water/kin build weakness?


Antarcticaa

 

Posted

I love playing my water/kin corr but I'm concerned how psionic assaults really hit her in the Lambda. Here's my build. I am definitely open to suggestions on how to improve her. I would like to keep flight as a travel power, since my sense of direction, even in a game, is terrible, lol. Thanks for your consideration!

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Seawater: Level 50 Mutation Corruptor
Primary Power Set: Water Blast
Secondary Power Set: Kinetics
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Aqua Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(3), Thundr-Acc/Dmg/EndRdx(5), LdyGrey-%Dam(5), Achilles-ResDeb%(7)
Level 1: Transfusion -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(46), Dct'dW-Heal(46)
Level 2: Water Burst -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(13), Posi-Dam%(15), Posi-Acc/Dmg/EndRdx(15), FrcFbk-Rechg%(17)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Whirlpool -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(19), Posi-Dmg/Rng(19), Posi-Acc/Dmg/EndRdx(21), Achilles-ResDeb%(21)
Level 8: Tidal Forces -- GSFC-ToHit(A), GSFC-Build%(9), GSFC-ToHit/Rchg(9), GSFC-ToHit/Rchg/EndRdx(11), GSFC-Rchg/EndRdx(11), GSFC-ToHit/EndRdx(13)
Level 10: Fly -- Zephyr-ResKB(A)
Level 12: Dehydrate -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(23), Thundr-Dmg/Rchg(23), Thundr-Acc/Dmg/Rchg(25), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(27)
Level 14: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def(27), Zephyr-Travel/EndRdx(29), Zephyr-Travel(29)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 18: Water Jet -- SMotCorruptor-Acc/Dmg(A), SMotCorruptor-Dmg/Rchg(31), SMotCorruptor-Acc/Dmg/Rchg(31), SMotCorruptor-Dmg/EndRdx/Rchg(33), SMotCorruptor-Acc/Dmg/EndRdx/Rchg(33), SMotCorruptor-Rchg/Dmg%(33)
Level 20: Speed Boost -- EndMod-I(A)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(34), RctvArm-ResDam(34), RctvArm-ResDam/EndRdx(34), RctvArm-ResDam/Rchg(36)
Level 26: Steam Spray -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Dam%(37), Posi-Dmg/Rng(37)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def(39)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def(43)
Level 32: Geyser -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(39), Ragnrk-Acc/Dmg/Rchg(40), Ragnrk-Acc/Rchg(40), Ragnrk-Dmg/EndRdx(40)
Level 35: Transference -- P'Shift-EndMod/Acc(A), P'Shift-EndMod/Rchg(42), P'Shift-EndMod/Acc/Rchg(42)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(42)
Level 41: Power Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(43), Rec'dRet-Pcptn(43)
Level 44: Afterburner -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def(50)
Level 47: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(48)
Level 49: Siphon Speed -- TmpRdns-Acc/Slow(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(50), P'Shift-End%(50)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------



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Posted

I'm a fan of my Fire/Kin Corr, and am looking to see whether Water Blast would be fun in the future, so I took a stab at a Water/Kin build in response to your post. Psionic Assaults don't affect my Fire/Kin that much (with Ranged Def Softcap), so I don't think they'll get you that much either. I would suggest going for Agility Radial Paragon (or at least Agility Partial Core Revamp) in your Alpha Incarnate slot.

Primary differences between my and your build, in order to get to Def Softcap at least for Range:
1. Drop Steam Spray for Hydro Blast.
2. Alter some IO sets, focusing on Range Def.

