Night Widow, On the right track?


Shady Sam

 

Posted

Hi,

I recently started playing a SOA ((which im sure, if you're reading this then you are delighted to hear))

I've had alot of experience with their Kheldian counter parts but sadly never managed anything more than a crab in his 20's :P

So I rolled me a widow and Im very much enjoying her. Since i've recently started drifting from Union towards Virtue ((more people = more fun imo)) I need a main for the server and decided that it may well be this toon.

*Ramble ramble*

Here we go then, my 1st attempt at widow build. I had a poke around to look for 'skipable' powers yada yada and came up with this.

-As I understand it ((and as mids tells me)) suppressed Mask Presence will grant 3.6% def in my build which will put me to the softcap for everything ((assuming thats correct))

-I also had Isoft cap for Melee.

-Endurance looks manageable although the powers seem to have high end costs.

-Perma Mind link and hasten. ((without alpha, which incidentally I think ill be going musculature any ways))

-I think :S that it could run the 'top' single target attack chain aswell, which iirc is something like FU, Lunge, Slash, Strike (with swipe as buffer?)
Spin will be useful in crowds as I hope eviscerate will be.

Any and all feed back welcomed and appreciated ((I also have 2 spare slots atm ... I felt like I lost direction once the perma hasten and 59%melee were achieved :S))

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

?: Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Speed
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Leadership

Hero Profile:
Level 1: Swipe -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg(5)
Level 1: Combat Training: Defensive -- Ksmt-ToHit+(A)
Level 2: Strike -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(11), Mako-Dmg/Rchg(11), Mako-Dmg/EndRdx(13), Mako-Dam%(13)
Level 4: Tactical Training: Maneuvers -- RedFtn-Def(A), RedFtn-EndRdx(7), RedFtn-Def/EndRdx(9), RedFtn-Def/EndRdx/Rchg(9), RedFtn-EndRdx/Rchg(15), LkGmblr-Rchg+(43)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(33)
Level 8: Follow Up -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(17), Hectmb-Acc/Rchg(17), Hectmb-Dmg/EndRdx(19), Hectmb-Dam%(19)
Level 10: Indomitable Will -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(43)
Level 12: Spin -- SDoArach-Dmg/Rchg(A), SDoArach-Acc/Dmg/Rchg(21), SDoArach-Dmg/EndRdx/Rchg(21), SDoArach-Acc/Dmg/EndRdx/Rchg(23), SDoArach-Rchg/DmgFear%(23)
Level 14: Lunge -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(25), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Dmg/Rchg(27), C'ngImp-Dmg/EndRdx(27)
Level 16: Tactical Training: Assault -- EndRdx-I(A)
Level 18: Slash -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(29), Mako-Dmg/Rchg(29), Mako-Dmg/EndRdx(31), Mako-Dam%(31)
Level 20: Mask Presence -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(43), LkGmblr-Rchg+(50)
Level 22: Foresight -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(46), LkGmblr-Rchg+(46)
Level 24: Mind Link -- LkGmblr-Def/Rchg(A), RedFtn-Def/Rchg(31), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Rchg+(33)
Level 26: Mental Training -- Run-I(A)
Level 28: Eviscerate -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(34), Oblit-Dmg/Rchg(34), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dmg/EndRdx(36)
Level 30: Boxing -- Acc-I(A)
Level 32: Tough -- TtmC'tng-ResDam/EndRdx(A), Aegis-ResDam/EndRdx(36), ImpSkn-ResDam/EndRdx(36), GA-3defTpProc(37)
Level 35: Weave -- RedFtn-Def(A), RedFtn-EndRdx(37), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def/EndRdx(39), RedFtn-EndRdx/Rchg(39), LkGmblr-Rchg+(39)
Level 38: Dart Burst -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(42)
Level 41: Aid Other -- Heal-I(A)
Level 44: Aid Self -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(45), Numna-Heal(45), IntRdx-I(45)
Level 47: Maneuvers -- RedFtn-Def(A), RedFtn-EndRdx(48), RedFtn-Def/EndRdx(48), RedFtn-EndRdx/Rchg(48), RedFtn-Def/EndRdx/Rchg(50)
Level 49: Tactical Training: Leadership -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 1: Conditioning
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(40), P'Shift-EndMod/Rchg(46)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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Posted

I'm a bit confused about the build. Are you figuring the defense totals with or without Mindlink? Without Mindlink your 2.8% short of softcap on ranged and aoe. With Mindlink, your 1.2% short of incarnate softcap in ranged and aoe.

One suggestion for one of the extra slots, the Gaussian Proc in followup is popular. Should get better with I24, though I'm not 100% sure what the proc rate would be.

If you want to get your ranged/aoe up, putting an extra slot in maneuvers and finishing the red fortune would get you almost all the way without ML and over incarnate with ML. Swapping the 3 Res/Ends in Tough to Aegis would get an extra 1.56% aoe defense. Those two changes would put you at 49.9/44.9/44 without ML and over incarnate softcap with ML. This all is including Mask Presence. Just FYI, there is a setting now in Mids where you can tell it to act as if you are in combat, so you get suppressed value. Under effects and math, right hand side, check either Attacked or ActivateAttack.

edit: about endurance, Widows and Forts are complete End hogs. They have a lot of toggles, plus their attacks are all fast animating long recharge. Which is great for DPA, but not so great for end. Cardiac is definitely worth thinking about.

