Traps/DP Build Advice


AllYourBase

 

Posted

I'm working on a build and I'd like someone else's opinion. I'm going for the positional softcap, near-perma Hasten, and adequate recovery to attack constantly when I'm not throwing traps down.

I'm sure this build can be improved, but I'm having trouble getting past this point. I'd like to avoid purple and PVP sets if possible. I've got the Ragnarok proc in caltrops just because, but otherwise I didn't use any. I'll probably end up with the Posi Blast proc instead there. Or a generic Recharge.

No incarnate powers yet. I only have two characters with more than Alpha unlocked, and only up to Judgement on those. Too many alts. If I like this character as much as I'm thinking I will, I might get the Incarnate stuff at some point. What Incarnate powers are best for trappers? There's a bunch of new stuff since I last looked.

Anyway, here's the build:

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Defender
Primary Power Set: Traps
Secondary Power Set: Dual Pistols
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Web Grenade -- DblAc-Acc/Rchg(A), DblAc-Rchg/Immob(3), DblAc-Acc/EndRdx(3), DblAc-Immob/Rng(5), DblAc-Acc/Immob/Rchg(5), TotHntr-Dam%(7)
Level 1: Pistols -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(13), Thundr-Dmg/Rchg(15), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(17), Thundr-Dmg/EndRdx/Rchg(17)
Level 2: Dual Wield -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(13)
Level 4: Empty Clips -- Posi-Dam%(A), Posi-Acc/Dmg(25), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Acc/Dmg/EndRdx(29), Achilles-ResDeb%(31)
Level 6: Acid Mortar -- RechRdx-I(A), RechRdx-I(34), Dev'n-Hold%(37), Achilles-ResDeb%(37)
Level 8: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/Rchg(29)
Level 10: Swap Ammo
Level 12: Boxing -- Acc-I(A)
Level 14: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(31)
Level 16: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(33), Posi-Dam%(33), Posi-Acc/Dmg/EndRdx(33)
Level 18: Seeker Drones -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(19), SipInsght-Acc/Rchg(19), SipInsght-ToHitDeb/EndRdx/Rchg(21), SipInsght-Acc/EndRdx/Rchg(23), SipInsght-%ToHit(23)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(21), LkGmblr-Def/EndRdx/Rchg(48)
Level 22: Poison Trap -- BasGaze-Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(36), BasGaze-Acc/Rchg(36), BasGaze-Acc/Hold(36), Lock-%Hold(50), Lock-Rchg/Hold(50)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(50)
Level 26: Trip Mine -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(37), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(39), RechRdx-I(40)
Level 28: Combat Jumping -- LkGmblr-Rchg+(A)
Level 30: Triage Beacon -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(43), Dct'dW-Heal/Rchg(43), Dct'dW-Heal/EndRdx(45), Dct'dW-Heal(45)
Level 32: Caltrops -- Ragnrk-Knock%(A)
Level 35: Oppressive Gloom -- Rope-Acc/Stun(A)
Level 38: Hail of Bullets -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 41: Soul Transfer -- RechRdx-I(A), RechRdx-I(43)
Level 44: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(48)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Super Speed -- Winter-ResSlow(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 1: Vigilance
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(34), P'Shift-End%(34)
Level 10: Chemical Ammunition
Level 10: Cryo Ammunition
Level 10: Incendiary Ammunition
------------



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"If this is to be our end, then I would have them make such an end, as to be worthy of remembrance."
In-game at @AYB
Check it out: http://youtu.be/gAJlQ6o8p9g

 

Posted

What level of recharge is necessary to chain Pistols > Dual Wield? What is the best ST attack chain?

I've seen several other builds omit Web Grenade. Is there any particular reason for doing so? It seems as many as not skip Web Grenade in favor of Caltrops. Some take both.

I made a couple of minor tweaks, squeezed an extra slot or three out of the build to get some procs in Acid Mortar, a bit more recovery, and a little more Psi defense.

I'd like to get 46% (or better) defense to all positions and Psionic with just a bit more recharge than I've got. Any help in this regard would be greatly appreciated. I'm pretty poor at using Mids'.

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Defender
Primary Power Set: Traps
Secondary Power Set: Dual Pistols
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Web Grenade -- DblAc-Acc/Rchg(A), DblAc-Rchg/Immob(3), DblAc-Acc/EndRdx(3), DblAc-Immob/Rng(5), DblAc-Acc/Immob/Rchg(5)
Level 1: Pistols -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(13), Thundr-Dmg/Rchg(15), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(17), Thundr-Dmg/EndRdx/Rchg(17)
Level 2: Dual Wield -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(13)
Level 4: Empty Clips -- Posi-Dam%(A), Posi-Acc/Dmg(25), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Acc/Dmg/EndRdx(29), Achilles-ResDeb%(31)
Level 6: Acid Mortar -- RechRdx-I(A), RechRdx-I(34), Dev'n-Hold%(37), Achilles-ResDeb%(37), LdyGrey-%Dam(50)
Level 8: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/Rchg(29)
Level 10: Swap Ammo
Level 12: Boxing -- Acc-I(A)
Level 14: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(31)
Level 16: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(33), Posi-Dam%(33), Posi-Acc/Dmg/EndRdx(33)
Level 18: Seeker Drones -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(19), SipInsght-Acc/Rchg(19), SipInsght-ToHitDeb/EndRdx/Rchg(21), SipInsght-Acc/EndRdx/Rchg(23), SipInsght-%ToHit(23)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(21), LkGmblr-Def(48)
Level 22: Poison Trap -- BasGaze-Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(36), BasGaze-Acc/Rchg(36), BasGaze-Acc/Hold(36), Lock-%Hold(50)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def(50)
Level 26: Trip Mine -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(37), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(39), Sciroc-Dam%(40)
Level 28: Combat Jumping -- LkGmblr-Rchg+(A)
Level 30: Triage Beacon -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(43), Dct'dW-Heal/Rchg(43), Dct'dW-Heal/EndRdx(45), Dct'dW-Heal(45)
Level 32: Caltrops -- Slow-I(A)
Level 35: Oppressive Gloom -- Rope-Acc/Stun(A)
Level 38: Hail of Bullets -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 41: Soul Transfer -- RechRdx-I(A), RechRdx-I(43)
Level 44: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(48)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Super Speed -- Zephyr-ResKB(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 1: Vigilance
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(7)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(34), P'Shift-End%(34)
Level 10: Chemical Ammunition
Level 10: Cryo Ammunition
Level 10: Incendiary Ammunition
------------



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"If this is to be our end, then I would have them make such an end, as to be worthy of remembrance."
In-game at @AYB
Check it out: http://youtu.be/gAJlQ6o8p9g

 

Posted

Nice build.. Very affordable for anyone. Its the kind of build someone could make and solo 4/8. Add in Incarnates and it is a very reliable and solid build solo or for ANY team.

If Soul Drain is anything like it is on SD on Dark for Blasters that DPS increase is very high and very nice. Mine is a DP Dark Blaster and I start off with Soul Drain before firing off any attacks. Even the PBAOE in dark does something like 30dps with soul drain active.

If you put the Defender ATO in Trip Mine I notice you shave one second off H.O.B.. The DPS does not show up on the bottom of Trip Mine but I do notice the DPS percentage does increase as well.

I do notice your Regen drops 10%, but its literally about .13 of a point. So your going from 21.36 to 21.23 in regeneration.

I could start looking to tweak stuff up but you know it gets the job done honestly. Sometimes these tweaks are over kill.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives