NEED CRITIQUE, emp/arrow
You've built a healer, not a defender.
Look, early on you can play like this. Other mitigation methods haven't fully matured, so there's generally need for healing in most every situation. In the mid to late game, this won't always be true.
What do you plan to do when the Force Fielder has the team's defense soft-capped and then some or the Dark/Dark Corruptor has rendered the foe incapable of hitting the broad side of the proverbial barn? What are you going to offer the team if no one needs healing or endurance at the moment? Fortitude and the pitiful damage of an under-slotted Snap Shot? Witty one-liners? You've gutted your entire secondary and really haven't gotten much in return.
You've built a healer, not a defender.
Look, early on you can play like this. Other mitigation methods haven't fully matured, so there's generally need for healing in most every situation. In the mid to late game, this won't always be true. What do you plan to do when the Force Fielder has the team's defense soft-capped and then some or the Dark/Dark Corruptor has rendered the foe incapable of hitting the broad side of the proverbial barn? What are you going to offer the team if no one needs healing or endurance at the moment? Fortitude and the pitiful damage of an under-slotted Snap Shot? Witty one-liners? You've gutted your entire secondary and really haven't gotten much in return. |
I'll even go so far as to expand on this part -> "Look, early on you can play like this." You could get away with it yes, but out of my 6 level 50 Emps (and several more 40+), 5 defenders and 1 controller, when my friends got in trouble many moons ago in the Hollows the "Emp" I grabbed was the controller for his holds, immobilizes and quicksand as much as his heals. Low level Emps don't yet have Recovery Aura and even if they do the recharge is likely still long leaving lots of downtime. Vigilance can only do so much to keep those heals firing off as the Emp himself bleeds endurance trying to keep up when the team pulls waaay too many foes down on itself ... at that point a well place patch (quicksand) or mez can do wonders. I think folks tend to overlook that spamming heals is a very end intensive proposition. I could run 3 Hurricanes or Rad toggles (at least) for the end/sec cost of spamming HA (which in the above build is 1.41 end/sec and over 2 end/sec in the Incarnated build below).
Here's one possible Empathy/Archery build. There's been a couple other threads recently with Emp/Arch builds in them as well.
Doomguide
Hero Plan by Mids' Hero Designer 1.958
http://www.cohplanner.com/
Click this DataLink to open the build!
EmpathyArchery (v1.00.i23 Incarnate): Level 50 Natural Defender
Primary Power Set: Empathy
Secondary Power Set: Archery
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Healing Aura -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(7), Dct'dW-Heal/Rchg(31), Dct'dW-EndRdx/Rchg(42), Dct'dW-Rchg(42)
Level 1: Snap Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(17), Decim-Acc/Dmg/Rchg(31), Dev'n-Hold%(46)
Level 2: Aimed Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(17), Decim-Acc/Dmg/Rchg(31), Dev'n-Hold%(50)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(15)
Level 6: Heal Other -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(43), Dct'dW-Heal/Rchg(43), Dct'dW-EndRdx/Rchg(43), Dct'dW-Rchg(46)
Level 8: Fistful of Arrows -- SDefendersB-Acc/Dmg(A), SDefendersB-Dmg/Rchg(9), SDefendersB-Dmg/EndRdx/Rchg(9), SDefendersB-Acc/Dmg/EndRdx(13), SDefendersB-Acc/Dmg/EndRdx/Rchg(21), SDefendersB-Rchg/Heal%(42)
Level 10: Blazing Arrow -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(11), Apoc-Acc/Rchg(11), Apoc-Dmg/EndRdx(13), Apoc-Dam%(21)
Level 12: Fortitude -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(25), LkGmblr-Def(46)
Level 14: Super Speed -- Zephyr-ResKB(A), Winter-ResSlow(15)
Level 16: Clear Mind -- Range-I(A)
Level 18: Recovery Aura -- RechRdx-I(A), Efficacy-EndMod/Rchg(19), P'Shift-EndMod/Rchg(19)
Level 20: Assault -- EndRdx-I(A)
Level 22: Tactics -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit(23), GSFC-ToHit/EndRdx(23)
Level 24: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(25)
Level 26: Regeneration Aura -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(27), Dct'dW-Heal/Rchg(27), Dct'dW-EndRdx/Rchg(40), Dct'dW-Rchg(40)
Level 28: Ranged Shot -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(29), Mantic-Dam%(29), Mantic-Dmg/ActRdx/Rchg(37), Mantic-Dmg/EndRdx/Rchg(37)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(34)
Level 32: Adrenalin Boost -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(33), Dct'dW-Heal/Rchg(33), Dct'dW-EndRdx/Rchg(33), Dct'dW-Rchg(34), Efficacy-EndMod/Rchg(34)
Level 35: Stunning Shot -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(36), Amaze-Acc/Rchg(36), Amaze-EndRdx/Stun(36), Amaze-ToHitDeb%(37)
Level 38: Rain of Arrows -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(39), Ragnrk-Acc/Rchg(39), Ragnrk-Dmg/EndRdx(39), Ragnrk-Knock%(40)
Level 41: Vengeance -- LkGmblr-Rchg+(A)
Level 44: Soul Drain -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(45), Armgdn-Acc/Rchg(45), Armgdn-Dmg/EndRdx(45), Armgdn-Dam%(48)
Level 47: Dark Embrace -- GA-ResDam(A), GA-End/Res(48), GA-Res/Rech/End(48)
Level 49: Power Boost -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 1: Brawl -- Acc-I(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 1: Vigilance
Level 2: Rest -- EndMod-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A)
Level 50: Spiritual Core Paragon
Level 50: Spectral Core Flawless Interface
Level 50: Clarion Radial Epiphany
Level 50: Control Radial Embodiment
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by the way Frosty. When you hit the export button, check to make sure you're set to
phpBB/Zetaboards
at least thats what i use.
