Next on the list: Sonic/Time


Absolut_

 

Posted

So, I've gotten into a rhythm of leveling a melee character, followed by a ranged, and the rotation is now to something I haven't leveled seriously since the days of CoV's launch: a Corruptor.

I also haven't played much with Sonic (and none at all with Time), and I have an AWESOME robot/mecha costume that would work perfectly with these powersets. Plus, the -Res from Sonic goes well with Time, amirite?

I *am* having some build issues, though. To put it in context, I love to team, I level mostly through TFs but I would like the option to solo.

My questions are these:

Is Siren's Song *necessary* to solo?
Where could I find slots to slot Shockwave (and include the OF proc, of course)?
How are you supposed to slot Slowed Response? I see it's a TAoE, but I don't have slots in this build to slot what I would consider appropriately.
Right now, the build sits at 52.3 Ranged DEF (with perma-Farsight), but not-quite-perma Chrono Shift or Hasten. Is there a way to massage the DEF a little lower to perma these?

Any tidbits would be appreciated: Budget's not *really* an issue, but I'd like to keep a leveling build in mind, and work toward things like the 4 Cyto's as I hit the 40s or so.

Villain Plan by Mids' Villain Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Sonic Attacks
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Flight
Ancillary Pool: Power Mastery

Villain Profile:
Level 1: Shriek -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Time Crawl -- RechRdx-I(A), Acc-I(42), RechRdx-I(50)
Level 2: Scream -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg(9), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(13)
Level 4: Howl -- MotCorruptor-Acc/Dmg(A), MotCorruptor-Dmg/Rchg(13), MotCorruptor-Acc/Dmg/Rchg(15), MotCorruptor-Dmg/EndRdx/Rchg(15), MotCorruptor-Acc/Dmg/EndRdx/Rchg(17), MotCorruptor-Rchg/Dmg%(17)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 8: Shout -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg(23), Thundr-Dmg/EndRdx(25), Thundr-Dmg/Rchg(25), Thundr-Acc/Dmg/Rchg(27), Thundr-Dmg/EndRdx/Rchg(27)
Level 10: Time's Juncture -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(19), P'ngTtl-Acc/EndRdx(21), P'ngTtl-Rng/Slow(21), P'ngTtl-EndRdx/Rchg/Slow(29), P'ngTtl--Rchg%(29)
Level 12: Temporal Mending -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal(33)
Level 14: Amplify -- HO:Cyto(A), HO:Cyto(33)
Level 16: Distortion Field -- Lock-Acc/Hold(A), Lock-Acc/Rchg(34), Lock-Rchg/Hold(34), Lock-EndRdx/Rchg/Hold(34), Lock-Acc/EndRdx/Rchg/Hold(36), Lock-%Hold(36)
Level 18: Temporal Selection -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(19), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Rchg(36)
Level 20: Time Stop -- Lock-Acc/Hold(A), Lock-Acc/Rchg(37), Lock-Rchg/Hold(37), Lock-EndRdx/Rchg/Hold(37), Lock-Acc/EndRdx/Rchg/Hold(39), Lock-%Hold(39)
Level 22: Maneuvers -- Ksmt-Def/EndRdx(A)
Level 24: Combat Jumping -- Winter-ResSlow(A)
Level 26: Super Jump -- Zephyr-ResKB(A)
Level 28: Farsight -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(40), RedFtn-Def/EndRdx/Rchg(40), RedFtn-Def(40), RedFtn-EndRdx(42)
Level 30: Assault -- EndRdx-I(A)
Level 32: Dreadful Wail -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(43), Erad-Acc/Rchg(43), C'ngBlow-Acc/Rchg(43), C'ngBlow-Acc/Dmg(45), C'ngBlow-Dmg/Rchg(45)
Level 35: Slowed Response -- RechRdx-I(A), Acc-I(48)
Level 38: Chrono Shift -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(45), Efficacy-EndMod/Acc/Rchg(46), Efficacy-Acc/Rchg(46), Efficacy-EndMod/Acc(46), Efficacy-EndMod/EndRdx(48)
Level 41: Power Build Up -- HO:Cyto(A), HO:Cyto(48)
Level 44: Hover -- Flight-I(A), Flight-I(50)
Level 47: Tactics -- ToHit-I(A)
Level 49: Vengeance -- DefBuff-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(7), P'Shift-EndMod/Acc(42)
------------


Carl and Sons @Aurora Girl (Pinnacle)
Quote:
Originally Posted by EarthWyrm View Post
But I do understand that there is an internet rule that any bad idea must be presented by someone at least twice a year to remind everyone who hasn't already read every previous thread on the topic precisely why the idea is bad.

