Issue 24 and Masterminds


DrGemini

 

Posted

So, after looking through all of the Issue 24 patch notes on beta, I came across some things that may or may not be useful to Masterminds. Mostly, these are changes to the Pet Damage set bonuses.

I hope the Devs don't mind me sharing these details of coming changes!

Unquestioning Loyalty: This set's 2 piece immobilization resistance bonus was changed to a fire/cold/mez resistance bonus.

Brilliant Leadership: This set's 4 piece debt protection bonus was changed to a lethal/smash/mez resistance bonus Its 6 piece toxic/psionic res bonus was changed to a toxic/psionic/mez resistance bonus.

Edict of the Master: This set's 4 piece lethal resistance bonus was changed to a Lethal/Smash/Mez resist bonus. Its 5 piece Hold resistance bonus was changed to Energy/Negative/Mez resistance bonus. Its 6 piece toxic/psionic resistance bonus was changed to a toxic/psionic/mez resistance bonus.

Blood Mandate: This set's 4 piece stun resistance bonus was changed to a fire/cold/mez resistance bonus.

Sovereign Right: This set's 2 piece sleep resistance bonus was changed to a regeneration bonus. Its 3 piece confuse resistance bonus was changed to a lethal/smash/mez resistance bonus. Its 4 piece stun resistance bonus was changed to a max HP bonus. Its 5 piece hold resistance bonus was changed to a energy/negative/mez resistance bonus.

Soulbound Allegiance: This set's 5 piece hold resistance bonus was changes to a toxic/psionic/mez resistance bonus.

Those are some nifty changes adding additional resistance bonuses for us to have.

There is also a new power being added to Leadership (a pool most masterminds take most of)

New 5th Power: Victory Rush - You use the defeat of an opponent as an opportunity to rally your team, giving them a surge of adrenaline, boosting their recovery and lowering the endurance cost of powers temporarily. The strength of the buff applied to your teammates is unenhanceable and depends on the rank of the foe on which this power is cast, with Archvillains and Giant Monsters providing the largest bonus. No player can be affected by more than one Victory Rush bonus at a time, with the stronger effect always taking precedence. However, if a player does receive multiple applications of Victory Rush, these will persist and take over automatically when an earlier applied or stronger effect fades.

So with Victory Rush, you will probably find yourself able to keep steamrolling mobs easier with less endurance issues.

Yes, Ranged Blast sets will get the most benefit from Issue 24 but there are some nifty changes that will help Masterminds!


@ Dr Gemini

Quote:
�If we would come together and be great role models, it would be amazing to see how the next generation turns out.�

 

Posted

Thanks for the info!


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