Earth control/fiery assault dominator. Made around a concept.
Overall impression: good set, good combination, good controls and good damage.
Purpose: Solo play dominator.
Levels:1-32, First power taken was fossilize. I used this power often, 1-50. In solo play, the mobs consisted of usually two ,a lt and minion or three minions. In a two enemy mob situation the LT is the first toget locked down while the other minion or minions in case of a group of minions. The free minion or minions is usually blasted with the fire powers especially incinerate, which usualy dispatched minions quickly while maintaining the hold on the LT or held minion if for some reason dispatching the minion takes longer than the hold duration or it doesnt last long due to the enemy resistance to hold. AT level 6 quicksand came into play it slowed down the closing speed of the free mobs not to mention affected them in other ways that made them easier to shoot until SOs came into play. By level 12, the opening attack changed from fossilize to stalagmites and holding the one that it may miss or the closest or highest ranking mob, usually the LT and then burn them to death with the fire powers. By the time eartquake came available, it became the alpha strike, then followed by a hold then stalagmites. From here it was like this until level 32.
32-50: The Rock man becomes available and the game changes. it is like having a personal tank. That thing is resistant to most types of attacks, especially toxic and psi, which by 32-50 have become very common mob enemy damage type along with energy, which the Animated Stone has about 60% resistance to. I usualy just spawn him in the middle of the mob to catch the aggro and go to work from there with the other earth powers. If a boss is within the mob, I may or may not lay down volcanic gases or I may just hit dom and hold them while the stone deal with the minions.
Overall, the combo is pretty simple and straight forward to play solo, even if things dont go as planned or extra mob is aggroed, there is enough powers in the set to either impede the mob and or dispatch them quickly with fire attacks. Very good for solo play and can do ok on teams. The immob powers I skipped, but is very useful in teams to quickly lock down a group of foes after they are bunched together. Skipped salt crystals.
Pools powers chosen: tough, health and stam(respec to make them inherent), heal self/aid other (not often used but after inherent health/stam not many other choices I wanted).
Patron power: took Mu Mastery charged armor and surge of power.
Alpha slot: Cardiac
Judgement: Fire
Lore:Unlocked but Not chosen at the moment.
Detsiny:Unlocked but Not chosen at the moment.
-Female Player-
Quote:
Originally Posted by mauk2
Evil_Legacy became one of my favorite posters with two words.
"Kick Rocks."
I laffed so hard. Never change, E_L!
Earth control/fiery assault dominator. Made around a concept.
Overall impression: good set, good combination, good controls and good damage.
Purpose: Solo play dominator.
Levels:1-32, First power taken was fossilize. I used this power often, 1-50. In solo play, the mobs consisted of usually two ,a lt and minion or three minions. In a two enemy mob situation the LT is the first toget locked down while the other minion or minions in case of a group of minions. The free minion or minions is usually blasted with the fire powers especially incinerate, which usualy dispatched minions quickly while maintaining the hold on the LT or held minion if for some reason dispatching the minion takes longer than the hold duration or it doesnt last long due to the enemy resistance to hold. AT level 6 quicksand came into play it slowed down the closing speed of the free mobs not to mention affected them in other ways that made them easier to shoot until SOs came into play. By level 12, the opening attack changed from fossilize to stalagmites and holding the one that it may miss or the closest or highest ranking mob, usually the LT and then burn them to death with the fire powers. By the time eartquake came available, it became the alpha strike, then followed by a hold then stalagmites. From here it was like this until level 32.
32-50: The Rock man becomes available and the game changes. it is like having a personal tank. That thing is resistant to most types of attacks, especially toxic and psi, which by 32-50 have become very common mob enemy damage type along with energy, which the Animated Stone has about 60% resistance to. I usualy just spawn him in the middle of the mob to catch the aggro and go to work from there with the other earth powers. If a boss is within the mob, I may or may not lay down volcanic gases or I may just hit dom and hold them while the stone deal with the minions.
Overall, the combo is pretty simple and straight forward to play solo, even if things dont go as planned or extra mob is aggroed, there is enough powers in the set to either impede the mob and or dispatch them quickly with fire attacks. Very good for solo play and can do ok on teams. The immob powers I skipped, but is very useful in teams to quickly lock down a group of foes after they are bunched together. Skipped salt crystals.
Pools powers chosen: tough, health and stam(respec to make them inherent), heal self/aid other (not often used but after inherent health/stam not many other choices I wanted).
Patron power: took Mu Mastery charged armor and surge of power.
Alpha slot: Cardiac
Judgement: Fire
Lore:Unlocked but Not chosen at the moment.
Detsiny:Unlocked but Not chosen at the moment.
-Female Player-
"Kick Rocks."
I laffed so hard. Never change, E_L!