Crab Build Critique please.


brickbat

 

Posted

Hello, I recently took a break for a while to try SWTOR (dumb idea.), and resubscribed to CoH yesterday. When I dusted off the ol' Crab spider I remembered how much I enjoyed the character but soon remembered that he was lacking. So skipping what he was because it's not really important, I redesigned his build with the idea of having softcapped defenses while getting resists as high as they could be, while maintaining great damage and having the endurance/recovery to do so. (I also like his CC with immoblizes.) I put the Incarnates I think would be best but I linked the build with them turned off so you can see base numbers.

I didn't entirely slot for a lot of damage, as a lot of my damage comes from Arctic Breath + Venom Grenade + Bile Spray = large amount of rarely resisted toxic. Which of course Suppression would follow etc. etc.

I don't have any purples at the moment, because I need to build up funds for those again whereas I can get the ones I have now fairly easily. When I build up funds again, I suspect it will be fairly easy to find an uber build on forums for a crab with purples.

So if someone good with Crabs could look at the build and see if there's a better way to have the good defenses/resists and increase overall damage, I'd appreciate it. If you can fit in the pets, great. I don't mind. Just post your reasoning with suggestions if you don't mind.

Villain Plan by Mids' Villain Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!


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Posted

Leadership Pool. Soldiers of Arachnos get high bonuses from all Leadership powers; better than Defenders in some cases. Maneuvers, in particular, is an easy +5% to all positional defenses, which will allow you to remove some of that wasteful slotting for defense bonuses (you should never need to slot an Accuracy/Recharge IO in Stamina). Assault is an additional 15% damage bonus for your entire team; well worth taking with two end cost reduction IOs.

What is your attacks chain? You mentioned using Arctic Breath, Venom Grenade, Bile Spray and Suppression. What about Wide Area Web Grenade, Frag Grenade and School of Sharks? Will you really be using all SEVEN AoE attacks on top of the single-target attacks and Arm Lash?
I recommend you identify any attacks that you really don't need, and then drop them. If you require School of Sharks as a prerequisite but don't really plan to use it, unslot it and leave it off your hotbar. You don't need Enfeebled Operations for melee defense if you take Maneuvers.

Losing a couple attacks and removing some slots that were only giving you defense bonuses should allow you to slot all of your major attacks with at least 5 IOs, sufficient to give you 6.25% recharge bonuses from Decimation or Positron's Blast.

With Crab Spider Armor Upgrade and Fortification, Crabs are essentially immune to crowd control other than knockback. You can remove the Impervious Skin and Aegis status protection IOs. Since you are skipping movement powers, I recommend the Steadfast Protection knockback protection IO. You can also remove slot #3 from Hasten. It's mostly eaten by enhancement diversification anyway, and it won't help your recharge as much as getting some 6.25% bonuses from sets will.