/Recharge: Level 50
Level 22: Aim
  • (A) Rectified Reticle - To Hit Buff/Recharge: Level 20
  • (23) Rectified Reticle - To Hit Buff: Level 20
Level 24: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (25) Recharge Reduction IO: Level 50
Level 26: Blazing Bolt
  • (A) Executioner's Contract - Accuracy/Damage: Level 50
  • (27) Executioner's Contract - Damage/Endurance: Level 50
  • (27) Executioner's Contract - Damage/Interrupt: Level 50
  • (36) Executioner's Contract - Damage/Range: Level 50
  • (36) Executioner's Contract - Damage/Recharge: Level 50
  • (40) Executioner's Contract - Disorient Bonus: Level 50
Level 28: Tactics
  • (A) Rectified Reticle - To Hit Buff: Level 20
  • (37) Rectified Reticle - Increased Perception: Level 20
Level 30: Increase Density
  • (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50
Level 32: Inferno
  • (A) Obliteration - Damage: Level 50
  • (33) Obliteration - Accuracy/Recharge: Level 50
  • (33) Obliteration - Damage/Recharge: Level 50
  • (33) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (43) Obliteration - Chance for Smashing Damage: Level 50
Level 35: Transference
  • (A) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
  • (39) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
Level 38: Fulcrum Shift
  • (A) Accuracy IO: Level 50
  • (39) Recharge Reduction IO: Level 50
  • (39) Recharge Reduction IO: Level 50
Level 41: Scorpion Shield
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (42) HamiO:Cytoskeleton Exposure
Level 44: Flares
  • (A) Thunderstrike - Accuracy/Damage: Level 50
  • (45) Thunderstrike - Damage/Endurance: Level 50
  • (46) Thunderstrike - Damage/Recharge: Level 50
  • (46) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (46) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (50) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 47: Rain of Fire
  • (A) Overwhelming Force - Accuracy/Damage: Level 50
  • (48) Overwhelming Force - Endurance/Recharge: Level 50
  • (48) Overwhelming Force - Accuracy/Damage/Endurance: Level 50
  • (48) Overwhelming Force - Damage/Endurance/Recharge: Level 50
  • (50) Overwhelming Force - Accuracy/Damage/Endurance/Recharge: Level 50
  • (50) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown: Level 50
Level 49: Assault
  • (A) Endurance Reduction IO: Level 50
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Scourge
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO: Level 50
Level 2: Hurdle
  • (A) Jumping IO: Level 50
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (31) Numina's Convalescence - Heal/Endurance: Level 50
  • (31) Numina's Convalescence - Endurance/Recharge: Level 50
  • (42) Numina's Convalescence - Heal/Recharge: Level 50
  • (43) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
  • (43) Numina's Convalescence - Heal: Level 50
Level 2: Stamina
  • (A) Performance Shifter - EndMod: Level 50
  • (25) Performance Shifter - EndMod/Recharge: Level 50
  • (45) Performance Shifter - Chance for +End: Level 50
Level 1: Prestige Power Slide
  • (A) Celerity - +Stealth: Level 50
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 0: Freedom Phalanx Reserve
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
------------
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Set Bonus Totals:
  • 10% DamageBuff(Smashing)
  • 10% DamageBuff(Lethal)
  • 10% DamageBuff(Fire)
  • 10% DamageBuff(Cold)
  • 10% DamageBuff(Energy)
  • 10% DamageBuff(Negative)
  • 10% DamageBuff(Toxic)
  • 10% DamageBuff(Psionic)
  • 16.63% Defense(Smashing)
  • 16.63% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 27.56% Defense(Energy)
  • 27.56% Defense(Negative)
  • 6% Defense(Psionic)
  • 14.13% Defense(Melee)
  • 32.25% Defense(Ranged)
  • 6% Defense(AoE)
  • 2.25% Max End
  • 37.5% Enhancement(RechargeTime)
  • 11% Enhancement(Heal)
  • 10% Enhancement(Range)
  • 39% Enhancement(Accuracy)
  • 17% SpeedFlying
  • 124.5 HP (11.62%) HitPoints
  • 17% JumpHeight
  • 17% SpeedJumping
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 6.05%
  • MezResist(Immobilized) 3.85%
  • MezResist(Stunned) 2.2%
  • 20% PerceptionRadius
  • 8% (0.13 End/sec) Recovery
  • 24% (1.07 HP/sec) Regeneration
  • 3.13% Resistance(Cold)
  • 17% SpeedRunning
  • 2.5% XPDebtProtection

Code:
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Please tell me if this is fairly adequate, or do I need to go back to the drawing board?


 

Posted

I use Mids to tell me whether I have enough accuracy where "enough" is a final to-hit of at least 95% against +3s. You're already there. I took the acc out of your Transfusion slotting and it still has 102% final to-hit. That's based on 30% global accuracy, which you'll lose when you exemp, Tactics and Kismet.

I know you had a specific question, and were not seeking a build review, but one thing to consider: Assault isn't all that helpful for a FSing Kinetic. I'd take one of Combat Jumping or Vengeance for that last slot and throw in an LotG 7.5.


Global = Hedgefund (or some derivation thereof)