New Incarnate Ability Idea


Hercules

 

Posted

They've probably already designed the Genesis and later tier incarnate abilities, but I'd thought I'd throw this idea out. This particular ability would provide for addition slotting for your existing power sets.

Tier 1: 1 additional enhancement slot opened up for use in any power.
Tier 2: 2 additional slots "
Tier 3: 3 additional slots "
Tier 4: 4 additional slots and 1 extra power can be selected.

Note: Each level is +1 slot, i'm not proposing 10 extra slots.

* Since it would be very difficult to have a branching tree structure with this setup, there would be only 1 selection for each level. Also, since you dont have to walk through two paths to build the final tier 4 power, the required components for each level would have to be double that of the existing incarnate abilities. Example: Most tier 1 abilities require 4 common components, this one would require 8.

* Since there is only 1 selection per level, having it auto slotted for you would be a nice feature.

* A new menu option would have to be added to trainers to "Add additional incarnate slot(s)".

I'm sure 4 extra slots might be a bit over the top for some builds, but it should make for an interesting discussion.

/em puts on flame retardant suit


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178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )

 

Posted

The idea in general isn't bad.

The thing is, though, that this idea (giving us more enhancement slots) has gone around these forums a million times now. The dev's have tried to give us more. And it broke the game. Not unbalance wise, you see, but coding wise. It's a very difficult thing to do, changing core features of the game.


 

Posted

What I'm hoping for on Genesis is a high-powered Clicky-Buff.

Power:
*Core gives DMG and ToHit Bonus like Buildup
*Radial adds recharge and/or a damage proc

Vitality:
*Core gives +Regen, +Recovery
*Radial gives +MaxHP, +MaxEnd

Defense:
*Core gives Def/Res buff
*Radial gives Absorb

Mesmer:
*Core gives +Mez
*Radial gives +Special, +Debuff

(The buffs would prolly be applied to active pets, too.)


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