NEED CRITIQUE - PvE - Brute - SS/SD - Mid's Build included
Here's an attempt at removing fly/hover/afterburner to get weave, and rebalancing things around that to maximize recharge. I'm not super pleased with the lost recovery and regen on top of the additional end drain, for what amounts to a little more recharge (and, well, better enhancement numbers in almost my attacks - which *does* please me). I used brutes fury instead of armageddon in FS, but the eventual goal would probably be armageddons (which brings a little end recovery back to the table, on top of just being better slotting + set bonuses).
I figured if anyone does want to tweak the build or give me suggestions, I should make it a little easier for them to do so
http://www.cohplanner.com/mids/downl...1BFC038008E905
Mind: Pretense: 50 ILL/FF (C), Gamma force: 50 FF/Rad (D)
Body: Cherry Charge: 50 EM/SD (S), Scyntillating: 41 SS/SD (B), Thistlebane: 50 Spines/DA (S)
Soul: Witty: 24 (AW)
I have a ss/sd brute and he is a killer. I dont know if you wanted purples or not but my brute sits at I-cap def to melee and range and aoe jus 1% shy with perma hasten. I dont have medicine pool cause I opted to take leadership pool and Ive never found myself needing a heal.
1st think i would do is drop the aegis in tru grit and replace with a miracle set if you need aoe def. By putting health in true grit you just up your hp and regen. With accolades my brute has over 2500 hp.
I see you have the panacea proc in there so if youre gonna dish out the money for that might as well get you the gladiator proc for 3% def. Then you can move some slots around like from stamina. Instead of 6 slotting it (which I know you did for the set bonus) I would rather recommend putting a numina proc and miracle proc in health instead.
As for end issues I went with the energy mastery for pp and sc. With sc and accolades I never even know i rage crash by looking at my end cause it barely will move. Also I think the kismet (while nice) might be wasted since youll most likely have double stack rage and you get a bunch of tohit from that alone.
Those are just my thoughts ymmv
Great advice, this build looks much tighter now, I'm a lot happier with the attacks slotting and AoE potential, plus I've got loads more regen/+hps and a fair bit more stamina, and some recharge to boot.
My only regret is I had to go with detonation rather than positrons blast in ball lightning, because my AoE def without it was 44.93% - a problem that I may instead solve with a few carefully placed enhancement boosters, but every bit above the softcap does help towards preventing cascade defense failure. I don't know how you guys manage to get to the i-softcaps and keep your builds as tight as you like. Then again, this is a build made to exemplar - so working towards a separate incarnate build is always an option (yikes! an expensive one!).
Good call on the kismet, I'm not used to thinking twice about slotting it, but that rage +tohit really handles things nicely - and heal slotting true grit and giving up medicine for fighting was definitely the right choice for this build - I was getting angry at trying to fire that heal off amidst mobs anyway. The panacea was one of those early-build "I'll put this here so I remember that I might want to 6 slot that" decisions, which I apparently never reverted because I didn't have any slots for heal, and said "eh, it has some manner of unique, that was probably conscious".
I'd be interested to see your build sometime - I'm a fan of PP as well - but for now I think I'm going to move forward with these selections. Thanks a metric ton!
Final build, if anyone's curious - this is (intended, anyway) to be a relatively inexpensive softcap build with good AoE and ST chains, and decent recovery recharge and regen - but, whose build isn't, amirite? It will probably still be a little endurance heavy, even if grant cover and tough are toggled off, until I get all the accolades. Mu lightning is there because it's cool, and for kiting in the impossibly rare case that I want to try to fight less stuff - grabbing hover instead would let you move a LoTG and stick a 50 EndRed or Def (or random IO w/ both) in grant cover for more comfortable DDR protection and friendlies buffing.
