First Mastermind build. MM/FF


Billy Mailman

 

Posted

Three-second look:
Assault needs MAYBE two -cost enhancements.
Repair honestly doesn't need any. Try a rech enhancement or two.
You have tons of defense powers, and many of them have LotG parts, but none have the +7.5% global recharge piece, which is extremely useful.
Remove one flight IO from Fly. Even with Afterburner on, you're so far over the cap, the second piece is literally doing nothing.
Health would probably do better with one of the unique pieces from the Numina's or Miracle sets.
The Numina's unique piece in Vengeance, and the Panacea proc, are both contingent on having dead allies. Either one does far better in an auto power like Heal.
Upgrade and Equip don't need two -cost IOs each.
You have Aid Self slotted a fair bit for -interrupt. You might want to look into the I24 changes to the Medicine pool. I *think* they make Aid Self uninterruptible if you take the last power. Though, I'm not 100% on that bit.
Overall, you seem to be putting a lot of emphasis on the raw enhancement values in powers, and ignoring a lot of opportunities for good set bonuses.
(Edit: You also have a LOT of places where ED is massively reducing end enhancement values, making that effort counterproductive)
(Edit 2: The Mastermind ATO set is pretty garbage. The AoE defense aura piece is okay, but the actual enhancements value recharge too much, and +recharge is the one enhancement aspect that Does Not Pass to Pets.)

Also, for a player who started in jan., and has only been VIP in June, may I ask how you plan to afford something with so many purples/PvP IOs in it?


 

Posted

Ok as a Robot/FF MM here's some things to keep in mind.

Your toggles are going to kill your endurance bar. Mastermind pay more endurance for their powers than other ATs. So going for +recovery bonuses in your sets is an excellent idea.

Take Tactics, not Assault. Your lower minions will be -3 levels to you. So if you're fighting +4 enemies in end game, they're fighting +7 enemies. They aren't going to hit squat if you don't have Tactics running. It helps that the Gaussian set has amazing bonuses too.

Your bots are going to have soft capped defense. You wont need to summon them often. Force fields only need to be cast once every 4 minutes. You're slotting for endurance as if you're going to have to summon and buff these guys all the time. You aren't. At all.

Protector bots buff pets, and you, so slot them with +defense.

Robot rifle attacks are pathetic. Don't take them. There are some nice attacks in the Epic pools though and.... Trust me. With robot/ff you're going to be REALLY wanting some more damage and... just something to DO by the time you reach the 40s.

Assault Bot is your damage. Burn patches are his damage. The problem is, all robot pets do knockback so they will, often, knock your enemies right out of the fire. This was designed back when the devs had no idea what the hell they were doing and it REALLY shows. I would highly suggest taking Electrifying Fences. They deal damage, immobilize, and negate knockback so enemies will STAY in the burn patches.

Some people are still in the mentality that Masterminds shouldn't attack. Well that has changed with the Incarnate powers. You want to be there stacking Interface effects right along with your pets and Hybrid only works if you attack. So take some attacks. Repulsion Bomb does damage, knockback, and stun. It's fantastic.

Force Bubble is crap. Unarguably the most useless tier 9 power. Take it if you want. You'll eventually respec out of it for something useful. Someone will tell you about one of the 3 situations where it's useful. I take powers that are useful in all situations. Not 3.


Here is the build I run with my Robot/FF MM.

Villain Plan by Mids' Villain Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Force Field
Power Pool: Speed
Power Pool: Leadership
Power Pool: Flight
Power Pool: Medicine
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Battle Drones

