Water/Ice Build Advise


EJI

 

Posted

Hey all,

I am working on a PVE water/ice hover blaster build and could use some advise. I'm shooting for Ranged D softcap, without sacrificing on primary power damage (as much as possible at least).

I've hit the 45% mark, but had to pull slots from Tidal Forces and Build Up recharge to do so. I also skipped hasten, as it didn't seem that necessary in this build.

Please let me know what you think and/or where I can improve.

Hero Plan by Mids' Hero Designer 1.959
http://www.cohplanner.com/

Click this DataLink to open the build!

Rikukage: Level 50 Magic Blaster
Primary Power Set: Water Blast
Secondary Power Set: Ice Manipulation
Power Pool: Flight
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Munitions Mastery

Hero Profile:
Level 1: Aqua Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Chilblain -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(27), Thundr-Dmg/EndRdx(43), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(45)
Level 2: Hydro Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11)
Level 4: Water Burst -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(15), Det'tn-Acc/Dmg/EndRdx(36)
Level 6: Whirlpool -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Dmg/Rng(19), Posi-Acc/Dmg/EndRdx(19), Achilles-ResDeb%(21)
Level 8: Tidal Forces -- RechRdx-I(A)
Level 10: Hover -- LkGmblr-Rchg+(A), Zephyr-Travel(33), Zephyr-Travel/EndRdx(48)
Level 12: Dehydrate -- Thundr-Acc/Dmg(A), Nictus-Acc/Heal(21), Nictus-Heal(23), Thundr-Acc/Dmg/EndRdx(23), Thundr-Dmg/EndRdx(25), Dev'n-Acc/Dmg(25)
Level 14: Fly -- Zephyr-ResKB(A)
Level 16: Build Up -- RechRdx-I(A)
Level 18: Water Jet -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(29), Thundr-Dmg/Rchg(29), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(31)
Level 20: Combat Jumping -- LkGmblr-Rchg+(A)
Level 22: Chilling Embrace -- P'ngTtl-Acc/Slow(A), P'ngTtl--Rchg%(27), P'ngTtl-Dmg/Slow(42), P'ngTtl-Acc/EndRdx(42), P'ngTtl-Rng/Slow(42), P'ngTtl-EndRdx/Rchg/Slow(43)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
Level 26: Steam Spray -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(34), Det'tn-Acc/Dmg/EndRdx(36)
Level 28: Shiver -- P'ngTtl-Acc/Slow(A), P'ngTtl-EndRdx/Rchg/Slow(33), P'ngTtl--Rchg%(43), P'ngTtl-Dmg/Slow(46), P'ngTtl-Acc/EndRdx(46), P'ngTtl-Rng/Slow(48)
Level 30: Afterburner -- LkGmblr-Rchg+(A)
Level 32: Geyser -- BlastersW-Acc/Dmg(A), BlastersW-Dmg/Rchg(36), BlastersW-Acc/Dmg/Rchg(37), BlastersW-Acc/Dmg/EndRdx(37), BlastersW-Acc/Dmg/EndRdx/Rchg(37), BlastersW-Rchg/Dam%(39)
Level 35: Freezing Touch -- Lock-Acc/Hold(A), Lock-Acc/Rchg(40), Lock-%Hold(40), Lock-Rchg/Hold(46), Lock-EndRdx/Rchg/Hold(50), Lock-Acc/EndRdx/Rchg/Hold(50)
Level 38: Body Armor -- Empty(A)
Level 41: Boxing -- Acc-I(A)
Level 44: Tough -- S'fstPrt-ResDam/Def+(A)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48)
Level 49: Ice Patch -- EndRdx-I(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Run-I(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(39), EndMod-I(39)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
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Champion Server
Hiruko --Scrapper lvl 50-- katana/regen
Dream Demon--Up and coming MFWarshade

 

Posted

You're way over the ED cap for damage in Steam Spray and Water Burst. You could drop the 6th slot entirely (or use a common end redux IO if you're concerned with end consumption). I'd swap the dam/range IO in water burst for the proc, and swap the dam/rech IO in steam spray for the proc.

I have a water/ice hoverblaster in the works, here's what I'm planning if you're interested.

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