http://www.cohplanner.com/mids/downl...D5F81F4172D2D7
Mind: Pretense: 50 ILL/FF (C), Gamma force: 50 FF/Rad (D)
Body: Cherry Charge: 50 EM/SD (S), Scyntillating: 41 SS/SD (B), Thistlebane: 50 Spines/DA (S)
Soul: Witty: 24 (AW)
Just to beat a dead horse - here's a build I threw together that's more focused on AV/ST and prolonged battles, using the energy mastery epic pool. It loses its epic pool AoEs, but gains a ranged ST w/ resist debuff proc (which applies its resist debuff directly, avoiding resistance, IIRC). With all toggles running (including grant cover) it regens 2.5 end/sec, plus it has a bunch of health and stamina procs to boot. My only complaint here would be the recharge, and that I don't even get a second AoE to cycle into fights (well, third if you include Shield Charge - but that's hardly a reliable part of an attack chain - SC FS FS FS SC FS FS FS? hehe). If endurance isn't a problem with the earlier build, that'll be the winner - I just don't know that it can keep up, in which case this has a nice bit of AoE to go with some great ST and sustainability. You could farm with it, but you could definitely make a faster farmer. (as always, built to have bonuses down to lvl 32 exemplar)
http://www.cohplanner.com/mids/downl...9AF15FD52AD32B
Mind: Pretense: 50 ILL/FF (C), Gamma force: 50 FF/Rad (D)
Body: Cherry Charge: 50 EM/SD (S), Scyntillating: 41 SS/SD (B), Thistlebane: 50 Spines/DA (S)
Soul: Witty: 24 (AW)
I've got an EM/SD scrapper, but recently rolled a SS/SD brute, because I want better ST damage to go alongside my AoEs, so I can better enjoy normal content (EM/SD works well enough for farming, but takes forever to kill a single target). If I can also keep this build functional for farming, at least on the same level as EM/SD - that's great (FS FTW!). I'm lvl 37 right now, and am working out my final build (so I can start slotting some of that stuff now). I'm also aiming to have as many of these sets available when exemplar'd to lvl 32+ (e.g. lvl 35 IOs).
My main concern is - I'm *just* at the soft cap for positionals, and between toggle costs, oblits in my 2 AoEs, and the crash from hasten and rage - I fear that endurance will become an issue. Also, with oblit in FS, I can't slot FF +Rech, which just seems wrong .
Build is focused on first softcapping, then recharge, but I want to make sure endurance won't be an issue. I'd certainly love to get more recharge, but I don't want to give up defense to get it. The primary/secondary power picks are basically locked in stone, though I'm open to any suggestions. SD having no heal, and having 2 knockdown AoEs, medicine is mandatory. Fly is not an absolute requirement, but I'm a big fan of it as a travel power - same goes with CJ (I like the control in combat, but could be convinced otherwise). The epic pools are wide open - I've heard tell that Mu is great for the double AoEs - but, as you can see, the damage AoE I'm not making good use of right now simply because of slot starvation. I have the zephyrs on another toon, but I removed them from his build because I dislike muling that requires slots (e.g. hover for a LoTG is fine, but SS + 2 slots for Zephyr is rather meh). Note, also, that hover is not toggled - as I can't LR+FS with it, so it would never be on in normal combat.
One last note - I've heard tell that with the upcoming power pool changes, in addition to customizations, they will be lowering requirements - so, afaik, you could get weave at lvl 14 with just grabbing boxing. I always avoided weave when possible since it required 3 power picks (I would never run tough on shield toons, since I'm burning end on so many other toggles, and the intention is to not get hit at all) - but that might make a build that includes weave now more attractive.
What I don't want to do is buy all these sets then realize I could've done it better with completely different sets
http://www.cohplanner.com/mids/downl...31F30F5334E3E3
Villain Plan by Mids' Villain Designer 1.959
http://www.cohplanner.com/
Click this DataLink to open the build!