  • (A) Sovereign Right - Accuracy/Damage
  • (3) Blood Mandate - Accuracy/Damage
  • (5) Sovereign Right - Accuracy/Damage/Endurance
  • (7) Sovereign Right - Resistance Bonus
  • (9) Edict of the Master - Defense Bonus
  • (11) Explosive Strike - Chance for Smashing Damage
Level 1: Force Bolt
  • (A) Empty
Level 2: Deflection Shield
  • (A) Gift of the Ancients - Defense/Endurance
  • (3) Gift of the Ancients - Defense
  • (7) Kismet - Defense/Endurance
  • (37) Kismet - Defense/Endurance/Recharge
Level 4: Insulation Shield
  • (A) Gift of the Ancients - Defense/Endurance
  • (5) Gift of the Ancients - Defense
  • (9) Kismet - Defense/Endurance
  • (40) Kismet - Defense/Endurance/Recharge
Level 6: Equip Robot
  • (A) Empty
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (34) Recharge Reduction IO
  • (34) Recharge Reduction IO
Level 10: Maneuvers
  • (A) Gift of the Ancients - Defense/Endurance
  • (11) Gift of the Ancients - Defense
  • (23) Kismet - Defense/Endurance
  • (31) Kismet - Defense/Endurance/Recharge
  • (33) Endurance Reduction IO
Level 12: Protector Bots
  • (A) Sovereign Right - Accuracy/Damage
  • (13) Blood Mandate - Accuracy/Damage
  • (13) Blood Mandate - Accuracy/Damage/Endurance
  • (15) Sovereign Right - Accuracy/Damage/Endurance
  • (23) Defense Buff IO
  • (34) Defense Buff IO
Level 14: Tactics
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (17) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff
Level 16: Personal Force Field
  • (A) Empty
Level 18: Repair
  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO
  • (25) Endurance Reduction IO
Level 20: Dispersion Bubble
  • (A) Gift of the Ancients - Defense/Endurance
  • (21) Gift of the Ancients - Defense
  • (21) Kismet - Defense/Endurance
  • (33) Kismet - Defense/Endurance/Recharge
  • (33) Endurance Reduction IO
Level 22: Hover
  • (A) Endurance Reduction IO
Level 24: Aid Other
  • (A) Healing IO
Level 26: Assault Bot
  • (A) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
  • (27) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge
  • (27) Soulbound Allegiance - Chance for Build Up
  • (29) Superior Command of the Mastermind - Accuracy/Damage/Recharge
  • (31) Superior Command of the Mastermind - Damage/Endurance
  • (31) Superior Command of the Mastermind - Accuracy/Damage
Level 28: Aid Self
  • (A) Miracle - Heal/Endurance
  • (29) Miracle - Heal
  • (43) Miracle - Heal/Endurance/Recharge
  • (46) Miracle - +Recovery
Level 30: Resuscitate
  • (A) Empty
Level 32: Upgrade Robot
  • (A) Endurance Reduction IO
Level 35: Repulsion Bomb
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (36) Positron's Blast - Damage/Recharge
  • (36) Positron's Blast - Damage/Endurance
  • (36) Positron's Blast - Accuracy/Damage
  • (37) Positron's Blast - Accuracy/Damage/Endurance
  • (37) Endurance Reduction IO
Level 38: Charged Armor
  • (A) Reactive Armor - Resistance
  • (39) Reactive Armor - Endurance
  • (39) Reactive Armor - Resistance/Endurance
  • (39) Reactive Armor - Resistance/Endurance/Recharge
  • (43) Steadfast Protection - Resistance/+Def 3%
Level 41: Electrifying Fences
  • (A) Positron's Blast - Accuracy/Damage/Endurance
  • (42) Positron's Blast - Damage/Recharge
  • (42) Positron's Blast - Chance of Damage(Energy)
  • (42) Positron's Blast - Damage/Endurance
  • (43) Positron's Blast - Accuracy/Damage
Level 44: Thunder Strike
  • (A) Armageddon - Chance for Fire Damage
  • (45) Armageddon - Damage/Endurance
  • (45) Armageddon - Accuracy/Recharge
  • (45) Armageddon - Accuracy/Damage/Recharge
  • (46) Armageddon - Damage/Recharge
  • (46) Endurance Reduction IO
Level 47: Static Discharge
  • (A) Ragnarok - Chance for Knockdown
  • (48) Ragnarok - Accuracy/Recharge
  • (48) Ragnarok - Accuracy/Damage/Recharge
  • (48) Ragnarok - Damage/Recharge
  • (50) Ragnarok - Damage/Endurance
  • (50) Endurance Reduction IO
Level 49: Force Bubble
  • (A) Endurance Reduction IO
  • (50) Endurance Reduction IO
Level 1: Brawl
  • (A) Empty
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 1: Supremacy
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Endurance Modification IO
  • (19) Endurance Modification IO
  • (19) Endurance Modification IO
Level 50: Agility Core Paragon
Level 50: Ion Core Final Judgement
Level 50: Spectral Radial Flawless Interface
Level 50: Robotic Drones Core Superior Ally
Level 50: Barrier Core Epiphany
Level 50: Support Core Embodiment
------------


"The bird of Hermes is my name. Eating my wings to make me tame." -The Ripley Scroll

Check out my Deviant Art: http://darkauthor81.deviantart.com/