Edit2: looking at the build, Slash is going to be the one to worry about on your attack chain. it's at 4.6s recharge, which means you need to fill that much time with your other attacks. Best option I see right now is FU, Strike, Slash, Lunge, Strike. This is a chain of about 6.3s. Which means that you would be able to double stack followup for part of the chain but not all of it. Assuming your beating on something like an AV or Pylon. This chain will burn about 4.6 end per second without Cardiac. With Cardiac Core Paragon, the chain is down to 3.6 eps, and Cardiac also lowers the total cost of your toggles by about 0.25 eps. This about doubles the duration that you can run this attack chain.


 

Posted

Quote:
Originally Posted by Vysires View Post
I'm a bit confused about the build. Are you figuring the defense totals with or without Mindlink? Without Mindlink your 2.8% short of softcap on ranged and aoe. With Mindlink, your 1.2% short of incarnate softcap in ranged and aoe.

One suggestion for one of the extra slots, the Gaussian Proc in followup is popular. Should get better with I24, though I'm not 100% sure what the proc rate would be.

If you want to get your ranged/aoe up, putting an extra slot in maneuvers and finishing the red fortune would get you almost all the way without ML and over incarnate with ML. Swapping the 3 Res/Ends in Tough to Aegis would get an extra 1.56% aoe defense. Those two changes would put you at 49.9/44.9/44 without ML and over incarnate softcap with ML. This all is including Mask Presence. Just FYI, there is a setting now in Mids where you can tell it to act as if you are in combat, so you get suppressed value. Under effects and math, right hand side, check either Attacked or ActivateAttack.

edit: about endurance, Widows and Forts are complete End hogs. They have a lot of toggles, plus their attacks are all fast animating long recharge. Which is great for DPA, but not so great for end. Cardiac is definitely worth thinking about.

Edit2: looking at the build, Slash is going to be the one to worry about on your attack chain. it's at 4.6s recharge, which means you need to fill that much time with your other attacks. Best option I see right now is FU, Strike, Slash, Lunge, Strike. This is a chain of about 6.3s. Which means that you would be able to double stack followup for part of the chain but not all of it. Assuming your beating on something like an AV or Pylon. This chain will burn about 4.6 end per second without Cardiac. With Cardiac Core Paragon, the chain is down to 3.6 eps, and Cardiac also lowers the total cost of your toggles by about 0.25 eps. This about doubles the duration that you can run this attack chain.
Thanks Yvsires,

I turned on that option in mids and it helped alot. I chucked the BU proc in FU like you said ((looks like it should be a winner)) and put some Scirocco's in Eviscerate. I put the 6th Mako in strike rather than Manoeuvres to get me a bit more ranged. Now looking at it I should be softcap for M/R/AoE without ML and Icaped with ML.

Those are my changes if anything else grabs anyone let me know.

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

?: Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Speed
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Leadership

Hero Profile:
Level 1: Swipe -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg(5)
Level 1: Combat Training: Defensive -- Ksmt-ToHit+(A)
Level 2: Strike -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(7), Mako-Acc/EndRdx/Rchg(11), Mako-Dmg/Rchg(11), Mako-Dmg/EndRdx(13), Mako-Dam%(50)
Level 4: Tactical Training: Maneuvers -- RedFtn-Def(A), RedFtn-EndRdx(7), RedFtn-Def/EndRdx(9), RedFtn-Def/EndRdx/Rchg(9), RedFtn-EndRdx/Rchg(15), LkGmblr-Rchg+(43)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(33)
Level 8: Follow Up -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(17), Hectmb-Acc/Rchg(17), Hectmb-Dmg/EndRdx(19), Hectmb-Dam%(19), GSFC-Build%(50)
Level 10: Indomitable Will -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(43)
Level 12: Spin -- SDoArach-Dmg/Rchg(A), SDoArach-Acc/Dmg/Rchg(21), SDoArach-Dmg/EndRdx/Rchg(21), SDoArach-Acc/Dmg/EndRdx/Rchg(23), SDoArach-Rchg/DmgFear%(23)
Level 14: Lunge -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(25), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Dmg/Rchg(27), C'ngImp-Dmg/EndRdx(27)
Level 16: Tactical Training: Assault -- EndRdx-I(A)
Level 18: Slash -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(29), Mako-Dmg/Rchg(29), Mako-Dmg/EndRdx(31), Mako-Dam%(31)
Level 20: Mask Presence -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(40), LkGmblr-Def/EndRdx/Rchg(43)
Level 22: Foresight -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(46), LkGmblr-Rchg+(46)
Level 24: Mind Link -- LkGmblr-Def/Rchg(A), RedFtn-Def/Rchg(31), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Rchg+(33)
Level 26: Mental Training -- Run-I(A)
Level 28: Eviscerate -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Rchg(34), Sciroc-Dmg/Rchg(34), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dmg/EndRdx(36)
Level 30: Boxing -- Acc-I(A)
Level 32: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(36), Aegis-ResDam/EndRdx/Rchg(36), GA-3defTpProc(37)
Level 35: Weave -- RedFtn-Def(A), RedFtn-EndRdx(37), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def/EndRdx(39), RedFtn-EndRdx/Rchg(39), LkGmblr-Rchg+(39)
Level 38: Dart Burst -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(42)
Level 41: Aid Other -- Heal-I(A)
Level 44: Aid Self -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(45), Numna-Heal(45), IntRdx-I(45)
Level 47: Maneuvers -- RedFtn-Def(A), RedFtn-EndRdx(48), RedFtn-Def/EndRdx(48), RedFtn-EndRdx/Rchg(48), RedFtn-Def/EndRdx/Rchg(50)
Level 49: Tactical Training: Leadership -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 1: Conditioning
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(40), P'Shift-EndMod/Rchg(46)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
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