Need advice on a Beast/Traps build.


plainguy

 

Posted

I have been playing around on mids to try to make a decent Beast/Traps Mastermind and here is what I have come up with so far:

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Trap Hunter: Level 50 Technology Mastermind
Primary Power Set: Beast Mastery
Secondary Power Set: Traps
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Summon Wolves

  • (A) Blood Mandate - Accuracy/Damage
  • (3) Blood Mandate - Damage/Endurance
  • (3) Blood Mandate - Damage
  • (5) Blood Mandate - Accuracy/Damage/Endurance
  • (5) Blood Mandate - Accuracy
  • (7) Edict of the Master - Defense Bonus
Level 1: Web Grenade
  • (A) Enfeebled Operation - Accuracy/Recharge
Level 2: Caltrops
  • (A) Recharge Reduction IO
Level 4: Call Hawk
  • (A) Apocalypse - Damage
  • (7) Apocalypse - Damage/Recharge
  • (9) Apocalypse - Accuracy/Damage/Recharge
  • (9) Apocalypse - Accuracy/Recharge
  • (11) Apocalypse - Damage/Endurance
  • (11) Apocalypse - Chance of Damage(Negative)
Level 6: Train Beasts
  • (A) Endurance Reduction IO
Level 8: Maneuvers
  • (A) Gift of the Ancients - Defense
  • (17) Karma - Defense/Endurance
  • (17) Red Fortune - Defense/Endurance
  • (19) Red Fortune - Defense
Level 10: Acid Mortar
  • (A) Javelin Volley - Chance of Damage(Lethal)
  • (19) Shield Breaker - Accuracy/Recharge
  • (21) Analyze Weakness - Accuracy/Recharge
  • (21) Shield Breaker - Chance for Lethal Damage
  • (23) Touch of Lady Grey - Chance for Negative Damage
  • (23) Positron's Blast - Chance of Damage(Energy)
Level 12: Summon Lions
  • (A) Sovereign Right - Accuracy/Damage
  • (27) Sovereign Right - Damage/Endurance
  • (25) Sovereign Right - Accuracy/Endurance
  • (25) Sovereign Right - Accuracy/Damage/Endurance
  • (15) Sovereign Right - Accuracy
  • (27) Sovereign Right - Resistance Bonus
Level 14: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Force Field Generator
  • (A) Red Fortune - Defense
  • (29) Red Fortune - Defense/Endurance
  • (31) Red Fortune - Defense/Recharge
  • (31) Luck of the Gambler - Recharge Speed
Level 18: Fortify Pack
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense/Recharge
  • (39) Luck of the Gambler - Defense
  • (43) Numina's Convalescence - Heal/Endurance/Recharge
  • (45) Numina's Convalescence - Heal/Recharge
Level 20: Poison Trap
  • (A) Unbreakable Constraint - Hold/Recharge
  • (33) Lockdown - Recharge/Hold
  • (33) Neuronic Shutdown - Chance of Damage(Psionic)
  • (33) Lockdown - Chance for +2 Mag Hold
  • (34) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (34) Unbreakable Constraint - Chance for Smashing Damage
Level 22: Tactics
  • (A) Adjusted Targeting - To Hit Buff
  • (34) Adjusted Targeting - To Hit Buff/Recharge
  • (36) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (36) Adjusted Targeting - Endurance/Recharge
  • (36) Adjusted Targeting - To Hit Buff/Endurance
Level 24: Call Ravens
  • (A) Ragnarok - Damage
  • (37) Ragnarok - Damage/Recharge
  • (37) Ragnarok - Accuracy/Recharge
  • (37) Ragnarok - Accuracy/Damage/Recharge
  • (39) Ragnarok - Damage/Endurance
  • (50) Achilles' Heel - Chance for Res Debuff
Level 26: Summon Dire Wolf
  • (A) Blood Mandate - Accuracy/Damage
  • (29) Blood Mandate - Damage/Endurance
  • (42) Blood Mandate - Damage
  • (40) Blood Mandate - Accuracy/Damage/Endurance
  • (40) Blood Mandate - Accuracy
  • (39) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
Level 28: Seeker Drones
  • (A) Stupefy - Accuracy/Recharge
  • (42) Stupefy - Stun/Range
  • (42) Stupefy - Accuracy/Endurance
  • (43) Stupefy - Accuracy/Stun/Recharge
Level 30: Combat Jumping
  • (A) Karma - Defense/Endurance
  • (40) Luck of the Gambler - Recharge Speed
Level 32: Tame Beasts
  • (A) Endurance Reduction IO
Level 35: Hasten
  • (A) Recharge Reduction IO
  • (43) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 38: Scorpion Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Red Fortune - Defense
  • (45) Red Fortune - Defense/Endurance
  • (46) Red Fortune - Endurance/Recharge
  • (46) Red Fortune - Defense/Endurance/Recharge
Level 41: Web Envelope
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (46) Enfeebled Operation - Endurance/Immobilize
  • (48) Enfeebled Operation - Accuracy/Endurance
  • (48) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (50) Enfeebled Operation - Accuracy/Immobilize
Level 44: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
Level 47: Power Boost
  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 49: Trip Mine
  • (A) Recharge Reduction IO
Level 1: Brawl
  • (A) Empty
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 1: Supremacy
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 4: Swift
  • (A) Run Speed IO
Level 4: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (13) Miracle - +Recovery
Level 4: Hurdle
  • (A) Jumping IO
Level 4: Stamina
  • (A) Endurance Modification IO
  • (13) Endurance Modification IO
  • (15) Performance Shifter - Chance for +End
Level 50: Agility Core Paragon
------------
------------
Set Bonus Totals:
  • 11% DamageBuff(Smashing)
  • 11% DamageBuff(Lethal)
  • 11% DamageBuff(Fire)
  • 11% DamageBuff(Cold)
  • 11% DamageBuff(Energy)
  • 11% DamageBuff(Negative)
  • 11% DamageBuff(Toxic)
  • 11% DamageBuff(Psionic)
  • 5% Defense
  • 4.06% Defense(Smashing)
  • 4.06% Defense(Lethal)
  • 7.5% Defense(Fire)
  • 7.5% Defense(Cold)
  • 5% Defense(Psionic)
  • 4.38% Defense(Melee)
  • 24.38% Defense(AoE)
  • 3% Enhancement(Immobilized)
  • 66.25% Enhancement(RechargeTime)
  • 24% Enhancement(Accuracy)
  • 3% Enhancement(Stunned)
  • 48.19 HP (6%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.75%
  • MezResist(Held) 2.75%
  • MezResist(Immobilized) 6.6%
  • MezResist(Sleep) 2.75%
  • MezResist(Stunned) 6.05%
  • 16% (0.27 End/sec) Recovery
  • 38% (1.27 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 15.04% Resistance(Fire)
  • 15.04% Resistance(Cold)
  • 11.26% Resistance(Energy)
  • 13.14% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)



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My experience with both of these powersets is fairly limited so I have been poking around here for ideas on both and came up with this, feel free to pick it apart with your words of wisdom!


Rivetgun - lvl 50 MA/Willpower Scrapper
Terrance Morganstern - lvl 50 Invuln/SS Tanker
Geiger Fist - lvl 50 Rad/Energy Blaster
Mephetic - lvl 50 Spines/ Fire Scrapper
Engelbrecher - lvl 50 Thugs/Pain Mastermind

 

Posted

Basically used my Robot Traps and changed it to Beast.

I removed Soul Mastery powers in place I added the attack powers needed to get those fortify pack stacks. I guess its a big deal for the set and the pets.

Just put them side by side and make your comparisons.

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1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives