Rad/Psyche Blapper
Squish! Carry awakens
I'm with EJI on that one. A blapper needs defense or active mitigation as the primary build goal. Soft capping S/L and grabbing as much ranged defense as possible is usually my primary focus.
Even with all that in consideration Clarion is going to be a must have to keep mitigation toggles running so you can actually stay active in melee range.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
Look at this thread.
A small purple from the softcap to all positions, strong s/l/e resistance and perma Drain Psyche- It's designed for melee play, and about as much damage as you can hope to get out of Rad Blast.
Thank you Two Headed boy. That helps.
I have develeoped a character concept along with a sudden interest in playing a Blapper. I have resisted a Blapper for a long time. I have tentatively looked around at a build, having no real build goals I went for +dam and +rech.
Can someone look at this and tell me the different ways I am crazy and/or if my inner genius is shining.
PS, I know it is not finished!
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
King Snarky: Level 50 Magic Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Mental Manipulation
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Speed
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Neutrino Bolt -- SBlastersW-Rchg/Dmg%(A), SBlastersW-Dmg/Rchg(3), SBlastersW-Acc/Dmg/Rchg(15), SBlastersW-Acc/Dmg/EndRdx(17), SBlastersW-Acc/Dmg/EndRdx/Rchg(36), Empty(45)
Level 1: Subdual -- Apoc-Dmg(A), Apoc-Dmg/Rchg(9), Apoc-Acc/Dmg/Rchg(37), Apoc-Acc/Rchg(40), Apoc-Dam%(40), Empty(45)
Level 2: X-Ray Beam -- Decim-Acc/Dmg(A), Empty(3), Decim-Dmg/Rchg(15), Decim-Acc/EndRdx/Rchg(36), Decim-Acc/Dmg/Rchg(36), Decim-Build%(46)
Level 4: Irradiate -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(5), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(46)
Level 6: Electron Haze -- OvForce-Acc/Dmg(A), OvForce-End/Rech(7), OvForce-Acc/Dmg/End(7), OvForce-Dmg/End/Rech(23), OvForce-Acc/Dmg/End/Rech(37), OvForce-Dam/KB(46)
Level 8: Aim -- RechRdx-I(A), RechRdx-I(9)
Level 10: Psychic Scream -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(11), Ragnrk-Acc/Dmg/Rchg(11), Ragnrk-Acc/Rchg(23), Ragnrk-Knock%(43)
Level 12: Proton Volley -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(13), Mantic-Acc/ActRdx/Rng(13), Mantic-Dmg/ActRdx/Rchg(25), Mantic-Dmg/EndRdx/Rchg(34), Mantic-Dam%(48)
Level 14: Hover -- LkGmblr-Rchg+(A)
Level 16: Concentration -- RechRdx-I(A), RechRdx-I(17)
Level 18: Cosmic Burst -- Dev'n-Hold%(A), Dev'n-Acc/Dmg/EndRdx/Rchg(19), Dev'n-Acc/Dmg/Rchg(19), Dev'n-Acc/Dmg(31), HO:Nucle(34)
Level 20: Drain Psyche -- Theft-Heal/Rchg(A), Theft-Acc/Heal(21), Theft-Acc/EndRdx/Heal(21), Theft-Acc/EndRdx/Rchg(31), Theft-+End%(31), RechRdx-I(45)
Level 22: Fly -- Winter-ResSlow(A)
Level 24: Recall Friend -- Zephyr-ResKB(A)
Level 26: Neutron Bomb -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(27), Posi-Acc/Dmg/EndRdx(29), Posi-Dam%(29)
Level 28: Teleport Foe -- Acc-I(A)
Level 30: Team Teleport -- RechRdx-I(A)
Level 32: Atomic Blast -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg(33), Armgdn-Dam%(34), Empty(50)
Level 35: Personal Force Field -- Empty(A), Empty(48)
Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(48)
Level 41: Repulsion Bomb -- Posi-Acc/Dmg(A), Empty(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43), Posi-Dam%(50)
Level 44: World of Confusion -- Empty(A)
Level 47: Force of Nature -- Empty(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A), Empty(43)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
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