perma jump is ---> /up 1
Here is my emp/arrow defender, would like some critique, not the best at mids
Thanks
Hero Plan by Mids' Hero Designer 1.959
http://www.cohplanner.com/
emp-arrow defender: Level 50 Natural Defender
Primary Power Set: Empathy
Secondary Power Set: Archery
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Power Mastery
Hero Profile:
------------
Level 1: Healing Aura Dct'dW-Rchg(A), Dct'dW-Heal(3), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal/Rchg(9), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/EndRdx(15)
Level 1: Snap Shot Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(46), Dev'n-Acc/Dmg/EndRdx/Rchg(46)
Level 2: Heal Other Dct'dW-Rchg(A), Dct'dW-Heal(3), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal/Rchg(9), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/EndRdx(15)
Level 4: Hasten RechRdx-I(A), RechRdx-I(5), RechRdx-I(5)
Level 6: Resurrect RechRdx-I(A), RechRdx-I(43), RechRdx-I(43)
Level 8: Clear Mind RechRdx-I(A), RechRdx-I(42)
Level 10: Recall Friend RechRdx-I(A)
Level 12: Fortitude LkGmblr-Def(A), LkGmblr-Rchg+(13), LkGmblr-Def/EndRdx(13), GSFC-Build%(17), GSFC-ToHit(17), GSFC-ToHit/EndRdx(36)
Level 14: Super Speed Zephyr-ResKB(A)
Level 16: Stealth LkGmblr-Rchg+(A), Krma-ResKB(45)
Level 18: Recovery Aura P'Shift-End%(A), P'Shift-EndMod/Acc(19), P'Shift-Acc/Rchg(19), P'Shift-EndMod/Acc/Rchg(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod(23)
Level 20: Maneuvers LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Def/Rchg(37)
Level 22: Assault EndRdx-I(A), EndRdx-I(40)
Level 24: Grant Invisibility LkGmblr-Rchg+(A), LkGmblr-Def(46)
Level 26: Regeneration Aura Dct'dW-Rchg(A), Dct'dW-Heal(27), Dct'dW-Heal/EndRdx/Rchg(27), Dct'dW-Heal/Rchg(31), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal/EndRdx(31)
Level 28: Tactics GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(37), Rec'dRet-Pcptn(37)
Level 30: Vengeance LkGmblr-Rchg+(A)
Level 32: Adrenalin Boost P'Shift-End%(A), P'Shift-EndMod/Acc(33), P'Shift-Acc/Rchg(33), P'Shift-EndMod/Acc/Rchg(33), P'Shift-EndMod/Rchg(34), P'Shift-EndMod(34)
Level 35: Aim RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Rain of Arrows Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rng(39), Posi-Dmg/Rchg(39), Posi-Dmg/EndRdx(39), Posi-Acc/Dmg(40), RechRdx-I(40)
Level 41: Power Build Up GSFC-ToHit(A), GSFC-ToHit/EndRdx(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-ToHit/Rchg(43)
Level 44: Conserve Power RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Temp Invulnerability S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(48), S'fstPrt-ResDam/EndRdx(48)
Level 49: Force of Nature P'Shift-End%(A), P'Shift-EndMod/Acc(50)
Level 1: Brawl Empty(A)
Level 1: Prestige Power Dash Empty(A)
Level 1: Prestige Power Slide Empty(A)
Level 1: Prestige Power Quick Empty(A)
Level 1: Prestige Power Rush Empty(A)
Level 1: Prestige Power Surge Empty(A)
Level 1: Sprint Empty(A)
Level 1: Vigilance
Level 2: Rest Empty(A)
Level 2: Swift Empty(A)
Level 2: Health Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50), RgnTis-Regen+(50)
Level 2: Hurdle Empty(A)
Level 2: Stamina P'Shift-End%(A), P'Shift-EndMod(48)
Level 4: Ninja Run
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| Copy & Paste this data into Mids' Hero Designer to view the build |
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Frostyblue Level 50 Ice/Ice/Ice Blaster
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