Locked and Loaded: i24 AR/Dev build
Very nice..
16 seconds on Full Auto (12 when FFB goes off), pretty impressive.
Just a odd note. Your wrong on defenses, you had Combat Jump off. With CJ on and CD suppressed your at 38% defense.
Bank error in your favor, collect 200 dollars.
Of course your set up for perma snipe.
I see what your saying about endurance. You could place slot enhancers in Stamina to build up some endurance numbers.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Is that with unsuppressed cloaking device? I kinda did the math in my head with that one.
Quote:
That is suppressed. I always do the numbers suppressed (not that you would know of course). After learning the hard way about suppression long ago in builds. I make sure now I always keep C.D. (steamy mist) type powers off when doing builds. I just hate making a build then having to respec 10 minutes later when I notice something is wrong.
Is that with unsuppressed cloaking device? I kinda did the math in my head with that one.
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Especially when I did it twice not learning the first time around.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
(Disclaimer: The build is meant for i24 and may not see EXTREME potential until then, but it still fairs quite nice at killing things.)
Special thanks goes to Plainguy, as i used his build as a template.
Perma Hasten with enchancer boosters.
This build has roughly 34 defense to ranged, which as an AR/dev, should be the only thing that's attacking you anyways.
Has clarion for mez resist, Intuition because i find it more overall beneficial to devices then musculature-It still adds damage, but benefits your other powers more as well.
Procced out caltrops.
It has trip mine, I skipped m30 grenade because, You really don't need it. Trust me.
Buckshot has force feedback instead of overwhelming force because i find the recharge very nice, and i also find the knockback in buckshot to be not too bad.
Flamethrower has a range enchancer to hit everything infront of you. It won't need more recharge, Feel free to replace the range enchancer with an endurance reduction though.
That's all the obvious questions to address I think, Feel free to ask any questions about the build if i missed something.
EDIT: Turn off tough, I used that as a mule and it makes the end drain look WAAY worse than what it really is.