New Martial Assault set in i24


Arbiter Hawk

 

Posted

As I thought. It's TERRIBLE.

Thunder Kick - Minor DMG, 10% chance of mag 2 stun for 6 seconds, no Domination bonus. Compared to...
Bone Smasher - High DMG, 60% chance of mag 3 stun for 8 seconds, Domination bonus.

Spinning Kick has a whopping range of 8ft and a radius of 60ft. No way can you hit more than one enemy in that. It's also lousy damage.

The tick damage from Explosive Shuriken is negligible (16 damage unenhanced at level 50).


 

Posted

Quote:
Originally Posted by Snowzone View Post
As I thought. It's TERRIBLE.

Thunder Kick - Minor DMG, 10% chance of mag 2 stun for 6 seconds, no Domination bonus. Compared to...
Bone Smasher - High DMG, 60% chance of mag 3 stun for 8 seconds, Domination bonus.

Spinning Kick has a whopping range of 8ft and a radius of 60ft. No way can you hit more than one enemy in that. It's also lousy damage.

The tick damage from Explosive Shuriken is negligible (16 damage unenhanced at level 50).
Dominator Thunder Kick does scale 1.32 damage, compared to the scale .84 damage of Scrapper Thunder Kick. They fit different needs, as Thunder Kick is the T1 for Martial Arts, while Martial Assault has a fairly spammable attack power in Shuriken Throw (and therefore its Thunder Kick can have a longer recharge than 3 seconds).

Spinning Kick is more analogous to Shadow Maul than anything else - it's meant to be an effective single target attack that can be levaraged by skillful players to hit multiple targets, if they care to do so.

Explosive Shuriken is Blaze + AoE DoT. I don't think there's any basis for an argument that it's underpowered or not strong enough, though the point about it disrupting AoE sleeps was a good one (but ultimately, getting some extra AoE damage out of the t9 outweighs the consideration for now, in my mind)

Feedback on the secondary effects of Martial Assault is certainly welcome, but the more accurate the information presented is, the more useful it is - so please go into testing with an open mind, and try to present reasonable, rational feedback on what you think should be different when you get a chance. Also, the Beta forums are now open, so let's try to concentrate feedback over there where it can all be read in one place! Thanks!


 

Posted

Quote:
Originally Posted by Arbiter Hawk View Post
Dominator Thunder Kick does scale 1.32 damage, compared to the scale .84 damage of Scrapper Thunder Kick. They fit different needs, as Thunder Kick is the T1 for Martial Arts, while Martial Assault has a fairly spammable attack power in Shuriken Throw (and therefore its Thunder Kick can have a longer recharge than 3 seconds).

Spinning Kick is more analogous to Shadow Maul than anything else - it's meant to be an effective single target attack that can be levaraged by skillful players to hit multiple targets, if they care to do so.

Explosive Shuriken is Blaze + AoE DoT. I don't think there's any basis for an argument that it's underpowered or not strong enough, though the point about it disrupting AoE sleeps was a good one (but ultimately, getting some extra AoE damage out of the t9 outweighs the consideration for now, in my mind)

Feedback on the secondary effects of Martial Assault is certainly welcome, but the more accurate the information presented is, the more useful it is - so please go into testing with an open mind, and try to present reasonable, rational feedback on what you think should be different when you get a chance. Also, the Beta forums are now open, so let's try to concentrate feedback over there where it can all be read in one place! Thanks!
]

Thanks for the update Hawk - I am definitely looking forward to testing the set and will probably be all over the beta forums. Man, you guys are fast - I checked this morning and they where not there :-)


Globals: @Midnight Mystique/@Magik13

 

Posted

Quote:
Originally Posted by Arbiter Hawk View Post
Explosive Shuriken is Blaze + AoE DoT. I don't think there's any basis for an argument that it's underpowered or not strong enough, though the point about it disrupting AoE sleeps was a good one (but ultimately, getting some extra AoE damage out of the t9 outweighs the consideration for now, in my mind)
I honestly can't agree with that in the slightest.

The AoE damage it deals is so trivial that it's a completely negligible contribution to your total damage output... but a serious detriment to the control ability of some sets. IMO.


@Oathbound & @Oathbound Too

 

Posted

Quote:
Originally Posted by Oathbound View Post
I honestly can't agree with that in the slightest.

The AoE damage it deals is so trivial that it's a completely negligible contribution to your total damage output... but a serious detriment to the control ability of some sets. IMO.

An upside is that it will at least trigger damage and incarnate procs, in theory.