 

Posted

Unless you are using the Leaderships and others as IO mules I see this build gasping for endurance. I am currently running a Sonic/Time (Along with a few other alts) but I'm finding less need for ranged defense as I use to. Teamed or solo the baddies are either taking to long to hit me before they're "defeated" or their just about "defeated" when they get a hit on me.

Myself I went more +rech and +dmg in my build (Which I'll post at the end). One thing I felt like asking because you took and slotted heavily where as I skipped it...How is Time's Juncture helpful?!

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Corruptor
Primary Power Set: Sonic Attacks
Secondary Power Set: Time Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Shriek -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(7), Decim-Acc/Dmg/Rchg(9)
Level 1: Time Crawl -- Acc-I(A)
Level 2: Scream -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(13)
Level 4: Temporal Mending -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(17), Dct'dW-Rchg(19)
Level 6: Howl -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(21), Posi-Dmg/Rng(21), Posi-Acc/Dmg/EndRdx(23)
Level 8: Shout -- SMotCorruptor-Acc/Dmg(A), SMotCorruptor-Dmg/Rchg(9), SMotCorruptor-Acc/Dmg/Rchg(23), SMotCorruptor-Dmg/EndRdx/Rchg(25), SMotCorruptor-Acc/Dmg/EndRdx/Rchg(25), SMotCorruptor-Rchg/Dmg%(27)
Level 10: Temporal Selection -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx/Rchg(27)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 16: Distortion Field -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(29), BasGaze-Rchg/Hold(29), BasGaze-EndRdx/Rchg/Hold(31)
Level 18: Amplify -- RechRdx-I(A)
Level 20: Time Stop -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(31), BasGaze-Rchg/Hold(31), BasGaze-EndRdx/Rchg/Hold(33)
Level 22: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Def(33), LkGmblr-Rchg+(34)
Level 24: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(34), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(36), GSFC-Build%(36)
Level 26: Vengeance -- LkGmblr-Def/Rchg(A), LkGmblr-Rchg+(37)
Level 28: Farsight -- LkGmblr-Def/Rchg(A), LkGmblr-Def(37), LkGmblr-Rchg+(37), LkGmblr-Def/EndRdx/Rchg(39)
Level 30: Recall Friend -- Jnt-EndRdx/Rng(A)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 35: Slowed Response -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(39), ShldBrk-Acc/Rchg(40), ShldBrk-DefDeb/EndRdx/Rchg(40), ShldBrk-Acc/EndRdx/Rchg(40), ShldBrk-%Dam(42)
Level 38: Chrono Shift -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(42), Efficacy-EndMod(42), Mrcl-EndRdx/Rchg(43), Mrcl-Heal/EndRdx/Rchg(43), Mrcl-Heal(43)
Level 41: Dark Consumption -- Oblit-Dmg(A), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(46)
Level 44: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(46), RctvArm-ResDam(48), RctvArm-EndRdx(48), S'fstPrt-ResDam/Def+(48)
Level 47: Soul Drain -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(50), Erad-Acc/Dmg/EndRdx/Rchg(50)
Level 49: Soul Transfer -- Dct'dW-Heal/Rchg(A), Efficacy-EndMod/Rchg(50)
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(3), P'Shift-End%(3)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 50: Musculature Radial Paragon
------------


@Absolut. and @Absolut-

Liberty Server's own Liquor Store Owner.
Way to many 50's to list here...and adding....

 

Posted

...

How is it helpful?

I don't know, how do you think a -To Hit, -Damage, -Recharge aura would be helpful for a build that relies on Defense to survive?


Carl and Sons @Aurora Girl (Pinnacle)
Quote:
Originally Posted by EarthWyrm View Post
But I do understand that there is an internet rule that any bad idea must be presented by someone at least twice a year to remind everyone who hasn't already read every previous thread on the topic precisely why the idea is bad.

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