Items of power


Coyote_Seven

 

Posted

I submit to all of you that since this game has experienced a significant build-up of power creep over the past two years (and maybe more), that any reasons for removing the Items of Power base items are now moot.

Now I know that the old Cathedral of Pain trial had some problems with it, so I'm not really suggesting that gets changed back or anything (though I guess the old rewards for winning it could be reinstated?). What I'm suggesting is that some new way of getting them could be introduce.

Like, say, some special contact or contacts somewhere, that have special story arcs related to those Items of Power. Probably you'd have to play them while in supergroup mode or something. Completing the final mission wins you a single IOP for you to plop somewhere in your base.

Good? Bad? What do you think?

EDIT: Oh yeah, and I don't mean to imply that base raids should be re-instated, either. I think that particular ship has sailed a long time ago. Like I said, power creep has made it so the buffs you get from these things is perhaps not as significant as it would have been long ago. At least for the non-unique ones.

EDIT 2: Thinking more about that, would it matter so much nowadays if the unique Items of Power were made not-unique as well?


 

Posted

I don't have any specific feelings about this, I just thought it was funny that your argument consists of;

"Hey we're getting overpowered anyway, so give us back these things you took away because of balance issues so we can get even stronger."