Scyntillating: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Flight
Power Pool: Medicine
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch -- Mako-Acc/Dmg:35(A), Mako-Dmg/EndRdx:35(5), Mako-Dmg/Rchg:35(7), Mako-Acc/EndRdx/Rchg:35(7), Mako-Acc/Dmg/EndRdx/Rchg:35(9), Mako-Dam%:35(37)
Level 1: Deflection -- RedFtn-Def/EndRdx:35(A), RedFtn-Def/Rchg:35(3), RedFtn-EndRdx/Rchg:35(3), RedFtn-Def/EndRdx/Rchg:35(5), RedFtn-Def:35(17), RedFtn-EndRdx:35(19)
Level 2: Haymaker -- Mako-Acc/Dmg:35(A), Mako-Dmg/EndRdx:35(11), Mako-Dmg/Rchg:35(13), Mako-Acc/EndRdx/Rchg:35(13), Mako-Acc/Dmg/EndRdx/Rchg:35(15), Mako-Dam%:35(31)
Level 4: Battle Agility -- LkGmblr-Def/EndRdx:35(A), LkGmblr-Def/EndRdx/Rchg:35(15), LkGmblr-Rchg+:35(17), LkGmblr-Def:50(33)
Level 6: True Grit -- S'fstPrt-ResDam/Def+:30(A), Aegis-ResDam/EndRdx:35(43), Aegis-ResDam/Rchg:35(46), Aegis-ResDam/EndRdx/Rchg:35(48), Aegis-ResDam:35(48), Aegis-Psi/Status:35(48)
Level 8: Knockout Blow -- T'Death-Acc/Dmg:35(A), T'Death-Dmg/EndRdx:35(19), T'Death-Dmg/Rchg:35(21), T'Death-Acc/Dmg/EndRdx:35(21), T'Death-Dmg/EndRdx/Rchg:35(23), T'Death-Dam%:35(23)
Level 10: Active Defense -- RechRdx-I:35(A)
Level 12: Super Speed -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(43), Zephyr-ResKB:50(43)
Level 14: Fly -- Zephyr-Travel/EndRdx:35(A), Zephyr-Travel:35(39), Zephyr-ResKB:35(39)
Level 16: Against All Odds -- EndRdx-I:35(A)
Level 18: Rage -- GSFC-ToHit:35(A), GSFC-ToHit/Rchg:35(25), GSFC-ToHit/Rchg/EndRdx:35(25), GSFC-Rchg/EndRdx:35(27), GSFC-ToHit/EndRdx:35(29), GSFC-Build%:35(29)
Level 20: Aid Other -- Heal-I:35(A)
Level 22: Aid Self -- Dct'dW-Heal/EndRdx/Rchg:35(A)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+:35(A)
Level 26: Combat Jumping -- LkGmblr-Rchg+:35(A), LkGmblr-Def:35(27)
Level 28: Hasten -- RechRdx-I:35(A), RechRdx-I:35(31), RechRdx-I:35(31)
Level 30: Grant Cover -- LkGmblr-Rchg+:35(A)
Level 32: Foot Stomp -- Oblit-Dmg:35(A), Oblit-Acc/Rchg:35(33), Oblit-Dmg/Rchg:35(33), Oblit-Acc/Dmg/Rchg:35(34), Oblit-Acc/Dmg/EndRdx/Rchg:35(34), Oblit-%Dam:35(34)
Level 35: Shield Charge -- Oblit-Dmg:35(A), Oblit-Acc/Rchg:35(36), Oblit-Dmg/Rchg:35(36), Oblit-Acc/Dmg/Rchg:35(36), Oblit-Acc/Dmg/EndRdx/Rchg:35(37), Oblit-%Dam:35(37)
Level 38: Electrifying Fences -- Enf'dOp-Acc/Rchg:35(A), Enf'dOp-EndRdx/Immob:35(39), Enf'dOp-Acc/EndRdx:35(40), Enf'dOp-Immob/Rng:35(40), Enf'dOp-Acc/Immob/Rchg:35(40), Enf'dOp-Acc/Immob:35(42)
Level 41: Ball Lightning -- JavVoll-Acc/Dmg/End/Rech:50(A), JavVoll-Dam/End/Rech:50(42), JavVoll-Dam/Rech:50(42)
Level 44: Summon Striker -- BldM'dt-Acc/Dmg:30(A), BldM'dt-Dmg/EndRdx:30(45), BldM'dt-Acc/EndRdx:30(45), BldM'dt-Acc/Dmg/EndRdx:30(45), BldM'dt-Acc:30(46), BldM'dt-Dmg:30(46)
Level 47: Hover -- LkGmblr-Rchg+:35(A)
Level 49: Afterburner -- Ksmt-ToHit+:30(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Panac-Heal/+End:35(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod:35(A), P'Shift-End%:35(9), P'Shift-EndMod/Rchg:35(11), P'Shift-Acc/Rchg:35(50), P'Shift-EndMod/Acc/Rchg:35(50), P'Shift-EndMod/Acc:35(50)
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Set Bonus Totals:
Mind: Pretense: 50 ILL/FF (C), Gamma force: 50 FF/Rad (D)
Body: Cherry Charge: 50 EM/SD (S), Scyntillating: 41 SS/SD (B), Thistlebane: 50 Spines/DA (S)
Soul: Witty: 24 (AW)