Need advice on a Beast/Traps build.
Basically used my Robot Traps and changed it to Beast.
I removed Soul Mastery powers in place I added the attack powers needed to get those fortify pack stacks. I guess its a big deal for the set and the pets.
Just put them side by side and make your comparisons.
Code:
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1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
I have been playing around on mids to try to make a decent Beast/Traps Mastermind and here is what I have come up with so far:
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Trap Hunter: Level 50 Technology Mastermind
Primary Power Set: Beast Mastery
Secondary Power Set: Traps
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Summon Wolves
- (A) Blood Mandate - Accuracy/Damage
- (3) Blood Mandate - Damage/Endurance
- (3) Blood Mandate - Damage
- (5) Blood Mandate - Accuracy/Damage/Endurance
- (5) Blood Mandate - Accuracy
- (7) Edict of the Master - Defense Bonus
Level 1: Web Grenade- (A) Enfeebled Operation - Accuracy/Recharge
Level 2: Caltrops- (A) Recharge Reduction IO
Level 4: Call Hawk- (A) Apocalypse - Damage
- (7) Apocalypse - Damage/Recharge
- (9) Apocalypse - Accuracy/Damage/Recharge
- (9) Apocalypse - Accuracy/Recharge
- (11) Apocalypse - Damage/Endurance
- (11) Apocalypse - Chance of Damage(Negative)
Level 6: Train Beasts- (A) Endurance Reduction IO
Level 8: Maneuvers- (A) Gift of the Ancients - Defense
- (17) Karma - Defense/Endurance
- (17) Red Fortune - Defense/Endurance
- (19) Red Fortune - Defense
Level 10: Acid Mortar- (A) Javelin Volley - Chance of Damage(Lethal)
- (19) Shield Breaker - Accuracy/Recharge
- (21) Analyze Weakness - Accuracy/Recharge
- (21) Shield Breaker - Chance for Lethal Damage
- (23) Touch of Lady Grey - Chance for Negative Damage
- (23) Positron's Blast - Chance of Damage(Energy)
Level 12: Summon Lions- (A) Sovereign Right - Accuracy/Damage
- (27) Sovereign Right - Damage/Endurance
- (25) Sovereign Right - Accuracy/Endurance
- (25) Sovereign Right - Accuracy/Damage/Endurance
- (15) Sovereign Right - Accuracy
- (27) Sovereign Right - Resistance Bonus
Level 14: Super Jump- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Force Field Generator- (A) Red Fortune - Defense
- (29) Red Fortune - Defense/Endurance
- (31) Red Fortune - Defense/Recharge
- (31) Luck of the Gambler - Recharge Speed
Level 18: Fortify Pack- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense/Recharge
- (39) Luck of the Gambler - Defense
- (43) Numina's Convalescence - Heal/Endurance/Recharge
- (45) Numina's Convalescence - Heal/Recharge
Level 20: Poison Trap- (A) Unbreakable Constraint - Hold/Recharge
- (33) Lockdown - Recharge/Hold
- (33) Neuronic Shutdown - Chance of Damage(Psionic)
- (33) Lockdown - Chance for +2 Mag Hold
- (34) Ghost Widow's Embrace - Chance of Damage(Psionic)
- (34) Unbreakable Constraint - Chance for Smashing Damage
Level 22: Tactics- (A) Adjusted Targeting - To Hit Buff
- (34) Adjusted Targeting - To Hit Buff/Recharge
- (36) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (36) Adjusted Targeting - Endurance/Recharge
- (36) Adjusted Targeting - To Hit Buff/Endurance
Level 24: Call Ravens- (A) Ragnarok - Damage
- (37) Ragnarok - Damage/Recharge
- (37) Ragnarok - Accuracy/Recharge
- (37) Ragnarok - Accuracy/Damage/Recharge
- (39) Ragnarok - Damage/Endurance
- (50) Achilles' Heel - Chance for Res Debuff
Level 26: Summon Dire Wolf- (A) Blood Mandate - Accuracy/Damage
- (29) Blood Mandate - Damage/Endurance
- (42) Blood Mandate - Damage
- (40) Blood Mandate - Accuracy/Damage/Endurance
- (40) Blood Mandate - Accuracy
- (39) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
Level 28: Seeker Drones- (A) Stupefy - Accuracy/Recharge
- (42) Stupefy - Stun/Range
- (42) Stupefy - Accuracy/Endurance
- (43) Stupefy - Accuracy/Stun/Recharge
Level 30: Combat Jumping- (A) Karma - Defense/Endurance
- (40) Luck of the Gambler - Recharge Speed
Level 32: Tame Beasts- (A) Endurance Reduction IO
Level 35: Hasten- (A) Recharge Reduction IO
- (43) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 38: Scorpion Shield- (A) Luck of the Gambler - Recharge Speed
- (45) Red Fortune - Defense
- (45) Red Fortune - Defense/Endurance
- (46) Red Fortune - Endurance/Recharge
- (46) Red Fortune - Defense/Endurance/Recharge
Level 41: Web Envelope- (A) Enfeebled Operation - Accuracy/Recharge
- (46) Enfeebled Operation - Endurance/Immobilize
- (48) Enfeebled Operation - Accuracy/Endurance
- (48) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (50) Enfeebled Operation - Accuracy/Immobilize
Level 44: Vengeance- (A) Luck of the Gambler - Recharge Speed
Level 47: Power Boost- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
Level 49: Trip Mine- (A) Recharge Reduction IO
Level 1: Brawl- (A) Empty
Level 1: Prestige Power Dash- (A) Empty
Level 1: Prestige Power Slide- (A) Empty
Level 1: Prestige Power Quick- (A) Empty
Level 1: Prestige Power Rush- (A) Empty
Level 1: Prestige Power Surge- (A) Empty
Level 1: Sprint- (A) Empty
Level 1: SupremacyLevel 2: Rest
- (A) Empty
Level 4: Ninja RunLevel 4: Swift
- (A) Run Speed IO
Level 4: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (13) Miracle - +Recovery
Level 4: Hurdle- (A) Jumping IO
Level 4: Stamina- (A) Endurance Modification IO
- (13) Endurance Modification IO
- (15) Performance Shifter - Chance for +End
Level 50: Agility Core Paragon------------
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Set Bonus Totals:
Rivetgun - lvl 50 MA/Willpower Scrapper
Terrance Morganstern - lvl 50 Invuln/SS Tanker
Geiger Fist - lvl 50 Rad/Energy Blaster
Mephetic - lvl 50 Spines/ Fire Scrapper
Engelbrecher - lvl 50 Thugs/Pain Mastermind