There are several other differences, just showing my own build prefs. Even trying Scorpion Shield, I could not get the build to S/L Def Softcap along with Ranged Def Softcap - that's why I went for Electricity Mastery with Thunderstrike/Charged Armor for S/L resistance, though going Dark Mastery with Oppressive Gloom/Dark Embrace would be another interesting option. Here's the build:

Villain Plan by Mids' Villain Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Corruptor
Primary Power Set: Water Blast
Secondary Power Set: Kinetics
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Electricity Mastery

Villain Profile:
Level 1: Aqua Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(48), Thundr-Acc/Dmg/EndRdx(48), Thundr-Dmg/EndRdx/Rchg(50)
Level 1: Transfusion -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(21), Numna-Heal/Rchg(21), Numna-Heal/EndRdx/Rchg(40), Numna-Heal(46), Numna-Regen/Rcvry+(46)
Level 2: Hydro Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(43), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(48)
Level 4: Fly -- Winter-ResSlow(A)
Level 6: Water Burst -- SMotCorruptor-Acc/Dmg(A), SMotCorruptor-Dmg/Rchg(7), SMotCorruptor-Acc/Dmg/Rchg(7), SMotCorruptor-Dmg/EndRdx/Rchg(29), SMotCorruptor-Acc/Dmg/EndRdx/Rchg(31), SMotCorruptor-Rchg/Dmg%(31)
Level 8: Whirlpool -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50)
Level 10: Siphon Speed -- TmpRdns-Acc/EndRdx(A), P'ngTtl-Acc/EndRdx(11), RechRdx-I(11)
Level 12: Tidal Forces -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(13), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(34), GSFC-Build%(34)
Level 14: Dehydrate -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(15), Thundr-Dmg/Rchg(15), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(25)
Level 16: Hover -- LkGmblr-Rchg+(A)
Level 18: Water Jet -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(27), Thundr-Acc/Dmg/EndRdx(27), Thundr-Dmg/EndRdx/Rchg(29)
Level 20: Speed Boost -- EndMod-I(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def/Rchg(40), LkGmblr-Rchg+(40)
Level 26: Boxing -- Empty(A)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def/Rchg(37), LkGmblr-Rchg+(37)
Level 32: Geyser -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(33), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(33), Ragnrk-Dmg/EndRdx(34)
Level 35: Transference -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(36)
Level 38: Fulcrum Shift -- EndRdx-I(A), Acc-I(39), RechRdx-I(39)
Level 41: Thunder Strike -- OvForce-Acc/Dmg(A), OvForce-End/Rech(42), OvForce-Acc/Dmg/End(42), OvForce-Dmg/End/Rech(42), OvForce-Acc/Dmg/End/Rech(43), OvForce-Dam/KB(43)
Level 44: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(45), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45)
Level 47: Increase Density -- GA-3defTpProc(A)
Level 49: Afterburner -- LkGmblr-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(17), P'Shift-End%(17)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------



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Current primary characters, all on Guardian:
The Amber Fist (Elec/Stone Tanker) | Pixelbeater (Fire/Kin Corr) | The Sequencer (Bots/Traps MM)
Blakkat (Claws/Dark Brute) | Mhogus'thra (Ill/Dark Cont) | Wyldhunt (Beast/Dark MM)

 

Posted

Shrug. My WB/Kin soft-capped S/L/E and has 38.5% Ranged. But I don't think that addresses the psi hole, even if you move things around to softcap ranged instead. John Printemps posted a Fire/Time corr build that does soft-cap Psi def, relying on some IO slotting to do it. It is in THIS VERY FORUM probably still on the first page.

For me, S/L/E are more important and one small purple can cap Ranged or carry some BFs or team and you should get enough extra def to put you over the top. Now I'm not soloing 4/8 carnies or aracnos, but you get the idea. I think I'd give up too much trying to softcap Psi def.

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Posted

I was able to get S/L Def up to near-cap along with Ranged with a Water/Kin build attempt, so that's just as possible as S/L/E with near-cap Ranged. My Fire/Kin has S/L/E AND Ranged Softcap, and I regard the Ranged Def as more important on that toon (because it'll help against a good deal of Psi/Neg/Fire/Cold as well) - your mileage may very well vary depending on your playstyle.


Current primary characters, all on Guardian:
The Amber Fist (Elec/Stone Tanker) | Pixelbeater (Fire/Kin Corr) | The Sequencer (Bots/Traps MM)
Blakkat (Claws/Dark Brute) | Mhogus'thra (Ill/Dark Cont) | Wyldhunt (Beast/Dark MM)