In the end it's a solid build that can solo and is good on teams but being me I mostly soloed and only teamed with one exactly 5 times. Once to help out someone with a mish they was having and 4 times for SFs for the Servant of Recluse badge (LRSF), Binders of Beast (Cap SF), Leviathan, and Crystal Keeper.
1-23-This set I found was a late bloomer. Level 1-24 was the pits. Basically was basic powers, kind of felt like a AR blaster, and a little resistance and not much hp. From level 1-14 kind of made me question about building this toon. A few times I wanted to put it on ice but I kept at it. Level 20-23 wasnt so bad as the early levels but still couldnt wait until I reached the magic 24.
24- This is the level that is like a mini respec. The choices was going down the bane spider path-to me felt like a souped up mace stalker. It was ok but by 26 I stopped playing it. The melee powers was very powerful. Then there is the crab spider path. Now I did build one of each in the build slots but after 26, forgot about the bane version and went crab spider from then on.
24-50-Crab spider- good aoes, good damge, useful pets, good resistance and good range and melee damage. Only power that carried over from the wolf spider primary was the bayonet. One the crab spider side, frag grenade was skipped. Favorite chain of attack-venom grenade, suppressio and get into melee range and hit frenzy and the mob is usually dead. Or something venom grenade and Omega manuever and then clean up anything that survived if anything at all. While the pets could not be controlled as closely as the MM pets, they seemed smart enough to me to be very useful in adding the damage. Only down side to this toon was the fairly low hp, only about 1000 and few hp from base. But in most cases this was not a problem as the mob was usually dead before they could too much anyways and the resistance wasa nice buffer to strong attacks. Although I havent built another spider since because I cant think of an as good or better conept than the one already made or another approach to the build yet.
This toon been on ice also since i-18. So no incarnate. In fact I didnt even bother to level up the last few slots. No IOs, either but this one spider storyline is done so probably wont be any investment in it. It was a fun ride that was fun while it lasted except prior to 24.
-Female Player-
Quote:
Originally Posted by mauk2
Evil_Legacy became one of my favorite posters with two words.
"Kick Rocks."
I laffed so hard. Never change, E_L!
The SoA, or Arachnos Soldier.
In the end it's a solid build that can solo and is good on teams but being me I mostly soloed and only teamed with one exactly 5 times. Once to help out someone with a mish they was having and 4 times for SFs for the Servant of Recluse badge (LRSF), Binders of Beast (Cap SF), Leviathan, and Crystal Keeper.
1-23-This set I found was a late bloomer. Level 1-24 was the pits. Basically was basic powers, kind of felt like a AR blaster, and a little resistance and not much hp. From level 1-14 kind of made me question about building this toon. A few times I wanted to put it on ice but I kept at it. Level 20-23 wasnt so bad as the early levels but still couldnt wait until I reached the magic 24.
24- This is the level that is like a mini respec. The choices was going down the bane spider path-to me felt like a souped up mace stalker. It was ok but by 26 I stopped playing it. The melee powers was very powerful. Then there is the crab spider path. Now I did build one of each in the build slots but after 26, forgot about the bane version and went crab spider from then on.
24-50-Crab spider- good aoes, good damge, useful pets, good resistance and good range and melee damage. Only power that carried over from the wolf spider primary was the bayonet. One the crab spider side, frag grenade was skipped. Favorite chain of attack-venom grenade, suppressio and get into melee range and hit frenzy and the mob is usually dead. Or something venom grenade and Omega manuever and then clean up anything that survived if anything at all. While the pets could not be controlled as closely as the MM pets, they seemed smart enough to me to be very useful in adding the damage. Only down side to this toon was the fairly low hp, only about 1000 and few hp from base. But in most cases this was not a problem as the mob was usually dead before they could too much anyways and the resistance wasa nice buffer to strong attacks. Although I havent built another spider since because I cant think of an as good or better conept than the one already made or another approach to the build yet.
This toon been on ice also since i-18. So no incarnate. In fact I didnt even bother to level up the last few slots. No IOs, either but this one spider storyline is done so probably wont be any investment in it. It was a fun ride that was fun while it lasted except prior to 24.
-Female Player-
"Kick Rocks."
I laffed so hard. Never change, E_L!